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Gravestorm

Dofus 2.45 Changelog

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I think Dragoturkeys need a revamp and new love, not a Seemyools nerf

Edited by Matt5150
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Doesn't even make sense that muldos are getting nerf since they're waaay wayy harder to get and breed, more expensive to catch. I'd understand if we could catch muldos in Koalak mountain but I'm pretty sure they only spawn in the Abysses, which are infested with lv 200 monsters.

Edited by white cat 22

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I don't think the difference of 100HP will make people who have the choice go back to dragoturkeys anyway.

 

To make dragoturkeys more appealing, they should make it easier to switch between mounts. It's such a hassle to go to a paddock, clear the mount inventory, look for the one you want to use among the mounts you're breeding, figure out which of the button on the interface you should click because you don't use it that often, and then get back to the dungeon you were doing to do or the mob you were going to fight. So of course most people just pick the "best" mount and stick with it.

Edited by Happida
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11 minutes ago, Happida said:

I don't think the difference of 100HP will make people who have the choice go back to dragoturkeys anyway.

 

To make dragoturkeys more appealing, they should make it easier to switch between mounts. It's such a hassle to go to a paddock, clear the mount inventory, look for the one you want to use among the mounts you're breeding, figure out which of the button on the interface you should click because you don't use it that often, and then get back to the dungeon you were doing to do or the mob you were going to fight. So of course most people just pick the "best" mount and stick with it.

 

nah the reason people pick seemyools is because they outclass DTs in almost every way. they give guaranteed MP, they give way better stats (crit damage, crits, power, lock/dodge, %res compared to vit summons range ini? clear choice.), and you can use them in every area in the game. if ankama really wanted to incentivize DT use they'd either buff the stats DTs gave or make seemyools only usable underwater.

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36 minutes ago, Scour said:

 

nah the reason people pick seemyools is because they outclass DTs in almost every way. they give guaranteed MP, they give way better stats (crit damage, crits, power, lock/dodge, %res compared to vit summons range ini? clear choice.), and you can use them in every area in the game. if ankama really wanted to incentivize DT use they'd either buff the stats DTs gave or make seemyools only usable underwater.

 

For some classes, builds, and situations it's not that much of a clear choice, and the dynamic could always change depending on new gear, spells, and monsters. But as long as it's cumbersome to switch mounts, most people will still stick to only one.

Edited by Happida
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People are abusing the class change bug in kolossium. I'm done. Just got an osa with sacrier spells while my own sadida spells were not working. Ankama have a LOT of work to do.

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7 hours ago, Viw said:

People are abusing the class change bug in kolossium. I'm done. Just got an osa with sacrier spells while my own sadida spells were not working. Ankama have a LOT of work to do.

 

i think they are trying to figure out how to buff cra (again)

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I think it bothers Ankama that Cras are useless in close combat apart from maybe 1 or 2 spells which aren't all that threatening cause they can't be spammed every turn. I think it makes them pretty balanced but some people and Ankama thinks its the worst thing in the world and needs to be fixed.

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5 minutes ago, anthonyclark said:

I think it bothers Ankama that Cras are useless in close combat apart from maybe 1 or 2 spells which aren't all that threatening cause they can't be spammed every turn. I think it makes them pretty balanced but some people and Ankama thinks its the worst thing in the world and needs to be fixed.

I remember when cras had 1-3 range linear spells (hitting harder then most of ranged spells) for those occasions when ppl tried to lock you.

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The beta servers have been updated, here is the list of changes made:


Aggression is removed for the following monster families:
    
Wabbits (except Skeleton Wabbits)
    
Dreggons
   
Moon Kanniballs
    
Koalaks in Enchanted Lakes, Wild Canyon and Kaliptus Forest
   
Dark Jungle Monsters
    
Fungi
    Bearbarians

    Greedovores
   
Petrified Forest Monsters
   
Fangs of Glass Monsters
   
Tears of Ouronigride Monsters
   
Peat Bog Monsters
    
Cave Monsters (Cave Gobballs/Gobkools)


Aggression is added for the following monster families:
   
Bandits
    
Boowolves
   
Cania Bworks
    Trituns

    Servants of the Unspeakable
   
Ruffians
   
Cursed Pyramid Monsters

 


Other:


    Both new dungeons added in 2.45 are accessible.
    
Common spells are available for characters who own them.
    
Claude M'Sé Quest: The states "Eclipse" and "Zenith" of the monster Claude M'Sé are now functional.
    
The appearance of the Cranberry Howler as a follower is corrected.
    
NPC Ys no longer blocks the progress of the For the Fire of God Quest.
    
The Beast Test NPC gives missing items to characters who have encountered bugs during the Heart-Crunches and Plants vs. Trephalts Quests.
    
The ornaments and auras associated with the Omega levels work properly.
    
It is possible to reset and re-assign Characteristic Points in the combat preparation phase.
    Characteristic
points for all characters on beta servers are reset and must be manually reassigned.
    
The Critical Hit probabilities can now be zero (against a minimum of 1% before).
    
Corrections have been made to fights in the Firearms, Fire of God, Touch the Bottom and Krobe in Town Quests.
    
When an automatic mount trip is launched via the world map, the path traveled (displayed on the mini-map) becomes transparent as you travel.
    
In Options -> Support, the checkbox for enabling the backup of game data works correctly.
    In Options -> Menu,
an option allows to toggle the display of Omega levels under Ornaments.


Cra:

   
Paralysing Arrow (variant): AP removal is working properly.


Eliotrope:

    
Stretching properly increases the Range of the Rigid Portal spell.


Eniripsa:

    
Brutal Word now has a Critical Hit.


Feca:

   
Glyph of Excursion no longer blocks AI.


Foggernaut:

   
Tactirelle's Transko spell works correctly on the new Turrets.


Xelor:

    
Pendulum no longer causes damage if the teleportation is not done.
    
Pendulum 
can no longer be cast on the first turn.


Iop:

    
The animation of the spell Surf is corrected.
    
The sound of the Fracture spell is played correctly.


Osamodas:

   
Replacement spell now has an animation.

Edited by Gravestorm
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  The ornaments and auras associated with the Omega levels work properly.

12.jpg

Not for me ;c

 

Cra:

   
Paralyzing Arrow: AP removal is working properly.

U meant mp?

13.jpg

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1 minute ago, Punkowiec said:

 Cra:

   
Paralyzing Arrow: AP removal is working properly.

U meant mp?

13.jpg

 

As far as I know, there's another "Paralysing Arrow", a variant, in the Cra spell list - it removes AP.

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3 minutes ago, Misery said:

 

As far as I know, there's another "Paralysing Arrow", a variant, in the Cra spell list - it removes AP.

My bad.

2.jpg

Ankama should make different name of this spell lel

 

 

Edited by Punkowiec

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1 minute ago, Punkowiec said:

1.jpg

No, it doesn't

 

Yes, it does.

Paralysing_Arrow.png

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2 hours ago, Gravestorm said:

Aggression is added for the following monster families:
   
Bandits
    
Boowolves
   
Cania Bworks
    Trituns

    Servants of the Unspeakable
   
Ruffians
   
Cursed Pyramid Monsters

I wish there was a way to let them know how bad this aggresion stuff really is.

