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Gravestorm

Dofus 2.45 Changelog

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Nice update, I have to test some new spells

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I was very sceptical about the new variants in the beginning but I have to say, this new update sold me.

podgy.png

Edited by Fravanlan
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v88fQkE.png

6g5qHDk.png

Spoiler

JktbVlj.png

 

ezgif.com-crop0c1a999246745921.gif

 

Spoiler

zHUyDTv.png

 

Edited by Quadro
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What do you guys think that would be nice 4 man team for pvm after this update ? ._.

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5 minutes ago, Han-Yolo said:

What do you guys think that would be nice 4 man team for pvm after this update ? ._.

4 cras

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46 minutes ago, Han-Yolo said:

What do you guys think that would be nice 4 man team for pvm after this update ? ._.

 

I think you can play whatever you want in 4 man team after the update since most of classes have mp reduction spells and you can choose your elems and variants :)

Edited by Khai
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1 hour ago, Han-Yolo said:

What do you guys think that would be nice 4 man team for pvm after this update ? ._.

 There is noone but yourself who can answer that question. We dont know which classes you would like to play

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2.45 will come out on December 5th.

 

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The beta servers have been updated, here is the list of changes made:

    The experience accumulated by living objects can not exceed the value corresponding to their maximum level.
    Solar and Bethel monsters work better.
    
The Necronyx spell (given to the characters to defeat monsters in Submerged and Calcined families) now passes the current turn of the caster when it is used.
    The main novelties of the update are highlighted during the first launch of the 2.45 client.
    
Spells learned during dialogs with NPCs are correctly visible in the spell interface without the need to reconnect.
    
Assigning several shortcuts for the same spell no longer occasionally causes the ability to cast the affected spells.
    
New spells obtained (up to level 100) are automatically added to the spell shortcut bar.


Ecaflip:

    Mesaventure: D
amage does not affect the caster anymore.


Eliotrope:

    
Plumb: Damage reduced
    
Outrage: Damage reduced.
    
Beam: Damage reduced.


Enutrof:

    
Decay: Damage increase corrected.


Osamodas:

    
The size of Albino Tofu is corrected.
    
The Albino Dragonnete now has a fearful behavior.
   
Dragonheart Spell: Heals works correctly.
    
Substitution: Summoned Summons are now at the maximum level.
    
Favoritism: Max effect accumulation is now 10.


Sacrier:

    
Hecatombe: AP cost corrected: 3.


Foggernaut:

    
The behavior of the Forage Turret is corrected: It only attacks one target each time with its Drill spell.
    
The Forage and the Harpooner Turrets can now attack the same target once each.
    
Bathyscaphe: Shield bonus increased. AP bonus now lasts 2 turns.


Sram:

    
Mischief:
Can no longer be cast on the first turn.
    Plunder: AoE reduced to 3 squares around the target.
    
Search: Heals no longer affect the caster.


Xelor:

    
The animation of the Gear spell is corrected.

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Still ain't no skin for skeleton harness >:c

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1 hour ago, Rock-Star said:

Still ain't no skin for skeleton harness >:c

It's a skeleton. It's not meant to have skin :p

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Favoritism: Max effect accumulation is now 10.

 

Aaaaaand my hopes and dreams are crushed again. Rip giant podgy :(

Edited by Fravanlan
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The beta servers have been updated, here is the list of changes made:

    The items in the Colorivant Set are available on the Beast Test NPC.
    
Spells earn their new level correctly when the character gains a level (previously it was sometimes necessary to relaunch the client so that the new level of the spell is taken into account).
    
Access to the Acute Paranoia Quest no longer requires the intervention of a second character if the first forgot to start it when it was proposed.


Class Sets:

    
Tilus Ring: Correctly changes the Complice spell. The Spontaneous Return spell bonus becomes an increase in the maximum cast count.
    
Ainte Headgear: The Musket bonus becomes a 2 Range bonus. The Rebours bonus becomes Modifiable Range.
    
Luthe Belt: Reduces The Inflammable spell's cooldown correctly by 1.
    
Hanik Boots: Reduces The Blocker spell's cooldown correctly by 1.
    
Tyron's Hat: Reduces The Sacrificed spell's cooldown correctly by 1.
    Cape Hitton: Reduces The Inflatable spell's cooldown correctly by 1.
    Pwal Ring: Reduces The Ultra Powerful spell's cooldown correctly by 1.
    Pitale Ring: The spell Dérobade is replaced by Berserk, the associated bonus becomes a reduction of AP cost.
    
