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Gravestorm

Dofus 2.45 Changelog

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The BETA server has been updated yesterday, here are the changes made:

Ecaflip:

    Bravado
:
       
Damage on a Critical Hit is reduced, Damage bonus on a Critical Hit is increased.
   
Misfortune:
       
Damage on a Critical Hit is reduced and the advancement effect on a Critical Hit is now 2 cells.
   
Rough Tongue:
        
The Range bonus and penalty is increased at levels 2 and 3. (4 at level 2 and 5 at level 3)


Eliotrope:

    Insult
:
       
No longer causes damage to allies.
    
Parasite:
        
Damage at the end of the turn is reduced to match the initial damage.
    
Coalition:
        
The 2 AP bonus is no longer cumulative.
        
No longer works on enemies.
    
Flexible Portal:
        
Damage bonus is reduced: 15% -> 5%
        
Enemies can no longer pass through a portal on the first turn.
        
Requires Line of Sight.
    
Portal:
        
Enemies can no longer pass through a portal on the first turn.
    Bullying
:
        
Can be cast on the first turn.


Huppermage:

    
Morph:
       
Damage is reduced.
        
The Damage bonus via the Fire State is reduced: 20 -> 10
        
The Range bonus via the Air State is increased: 2 -> 4


Iop:

    
Cleaver:
         
No longer causes damage to the caster.
    
Duel:
        Cooldown is now
6 and 5 at levels 1 and 2. (Unchanged at level 3)
    
Accumulation:
        Max effect accumulation
is reduced: 2 -> 1


Osamodas:

    
Favouritism:
        Cooldown is now
2.
    
Spiritual Leaves:
        
A resurrected summon correctly recovers the effects of the current transformation of the Osamodas.


Rogue:

    Fuze
:
        
No longer causes the damage of the Gluing Explobomb.


Sadida:

    
Voodoo Curse:
        
Damage (direct and poison) is reduced.
        
Direct damage is correctly applied to infected targets.
        
The damage of the spell is no longer abnormally increased when triggered by a bomb wall or a spell that has passed through an Eliotrope Portal.
    
Proximity Poison:
        
The animation is played correctly.
   
Paralysing Bramble:
        
Removes MP correctly from the main target.
    Vegetal
Influence:
        
The effects of Sylvester's Warlock are no longer removed when Treant dies.
    
Inoculation:
        AP cost
is increased: 2 -> 3
        Casts per turn is now
1.


 

Sram:

    Mist
:
        Cooldown
is increased: 3 -> 4

 


Foggernaut:

    Recursiveness
:
        
Works properly on allies.
    
Trawler:
        
The pulling distance changes to 2, 4 and 6 at evolution I, II and III to match the range of the Area of Effect.

    Seizing:
       D
amage is reduced.



Xelor:

    
Temporal Dust:
        
Works properly on allies. (They were not teleported properly)
    
Time Rift:
        
Now works only through the summons of the caster.
    Temporal
Paradox:
        
Now works only through the summons of the caster.


Masqueraider:

    
Bocciara:
       
Damage on a Critical Hit is reduced. (It was abnormally high)

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On 1/17/2018 at 8:32 AM, Gravestorm said:

    Inoculation:
        AP cost
is increased: 2 -> 3
        Casts per turn is now
1.

Ewww, why did they have to double nerf it. The cast limit would have been enough :/

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Accumulation:
        Max effect accumulation is reduced: 2 -> 1 

Lame, I was actually excited for Iop changes >.> It wasn't REALLY that overpowered either. not when you have Ecas hitting the same damage with lapping up from 12 range away and it reduces MP >.>

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The game client was updated on 01/23/2018: 

Spoiler


MISCELLANEOUS:

The animations for the Tetany, Trouncer, Outpouring, Sentinel, Harmony, and Rallying Word spells play properly.

Pressing Escape closes the feeding interface for mounts and pets properly.

When a Bamboo dies while carrying a Pandawa, it disappears properly.

 

MONSTERS:

Serpula:

The Backroll effect no longer applies to monsters.

Backroll now only triggers in the event of long-range damage, and no longer with weapon damage. Serpula can therefore be attacked with spells in close combat without triggering Backroll.

 

CLASS SETS:

Cra:

Robbie Hoodie Cap: Absolute Acuteness's recast interval reduction has become an AP cost reduction.

 

Ecaflip:

Blaber Ring: Corollary's AP cost reduction has become a range bonus of 1.

 

Eliotrope:

Ortal Cloak and Nova Ring

The changes to Lightning Fist and Curative Palm have been inverted with those to Snub and Cabal.

Transit Boots and Cyclone Belt

The changes to Stretching and Contraction have been inverted with those to Offence and Affront.

Ortal Cloak: The bonus on Flexible Portal (formerly Rigid Portal) has become a range bonus of 1.