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3 minutes ago, ElMatematico said:

I wish there was a way to let them know how bad this aggresion stuff really is.

 

Maybe the reason to do this is "bot prevention" ? 

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49 minutes ago, Punkowiec said:

Ankama should make different name of this spell lel

 

How many years did we have Bow Skill (Cra) and Bow Skill (Weapon Mastery) again?

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30 minutes ago, winged-one said:

 

Maybe the reason to do this is "bot prevention" ? 

Bots can move around mobs automatically and keep moving to avoid aggro zones (if they're harvesting). Mobs don't care/get bored to fight continuously. Bots don't get frustrated if they die, they just wait for hp to refill and go back. Bots always go in groups and can instantly join each other. This is an anti player measure to sell automatic running for ogrines.

 

A really long and still incomplete list of changes to be implemented before beta ends, got this from JoL (original source discord beta). Most changes are lowering AP costs and cooldowns. Ecas and Elios got a bit of a revamp.

Quote

CRA

  • Balise tactique : Quand elle est attaquée par un allié, elle subit 2 fois moins de dommages.
  • Représailles : L’effet est désormais immédiat et ne s’applique plus au lanceur. Le coût en PA est réduit : 5 -> 4
  • Flèche Paralysante : Le retrait de PA fonctionne correctement.
  • Flèche Répulsive : Le coût en PA est réduit (4 -> 3), les dommages sont réduits en conséquence.
  • Flèche Ecrasante : L’animation ne se joue plus s’il n’y a personne sur la cellule ciblée.
  • Balise de Rappel : Le coût en PA est réduit (3 -> 2), l’intervalle de relance est réduit (3->2). Ajout d’une animation sur la balise au moment de l’échange de place.
  • Flèche assaillante : Le coût en PA est réduit (4-> 3). Les dommages sont réduits en conséquence.
  • Flèche Tyrannique : La limite de cumul passe à 1.
  • Flèche Dévorante : Le coût en PA est réduit (5 -> 3), les dommages sont réduits en conséquence.
  • Flèche de Repli : Le coût en PA est réduit (2 -> 1)
  • Flèche Percutante : L’effet déclenché n’affecte plus les alliés.


ECAFLIP

 

  • Roue de la fortune : Retire désormais les effets du sort Trèfle. Le malus aux coups critiques passe à -200%. Retire les effets du sort trèfle. L’intervalle de relance passe à 2 tours.
  • Trèfle : La durée passe à 3 tours, le temps de relance passe à 4 tours. Le bonus aux coups critiques passe à +200%. Le sort réduit désormais les dommages d’arme du lanceur de 20%. Retire les effets des sorts Roue de la Fortune et Mistigri. L’intervalle de relance passe à 2 tours.
  • Mistigri : La portée minimale passe à 1. Le malus aux coups critiques passe à -200%. Retire désormais les effets du sort Trèfle.
  • Feulement : Le coût en PA est réduit (5 -> 4). Les dommages et soins sont réduits en conséquence.
  • Rugissement : La taille de la zone d’effet est augmentée (2 cases -> 3 cases). Le bonus de puissance a désormais une limite de cumul à 5.
  • Perception : La taille de la zone d’effet est augmentée (2 cases -> 3 cases)
  • Caresse invocatrice : Le Chaton ne soigne désormais qu’une fois par cible. La valeur du soin est augmentée (7 -> 10%). La portée du soin est augmentée (3 -> 5)
  • Lapement : Les dommages sont augmentés.
  • Coussinets : Le coût en PA est réduit (4- > 3). Les dommages sont réduits en conséquence.
  • Redistribution : Le coût en PA est réduit (4 -> 2)
  • Mésaventure : Les dommages sont augmentés. Les effets du sort sont désormais en vol de vie y compris en coup normal.
  • Griffe Joueuse : les dommages du sort en coup critique sont augmentés afin d’être équivalents à ceux en coup normal. Le vol de vie est supprimé sur le coup critique.
  • Kraps : Les dommages sont augmentés.
  • Griffe de Ceangal : La portée est augmentée (1 -> 3). Le sort rapproche désormais de 4 cases au max.
  • Tromperie : Les dommages sont augmentés.
  • Entrechat : Le coût en PA passe à 1.(édité)

ELIOTROPE

 

  • Contraction peut désormais être utilisé sur un ennemi.
  • L’état portail est supprimé. Tous les sorts qui l’exploitaient ont été revus.
  • Distorsion ne s’active qu’avec les attaques alliées
  • Paume curative n’a plus besoin de l’état portail
  • Cabale : ne nécessite plus l’état Portail. Donne 1 PM à une cible, et 3 si le sort est lancé à travers un portail. Le coût en PA est réduit (3 -> 2)
  • Aplomb : n’occasionne des dommages que si lancé à travers un portail
  • Coalition : donne 1 PA à un allié, 2 si lancé à travers un portail. Le coût en PA est réduit (2 -> 1)
  • Virus : occasionne désormais des dommages de zone et soigne les alliés compris dans la zone de 50% des dommages infligés aux ennemis. La portée passe de 0 à 4. Lancer en ligne.
  • Conflagration : Le fonctionnement du sort est revu : 
    • Soigne l'allié ciblé de 10% de sa vitalité maximale.
    • Si lancé à travers un portail : soigne les alliés en zone autour de la cible.
    • 3 PA
    • Portée : 1 à 5.
    • Lancer en ligne.
    • 1 lancer par cible, 2 lancers par tour.
  • Conjuration : Le coût en PA est réduit (3 -> 1). Le fonctionnement du sort est revu : Si la cible traverse un portail, la prochaine attaque qu'elle subit occasionne 25% de dommages supplémentaire.

ENIRIPSA

 

  • Mot de Séduction : La fiole ne soigne plus les ennemis. Les dommages des alliés subis par la fiole sont divisés par 2.
  • Mot d’Abnégation : Le bonus de puissance est réduit (300 -> 250)
  • Mot Défendu : Le coût en PA du sort est réduit (5 -> 4). Les dommages sont réduits en conséquence.
  • Mot Impartial : Les dommages et les soins sont augmentés.
  • Mot d’agonie : Le coût en PA est réduit (4 -> 2). Les dommages sont réduits en conséquence.
  • Mot Espiègle : Le coût en PA est réduit (4 -> 3). Les dommages sont réduits en conséquence.
  • Mot Tourbillonnant : Les dommages sont augmentés.
  • Mot Sacrificiel : Ne nécessite plus l’état Stimulé.
  • Marque de régénération : Le coût en PA est réduit : 4 -> 3
  • Mot de régénération : Le coût en PA est réduit : 3 -> 2
  • Mot de Ralliement : Le coût en PA est réduit : 3 -> 2
  • Mot Galvanisant : Le coût en PA est réduit : 4 -> 3. Le temps de relance est réduit : 3 -> 2.
  • Mot de solidarité : Le coût en PA est réduit : 2 -> 1.

