Gravestorm 709 Posted November 27, 2016 Report Share Posted November 27, 2016 (edited) Official website: https://waven-game.com/en TABLE OF CONTENTS Links to different posts in this thread about official information regarding Waven Ideas/Objectives, Mechanics and Images. (November 27th, 2016) (Scroll down below the Table of Contents) Artwork. (December 23rd, 2016) WIP Video. (September 1st, 2017) World and Lore. (September 21st, 2017) Characters, Combat and Items. (September 27th, 2017) Q&A. (October 1st, 2017) Wakfu Gauge. (October 5th, 2017) Exploration, Bonta Area and NPCs. (October 13th, 2017) Haven Dimension. (October 19th, 2017) Animations. (October 25th, 2017) Dofus Fragments. (November 2nd, 2017) 3D Decorations, Ambiances and Combat. (November 22nd, 2017) Spell Deck. (November 30th, 2017) Q&A. (December 3rd, 2017) Q&A. (December 8th, 2017) Music. (February 1st, 2018) Combat Interfaces. (February 9th, 2018) NPCs. (February 20th, 2018) Images and Concept Drawings. (February 28th, 2018) Boardgame Mechanics Video. (March 2nd, 2018) Graphical Design. (March 15th, 2018) Boardgame Gameplay Video. (March 23rd, 2018) ???Update???. (May 17th, 2018) Live feed of Dofus 3 news from the conference: Core Game The production has started 1 month ago. It is still being worked on to not be as childish as some people say. January, February or April, the release of a demo showing the game. The lore is related to Wakfu Season 3, takes place several decades after Dofus 2. Dofus 3 will be made by a new team of developers, Dofus 2 and Dofus Touch will still exist with the same team of developers. Change in payment model, will follow something like Dofus Touch. (F2P) Will be playable on several devices, PC, Mac, tablet, mobile, servers will be the same. The game will be focused on combat, combat will be similar to Final Fantasy Tactics. PvM and PvP will be separated/balanced, will let players advance in either one. Most content will be level based, adapting to the character's level. Fewer servers, rather the populated areas (like the Haven Dimensions, Dungeons, maybe even the whole world if there are a lot of players) will be managed by instances (like Incarnam in Dofus 2). Creation of "bots" in-game to farm resources, craft, etc. for the player (no fighting bots). Separate the Drops from Professions. Exchanging between players will be limited to some daily quota or between guild members. Hero System from Wakfu will exist (multi accounting with 1 character, like Sidekicks), multi accounting will be the base of Dofus 3. Esports. Objectives: Characters Unique characters, will have lots of customization for role players (even height). Characters will have lots of spells, but they will need to choose which ones they want to fight with (spell decks, something similar to the upcoming Spell Variants in Dofus 2). Characters will change appearance depending on which spells they use. Unsure about the groups of characters yet, thinking about 6, 8, or even more. Two more elements are added, Light and Dark. Iop visuals: Iop transformation to the Dark element with certain spells: Different types of Iop, depending on the spells used: Research on different templates of the characters, especially the customization aspect: The World Regular maps and the maps the character fights in will be different (not fixed maps, but random maps). Haven Bag dimension where players will start the game in, they will have houses to evolve and a zaap. Haven Bag Dimension: Haven Bag evolutions: Reduction of the size of the world, but an increase in Dungeons, each area will have one of the 6 bosses. Reduction of the size of the combat maps. Before entering a Dungeon, an estimated time of doing it will be shown. +-6 Mini-Dungeons per area, they will have 1 room, completing all Dungeons will yield a key to the normal Dungeon with 5 rooms, where one of the 6 end game bosses will be present, depending on the area. The maps will be interactive (items to break, traps). Areas of the game: Mini-Dungeons: 6 end game bosses to fight: Monsters: Human Arachnee Tower Dungeon: Dungeon visuals: Combat in the Dungeon: Something: Visuals Visual preference is minimalism and animations, rather than a static world. Some visuals: Bonta: Combat: Tot: Back to Table of Contents. Edited December 17, 2018 by Gravestorm 13 Quote Dofus Retro Starter Pack Dofus Retro Wiki/Useful Links Dofus 2 Wiki/Useful Links Dofus Logos Ankama Games Link to post Share on other sites
TheFook 220 Posted November 27, 2016 Report Share Posted November 27, 2016 Dofus 3.0 great, let them fix sac on beta first (assault = sword, vital punisment = transposition etc etc) together with everything else thats fucked. 2 Quote Link to post Share on other sites
Scour 1333 Posted November 27, 2016 Report Share Posted November 27, 2016 (edited) I don't think I really understand this. Reduction of the size of the world? Are they just gonna scrap what looks like a good 60% of their already existing game? No Frigost? No Otomai? This is kinda crazy. :0 Super fucking psyched about the f2p model though. And Heroes. Been wanting this for years. EDIT #1: Okay so it looks like they're just making Dofus into Wakfu then. xD Edited November 27, 2016 by Scour 1 Quote Link to post Share on other sites