 

Eniripsa:

Hat Wisholdoo and Antibooties

The changes to Turbulent Word and Mischievous Word have been inverted with those to Regenerating Word and Regenerating Mark.

Antibooties: The deactivation of Rallying Word's straight-line casting has become a range bonus of 1.

Chee Ring: Uniting Word's range bonus has been replaced by a switch to variable range.

 

Enutrof:

Sthood and Rememb Ring

The changes to Ghostly Shovel and Ghostly Spade have been inverted with those to Reducing Key and Armlock.

Belt Urgid: Carnivore Spade's AP cost reduction has become a range bonus of 2.

 

Feca: 

Cape Adossia and Memo Ring

The changes to Bubble and Swelling have been inverted with those to Burning Glyph and Perception Glyph.

 

Huppermage:

The Stalactite, Hurricane, Volcano, and Tectonic Breach spells are now modified properly by the same objects as their associated variants.

The Elebelt: The deactivation of Sun Lance's straight-line casting has become a deactivation of its line of sight.

Oringinal: The increase in Elemental Cycle's maximum casts has become a deactivation of its line of sight.

 

Osamodas:

Lion Ring and Wawka Boots

The changes to Aquatic Wave and Dragonic have been inverted with those to Sacrificial Fire and Gobball.

Wawka Boots: Favouritism's AP cost reduction has become a range bonus of 2.

 

Ouginak:

Helmeteo: Stripping's AP cost reduction has become a deactivation of its line of sight.

Bone Band: Tetanisation's AP cost reduction has become a range bonus of 1.

 

Pandawa:

Sticky Strap: Brewing's recast interval reduction has become a range bonus of 2.

Ear Ring: Filthipint's AP cost reduction has become a range bonus of 1.

 

Rogue:

Hoodwink Headgear: The deactivation of Latent Explobomb's line of sight has become a range bonus of 2.

Hanging Cloak: The deactivation of Latent Water Bomb's line of sight has become a range bonus of 2.

Doc Post-Martems: The deactivation of Latent Grenado's line of sight has become a range bonus of 2.

Glisserin Belt: Obliteration's AP cost reduction has become a range bonus of 2.

Enig Mittens:

The deactivation of Latent Seismobomb's line of sight has become a range bonus of 2.

Fuz's cooldown period reduction has become a deactivation of its line of sight.

 

Sacrier:

Cap Rayer: The bonus on Attraction now affects Mutilation instead.

Strap Pado:

The deactivation of Nervousness's straight-line casting has become a CC bonus of 20%.

The range bonus for Penitence has changed from 3 to 2.

Desolation's AP cost reduction has become a CC bonus of 20%.

Ring Neinwonwon:

Coagulation's AP cost reduction has become an increase of 1 cast per turn.

The deactivation of Aversion's line of sight has become a damage bonus of 15.

 

Sadida:

Cap Ricott: The increase in Repotting's maximum casts per turn has become a range bonus of 2.

Cape o'Tbelly: Shake's cooldown period reduction has become an AP cost reduction of 1.

Hai Ring: The increase in Plaguing Bramble's maximum casts has become a damage bonus of 15.

 

Sram:

Hat Tsokey and Boots Hox

The changes to Tricky Blow and Cut-Throat have been inverted with those to Deviousness and Pitfall.

F-Ha(r)t: Toxines's cooldown period reduction has become a deactivation of its line of sight.

Boots Hox:

Malevolent Trap's AP cost reduction has become a range bonus of 2.

The deactivation of Insidious Trap's straight-line casting has become a range bonus of 2.

Elkebi Ring: Miry Trap's range bonus has become a deactivation of line of sight.

 

Foggernaut:

Roboots and Pressure Ring

The changes to First Aid and Rescue have been inverted with those to Surge and Short-Circuit.

Roboots: Seizing's AP cost reduction has become a CC bonus of 15%.

Pressure Ring: Recursiveness's cooldown period reduction has become a reduction in its AP cost.

 

Xelor:

Shal'Hal Boots and Subma Ring

The changes to Xelor's Punch and Gear have been inverted with those to Temporal Paradox and Time Rift.

Hatter Lily: Conservation's cooldown period reduction has become a reduction in its AP cost.

Cap Cape: Desynchronisation's AP cost reduction has become a range bonus of 2.

Shal'Hal Boots: Knell's cooldown period reduction has become a range bonus of 2.

 

Masqueraider:

Retchual Rope and Mithik Bracelet

The changes to Plastron and Ginga have been inverted with those to Apostasy and Brincaderia.

