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Scour

Redesign of Pets

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https://www.dofus.com/fr/forum/1069-evolutions/2280134-refonte-familiers

 

The pet system is probably one of the oldest, and even though it has had several improvements over the years, it is no longer suitable and now needs an overhaul. This concerns both the functioning of the pets (food, pace of evolution) and their bonuses. In order to simplify the reading, we will mainly talk about pets in this devblog but all that is explained here applies in the same way to petsmounts.

 

904407.jpg

 

It is therefore a question of proposing a new system fulfilling the following objectives:

  • Do not have time constraints on the evolution of pets.
  • Give them competitive bonuses over mounts.
  • Allow them to impact the game server economics.
  • Review their method of obtaining to better integrate them to different contents.
  • Have a more accessible system.

 

In order to achieve these objectives, the system is reviewed in all its aspects.

 

THE EVOLUTION OF PETS
The evolution of pets is now based on levels: they are level 0 at the time of their acquisition and can gain experience to reach level 100.
 
To give experience to the familiar, it will feed. Their diet has been considerably expanded for the occasion and it will no longer be necessary to wait for a while before being able to feed the pet again: any pet can now be fed with any resource, and does not matter when.

The experience value given for each resource depends on various factors: its level, its difficulty of obtaining (the lower the rate of obtaining, the higher the experience given) and its provenance (if it is a resource dungeon guard or a harvestable resource for example). Precision for those who are familiar (haha!) With the recycling system: it is the same criteria that are taken into account (with the difference that controlled areas have no impact with regard to pets).

 

BONUSES
Pet bonuses, meanwhile, are now directly dependent on their level: if a pet is level 50, he has only half of his bonuses; if he is level 100, he has his maximum bonus. Initially, it is very easy to gain levels to his familiar, then it becomes increasingly difficult (so expensive).

 
This new system means that pets can only progress in one way: it will no longer be possible to choose the characteristic you want to evolve. This should give more interest to more pets: instead of having a pet that has 3 different bonuses for example, it will now have a bonus and its other two features will be available via other pets . We took the opportunity to review the bonuses of all pets so that they are much better and can more easily hold the comparison with the mounts.

 
Some exceptions: pets that do not need to be fed now (Sting, for example) will not evolve with the new system either. Their bonuses are well reviewed to be more interesting but it will be impossible to feed them and they will enjoy their maximum bonus as soon as you get (as currently).

 


THE MEANS OF OBTAINING

There are currently several ways to get a pet: completing a dungeon, completing a quest, buying a non-player character, buying in the shop ogrines or exchange with another player.


We will dramatically increase the number of pets that can be obtained at stake. This involves removing most pets from the store and various commercial offers in order to give them a method of obtaining related to accessible content. As a first step, nearly 40 pets will be implanted from the store and we will make sure to add regularly over the updates.
 
Each of these pets will be associated with content that must be completed (this can be quests or success for example): you can then see the familiar as NPC. It will then need to provide a number of resources (always related to the same content) to adopt it. Except exception, each pet can be recovered only once per character.

 
We will also review the method of obtaining certain pets that can already be obtained in game, to limit the ability to generate too much. We found that these pets often ended up abandoned, given food to dragoon or crushed, which is very regrettable ... and cruel.

 

AROUND PETS
One of the major changes is that pets no longer have a life point. It is therefore no longer possible to kill or injure them, which means that it is no longer necessary to heal or resuscitate them.

 
In addition, we removed the system of preferred area and increased capabilities. We think the new pet bonuses will be basic enough interesting and diversified enough without the need to add this system over.

 
As a result, some modifications (deletions) are made to the different systems that revolve around pets:

  • The pet dungeon has no real reason to be and is therefore deleted.
  • The pet ghosts are deleted.
    • Those present in the various inventories and auction house are automatically resurrected.
  • Pet certificates are deleted.
    • Those present in the different inventories and in the auction house are automatically replaced by the corresponding pet.
  • The powders of Eniripsa and Resurrection are removed.
  • Hormones are removed.
  • Improvement Potions can no longer be made.
    • It will be possible to use your Improvement Potions to recover the ingredients that compose them (except the Hormone).
  • Potions of Croquette are removed.

 

CONVERSION OF OLD TO NEW
The bonuses of your pets will not be lost during the system change. Your pets will be reset (level 0) but you will receive a resource that will allow you to give any number of experience points to any pet.