Jappar 137 Posted November 27, 2016 Report Share Posted November 27, 2016 Inb4 it dies like dofus arena 2 Quote Link to post Share on other sites
Ferish 478 Posted November 27, 2016 Report Share Posted November 27, 2016 I was expecting different graphic designs. If I were 7 years old I'd have liked all those big head puppet characters. With every update Dofus becomes Wakfu but this time that's too much Wakfu for me :/ 4 Quote buraya çok komik bir şey yazdığımı varsayın.. Link to post Share on other sites
Masive 209 Posted November 27, 2016 Report Share Posted November 27, 2016 Wtf is this? 5 Quote Link to post Share on other sites
Misery 21 Posted November 27, 2016 Report Share Posted November 27, 2016 New Dofus game that seems like the forbidden lovechild of Wakfu and Dofus Arena? Free to play? Hero system? Final Fantasy Tactics combat?! Sign me the hell up. 4 Quote Link to post Share on other sites
Yehart 80 Posted November 27, 2016 Report Share Posted November 27, 2016 (edited) Dofus: New and Improved. A bit sad 2.0 wont be automatically converted into 3.0, like they did with 1.29. It'll be a bit jarring alternating between the two games. Edit: However, I can see the reason as to why. It'll be fun starting again(?)/anew from level 1. Edited November 27, 2016 by Yehart 1 Quote Link to post Share on other sites
Sommanker 645 Posted November 27, 2016 Report Share Posted November 27, 2016 As long as this doesn't make Dofus 2 obselete, I'm happy, especially if it's good Then I can play two Dofus's at once 4 Quote Lvl 200 (Omega 4x) osa. Guild: Sunrising (probably relatively temporary?) kicked. -I'm currently inactive. - Alliance: Idk, but usually ends up being CYGNI/Cygnus. rip doesn't exist anymore lol With lv 140 rogue as an alt. On Echo (was Shika). Also a noob lv 8x Iop on Wakfu, member of Storm Troopers on Remington (if it still exists, haven't checked in a while) kicked Add me on steam (Sommanker) and Battle.net (Sommanker#2834) and Discord (Sommanker#1592). I play a multitude of other games. Latest sig update: 23/03/20 Link to post Share on other sites
Professor 322 Posted November 27, 2016 Report Share Posted November 27, 2016 Too bad it is not an upgrade from Dofus 2.0 I really like the graphics from 3.0 but the Dofus combat is just too superior to give up. They should just stick to dofus gameplay and they got another golden game :( 4 Quote Link to post Share on other sites
bobeur 3264 Posted November 27, 2016 Report Share Posted November 27, 2016 2 hours ago, TheFook said: Dofus 3.0 great, let them fix sac on beta first (assault = sword, vital punisment = transposition etc etc) together with everything else thats fucked. "Dofus 3 will be made by a new team of developers, Dofus 2 and Dofus Touch will still exist with the same team of developers." wanna read before you start crying 6 Quote Link to post Share on other sites
Gravestorm 709 Posted November 27, 2016 Author Report Share Posted November 27, 2016 The engine will be reworked as well of course, that's what's letting them implement all these things. Could try importing the current database I guess, though I prefer a fresh game with a fresh system. Quote Dofus Retro Starter Pack Dofus Retro Wiki/Useful Links Dofus 2 Wiki/Useful Links Dofus Logos Ankama Games Link to post Share on other sites
Quadro 1985 Posted November 27, 2016 Report Share Posted November 27, 2016 26 minutes ago, bobeur said: "Dofus 3 will be made by a new team of developers, Dofus 2 and Dofus Touch will still exist with the same team of developers." wanna read before you start crying well idk who are "new developers" but for example the krosmaga game is made by 99,9% of ex-krosmaster developers who left the latter with tons of bugs and unbalanced figures and nobody to fix anything until krosmaga is "finished", literally showing every1 that ankama's resources are limited af :') not that i care about krosmaster now but inb4 rip dofus 2.0 (': don't take me wrong it looks cool at 1st glance but everything "awesome" ankama doing is either done shitty half-assed like isk or delayed for several years like dofus film :') Quote Spoiler ( ͡° ͜ʖ ͡°) Spoiler :^)))))))))))))))))))))))))))))))))))))) Link to post Share on other sites
Gravestorm 709 Posted November 27, 2016 Author Report Share Posted November 27, 2016 A huge success with Dofus Touch could do something with that. Krosmaster was not that successful, and they saw that, don't think it's even a part of the Krosmoz. After Krosmaga is finished, which is quite soon, some developers from it will move to the development of Dofus 3. Quote Dofus Retro Starter Pack Dofus Retro Wiki/Useful Links Dofus 2 Wiki/Useful Links Dofus Logos Ankama Games Link to post Share on other sites
Handz 2239 Posted November 27, 2016 Report Share Posted November 27, 2016 It's interesting to say the least but I also wonder, was this necessary? Does it fit the current demographic that's playing Dofus or is this targeted at a new audience? Imo it'd make more sense if they'd put more resources into stopping the outflow of people and decrease in revenue*. Rather than splitting their resources into 4? different games. *I'm only guessing their revenue is going down at about the same rate as people stop playing/subscribing 4 Quote Link to post Share on other sites