 

WEAPONS:

 

Archaic Bow:

The number of casts per turn has been reduced: 2 -> 1

 

Srambad Daggers

The number of casts per turn has been reduced: 2 -> 1

Equipment criteria have been lowered: 551 Strength and Chance -> 450 Strength and Chance

 

Corrupted Spear

The number of casts per turn has been reduced: 2 -> 1

 

Dagger Doo

The number of casts per turn has been reduced: 2 -> 1

 

Creizy-Stufh Wand

The number of casts per turn has been reduced: 3 -> 2

 

Koutoulou Bow:

The critical hit bonus has been reduced: 10 -> 5

 

Catseye Bow:

Range has been reduced: 8 -> 7

 

Necrotick Bow:

Range has been reduced: 8 -> 7

The critical hit bonus has been reduced: 7 -> 4

 

CRA:

Frozen Arrow:

Damage has been increased.

 

Repulsive Arrow:

Maximum range has been increased: 5 -> 7

Minimum range has been decreased: 2 -> 1

 

Concentration Arrow:

The size of the area of effect has been increased: 2 -> 3

Damage is also applied to targets affected by Attraction.

Damage has been reduced.

 

Withdrawal Arrow:

Range has been increased: 5 -> 7

 

Arrow of Judgement:

AP cost has been reduced: 5 -> 3

Damage has been reduced.

The number of casts per target has been increased: 1 -> 2

The number of casts per turn has been increased: 2 -> 3

 

Erosive Arrow:

Range is now modifiable.

Damage has been increased.

 

Plaguing Arrow:

Range has been reduced: 8, 10, 12 -> 5, 6, 7

 

Absolute Acuteness:

AP cost has been reduced: 5 -> 4

The recast interval has been reduced: 4 -> 3

 

Sentinel:

AP cost has been reduced: 4 -> 2

The recast interval has been reduced: 4 -> 3

 

Poisoned Arrow:

MP reduction has been lowered: 2, 3, 4 -> 2, 2, 3

 

Explosive Arrow:

Damage has been reduced.

 

Fulminating Arrow:

Addition of a stacking limit of 10.

Damage has been reduced.

 

Slaughtering Arrow:

AP cost has been increased: 3 -> 4

Damage has been increased.

 

Devouring Arrow:

The spell now immediately applies Air damage that depends on the target's number of Devouring Arrow charges.

 

Reprisal:

Applies the Gravity state.

 

Atonement Arrow:

No longer applies the Gravity state.

Minimum range has been decreased: 8 -> 6

 

ECAFLIP:

Yowling:

The number of casts per turn is now 2.

 

Godsend:

AP cost has been reduced: 3 -> 2

The heal and damage suffered values have been reduced: 25% -> 15%

 

Roar:

AP cost has been reduced: 2 -> 1

 

Pussycat:

The spell now heals when applied and then at the start of the caster's next 2 turns.

 

Peril:

The recast interval has been reduced: 2 -> 1

The spell's effects no longer affect the caster.

 

Rough Tongue:

Damage has been increased.

Range has been increased: 3 -> 5

The range bonus and penalty value has been increased in levels 2 and 3.

It has been changed to 4 for level 2 and to 5 for level 3.

It had been abnormally decreased in the shift to 2.45 and therefore has recovered its former values.

 

Lucky Star:

AP cost has been reduced: 3 -> 2

The recast interval has been reduced: 2 -> 1

Heal value has been increased: 5% -> 7%

The spell now heals when applied in addition to triggering with each move.

 

Pawpads:

Minimum range has been decreased: 2 -> 1

Pushing how happens before damage.

 

Perception:

Range has been increased: 4 -> 6

 

Bravado:

Damage no longer affects the caster.

The pushback damage bonus has been increased: 50 -> 100

The stacking limit is now 2.

 

Corollary:

AP cost has been reduced: 5 -> 4

Range has been increased: 2 -> 3

 

Misadventure:

Minimum range is now 0.

Damage has been increased.

 

Kraps:

Minimum range has been removed.

Damage is now effective in the center of the area of effect.

 

Wheel of Fortune:

The power bonus now only affects spells.

 

Feline Spirit:

The active effect duration reduction has been removed.

Damage has been reduced.

Damage no longer affects allies.

 

Lapping Up:

Damage has been reduced.

 

Claw of Ceangal:

Casting is now in a straight line.

 

Ecaflip's Audacity:

Damage has been reduced.

 

Misfortune:

Range is now modifiable.

Movement distance has been increased. 1 -> 2.

 

ELIOTROPE:

General:

Enemies can no longer move through a portal during the first turn in the game.

 

Bullying:

Can now be cast during the first turn in the game.

 

Parasite:

Damage has been reduced.

 

Affront:

Damage has been increased.

 

Composure:

Damage has been reduced.

 

Audacious:

Damage has been reduced.

 

Lightning Fist:

Damage has been reduced.

 

Insult:

Damage has been reduced.

 

Therapy:

Damage has been increased.

Attraction is now played before damage.

No longer needs to be cast through a portal to attract.

 

Sinecure:

Damage has been reduced.

 

Correction:

No longer deals damage to allies.