 
The value of the experience given by this resource is dependent on the familiar and the value to which you have advanced it.
For example, the new Nomoon will do 120 prospecting. If you have one that gives 90 in Prospecting, you will receive a resource that will raise any pet to level 75. If you give it to your Nomoon, it will then make 90 in Prospecting.
You can definitely choose to give this resource to another pet to make it reach level 75 (and it will then give another bonus than 90 in Prospecting, depending on the familiar).
If your Nomoon was only 60 in Prospecting, you will receive a level 50 resource.
If you own a Naughty Little Crow who is 44 in Prospecting, you will receive a resource gem that will raise to about 36.7 level.
If you have several pets, you will receive as many resources as pets, and it will be possible to give several to the same pet. Note that in this case, the level reached by this pet will not be the sum of the levels of each resource: the progression curve of pets is not linear, the higher they are, the more experience they will need to reach the next level.
Some pets, however, will be transformed into ceremonial items (including pets gained via DOFUS Pets). In this case, you will receive the pet as a ceremonial item and, if it has bonuses, a resource that will raise another pet to an equivalent level.

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Could someone with better english explain me:

 

will my lvl1 stings @ 90PP be still the max PP pets after the patch or are nomoons with 120PP going to be superior? 

same with my lvl1 borbats @ 1100pods ?

 

i hate them changing all this stuff.... 😞 

 

Also, would it be an good idea to buy maxed pets now and move their EXP (after patch) to other pets?

Edited by winged-one

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Your sting / nomoon won't be maxed after the update, it will stay at lvl 75 (90/120). You can get it to the new max by feeding it though, so might be wise to keep other pets in stock that are maxed so you can use the resource you get from them on your nomoons to level them easily.

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See, this is how you do an update on old set items. not fuck up the whole system like the breeding stuff.

 

This, this is what pets should be like. ❤️

 

I'm a bit sad that they removed the pet dungeon. could've been the perfect time to revamp it. The idea of the dungeon is novel, just getting there was sorta annoying and the rewards were useless.

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RIP El Scarador

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Well, looks like they just increment the bonus.

So, piwin pets will give 120points or peki peki will give 600hp.

Looks interesting but not sure woth it.

 

I'm not sure about some res pet like Crum or El Scarador, they were pretty useful now and there is a chance they will be worse.

On the other hand the lock pet will be amazing 

Edited by Matt5150

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@xjoost, Stings will be maxed on update, all currently maxed soul eaters will be. 

 

Some exceptions: pets that do not need to be fed now (Sting, for example) will not evolve with the new system either. Their bonuses are well reviewed to be more interesting but it will be impossible to feed them and

they will enjoy their maximum bonus as soon as you get (as currently).

Edited by Scour
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Lfg to do pet dung before it's deleted

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3 hours ago, Matt5150 said:

I'm not sure about some res pet like Crum or El Scarador, they were pretty useful now and there is a chance they will be worse.

They will be worse for sure, the strength of Croum and El Scarador lies in possibility to adjust their bonuses to fit your needs. RIP Croums, you will be missed.

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so i got that right: No more souleaters, no more pets needed to feed. Every pet is XP based like mounts?

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10 minutes ago, winged-one said:

so i got that right: No more souleaters, no more pets needed to feed. Every pet is XP based like mounts?

 

The opposite - souleaters remain the same EXCEPT they get the same buff that the non-souleater pet got. For a specific example, your Sting will get the same buff to 120 pp that the Nomoon does, but unlike the Nomoon, it instantly becomes 120 pp once the update hits (if it was at 90 pp before).

 

I hope this answers your question!

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Why are they changing everything in this game... 😭

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I'm sad about pet dungeon removal 😞

Surely they could have just changed the reward instead of completely deleting it.

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So does this mean they will revive my 8 dead nomoons? 

Also, long live the GobTubby.

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😞

i have a gobtubby somewhere thats a ghost with the old pre 2.0 ghost art

am gonna lose him forever now 😞

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Stop 2.0'ing you sob. You are on the wrong server.

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i dont 😞

i just dont have time for dofus in general anymore 😞

 

 

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I still just want to know if I should finish the souleaters I currently have, or if I should wait for the update to max them. 