ENUTROF

 

  • Boîte à Outils : Ajout d’un intervalle de relance global.
  • Tourbière : Les dommages sont augmentés.
  • Clef de bras : Le nombre de lancer par tour passe à 2.
  • Obsolescence : Le coût en PA est réduit (4-> 3). Les dommages sont réduits en conséquence.
  • Avarice : Ajout d’un intervalle de relance global. Le temps de relance passe à 4 tours. La portée maximale passe à 0.
  • Vivacité : Le coût en PA est réduit (4 -> 3). Le valeur du soin est réduite (15% -> 12%)
  • Opportunité : La valeur du boost en puissance est augmentée (50 -> 75). Le cumul max des effets passe à 2.
  • Dernier Recours : Le coût en PA du sort est réduit (3 -> 2).
  • Correction : Le sort se lance désormais en ligne.
  • Coffre régénérant : La valeur du soin sur ennemi est réduite. (20% -> 10%)

FECA

 

  • Boursoufflure : Le nombre de lancer par cible passe à 2, le nombre de lancer par tour passe à 3.
  • Manœuvre : Le coût en PA est réduit
  • Atonie : Le vol d’Intelligence est augmenté (100 -> 150). Le cumul max des effets passe à 2
  • Egide : Le coût en PA est réduit (4 -> 3). La portée est augmentée (3 -> 4). La zone d’effet du glyphe est augmentée (2 -> 3)
  • Barrière : les dommages sont augmentés (équivalents à ceux du glyphe de répulsion)
  • Tension : La valeur de la poussée est augmentée (2 -> 4)
  • Ataraxie : réduction des dommages renvoyés
  • Glyphe d’Excursion : le coût en PA est réduit (3 -> 2). L’intervalle de relance est réduit (2 -> 1)
  • Ataraxie : le coût en PA est réduit (3 -> 2).
  • Le sort ne renvoie plus de dommages autour de la cible.

HUPPERMAGE

 

  • Déluge : La portée est augmentée : 3 -> 5
  • Ouragan devient la variante de Rafale Transperçante. Le nombre de lancer par tour passe à 2, le nombre de lancer par cible passe à 1.
  • Stalactite devient la variante de Glacier. Le nombre de lancer par tour passe à 2, le nombre de lancer par cible passe à 1.
  • Volcan devient la variante de Trait Ardent. Le nombre de lancer par tour passe à 2, le nombre de lancer par cible passe à 1.
  • Brèche Tectonique devient la variante d’Orage. Le nombre de lancer par tour passe à 2, le nombre de lancer par cible passe à 1.
  • Gardien élémentaire : Son nombre de PM est augmenté (4 -> 6). Ses dommages sont augmentés.

IOP

 

  • Détermination : L’état invulnérable est retiré. Le sort applique désormais une réduction des dommages de 25% pendant 1 tour.
  • Conquête : Le Stratège Iop réduit désormais de 50% les dommages subis par ses alliés.
  • Fendoir : La valeur du bouclier est augmentée (2/cible -> 3/cible)
  • Epée Destructrice : La portée est augmentée : 3 -> 5
  • Rassemblement : La taille de la zone d’effet est augmentée (2 -> 3)
  • Violence : La taille de la zone d’effet est augmentée (1 case -> 2 case). Le sort attire les entités à proximité. La limite de cumul passe à 3.
  • Accumulation : Le bonus aux dommages lorsque lancé sur soi-même dure désormais 3 tours.
  • Vertu : Le coût en PA passe à 4.
  • Agitation : Le sort ne retire désormais plus de PM au tour suivant.
  • Tumulte : Le bonus aux dommages ne prend désormais plus en compte les alliés. Le coût en PA est réduit : 5 -> 4. La portée maximale est réduite : 6 -> 5.
  • Zénith : Les dommages sont augmentés.
  • Endurance : La valeur du bouclier est augmentée. (3->5)
  • Pugilat : Le nombre de lancer par tour passe à 4. La portée est augmentée (3 -> 4)
  • Sentence : Le sort n’occasionne plus de dommages aux alliés.
  • Epée du Destin : Les dommages chargés sont augmentés.
  • Fureur : Le coût en PA est réduit (4 -> 3)

OSAMODAS

 

  • Croc répulsif : le coût en PA passe à 4.
  • Inverser Envol et Feu Sacrificiel ?
  • Baume Protecteur : Le coût en PA est réduit : 2 -> 1. La portée est augmentée : 4 -> 6. Le bonus de bouclier est augmenté : 10 -> 20.
  • Cravache : Le coût en PA passe à 2. La contrainte de lancer en ligne est supprimée.
  • Fouet : La limite de cumul passe à 1. Le bonus aux PA est remplacé par un bonus à la puissance. La contrainte de lancer en ligne est supprimée.
  • Geyser : Le coût en PA est réduit (5 -> 3). Les dommages sont réduits en conséquence. Le nombre de lancer par tour passe à 3, le nombre de lancer par cible passe à 2.
  • Relais : Le bonus de vitalité est remplacé par un bonus de PA. Les effets s’appliquent désormais sur les entités hors invocation.
  • Favoritisme : Le bonus par invocation est revu, il est désormais de 1 PA, 1PM, 50% de vitalité et 30% de dommages par invocation sacrifiée.

OUGINAK

 

  • Pistage : Le coût en PA est réduit (3 -> 2)
  • Férocité : Le coût en PA est réduit (3 -> 2). Le temps de relance est réduit (3 -> 2)
  • Rogne : Le coût en PA est réduit (3 -> 2)

PANDAWA

 

  • Correction d'animation avec Lait de Bambou sous Picole lorsque l'on est déjà dans cet état.

ROUBLARD

 

  • Oblitération : Les dommages sont augmentés.
  • Mousquet : La contrainte de lancer en ligne est supprimée.
  • Plombage : la distance entre 2 bombes est désormais infinie
  • Cadence : Les effets redéclenchés de Cadence sont divisés par 2 et n’affecte plus les alliés.
  • Megabombe : La portée de l’absorption explosive est augmentée (1 -> 5). La Mégabombe se régénère de 20% de sa vie et gagne 20% de vitalité à chaque fois qu’elle gobe une bombe.

SACRIEUR

 