Attraction how happens before damage.

 

Rigid Portal has been renamed "Flexible Portal":

AP cost has been reduced: 2 -> 1

The number of casts per turn has been increased: 1 -> 2

The damage bonus for spells cast through a Flexible Portal has been reduced.

Requires line of sight.

 

Insult:

The effects no longer affects allies.

 

Contraction:

AP cost has been reduced: 3 -> 2

The recast interval has been reduced: 3 -> 2

 

Exodus:

The recast interval has been reduced: 2 -> 1

 

Conjuration:

If the spell is cast through a portal, the increased damage effect is instantaneous in addition to being applied every time the target passes through a portal.

The damage increase value has been lowered: 25% -> 20%

 

Convulsion:

The area of effect is now a diagonal Cross.

 

Coalition:

The two AP bonuses do not stack.

No longer works on enemies.

 

ENIRIPSA:

Agonising Word:

Damage is now applied by the caster and no longer by the target.

Basic damage is now only taken into account once when calculating the damage dealt.

Now also works if the main target is an enemy.

 

Furious Word:

Damage is now applied by the caster and no longer by the target.

Basic damage is now only taken into account once when calculating the damage dealt.

Now also works if the main target is an enemy.

 

Pernicious Word:

Damage is now applied by the caster and no longer by the target.

Basic damage is now only taken into account once when calculating the damage dealt.

Now also works if the main target is an enemy.

 

Seductive Word:

The Flask's basic health points have been reduced: 500 -> 200

 

Self-Sacrificing Word:

The heal reduction value has been lowered: 50 -> 25%

 

Resounding Word:

Damage has been increased.

 

Life-Giving Word:

The spell's AP cost has been reduced. 2 -> 1

 

Whirling Word:

Damage has been reduced.

 

Silencing Word:

AP removal value has been reduced: 3, 4, 5 -> 2, 3, 4

 

Regenerating Mark:

Now only heals allies.

Range is now modifiable.

 

Rallying Word:

The straight-line casting restriction has been removed.

No longer removes the Stimulated state, and no longer kills Coneys.

 

Uniting Word:

Range has been increased: 4 -> 6

 

ENUTROF:

Loafylactic:

AP removal has been reduced: 3 -> 2

Damage has been reduced.

The stacking limit has been increased: 1 -> 2

 

Spade of Judgement:

Pushback distance is now 2 cells.

Damage is now dealt to the central cell.

Damage no longer affects allies.

 

Miserliness:

AP cost has been reduced: 5 -> 4

 

Spade Kiss:

Fire damage is also applied to the spell's caster.

 

Vivacity:

Can no longer be cast in the Gravity state.

AP cost has been reduced: 3 -> 2

 

Carnivore Spade:

AP cost has been reduced: 4 -> 3

Health steals now only apply to enemies.

Damage has been reduced.

 

FECA:

Tetany:

Damage has been reduced.

 

Dazzle:

Damage has been increased.

 

Ataraxia:

The number of casts per turn is now 2.

 

Inertia:

AP cost has been reduced: 4 -> 3

 

Perception Glyph:

Damage has been increased.

 

Fulminating Glyph:

Damage has been increased.

 

Roaming Glyph:

Damage has been increased.

 

Excursion Glyph:

The straight-line casting restriction has been removed.

 

HUPPERMAGE:

Telluric Wave:

Damage has been increased.

 

Flamethrower:

Damage has been increased.

 

Striking Meteor:

Damage has been increased.

 

Storm:

Damage has been increased.

 

Stinger:

Damage has been reduced.

 

Cataract:

Damage has been reduced.

Range has been increased: 1 -> 2

Casting happens in a straight line.

 

Volcano:

Damage no longer steals health.

Damage has been reduced.

 

Hurricane:

Damage no longer steals health.

Damage has been reduced.

 

Stalactite:

Damage no longer steals health.

Damage has been reduced.

 

Celestial Wave:

Damage has been reduced.

 

Tectonic Breach:

Damage no longer steals health.

Damage has been reduced.

 

Elemental Cycle:

The spell's AP cost is now reimbursed, and it is therefore free if it targets an occupied cell.

The number of casts per target is now 3.

The number of casts per turn is now 4.

 

Propagation:

The effect on runes has been removed. The spell now only makes it possible to spread an elemental state to enemies near the target.

AP cost has been reduced: 2 -> 1

The recast interval has been reduced: 2 -> 1

The overall recast interval has been removed.

 

Elemental Trap:

AP cost has been reduced: 3 → 2

When triggered, the effects of traps now apply in a 2-cell Circle.

 

Quadramental Current:The size of the area of effect has been increased:

Air: 2 cells -> 3 cells

Water: 2 cells -> 3 cells

Earth: 1 cell -> 3 cells

The pushback distance has also been increased for the Earth effect: 1 cell -> 2 cells

 

Morph:

AP cost has been reduced: 4 -> 3

Effect stacking has been reduced: 2 -> 1

Damage has been reduced.