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buy maxed crap pets and feed your soul eaters with that "ressource" after the patch 🙂

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On 8/9/2018 at 5:30 PM, xjoost said:

Your sting / nomoon won't be maxed after the update, it will stay at lvl 75 (90/120). You can get it to the new max by feeding it though, so might be wise to keep other pets in stock that are maxed so you can use the resource you get from them on your nomoons to level them easily.

So my 90pp fouxes will become 90/120pp after the update, correct? What I need to do is buy a few fouxes of 30+ pp so I can later feed the 90pp fouxes the resources I get from the 30pp ones in order to max them, right? Hope it makes sense.

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U dont have to buy foxes with 30 pp. 

How i understand it u can also buy a few cheap 80 str kwacks and feed their ressources to your foxes later

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It was told that soul eaters will be instandly max. (stings as well as brindled minifouxes)

So no need to level them. Just use that ressouce you got from them on them back again...

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Beta's up, here are the new pet values (pets first, then petsmounts):

 

 

Spoiler

Air Bwak - 25% Air Resistance & 50% Power
Angora Bow Meow - 70% Power & 40 Critical Damage
Atooin - 50 Heals & 50 AP Loss Resistance
Baby Crowdzilla - 120 Prospecting
Bilby - 50 Heals & 50 Lock
Black Bow Wow - 15 Vitality
Black Dragoone - 70% Power & 50 MP Loss Resistance
Black Quaquack - 40 AP Reduction & 50 Dodge
Black Tiwabbit - 120 Strength & 80 Pushback Damage
Bloalak - 120 Prospecting
Blokus - 50 Lock & 40 MP Reduction
Bloody Koalak - 70% Power & 40 AP Reduction
Blue Piwin - 120 Chance & 40 Critical Damage
Bontick - 400 Vitality & 50 Critical Resistance
Borbat - 2000 Pods
Bow Meow - 70% Power & 40 Dodge
Bow Wow - 20 Wisdom
Bowzai - 2 Summons & 1 MP
Brakarina - 400 Vitality & 50 Pushback Resistance
Brindled Bow Wow - 50 AP Loss Resistance & 1 AP
Brindled Minifoux - 120 Prospecting
Brockheart - 120 Agility & 20 Air Damage
Bulbisou - 120 Strength & 20 Earth Damage
Bulbutting - 2000 Pods
Bworky - 2000 Pods
Crocodyl - 80 Fire Resistance & 50% Power
Cromagmunk - 120 Chance & 80 Pushback Damage
Cromigmite - 120 Intelligence & 120 Strength
Croum - 25% Neutral Resistance & 50% Power
Dauge - 400 Vitality & 10% Water Resistance
Drhellbert - 1 MP & 2 Range
Earth Bwak - 25% Earth Resistance & 50% Power
Eliom - 400 Vitality & 10% Fire Resistance
El Scarador - 5% Neutral/Earth/Fire/Water/Air Resistance & 50% Power (it's a karmeleon lol)
Feanor - 50% Power & 1 AP (rob was right lol)
Fire Bwak - 25% Fire Resistance & 50% Power
Fosfor - 2000 Pods
Friendrake - 40 AP Reduction & 50 Lock
Frozen Tofu - 2000 Initiative & 50 Dodge
Ghast - 400 Vitality & 30 Dodge
Ginger Bow Meowette - 15 HP
Glub - 120 Prospecting
Gobtubby - 400 Vitality & 30 AP Loss Resistance
Golden Dragoone - 40 AP Loss Resistance & 2 Range
Grauler - 70% Power & 50 AP Loss Resistance
Green Piwin - 120 Agility & 40 Critical Damage
Groogler - 400 Vitality & 10% Earth Resistance
Gupin - 400 Vitality & 10% Neutral Resistance
Homlett - 400 Vitality & 30 MP Loss Resistance
Improved Quaquack - 22 Prospecting & 220 Initiative
Jellifrost - 50 Heals & 40 MP Reduction
Jellufo - 400 Vitality & 60 Pushback Damage
Kanigloopy - 120 Chance & 20 Water Damage
Kerubaby - 2000 Pods
Krolimea - 70% Power & 2 Range
Leopardo - 70% Power & 40 MP Reduction
Little Black Bow Wow - 70% Power & 80 Pushback Damage
Little White Bow Meow - 2000 Initiative & 50 AP Loss Resistance
Mastostroke - 400 Vitality & 30 AP Loss Resistance
Maulleycat - 2000 Initiative & 15% Critical
Mekrab - 120 Agility & 120 Strength
Minifoux - 120 Prospecting
Minikrone - 40 MP Loss Resistance & 2 Summons
Minimino - 70% Power & 40 AP Reduction
Miniminotot - 80 Water Resistance & 50% Power
Mini Wa - 120 Agility & 120 Chance
Mischievous Squirrel - 70% Power & 40 Dodge
Molekound - 400 Vitality & 30 Critical Damage
Moowitty - 40 MP Loss Resistance & 100 Critical Resistance
Mouselet - 2000 Initiative & 2 Range
Nomoon - 120 Prospecting
Ogrine Seeker - 70% Power & 80 Pushback Damage
Pandawa Cub - 120 Strength & 120 Chance
Peki Peki - 400 Vitality & 60 Pushback Damage
Pingoku - 120 Chance & 120 Intelligence
Pink Dragoone - 40 AP Reduction & 50 Dodge
Pink Piwin - 70% Power & 2 Range
Platypus - 400 Vitality & 30 Lock
Plop - 50 Heals & 50 MP Loss Resistance
Plump Tofurby - 70% Power & 40 MP Reduction
Purple Piwin - 70% Power & 2 Summons
Quaquack - 20 Prospecting & 200 Initiative
Ratcham - 400 Vitality & 30 MP Loss Resistance 
Red Piwin - 120 Intelligence & 40 Critical Damage
Ross - 50 Heals & 40 AP Reduction 
Rushu's Shushu - 2000 Initiative & 50 Summons (it's not a typo. it's in-game.)
Scarakiri - 120 Intelligence & 80 Pushback Damage
Smush - 50 Heals & 50 Dodge
Snailmate - 15% Critical & 40 Critical Damage
Snickermite - 15% Critical & 80 Pushback Damage
Snoofle - 120 Prospecting
Snow Bow Meow - 15% Critical & 100 Pushback Resistance
Snowfoux - 2000 Initiative & 50 Lock
Solid Plissken - 80 Neutral Resistance & 50% Power
Sting - 120 Prospecting