  • Le malus de vitalité en Souffrance positive est supprimé.
  • Perfusion : le malus aux dommages subis est supprimé.
  • Hécatombe : Le coût en PA est réduit (4 -> 3). Les dommages passent en vol de vie et sont réduits en conséquence.
  • Carnage : Le coût en PA est réduit (5 -> 4). Les dommages sont réduits.
  • Dissolution : Les dommages passent en vol de vie. Les dommages du coup critique sont corrigés (et donc augmentés)
  • Cautérisation : Le coût en PA est réduit (5 -> 4)
  • Aversion : Le sort occasionne désormais des dommages au centre (sans poussée). Le nombre de lancer par tour passe à 3.
  • Châtiment : Le coût en PA est réduit (4 -> 3)
  • Condensation : Le coût en PA est réduit (4 -> 3)
  • Fulgurance : Le coût en PA est réduit (4 -> 3). Le temps de relance est réduit (2 -> 1)
  • Nervosité : les dommages sont davantage augmentés en fonction de la Souffrance. (3/niveau -> 4/niveau)
  • Déchaînement : Les dommages de base sont augmentés.
  • Pacte de Sang : Le coût en PA est réduit (3 -> 2)
  • Hostilité : Le sort pousse désormais de 2 cases.
  • Dérobade : Le sort est revu et renommé en Berserk :
    • Pendant 1 tour, quand le lanceur subit des dommages, il gagne de la puissance.
    • La quantité maximale de puissance engrangée, dépend du niveau de Souffrance du lanceur.
    • Ne fonctionne pas si le lanceur est en Souffrance négative à la fin de son tour.
  • Folie Sanguinaire : Le fonctionne du sort est revu :
    • Pendant 1 tour, le lanceur renvoie 25% des dommages qu'il subit en zone autour de lui.
  • Supplice : Les dommages passent en vol de vie. Le coût en PA passe à 4. La réduction des dommages n’est plus limitée aux sorts en mêlée.
  • Désolation : Les dommages du sort sont augmentés. Les soins sont augmentés.
  • Convalescence : Le fonctionnement du sort est revu :
    • Réinitialise la Souffrance. Elle ne peut pas évoluer pendant 1 tour.
    • Le lanceur subit 10% de dommages supplémentaires pendant 1 tour.
  • Entaille : les dommages sont davantage augmentés en fonction de la Souffrance. (3/niveau -> 5/niveau)
  • Décimation : les dommages sont davantage augmentés en fonction de la Souffrance. (3/niveau -> 4/niveau)
  • Bain de Sang : Les dommages du sort sont désormais en vol de vie.
  • Saignée rituelle : les dommages sont augmentés.

SADIDA

 

  • Poison de Proximité : La durée de l’état infecté est augmentée (1 -> 2 tours)
  • Rempotage : Le coût en PA est réduit (2 -> 1)
  • Influence Végétale : L’intervalle de relance est réduit (2 -> 1)
  • Inoculation : la durée de l’état infecté est augmentée (1 -> 2 tours)
  • Force de la nature : Les dommages sont augmentés.
  • Ronce Harcelante : Les dommages sont augmentés
  • Contagion : la durée de l’état infecté est augmentée (1 -> 2 tours)
  • Arbre de vie : l’arbre ne soigne désormais que les alliés lorsqu’il est attaqué.

SRAM

 

  • Pillage : Le pourcentage de soin passe de 100% à 50%
  • Calamité : les dommages sont réduits.
  • Piège à Fragmentation : les dommages sont réduits

STEAMER

 

  • Transition : Le coût en PA est réduit (4 -> 3)
  • Assistance : Le sort n’a plus besoin de ligne de vue. Le coût en PA passe à 1.
  • Sauvetage : La valeur des soins est réduite.
  • Compas : Le coût en PA est réduit (3 -> 2). L’intervalle de relance est réduite (2 -> 1)

XELOR

 

  • Retour Spontané : Le coût en PA est réduit : 2 -> 1. La portée est augmentée et est modifiable : 0 -> 7. Peut cibler les alliés et ennemis.
  • Instabilité Temporelle : La portée est augmentée et est modifiable : 3 -> 7. Peut se lancer sur une cellule libre. Le sort glyphe ne se déclenche plus anormalement 2 fois par téléfrag.
  • Pendule : Le nombre de lancer par tour passe à 2.
  • Faille Temporelle : Le retour à la position précédente du Cadran ne peut plus déclencher la Synchro
  • Glas : Le coût en PA est réduit : 5 -> 2.
  • Engrenage : La portée est augmentée : 3 -> 5. Les dommages sont augmentés.
  • Prémonition : Le coût en PA est réduit : 4-> 3. Le temps de relance est réduit : 3 -> 2.

ZOBAL

 

  • Ginga : Le temps de relance est réduit (3 -> 2 tours)

 

Edited by ElMatematico
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Google Frenglish

Quote

Cra

  • Tactical Beacon: When attacked by an ally, it suffers 2 times less damage.
  • Retaliation: The effect is now immediate and no longer applies to the caster. The cost in PA is reduced: 5 -> 4
  • Paralyzing Arrow: PA removal is working properly.
  • Repulsive arrow: The cost in PA is reduced (4 -> 3), the damage is reduced accordingly.
  • Crushing Arrow: The animation is no longer played if there is no one on the target cell.
  • Reminder tag: The cost in AP is reduced (3 -> 2), the retry interval is reduced (3-> 2). Added an animation on the tag at the time of the exchange of place.
  • Attacking arrow: The cost in PA is reduced (4-> 3). The damage is reduced accordingly.
  • Tyrannic Arrow: The stacking limit is 1.
  • Devouring Arrow: The cost in PA is reduced (5 -> 3), the damage is reduced accordingly.
  • Fallback Arrow: The cost in PA is reduced (2 -> 1)
  • Percutant Arrow: The triggered effect no longer affects the allies.


Ecaflip

 

  • Wheel of Fortune: Now remove the effects of the Clover spell. The penalty for critical hits goes to -200%. Remove the effects of the clover spell. The stimulus interval goes to 2 turns.
  • Clover: The duration goes to 3 laps, the recovery time goes to 4 laps. The critical strike bonus increases to + 200%. The spell now reduces the caster's weapon damage by 20%. Remove the effects of the Wheel of Fortune and Mistigri spells. The stimulus interval goes to 2 turns.
  • Mistigri: The minimum range goes to 1. The penalty for critical hits goes to -200%. Now remove the effects of the Clover spell.
  • Fact: The cost in PA is reduced (5 -> 4). Damage and care are reduced accordingly.
  • Roar: The size of the effect area is increased (2 boxes -> 3 boxes). The power bonus now has a stacking limit of 5.
  • Perception: The size of the area of effect is increased (2 boxes -> 3 boxes)
  • Summoning Caress: The Kitten only heals once per target. The value of the treatment is increased (7 -> 10%). The scope of care is increased (3 -> 5)
  • Lap: Damage is increased.
  • Pads: The cost in PA is reduced (4-> 3). The damage is reduced accordingly.
  • Redistribution: The cost in PA is reduced (4 -> 2)
  • Mishap: The damage is increased. The effects of the spell are now in flight of life including in normal blow.
  • Player Claw: Critical strike damage is increased to match that of a normal hit. The theft of life is removed on the critical hit.
  • Kraps: The damage is increased.
  • Ceangal's Claw: The range is increased (1 -> 3). The spell is now closer to 4 squares max.
  • Deception: The damage is increased.
  • Entrechat: The cost in PA goes to 1. (edited)


Eliotrope

 

  • Contraction can now be used on an enemy.
  • The portal state is deleted. All the spells that exploited it were reviewed.
  • Distortion activates only with Allied attacks
  • The healing palm no longer needs the portal state
  • Cabal: no longer requires the Portal state. Gives 1 MP to a target, and 3 if the spell is cast through a portal. The cost in PA is reduced (3 -> 2)
  • Aplomb: only causes damage if launched through a portal
  • Coalition: Gives 1 AP to an ally, 2 if cast through a portal. The cost in PA is reduced (2 -> 1)
  • Virus: Now causes area damage and heals allies in the area for 50% of damage done to enemies. The range goes from 0 to 4. Launch online.
  • Conflagration: The operation of the spell is reviewed:  
    • Heals the targeted ally of 10% of its maximum vitality.
    • If launched through a portal: heals allies in the area around the target.
    • 3 PA
    • Range: 1 to 5.
    • Start online.
    • 1 throw per target, 2 shots per turn.
  • Conjuration: The cost in PA is reduced (3 -> 1). The operation of the spell is reviewed: If the target crosses a portal, the next attack it undergoes causes 25% additional damage.