The damage bonus with the Fire state has been reduced: 20 -> 10

The range bonus with the Air state has been increased: 2 -> 4

 

Manifestation:The size of the area of effect has been increased:

Air: 1 cell -> 3 cells

Water: 2 cells -> 3 cells.

Earth: 1 cell -> 3 cells

The elemental state is now applied on the death of the manifestation even if it is killed before the start of the next turn, and the size of its area of effect has been increased: 2 -> 3 cells.

 

Sun Lance:

The straight-line casting restriction has been removed.

 

Telluric Blade:

The critical hit bonus and penalty have been increased: 5% -> 20%

 

Elemental Guardian:

Its Quadramental Radius spell no longer has a per-turn cast limit (but still has its limit of 1 cast per target).

Its AP cost has been increased: 2 -> 3

The Elemental Guardian now gains Shield each time the Huppermage generates an elemental combo.

The shield stacking limit is 1 per type of elemental combo (but if the shield disappears or is damaged, it can be reapplied).

 

IOP:

Virtue:

AP cost has been reduced: 4 -> 3

 

Strengthstorm:

Damage has been increased.

 

Tumult:

The damage per enemy included in the area of effect has been increased.

 

Massacre:

The spell longer deals damage to allies.

 

Agitation:

The dodge bonus has been replaced by an Unlockable state.

 

Outpouring:

Range and approaching distance have been increased: 3 -> 5

Damage has been increased.

The value of shield points has been increased: 2% -> 3%

Minimum range is now 0. The spell can be cast on oneself to obtain shield.

 

Threat is now the Outpouring variant:

The value of shield points has been increased: 3% -> 4%

Minimum range is now 0. The spell can be cast on oneself to obtain shield.

 

Endurance:

The value of shield points has been increased: 5% -> 6%

Minimum range is now 0. The spell can be cast on oneself to obtain shield.

 

Cleaver:

Damage has been increased.

The minimum range is now 0.

Damage no longer affects the caster.

 

Conquest is now the Intimidation variant.

 

Pygmachia:

No longer inflicts damage on the caster.

The area of effect is now a 2-cell Circle.

The damage bonus on each cast has been increased.

 

Accumulation:

The number of casts per target has been increased: 1 → 2

The stacking limit is now 1.

The damage bonus when the spell is cast on oneself has been increased.

 

Fit of Rage:

Base damage has been increased.

 

Gathering:

The spell no longer attracts the caster's allies.

The spell now attracts when cast in addition to attracting each time the target is attacked.

 

Zenith:

Damage has been increased.

 

Friction:

The spell now attracts when cast in addition to attracting each time the target is attacked.

 

Fight Back:

The spell now pushes back when cast in addition to pushing back each time the caster is attacked by the target.

 

Power:

The recast interval has been reduced: 4 -> 3 turns.

 

Duel:

The recast interval is now 6 and 5 for levels 1 and 2 (no change for level 3).

 

OSAMODAS:

Protective Balm:

AP cost has been increased: 1 -> 2

 

Animal Communion:

The increase in damage suffered has been removed.

 

Repulsive Fang:

Repulsive Fang's critical hit works properly.

 

Animal Union:

The recast interval has been reduced: 3 -> 2 turns

 

Crop:

Straight-line casting.

 

Albino Tofu:

Its attack spell damage has been reduced.

 

Gobbly:

Its attack spell now has maximum stacking of 2.

Its number of casts per target has been increased: 1 -> 2

Its per-turn cast limit has been removed.

Its range has been reduced: 4 -> 3

 

Albino Wyrmling:

Its attack spell damage has been increased.

 

Slimy Toad:

Its attack spell now needs a target.

Its per-turn cast limit has been removed.

A per-target cast limit of 2 has been added.

 

Albino Toad:

Its Toxitoad spell has been replaced with the Black Toad's Sialoquentoad spell.

Sialoquentoad's range has been increased: 1 -> 2

Damage has been reduced.

 

Black Toad:

Its Sialoquentoad spell has been replaced with the Albino Toad's Toxitoad spell.

The per-turn cast limit has been removed.

AP cost has been reduced: 4 -> 3

Damage has been reduced.

 

Favouritism:

AP cost has been reduced: 5 -> 4

The recast time is now 2.

 

Spiritual Leash:

Revived Summons now properly recover the effects of Osamodas's current transformation.

 

OUGINAK:

Carcass:

Damage has been reduced.

 

Stripping:

AP cost has been reduced: 5 -> 4

The number of casts per turn has been increased: 2 -> 3

The number of casts per target has been increased: 1 -> 2

 

Vertebra:

Poison's duration has been increased: 2 -> 3 turns.