Hans Strap: The bonus of the Fulgurance spell becomes a 1 Range bonus.
    
Cape Ytale: The bonus of the Bloody Madness spell becomes a reduction of AP cost.
    
Cape Lyne: The bonus of the Whip spell becomes a 1 Range bonus.
    
Glinglin Strap: The Cruelty spell bonus becomes a 20% CC bonus.
    
Hell Ring: The bonus of the Misty Trap spell becomes a 2 Range bonus.
    
Aille Cloak: The Clover spell bonus becomes an increase in the maximum cast count per turn.
    
Hadosse Cloak: Fortification spell check: If cast on ally, the bonus applies correctly to the ally (and not to the caster).
    
Blot Belt: The bonus of the Valve spell becomes a reduction of AP cost.
    
Hera Ring: No longer affects the Gobball spell and now increases the Range of the Bane Toad spell by 1.
    
Tong Aclou: Influx no longer affects the caster of the spell.
    
The Bombance and Alcoholic Breath spell bonuses are passed over the Huée Strap and those of Ethylo and Distillation on the Wera Cloak.
    
Target Strap: Now increases the maximum cast count per turn of the Falling Arrow spell.
    
Hadosse Cloak: Now reduces the cooldown for the Fortification spell.
    
Opsy Boots: Now increases the Range of the Ruse spell by 2.



Ecaflip:

    
Mistigri no longer applies Heals on the caster if it targets an ally.
    
Audacity of Ecaflip works correctly: The power bonus effect was not applied.


Eliotrope:

    
Affront: Lock penalty works correctly.
    
Contraction can no longer be cast on the first turn
.
    The Stupor Cooldown is corrected and is 4, 3, 2 at level 1, 2, 3.


Feca:

    
Ataraxia now applies a bonus of 5,000 Shield Points during an attack instead of the Invulnerable State.


Huppermage:

    
Courand Quadramental
can no longer be cast on the first turn.


Osamodas:

    
Relay works correctly on targets in the Gravity State.
    
Whip
can no longer be cast on the first turn.


Pandawa:

    
Brandy no longer affects the caster.
    
Karcham and Chamrak only give their Range bonus if someone has actually been carried.
    
Cascade
can no longer be cast on the first turn.


Sacrier:

    
Blood Pact works properly: The damage reduction effect was not applied.
    
Penance works correctly: The swap places effect was not applied to the first damaged target.


Sadida:

    
Harmony correctly affects the caster.


Sram:

    
Selecting the Jinx spell no longer causes disconnection.
    
Epidemic only does damage once on secondary targets and can no longer be unbewitched.


Foggernaut:

    
Selecting the Broken Soul spell no longer causes disconnection.
    
Short Circuit only changes the cooldown of the target turret.


Xelor:

    
The Spontaneous Return cast is no longer blocked in the Gravity state (but the spell does not affect targets in the Gravity state).
    
Pendulum
can no longer be cast on the first turn.


More than 50 spell descriptions are improved.

Some spells that used the Reflect Spell effect are modified, they now Reflect Damage:
    
No Teeth (Sorcerer Bandit Incarnation)
    
Flame back (Larvae)
    
Disruption (Rib)
    
Kamae (Pandikaze)
    
Cuticle (Scaratos)
    
Breeze (Raul Mops)

Edited by Gravestorm
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So no update about the Enu chest?

 

I'm still hoping they change their mind :(

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December Subscription Set, Ceremonial+Livitinem+Chamo.

gegeagea.png

 

 

Edited by Gravestorm
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Are the items colour matching or just grey naturally? 

 

 

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2 minutes ago, Rob said:

Are the items colour matching or just grey naturally? 

 

 

All of them are color matching and every one of them have 19 other looks. You can feed them. Also RIP prices on inky (hopefully) - this is one of the variations for the cape.

 FRQdxg5.png

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Inky price is based on resources and it's one of the most powerfull capes for Str/Int element so far. Why would the price drop? Do you think that everyone use it as mimi? :)

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First 10 appearances:

 

Hat



NjEuGIp.png

 

Cloak



zO362j1.png

 

Shield



BK90yAM.png

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So these are all pre-existing designs. Seems like a bit of a copout 

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Hopefully they are camo livis too, or we are going to even more red/black colored characters running around.

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Just now, Dovahkiin said:

Hopefully they are camo livis too, or we are going to even more red/black colored characters running around.

 

They mimic the 3rd and 4th color (and 5th - for the small details like the middle in shields)

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I just noticed the inky one, ew.sac.jpg

 

Edited by Dovahkiin

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