Eniripsa

 

  • Word of Seduction: The vial no longer heals the enemies. Allied damage to the vial is divided by 2.
  • Abbreviation: The power bonus is reduced (300 -> 250)
  • Forbidden Word: The AP cost of the spell is reduced (5 -> 4). The damage is reduced accordingly.
  • Impartial Word: Damage and care is increased.
  • Word of agony: The cost in PA is reduced (4 -> 2). The damage is reduced accordingly.
  • Mischievous word: The cost in PA is reduced (4 -> 3). The damage is reduced accordingly.
  • Swirling Word: Damage is increased.
  • Sacrificial Word: No longer requires the Stimulated state.
  • Regeneration mark: The cost in PA is reduced: 4 -> 3
  • Regeneration word: The cost in PA is reduced: 3 -> 2
  • Rally word: The cost in PA is reduced: 3 -> 2
  • Galvanizing word: The cost in PA is reduced: 4 -> 3. The recovery time is reduced: 3 -> 2.
  • Word of solidarity: The cost in PA is reduced: 2 -> 1.


Enutrof

 

  • Toolbox: Added a global recovery interval.
  • Bog: Damage is increased.
  • Arm Key: The number of rolls per turn increases to 2.
  • Obsolescence: The cost in PA is reduced (4-> 3). The damage is reduced accordingly.
  • Avarice: Added a global recovery interval. The raise time goes to 4 turns. The maximum range is 0.
  • Liveness: The cost in PA is reduced (4 -> 3). The value of the treatment is reduced (15% -> 12%)
  • Opportunity: The value of the boost is increased (50 -> 75). The maximum cumulative effect is 2.
  • Last Resort: The AP cost of the spell is reduced (3 -> 2).
  • Fixed: The spell is now online.
  • Regenerating Chest: The value of healing on enemy is reduced. (20% -> 10%)


FECA

 

  • Puffiness: The number of rolls per target increases to 2, the number of rolls per turn increases to 3.
  • Maneuver: The cost in PA is reduced
  • Atonie: The intelligence flight is increased (100 -> 150). The max cumulative effect is 2
  • Egide: The cost in PA is reduced (4 -> 3). The range is increased (3 -> 4). The effect area of the glyph is increased (2 -> 3)
  • Barrier: the damage is increased (equivalent to the glyph of repulsion)
  • Voltage: The value of the thrust is increased (2 -> 4)
  • Ataraxia: reduced damage returned
  • Glyph of Excursion: the cost in PA is reduced (3 -> 2). The stimulus interval is reduced (2 -> 1)
  • Ataraxia: the cost in PA is reduced (3 -> 2).
  • The spell no longer sends damage around the target.


HUPPERMAGE

 

  • Flood: The range is increased: 3 -> 5
  • Hurricane becomes the variant of Rafale Transperçante. The number of rolls per turn is 2, the number of rolls per target is 1.
  • Stalactite becomes the variant of Glacier. The number of rolls per turn is 2, the number of rolls per target is 1.
  • Volcano becomes the variant of Burning Line. The number of rolls per turn is 2, the number of rolls per target is 1.
  • Tectonic Breach becomes the Storm variant. The number of rolls per turn is 2, the number of rolls per target is 1.
  • Elementary Guardian: His number of MP is increased (4 -> 6). His damage is increased.


IOP

 

  • Determination: The invulnerable state is removed. The spell now applies a damage reduction of 25% for 1 round.
  • Conquest: The Iop Strategist now reduces damage to his allies by 50%.
  • Cleaver: Shield value is increased (2 / target -> 3 / target)
  • Destructive Sword: The range is increased: 3 -> 5
  • Gathering: The size of the area of effect is increased (2 -> 3)
  • Violence: The size of the area of effect is increased (1 box -> 2 boxes). The spell attracts nearby entities. The stacking limit increases to 3.
  • Accumulation: The damage bonus when cast on itself now lasts 3 rounds.
  • Vertu: The cost in AP goes to 4.
  • Agitation: The spell no longer removes PM in the next turn.
  • Tumult: The damage bonus no longer takes into account the allies. The cost in PA is reduced: 5 -> 4. The maximum range is reduced: 6 -> 5.
  • Zenith: The damage is increased.
  • Stamina: The value of the shield is increased. (3-> 5)
  • Pugilat: The number of rolls per turn goes to 4. The range is increased (3 -> 4)
  • Sentence: The spell no longer damages the allies.
  • Sword of Destiny: Charged damage is increased.
  • Fury: The cost in PA is reduced (4 -> 3)


osamodas

 

  • Repellent fang: the cost in AP goes to 4.
  • Reverse Flight and Sacrificial Fire?
  • Protector Balm: The cost in PA is reduced: 2 -> 1. The range is increased: 4 -> 6. The shield bonus is increased: 10 -> 20.
  • Whip: The cost in PA goes to 2. The constraint to launch online is removed.
  • Whip: The stacking limit goes to 1. The AP bonus is replaced by a power bonus. The constraint to launch online is removed.
  • Geyser: The cost in PA is reduced (5 -> 3). The damage is reduced accordingly. The number of rolls per turn is 3, the number of rolls per target is 2.
  • Relay: The vitality bonus is replaced by an AP bonus. The effects now apply to non-invoking entities.
  • Favoritism: The bonus per summon is reviewed, it is now 1 AP, 1PM, 50% vitality and 30% damage by sacrificed invocation.


Ouginak

 

  • Tracking: The cost in PA is reduced (3 -> 2)
  • Ferocity: The cost in AP is reduced (3 -> 2). The stimulus time is reduced (3 -> 2)
  • Rogne: The cost in PA is reduced (3 -> 2)


pandawa

 

  • Animation correction with Bamboo Milk under Picole when one is already in this state.


wily

 

  • Obliteration: The damage is increased.
  • Musket: The constraint to launch online is removed.
  • Sealing: the distance between 2 bombs is now infinite
  • Cadence: The re-triggered effects of Cadence are divided by 2 and no longer affect the allies.
  • Megabombe: The range of the explosive absorption is increased (1 -> 5). The Megabomb regenerates itself by 20% of its life and gains 20% of vitality each time it gobbles a bomb.