Affection:

AP cost has been reduced: 4 -> 3

Range has been increased: 3 -> 5

 

Carving Up:

The reduction in active effect duration has been replaced by a 50% reduction in heals received by the target for 1 turn.

AP cost has been reduced: 4 -> 3

Damage has been reduced.

 

Tetanisation:

No longer applies the Gravity state.

The MP penalty has been increased: 3 -> 4.

Range has been increased: 1 -> 2.

 

Determination:

Applies the Gravity state to the targeted Prey (in addition to increasing damage).

 

Pursuit:

AP cost has been reduced: 3 -> 2

The glyph now stays on the field for 1 full turn.

 

Watchdog:

Damage has been reduced.

 

PANDAWA:

Karcham:

The number of casts per turn is now 6.

 

Chamrak:

The number of casts per turn is now 6.

 

General:

If Pandawas are unbewitched while in the Drunk state, they can no longer cast their Sober spells.

 

Stain:

The power bonus is no longer applied to allies.

 

Blow-Out:

The recast interval has been reduced: 3 -> 2.

 

Burning Circle:

Damage has been increased.

 

Propulsion:

Damage is also applied to carried characters if they are enemies.

 

Brandy:

Damage is also applied to carried characters if they are allies.

No longer requires line of sight.

 

Sherpa:

A lock bonus has been added.

No longer abnormally increases Karcham's and Chamrak's range if the caster attacks themself.

 

Eviction:

The number of casts per turn has been increased: 2 -> 3

The number of casts per target has been increased: 1 -> 2

Damage has been increased.

 

Brewing:

The recast interval has been reduced: 3 -> 2.

 

Prohibition:

AP cost has been reduced: 3 -> 2

 

Hooch:

The number of casts per turn has been increased: 2 -> 3

The number of casts per target has been increased: 1 -> 2

 

Absinthe:

Diagonal casting has been replaced by straight-line casting.

Damage has been increased.

Range has been increased: 4 -> 6

 

Filthipint:

AP cost has been reduced: 5 → 4

The number of casts per turn is now 2.

Damage has been reduced.

Damage now steals health.

 

Stretcher:

AP cost has been reduced: 3 -> 2.

 

ROGUE:

Fuze: How it works has been revised.

The spell now has the same casting restrictions as Detonation in level 3.

If triggered with Fuze, the targeted bomb does not do any damage and cannot remove AP or MP.

The caster gains 3 AP.

The bomb can, however, trigger other bombs or generate the effects specific to certain spells (notably Countdown and Overload).

Works on latent bombs and sticky bombs.

 

Boombot:

Detonation activates Gluing Explobombs properly.

 

Latent Grenado:

No longer requires line of sight.

 

Latent Water Bomb:

No longer requires line of sight.

 

Latent Explobomb:

No longer requires line of sight.

 

Latent Seismobomb:

No longer requires line of sight.

 

Obliteration:

Damage has been reduced.

Damage is increased each time an Explobomb explodes (including Gluing Explobombs).

Stacking limit: 5.

The damage bonus is removed when the spell is cast.

 

Arquebus:

Unbewitchment now happens before damage.

 

Seismobomb:

Wall damage and explosion damage have been increased; they are now equivalent to that of Grenado and Water Bombs.

 

Countdown is now the Powder variant.

 

Fulmination has been removed.

 

The Magnet variant has become a new spell: Crossing

Attracts bombs in the area of effect to the targeted cell.

Area of effect: 3-cell Star.

May be cast on an empty cell.

 

Strategy:

No longer requires line of sight.

 

Cadence:

The area of effect for the main effect has been removed.

Damage has been reduced.

The number of casts per turn has been increased: 2 -> 3

The number of casts per target is now 2.

 

Gluing Explobomb:

The number of casts per turn has been increased: 1 -> 2

 

Overload:

AP cost has been reduced: 4 -> 3

 

Weigh Down:

The spell no longer abnormally deals twice its damage on the same target under certain conditions.

 

SACRIER:

Suffering:

The final damage bonus applied for each degree of Suffering above 0 has been removed.

 

Coagulation:

Now increases lock and heals received.

AP cost has been reduced: 3 -> 2

 

Nervousness:

The straight-line casting restriction has been removed.

 

Riposte:

AP cost has been reduced: 3 -> 2

The recast interval has been reduced: 3 -> 2

The caster now always moves closer to the initial target properly (previously, the caster moved closer to the attacker).

The caster now moves closer to the target when casting the spell (and each time the caster suffers long-range damage).

 

Penitence:

Switching places happens when cast (and each time the ally suffers damage).

Range has been increased: 3 -> 6

 

Influx:

The size of the area of effect has been increased: 2 -> 3

The attraction distance has been increased: 1 -> 2

 

Bloodthirsty Madness:

Now reduces Suffering by 2.

 

Life Transfer:

Now reduces Suffering by 1.

