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TheAbortioner

Post your Guts

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On 10/31/2017 at 1:03 PM, Satsuki said:

The boots are Rassler, the hat is indeed nekochief. I actually hesitated with it and wore professor xa's cloak for way too long, but there really doesn't seem to be a better option to get 12th ap in a str/int build. There's no 2 sets you can combine and with how good Seemyools are , Kwyness is not really good either. (level 200 hat + kwyness gives same  ap/mp and less stats, especially vit, than nekochief + seemyool)

 

wish there was some set you can wear together with king playa or treadfast

Ghoul set + gein set will give you 12/6 with an ap+mp exo. 

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12/6 PvP with AP reduction

 

Summon / AP / MP exos (could add range too)

6d3feeb01db490a2884b5f68c14faa19.jpg
 

 

 

 

Full damage PvM thing

 

Hat is Drowhirl, petsmount is Sirocco, summon / AP / MP exos 
 

b7ee992aa2d02d7dac652903f991afc2.jpg

 

3

 

 

 

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16 hours ago, Rob said:

12/6 PvP with AP reduction

  Hide contents

Summon / AP / MP exos (could add range too)

6d3feeb01db490a2884b5f68c14faa19.jpg
 

 

 

 

Full damage PvM thing

  Hide contents

Hat is Drowhirl, petsmount is Sirocco, summon / AP / MP exos 
 

b7ee992aa2d02d7dac652903f991afc2.jpg

 

3

 

 

 

Why are you using a cloudy :( ivory>ice>cloudy 

Edited by Tezar

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but it's a dmg set

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Lmao PvP Rob :^) dank shit

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1 hour ago, Tezar said:

Why are you using a cloudy :( ivory>ice>cloudy 

10% damage > 20 damage, my spells hit above 200 :>. Too poor for an ivory. :wub:

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30 minutes ago, Rob said:

10% damage > 20 damage, my spells hit above 200 :>. Too poor for an ivory. :wub:

Well, as you're basing it over two turns, 10% final damage every two turns, or 25+ damage EVERY turn, therefore 10% final damage or 50+ damage... i know what i'd rather have, especially as it's consistent. 

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B> ice dofus 

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42 minutes ago, Tezar said:

Well, as you're basing it over two turns, 10% final damage every two turns, or 25+ damage EVERY turn, therefore 10% final damage or 50+ damage... i know what i'd rather have, especially as it's consistent. 

except that it's actually 20% every 2 turns, countered with the -10% the other 2 turns that's 10% every turn if you avg it.

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20% every other, so 10% bonus each turn. Then -10% every other or - 5% each turn. Comes to 5% bonus averaged? I think Tezor is right unfortunately. 

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Yes avg is (+20 - 10 is 10) / 2 = +5%

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bruh depending on ur stats 5% final dmg can be both less and more than 50 dmg from ice, and if u have decent stats final dmg is more likely to be stronger than ice

 

imagine str sadi dealing let's say 1000 dmg with aggressive bramble no ice no cloudy;

then 1 hit per turn for 2 turns:

w/ ice = 1025 + 1025 = 2050 dmg

w/ cloud = 1200 + 900 = 2100 dmg;

not not mention the tactical burst dmg capability or the case of even higher possible initial dmg;

 

i can however understand that from pvper's point of view dmg is not everything so cloudy not helping unless u have high base dmg like cra puni or nice focused buffs, moreover ppl are now obsessed with new cancerous pb meta where ice would buff intimidation more than 100 cloudies, or just stacking res and heals and spend god know how many hours for a single fight :^)

 

anyway my point is clear which is that cloudy is better dmg wise than ice and if one things otherwise he's either using pb or res build w/o any direct dmg or has smth wrong with the set (^:

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tfw cant into math

 

anyway cloudy is top cause can combine with fortune and hit over 9000

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