Sacrier

 

  • The vitality penalty in Positive Suffering is removed.
  • Perfusion: the penalty for damage is removed.
  • Hecatomb: The cost in PA is reduced (4 -> 3). The damage passes in flight of life and is reduced accordingly.
  • Carnage: The cost in PA is reduced (5 -> 4). The damage is reduced.
  • Dissolution: The damage passes in flight of life. Critical strike damage is corrected (and therefore increased)
  • Cauterization: The cost in PA is reduced (5 -> 4)
  • Aversion: The spell now causes damage to the center (no push). The number of rolls per turn increases to 3.
  • Punishment: The cost in PA is reduced (4 -> 3)
  • Condensation: The cost in PA is reduced (4 -> 3)
  • Fulgurance: The cost in PA is reduced (4 -> 3). The stimulus time is reduced (2 -> 1)
  • Nervousness: the damage is further increased depending on Suffering. (3 / level -> 4 / level)
  • Unleashing: Basic damage is increased.
  • Pact of Blood: The cost in PA is reduced (3 -> 2)
  • Hostility: The spell now grows 2 spaces.
  • Doom: The spell is reviewed and renamed Berserk:
    • During 1 turn, when the caster suffers damage, he gains power.
    • The maximum amount of power collected depends on the level of Suffering from the launcher.
    • Does not work if the thrower is in Negative Suffering at the end of his turn.
  • Bloodthirsty Madness: The way the spell works is reviewed:
    • For 1 turn, the caster returns 25% of the damage he suffers in the area around him.
  • Torture: The damage passes in flight of life. Cost in AP goes to 4. Damage reduction is no longer limited to melee spells.
  • Desolation: The damage of the spell is increased. The care is increased.
  • Convalescence: The functioning of the spell is reviewed:
    • Resets Suffering. It can not evolve for 1 turn.
    • The caster suffers 10% additional damage for 1 round.
  • Notch: the damage is further increased depending on Suffering. (3 / level -> 5 / level)
  • Decimation: the damage is further increased depending on Suffering. (3 / level -> 4 / level)
  • Bloodbath: The damage of the spell is now in flight of life.
  • Ritual bleeding: the damage is increased.


sadida

 

  • Poison of Proximity: The duration of the infected state is increased (1 -> 2 turns)
  • Repotting: The cost in PA is reduced (2 -> 1)
  • Plant Influence: The stimulus interval is reduced (2 -> 1)
  • Inoculation: the duration of the infected state is increased (1 -> 2 rounds)
  • Strength of nature: The damage is increased.
  • Brambling Bramble: Damage is increased
  • Contagion: the duration of the infected state is increased (1 -> 2 rounds)
  • Tree of Life: The tree now only heals allies when attacked.


SRAM

 

  • Looting: The percentage of care goes from 100% to 50%
  • Calamity: the damage is reduced.
  • Fragmentation trap: damage is reduced


STEAMER

 

  • Transition: The cost in PA is reduced (4 -> 3)
  • Support: The spell no longer needs line of sight. The cost in AP goes to 1.
  • Rescue: The value of care is reduced.
  • Compass: The cost in AP is reduced (3 -> 2). The stimulus interval is reduced (2 -> 1)


Xelor

 

  • Spontaneous Return: The cost in PA is reduced: 2 -> 1. The range is increased and is modifiable: 0 -> 7. Can target allies and enemies.
  • Temporal instability: The range is increased and can be modified: 3 -> 7. Can launch on a free cell. The glyph spell does not fire more abnormally twice by telefrag.
  • Pendulum: The number of rolls per turn increases to 2.
  • Time Fault: Returning to the previous position of the Dial can no longer trigger Synchro
  • Glas: The cost in PA is reduced: 5 -> 2.
  • Gear: The range is increased: 3 -> 5. The damage is increased.
  • Premonition: The cost in PA is reduced: 4-> 3. The stimulus time is reduced: 3 -> 2.


Masqueraider

 

  • Ginga: The raise time is reduced (3 -> 2 rounds)

 

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ElMatematico, do you have the link of this update? So I can post it on PT/BR groups.

Also, very happy about the sadida changes (because I ony care about sadidas <3)

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5 hours ago, Tibalt said:

Tree of Life: The tree now only heals allies when attacked.

God bless

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13 hours ago, Tibalt said:

Google Frenglish

 

That's quite a huge change for Sacrier too

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11 hours ago, Viw said:

ElMatematico, do you have the link of this update? So I can post it on PT/BR groups.

Also, very happy about the sadida changes (because I ony care about sadidas <3)

Link.

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Class Sets

 

Cra

Cra.png

 

Ecaflip

Ecaflip.png

 

Eliotrope

Eliotrope.png

 

Eniripsa

Eniripsa.png

 

Enutrof

Enutrof.png

 

Feca

Feca.png

 

Foggernaut

Foggernaut.png

 

Huppermage

Huppermage.png

 

Iop

Iop.png

 

Masqueraider

Masqueraider.png

 

Osamodas

Osamodas.png

 

Ouginak

Ouginak.png

 

Pandawa

Pandawa.png

 

Rogue

Rogue.png

 

Sacrier

Sacrier.png

 

Sadida

Sadida.png

 

Sram

Sram.png

 

Xelor

Xelor.png

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The beta servers have been updated, here is the list of changes made:

    Characters can no longer reset or attribute Characteristic Points during the battle preparation phase.
    
Some characters could not connect after renaming their guild or alliance, this problem is fixed.
    
The 18 class sets are updated to take into account spell changes and adding variants.
    The Pushback effect of the Solar and Bethel Akarna monsters occurs only every second turn and is not effective on the first turn.
    
The Rogue Dagon monster is no longer affected by the Pushback effect of the monster Bethel Akarna.
    
The effects of the Starfish Spell of the Bethel Akarna monster are fixed.
    
Spells of the monster Ys no longer trigger the effects of his Mask of the Furious spell.
    
The portals leading to the Eliotrope Temple are functional.
    
The sums of Kamas given by the monsters of the Calcines family at the end of the fight are increased.
    
It is now possible to be attacked by aggressive monsters during a dialogue with a Perceptor, a Portal or a Prism.
    
Aggressive monsters no longer attack characters who craft objects.
    Self Control Meat becomes Self Control Potion. A new category Mount Potion is added to the Pet Market.
    
Achievements containing Alignment Ornament rewards are now correctly validated during dialogs with NPCs to change alignment.
    
The War of the Marches Quest
: It is no longer possible to use the Vitrified Eye prematurely. For characters who no longer have the item and are thus stuck in the progress of the quest, the Eye is available from the Beast Test NPC.
    
Fixed a bug in the animation of the legs of the Muldo for back and back movements (thighs were not animated, especially visible with the Skeleton Harness) and Caresse emote in view of 3/4 face (the saddle passed behind the body).
    
In the list of spells, by default, only the level of obtaining spells that are not yet unlocked is displayed.
    
Oplate Helmet, Tournament Hat and Funespadon Mask items are now visible on characters.
    
Inventory icons for Horseshoe Spear, Helmet Oplate, and Funespadon Mask are displayed correctly.

    Magmoiffe and Caskostar: now these hats will be better positioned and will not let any parts of face appear outside of the hat.
    
When creating a character, the character does not become gray if its colors are reset.
    
In the Spectator Interface, AvA battle icons and tooltips display correctly.

 

 

Sram:

     Haze: Global Cooldown added.
     Pushing Trap: AP cost reduced: 3 -> 2.
     Injecting Toxic: Cooldown is properly reduced when a trap is triggered.
     Perfidy: AP cost is reduced correctly when a trap is triggered, even in the case of a Critical Hit.
     Looting: Heals reduced: 100% -> 50%.
     Double: Description of the spell is corrected.
     Trap: Description of the spell is corrected.
     Proximity Trap: Description of the spell is corrected.
     Calamity: Damage reduced.
     Fragmentation trap: Damage reduced.