 

Perfusion:

Now reduces Suffering by 1.

 

Sacrifice:

Now reduces Suffering by 2.

 

Berserk:

Now increases Suffering by 2.

 

Torture:

Range has been increased: 1 -> 2

 

Desolation:

AP cost has been reduced: 4 -> 3

Damage has been reduced.

 

Convalescence:

The increase in damage suffered by the caster has been removed.

The caster now gains 2% damage per degree of Suffering below zero for 1 turn.

It reduces damage by 2% per degree of Suffering above zero for 1 turn.

 

Aversion:

No longer requires line of sight.

Range has been increased: 4 -> 5

 

Blood Pact:

The value of the damage reflected back on the caster has been reduced: 50% → 30%

 

SADIDA:

Paralysing Bramble:

MP reduction no longer stacks with the Infected state.

 

Rise of Sap:

Range has been increased: 5 -> 7

 

Proximity Poison:

AP cost has been reduced: 3 -> 2

The size of the area of effect has been increased: 1 -> 2.

The animation now plays properly.

 

Repotting:

AP cost has been increased: 1 -> 2

The recast interval has been increased: 1 -> 2

Places a Tree on the targeted cell.

 

Vegetal Influence:

Treant's MP reduction now depends on that of its summoner.

Treant's Sylvan Shackle spell no longer affects allies.

Treant's Sylvan Shackle spell now applies the Infected state for 2 turns.

 

Shake:

The size of the area of effect has been increased: 1 cell -> 2 cells

The recast interval has been reduced: 3 turns -> 1 turn.

 

Inoculation:

Also works on infected targets: Damage and the Infected state are in this case applied in an area of effect around them without consuming anything.

AP cost has been increased: 2 -> 3

The number of casts per turn has been reduced: 2 -> 1

 

Force of Nature:

The damage increase for each tree present on the field has been increased: 15 -> 20

The critical hit value has been corrected (it had been identical to that of a normal hit).

The amplitude of damage has been increased (average damage remains the same).

 

Bane:

Damage has been reduced.

 

Poisoned Wind:

The recast interval has been reduced: 3 -> 2 turns.

 

Vegetal Altruism:

The caster gains 2 MP for 1 turn.

 

Plaguing Bramble:

The number of casts per target has been increased: 1 -> 2

The number of casts per turn has been increased: 2 -> 3

Now requires a Leafy Tree.

 

Contagion:

AP cost has been reduced: 5 -> 4

The area of effect for the spread of the Infected state has been increased: 1 cell -> 2 cells

Damage has been reduced.

 

Tree of Life:

The targeted tree now gains a 50% vitality bonus for 2 turns.

The recast interval has been reduced: 4 -> 3 turns.

 

Voodoo Curse:

Damage (direct and poison) has been reduced.

Inflicts Water and Fire damage when applied.

 

Inflatable:

The recast interval is now 5 at all levels (compared to 6, 5 and 4 previously).

 

Madoll:

Range has been increased: 1 -> 3

 

Sacrificial Doll:

Range has been increased: 2 -> 3

 

Ultra-Powerful:

Range has been increased: 2 -> 3

 

SRAM:

Insidious Trap:

The straight-line casting restriction has been removed.

 

Contempt:

Now removes Invisibility from the caster.

 

Toxines:

The recast interval has been reduced: 3 -> 2

 

Miry Trap:

The spell now requires line of sight.

 

Mass Trap:

The number of casts per turn has been increased: 1 -> 2

 

Poisoned Trap:

Damage is now Air-type.

 

Jinx:

The damage now steals health.

 

Malevolent Trap:

AP cost has been reduced: 5 -> 4

The number of enemies in the trap's area of effect now increases the spell's base damage instead of reapplying it.

 

Deviousness:

Damage has been increased.

 

Cruelty:

Damage has been reduced.

 

Repelling Trap:

The number of casts per turn has been increased: 1 -> 2

 

Mist:

The recast interval has been increased: 3 -> 4

 

Epidemic:

Critical hit has been corrected.

 

FOGGERNAUT:

Anchor:

Damage has been increased.

 

Mooring:

The number of casts per turn has been increased: 3 -> 4

The number of casts per target has been increased: 2 -> 3

 

Assistance:

The spell now heals the targeted turret by 25% of its HP.

 

Armour-Plating:

The recast interval has been reduced: 2 -> 1.

The stacking limit is now 1.

 

Corrosion:

AP cost has been increased: 3 -> 4

MP reduction has been increased: 2 -> 3

Damage has been increased.

 

Torpedo:

Range has been increased: 3 -> 5

 

Hypertension:

No longer abnormally applies a power bonus when cast on an ally.

 

Bathyscaphe:

Its Decompression spell now also applies to the target's Shield (the same values as Bathyscaphe).

 

Short-Circuit:

AP cost has been reduced: 5 -> 3

 

Sonar:

No longer pushes the caster away.