Stone-washed Borbat - 50 Critical Damage & 100 Pushback Resistance
Tabby Bow Meow - 70% Power & 100 Pushback Resistance
Tanuk - 40 AP Reduction & 50 Lock
Tarzantula - 40 AP Loss Resistance & 100 Critical Resistance
Tatouh - 100 Pushback Damage & 100 Critical Resistance
Teddybearbarian - 120 Intelligence & 20 Fire Damage
The Godfather's Gobtubby - 400 Vitality & 30 AP Loss Resistance
Thing - 400 Vitality & 10% Air Resistance
Tiwabbit Wosungwee - 80 Air Resistance & 50% Power
Tofrazzle - 120 Agility & 80 Pushback Damage
Tofume - 400 Vitality & 30 Critical Damage
Toucantankerous - 80 Earth Resistance & 50% Power
Treechster - 70% Power & 50 MP Loss Resistance
Tubskito - 70% Power & 40 AP Reduction 
Vampirina - 400 Vitality & 30 Dodge
Wabbit - 70% Power & 100 Critical Resistance
Water Bwak - 25% Water Resistance & 50% Power
White Bow Meow - 15 Vitality
Willy Peninzias - 120 Intelligence & 120 Agility
Yellow Piwin - 120 Strength & 40 Critical Damage
Young Wild Boar - 70% Power & 40 Lock

----------------------------------------------------------------------------

Alabaster Skrot - 70% Power & 40 Critical Damage
Boarhog - 50 Critical Damage & 1 AP
Brulay - 160 Intelligence 
Dehluge - 160 Chance
Drhexler - 1 MP & 10% Critical
Gobbalator - 100 Critical Resistance & 100 Pushback Resistance
Gobbalux - 50 Critical Damage & 80 Pushback Damage
Karmelon - 5% Neutral/Earth/Fire/Water/Air Resistance & 50% Power
Kompost - 160 Strength
Kwyness - 1 AP & 25% Power
Madreggon - 70% Power & 2 Summons
Razorbuck - 100 Pushback Damage & 1 MP
Sirocco - 160 Agility
Skrot - 2000 Initiative & 1 AP
Slayhound - 120 Prospecting

 

Edited by Scour
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What happend to those 4 types of drheller mounts and the dofus pet app reward ones? I don't see them anywhere 😮

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