 

 

Ecaflip:

    
Wheel of Fortune: Critical Hit penalty removed.
    
Mistigri: Critical Hit penalty removed.
Heals on the caster reduced.
    
Clover: The way the spell works is changed: Applies a bonus to Critical Hits but reduces Weapon Damage for 2 turns. If relaunched for the duration of the effect, it applies a penalty to Critical Hits instead. AP cost: 1. Casts per turn: 2 (at level 3).
    
Fact: AP cost reduced: 5 -> 4. Damage and Heals reduced accordingly.
    
Roar: AoE increased: 2 -> 3. Max effect accumulation of the Power bonus is now 5.
    
Perception: AoE increased: 2 -> 3.
    
Summoning Caress: Kitten only heals once per target. Heals increased: 7% -> 10%. Range increased 3 -> 5.
    
Lap: Damage increased.
    
Pads: AP cost reduced: 4-> 3. Damage reduced accordingly.
    
Redistribution: AP cost reduced: 4 -> 2.
    
Misfortune: Damage increased. The effects of the spell are now life steals, including on a normal hit.
    
Player Claw: Damage on a Critical Hit increased to match that of a normal hit. The life steal is removed on a Critical Hit.
    
Kraps: Damage increased.
    
Ceangal's claw: Range increased: 1 -> 3. The spell now moves up to 4 spaces.
    
Deception: Damage increased.
    
Entrechat: AP cost is now 1.


Enutrof:

    
Decay: The spell's behavior is changed: Applies a Final Damage bonus to the target for 1 turn. On the next turn, the target suffers more damage.
    
Animated Spade: Its Characteristics are corrected, it should cause more damage.
    
Toolbox: Global Cooldown added.
    
Bog: Damage increased.
    
Arm Key: Casts per turn is now 2.
    
Obsolescence: AP cost reduced: 4-> 3. Damage reduced accordingly.
    
Avarice: Global Cooldown added. Cooldown is now 4 turns. Maximum Range is now 0.
    
Liveness: AP cost reduced: 4 -> 3. Heals reduced: 15% -> 12%.
    
Opportunity: Power bonus increased: 50 -> 75. Max effect accumulation is now 2.
    
Last Resort: AP cost reduced: 3 -> 2.
    
Fixed: Linear constraint added.
    
Regenerating Chest: Heals on enemy reduced: 20% -> 10%.

 

 

Eliotrope:

    
Outrage: Deals Fire Damage only if the spell is cast through a Portal.
    
Contraction can now be used on an enemy.
    P
ortal State is removed. All spells that used it were changed.
    
Distortion activates only when used on allies.
   
Healing Palm no longer needs the Portal State.
    
Cabal: No longer requires the Portal State. Gives 1 MP to a target, 3 MP if the spell is cast through a Portal. AP cost reduced: 3 -> 2.
    
Plumb: Deals Damage only if cast through a Portal.
    
Coalition: Gives 1 AP to an ally, 2 if cast through a portal. The cost in PA is reduced (2 -> 1).
    
Virus: Now causes AoE damage and heals allies in the AoE by 50% of damage done to enemies. Range increased: 0 -> 4. Linear constraint added.
    
Conflagration: The way the spell works is changed. Heals the targeted ally of 10% of its maximum Vitality. If launched through a Portal: Heals allies in an AoE around the target. AP cost: 3. Range: 1-5. Linear. Casts per turn per target: 1. Casts per turn: 2.
    
Conjuration: AP cost reduced: 3 -> 1. The way the spell works is changed: If the target crosses a Portal, the next attack it takes causes 25% more damage.
   
Tribulation and Neutral spell icons are updated.


Eniripsa:

    
Word of Seduction: Vial no longer heals enemies. When attacked by an ally, it suffers 2 times less damage.

    Abbreviation: Power bonus reduced: 300 -> 250.
    
Forbidden Word: AP cost reduced: 5 -> 4. Damage reduced accordingly.
    
Impartial Word: Damage and Heals increased.
    
Word of Agony:
AP cost reduced: 4 -> 2. Damage reduced accordingly.
    
Mischievous Word: 
AP cost reduced: 4 -> 3. Damage reduced accordingly.
    
Swirling Word: Damage increased.
    
Sacrificial Word: No longer requires the Stimulated State.
    
Regeneration Mark: AP cost reduced: 4 -> 3.
    
Regeneration Word: AP cost reduced: 3 -> 2.
    
Rally Word: AP cost reduced: 3 -> 2.
    
Galvanizing Word: AP cost reduced: 4 -> 3. Cooldown reduced: 3 -> 2.
    
Word of Solidarity: AP cost reduced: 2 -> 1.

 

Feca:

    
Puffiness: Casts per turn is now 3. Casts per turn per target is now 2.
    Maneuver: AP cost reduced.
    
Atonie: Intelligence steal increased: 100 -> 150. Max effect accumulation is now 2.
    
Egide: AP cost reduced: 4 -> 3. Range increased: 3 -> 4. AoE of the Glyph increased: 2 -> 3.
    
Barrier: Damage increased (equivalent to that of the Repulsion Glyph).
    
Voltage: Pushback increased: 2 -> 4.
    
Glyph of Excursion: AP cost reduced: 3 -> 2. Cooldown reduced: 2 -> 1.
    
Ataraxia: AP cost reduced: 3 -> 2. The spell no longer deals damage around the target.

 

 

Huppermage:

    
Flood: Range increased: 3 -> 5.
    
Hurricane becomes the variant of Rafale Transperçante. Casts per turn is now 2. Casts per turn per target is now 1.
    
Stalactite becomes the variant of Glacier. Casts per turn is now 2. Casts per turn per target is now 1.

    Volcano becomes the variant of Burning Line. Casts per turn is now 2. Casts per turn per target is now 1.
    Tectonic Breach becomes the variant of Storm. Casts per turn is now 2. Casts per turn per target is now 1.
    Elementary Guardian: MP increased: 4 -> 6. Damage increased.

 

Iop:

    
Threat: Damage and Shield increased.
    
Determination: Invulnerable State removed. The spell now applies 25% Damage Reduction for 1 turn.
    
Conquest: Iop Strategist now reduces damage to its allies by 50%.
    
Cleaver: Shield increased: 2 per target -> 3 per target.
    
Destructive Sword: Range increased: 3 -> 5.
    
Gathering: AoE increased: 2 -> 3.
    
Violence: AoE increased: 1 -> 2. The spell attracts nearby entities. Max effect accumulation is now 3.
    
Accumulation: Damage bonus when launched on itself now lasts 3 turns.
    
Vertu: AP cost is now 4.
    
Agitation: The spell no longer removes MP on the next turn.
    
Tumult: Damage bonus no longer takes into account allies. AP cost reduced: 5 -> 4. Maximum Range reduced: 6 -> 5.
    
Zenith: Damage increased.
    
Stamina: Shield increased: 3-> 5.
    
Pugilat: Casts per turn is now 4. Range increased: 3 -> 4.
    
Sentence: No longer deals damage to allies.
    
Sword of Fate: Damage increased.
    
Fury: AP cost reduced: 4 -> 3.


Osamodas:

    
Bailskin Toad: No longer deals damage to allies. Its AP is reduced: 8 -> 7. Its Agility is reduced. Addition of Elementary Resistances. Its Damage is increased.
    