The size of the area of effect has been increased: 1 -> 2

 

Ambush:

Damage has been increased.

 

Seizing:

Range is now modifiable.

Damage has been reduced.

AP cost has been reduced: 5 -> 4

The number of casts per turn has been increased: 1 -> 2

The number of casts per target is now 1.

The spell now requires a target.

 

Recursiveness:

The recast interval has been reduced: 3 -> 2

Now works properly on allies.

 

Trawler:

The attraction distance has been changed to 2, 4, and 6 in Evolutions I, II, and III to correspond to the area of effect's range.

 

XELOR:

Hand:

AP cost has been reduced: 4 -> 3

Damage has been reduced.

 

Xelor's Sandglass:

Area-of-effect AP reduction and damage no longer affect allies.

 

Xelor's Punch:

Now obtained at level 9.

 

Gear:

Now obtained at level 125.

AP cost has been reduced: 4 -> 3

Damage has been reduced.

 

Dark Ray:

Now obtained at level 92.

 

Shadowy Beam:

Now obtained at level 195.

Area-of-effect damage no longer affects allies.

Range is now modifiable.

 

Drying Up:

The number of casts per target has been increased: 1 -> 2 per target.

The number of casts per turn has been increased: 2 -> 3 per turn.

The stacking limit is now 1.

Secondary damage no longer affects allies.

 

Temporal Distortion:

The number of casts per turn has been increased: 1 -> 2

 

Time Theft:

Damage has been increased.

 

Conservation:

AP cost has been reduced: 3 -> 2

The recast interval has been reduced: 3 -> 2

The damage suffered increase value has been lowered: 50% -> 30%

The effect is now in a 2-cell Circle area of effect.

 

Temporal Suspension:

AP cost has been reduced: 4 -> 3

Damage has been reduced.

The active effect duration reduction is now applied before damage.

 

Temporal Instability:

The recast interval has been reduced: 4 -> 3 turns.

 

Desynchronisation:

AP cost has been reduced: 3 -> 2

The number of casts per turn has been increased: 1 -> 2

 

Premonition:

AP cost has been reduced: 3 -> 2

The recast interval has been reduced: 2 -> 1

 

Mummification:

The damage increase effect when a Telefrag is consumed has been removed.

The minimization of random effects has been removed.

 

Knell: How it works has been revised:

Returns the target to its start-of-combat cell (ignoring states that prevent movement) and cuts the damage it inflicts in half for 1 turn.

The spell's AP cost is now reduced each time a Telefrag is generated.

AP Cost: 15 AP.

Recast interval: 3 turns

Range: 0 to 3

Straight-line casting.

 

Temporal Dust:

The spell now works the same way whether or not the main target is in the Telefrag state.

Now only teleports Telefrag entities that are in the spell's area of effect and inflicts Fire damage.

The size of the area of effect has been increased: 2 cells -> 3 cells.

 

Time Rift:

Now only functions through the caster's Summons.

 

Temporal Paradox:

Now only functions through the caster's Summons.

 

MASQUERAIDER:

Armadur:

Duration has been reduced: 1 -> 2 turns

 

Cavalcade:

Movement now happens before damage.

Damage has been increased.

 

Comedy:

AP cost has been reduced: 3 -> 2

 

Ginga:

The power bonus has been replaced by a 50% reduction in damage suffered in close combat.

 

Bocciara:

Pushback damage bonus has been reduced: 100 -> 80

Critical Hit damage has been reduced (it had been abnormally high).

 

Capering:

AP cost has been reduced: 4 -> 3

Can now be cast in a straight line.

Damage has been reduced.

 

Grimace:

The mask's shield bonus when an enemy leaves its lock zone has been increased (10% -> 20%) and now also applies to the Masqueraider.

 

Inferno:

The power bonus has been increased: 100 -> 200

The stacking limit has been reduced: 2 -> 1.

 

Boliche:

Damage has been reduced.

 

Diffraction:

The recast interval has been reduced: 4 -> 3 turns.

 

Apostasy:

The caster now moves closer to the target instead of moving away from it.

Range is now modifiable.

 

Brincaderia:

The number of casts per turn has been increased: 3 -> 4

The number of casts per target has been increased: 2 -> 3

Damage has been increased.

 

 

Edited by Kiba
Put the contents in a spoiler tag because it's long
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Any news on fixing bugs and glitches for tomorrow’s update? Such as propagation and that xelors spell that costs like 170ap

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So whats the point of Suffering for sacrier now then?

Basicly 10 suffering = increased base dmg for 1 of each skill in every element.

Sounds very shit to me.

 

Aside from that, the tanking build gives you 1602 vit and 15% dmg reduction at 10 stacks, it's sickening.

 

Attack sacrier ruined to the ground...

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What!?

 

Zenith:

Damage has been increased.

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