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Class Improvements: The Work Continues

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We're continuing our study of the changes to be made to the DOFUS classes; we'll present the results of the previous survey and talk to you about the next steps.

975081.jpg

The first survey on the roles perceived and desired for each class is now closed. We can now present a general feeling and a few keys results below. You can also find explanations, class by class, in their respective forum topics.

We were impressed by the number of participants (over 20,000), despite the length and laboriousness of the survey we gave you, so we'd like to thank you. We're taking into account the feedback you gave us on how we ask you for your opinion, and we're already thinking about ways to improve this.

 

There's Nothing Automatic About Nerfing


You'll be able to see for yourself – some classes really do diverge between what you think their roles should be and what they actually are. And we know you'll be all "go nerf that thing". Easy amigo – it's not that simple. There's just one thing to keep in mind: There are many solutions for any given situation, and nerfing and upping are not the only weapons in our arsenal.

Besides, this is only the first step in our process, and that'd spoil all the fun.

We'd also like to remind you of the scope of the actions relating to this project: We'll mainly be acting on the gameplay management and values of certain classes, not a complete overhaul or change of central mechanics.

 

How to Read the Accompanying Table


Rather than presenting you with the results by class, which is only of limited interest, we'd prefer to show you how you feel the classes should interact with each other.

By role, this is the ranking of the effectiveness of one class compared to the others.

4e3da94d3e345b37458d0106efa87954.jpg

You can find the perspectives, class by class, in the topics below:



 

Classes
eca.png
Ecaflip
eni.png
Eniripsa
iop.png
Iop
cra.png
Cra
feca.png
Feca
sacir.png
Sacrieur
Sacrier
sadida.png
Sadida
osa.png
Osamodas
enu.png
Enutrof
sram.png
Sram
xel.png
Xélor
panda.png
Pandawa
roub.png
Roublard
Rogue
zobal.png
Zobal
Masqueraider
steam.png
Steamer
Foggernaut
elio.png
Eliotrope
hupper.png
Huppermage
ouginak.png
Ouginak
   



Second Step: The Elemental Paths

You can now take the surveys below and tell us your choice about the elemental paths of each class.

You are, of course, not required to provide responses for all classes – if you feel you don't have the knowledge required to respond for one or more classes, then you can skip them without any trouble. However, feel free to fill the survey as many times as you need.

TAKE THE SURVEY

We also observed that a number of you expected these improvements to be incorporated into Update 2.51. As we told you, we want to take the time necessary to complete this project properly, with a logical BETA phase. We'd rather let you know right now: We're aiming to put the changes into production for Update 2.52.

We'll see you soon for step three, which will concern spells!

 

https://www.dofus.com/en/mmorpg/news/announcements/984508-class-improvements-work-continues

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Eca is on 1st place in damage output when cra is on 3rd XD gimme some green, I want to smoke what others smoke

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Osa: nerf everything

 

alrighty then haha

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Credit to @Owyn for this graphic summarizing the survey's results (eyeballed but based on Ankama's graphics/data):

 

unknown.png?width=1082&height=357

 

Note that the color gradients are per column - the redder, the lower the value compared to the rest of the column, the greener, the higher compared to the rest of the column.

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