Albino Toad: The poison now lasts 3 turns. Its HP is increased. Addition of Elementary Resistances. AP cost of the poison is now 4. Casts per turn per target of the poison spell is now 2. Linear constraint removed.
    
Black Toad: Its MP is increased: 4 -> 5. Its AP is reduced: 6 -> 5. Addition of Elementary Resistances. Casts per turn per target of the attack spell is now 2.
    
Albino Tofu: Its MP is increased: 6 -> 8.
    
Tofu: Its MP is increased: 8, 9, 10 -> 9, 11, 13.
    
Repellent Fang: AP cost is now 4.
    
Protector Balm: AP cost reduced: 2 -> 1. Range increased: 4 -> 6. Shield increased: 10 -> 20.
    
Cravache: AP cost is now 2. Linear constraint removed.
    
Whip: Max effect accumulation is now 1. AP bonus is replaced with a Power bonus. Linear constraint removed.
    
Geyser: AP cost reduced: 5 -> 3. Damage reduced accordingly. Casts per turn is now 3. Casts per turn per target is now 2.
    
Relay: Vitality bonus is replaced with an AP bonus. The effects now apply to non-summons.
    
Favoritism: The bonus per summon is reviewed, it is now 1 AP, 1 MP, 50% vitality and 30% damage per summon sacrificed.
    
The visuals of Albino Tofu and Albino Dragonnet are updated.

 

 

Ouginak:

    
Tracking: AP cost reduced 3 -> 2.
    
Ferocity: AP cost reduced 3 -> 2. Cooldown reduced: 3 -> 2 turns.
    
Rogne: AP cost reduced: 3 -> 2.

 

Rogue:

    
Obliteration: Damage increased.
    
Musket: Linear constraint removed.
    
Sealing: Distance between 2 bombs is now infinite.
    
Cadence: The re-triggered effects of Cadence are divided by 2 and no longer affect allies.
    
Megabombe: Range of the explosive absorption increased: 1 -> 5.
    
The Megabomb regenerates 20% of its HP and gains 20% Vitality each time it gobbles a bomb.


Sacrier:

   
The Vitality penalty from Negative Suffering is removed.
    
Perfusion: Damage penalty removed.
    
Hécatombe: AP cost reduced: 4 -> 3. Damage reduced accordingly.
    
Carnage: AP cost reduced: 5 -> 4. Damage reduced accordingly.
    
Dissolution: Damage is now a life steal. Damage on a Critical Hit is corrected (and therefore increased).
    
Cauterization: AP cost reduced: 5 -> 4.
    
Aversion: The spell now causes damage to the center (without push). Casts per turn is now 3.
    
Punishment: AP cost reduced: 4 -> 3.
    
Condensation: AP cost reduced: 4 -> 3.
    
Fulgurance: AP cost reduced: 4 -> 3. Cooldown reduced: 2 -> 1 turns.
    
Nervousness: Damage is further increased depending on Suffering: 3 per Suffering-> 4 per Suffering.
    
Unleashing: Damage increased.
    
Pact of Blood: AP cost reduced: 3 -> 2.
    
Hostility: The spell now moves 2 spaces.
    
Destroy: The spell is changed and renamed to Berserk: For 1 turn, when the caster suffers damage, it gains Power. The maximum amount of Power collected depends on the level of Suffering of the caster. Does not work if the caster is in Negative Suffering at the end of its turn.
    
Bloodthirsty Madness: The way the spell works is changed: For 1 turn, the caster returns 25% of the damage suffered in an AoE around it.
    
Torture: Damage is now a life steal. AP cost is now 4. Damage Reduction is no longer limited to Melee Spells.
    
Desolation: Damage and Heals increased.
    Convalescence: The way the spell works is changed: Resets Suffering. Cooldown: 1 turn. The caster suffers 10% additional damage for 1 turn.
    
Notch: Damage is further increased depending on Suffering: 3 per Suffering -> 5 per Suffering.
    
Decimation: Damage is further increased depending on Suffering: 3 per Suffering -> 4 per Suffering.
    
Blood Bath: Damage is now a life steal.
    
Ritual Bleeding: Damage increased.

 

 

Sadida:

    
Poison of Proximity: Duration of the Infected state increased: 1 -> 2 turns.
    
Repotting: AP cost reduced: 2 -> 1.
    
Plant Influence: Cooldown reduced: 2 -> 1 turns.
    
Inoculation: Duration of the Infected state increased: 1 -> 2 turns.
    
Strength of Nature: Damage increased.
    
Harassing Bramble: Damage increased.
    
Contagion: Duration of the Infected state increased: 1 -> 2 turns.
    
Tree of Life: Tree now only heals allies when attacked.

 

Pandawa:

    
Anger of Zatoishwan as well as Picole can no longer be cast if the Pandawa is carried (by its bamboo in particular).
    
Anger of Zatoishwan: Critical Hit removed. Duration is now 2 turns. Cooldown is now 3 turns. Can not be cast if under the effects of Bombance (and vice versa). Can be unbewitched with Picole.


Foggernaut:

    
Transition: AP cost reduced: 4 -> 3.
    
Assistance: No longer needs Line of Sight. AP cost is now 1.
    
Rescue: Heals reduced.
    
Compass: AP cost reduced: 3 -> 2. Cooldown reduced: 2 -> 1 turns.


Cra:

    
Tactical Beacon: When attacked by an ally, it suffers 2 times less damage.
    
Retaliation: Effect is now immediate and no longer applies to the caster. AP cost reduced: 5 -> 4.
    
Paralysing Arrow: AP Removal is working properly.
    
Repulsive Arrow: AP cost reduced: 4 -> 3.Damage reduced accordingly.
    
Crushing Arrow: Animation is no longer played if there is no one on the targetted cell.
    
Reminder Tag: AP cost reduced: 3 -> 2. Cooldown reduced: 3 -> 2 turns. Added an animation on the tag at the time of the exchange of place.
    
Attacking Arrow: AP cost reduced: 4-> 3. Damage reduced accordingly.
    
Tyrannic Arrow: Max Effect Accumulation is now 1.
    
Devouring Arrow: AP cost reduced: 5 -> 3. Damage reduced accordingly.
    
Fallback Arrow: AP cost reduced: 2 -> 1.
    
Percutant Arrow: Triggered effect no longer affects allies.

 

 

Xelor:

     Spontaneous Return: AP cost reduced: 2 -> 1. Range increased and is modifiable: 0 -> 7. Can target allies and enemies.
     Temporal Instability: Range increased and is modifiable: 3 -> 7. Can cast on an empty cell. The glyph spell does not abnormally activate twice by Telefrag.
     Pendulum: The number of casts per turn is now 2.
     Time Fault: Returning to the previous position of the Dial can no longer trigger Synchro.
     Glas: AP cost reduced: 5 -> 2.
     Gear: Range increased: 3 -> 5. Damage increased.
     Premonition: AP cost reduced: 4-> 3. Cooldown reduced: 3 -> 2 turns.


Masqueraider:

     Ginga: Cooldown reduced: 3 -> 2 turns.

Edited by Gravestorm
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