Uthman 424 Posted November 27, 2016 Report Share Posted November 27, 2016 Neat. 1 Quote Twitter Facebook Youtube Twitch Discord Up to 4 (700x400) images, up to 4 URLs, up to 6 lines with an approximate total size of 700x400 for the entire signature. Link to post Share on other sites
happyman 36 Posted November 27, 2016 Report Share Posted November 27, 2016 I'm not really understanding this much. Is there much of a market for this type of game? Why is it called dofus 3? It feels confusing if it's a separate game from dofus 2. Ankama seems to have lots of grans ideas but i really do question them on why i lot of the time. 3 Quote Link to post Share on other sites
Kiba 647 Posted November 27, 2016 Report Share Posted November 27, 2016 But why? Ankama keeps targeting new products towards people that wouldn't like any of their existing products. And aside from Dofus and Dofus Touch (and Wakfu kinda), all of the other products are okay at best, and they all seem to have relatively little in terms of a playerbase and support and development from Ankama's end. So it results in new people being brought in and then walking right back out the door because they're not looking for traditional MMO's, and the thing they're interested isn't good enough to keep them in (and spending). I appreciate that they're able to grow and try out all sorts of different things in terms of video games, but they keep trying to reinvent the wheel here which results in a series of underplayed/dead games like Kwaan being left in their wake. It does look like they're trying to grab people from Dofus and Wakfu too this time, with a much more similar rehash of their IP than usual. But that's definitely not going to work because not all, but most Dofus and Wakfu players are looking for a traditional MMO experience and Dofus 3 is certainly not going to meet that need. Tbh their only other true success was Fly'N, which isn't the type of game that receives regular content updates... 6 Quote Link to post Share on other sites
Gravestorm 709 Posted November 27, 2016 Author Report Share Posted November 27, 2016 36 minutes ago, Handz said: It's interesting to say the least but I also wonder, was this necessary? Does it fit the current demographic that's playing Dofus or is this targeted at a new audience? Imo it'd make more sense if they'd put more resources into stopping the outflow of people and decrease in revenue*. Rather than splitting their resources into 4? different games. *I'm only guessing their revenue is going down at about the same rate as people stop playing/subscribing As long as the game covers the costs of servers, it's good. Don't think the English community has that big of an impact to them, it's just a nice bonus. They want to tackle the market with something new, Dofus Touch was a nice way to test the mobile market, so now they have a direction. The new audience/generation does not have much time, but has technology, so as Tot said in the conference, people will be able to do the quick Mini-Dungeons to get the key for the normal Dungeon via mobile, then when they're back at home, they can do the normal Dungeon on PC. Adding personal bots shows this as well. 6 minutes ago, happyman said: I'm not really understanding this much. Is there much of a market for this type of game? Why is it called dofus 3? It feels confusing if it's a separate game from dofus 2. It's like Dofus 1 to Dofus 2, just on a bigger scale, usually the easiest way to revamp the engine is to write it from scratch. And as people don't like change, they can't just remove the old game that easily anymore. The name might change if something good comes up though. 2 Quote Dofus Retro Starter Pack Dofus Retro Wiki/Useful Links Dofus 2 Wiki/Useful Links Dofus Logos Ankama Games Link to post Share on other sites
Rock-Star 28 Posted November 27, 2016 Report Share Posted November 27, 2016 This will be the final nail in the coffin for dofus. 7 Quote Link to post Share on other sites
Horxy 535 Posted November 27, 2016 Report Share Posted November 27, 2016 As long as it wont replace Dofus 2.0 which has like 90% more content I don't care really. I prefer current 2.0 "visuals". Call it Dokfu if it's separate and won't replace Dofus. And if merge will happen in future (2-3 years?) I hope I can master current game because I love it. 1 Quote Furye Fight Guide | Amber Vow Fight Guide Link to post Share on other sites
Bob-skittle 308 Posted November 27, 2016 Report Share Posted November 27, 2016 I feel like Ankama is trying to recapture all the player base that has quit, seperate pvm and pvp, F2P??, hero system, and we get bots :O... However, I fear this update will end dofus 2.0, I mean with a name like Dofus 3.0 (luckily it is also a WIP) I wouldn't be surprised if a year or two down the road they stop all development for 2.0(which I would honestly be fine with if they didn't leave the game in the crippled state that it currently seems to be in). I also imagine that 3.0 will basically be a test for what 2.0 spell variants will become, and maybe I've just been playing 2.0 for too long but all these different spell "decks" seems overly complicated I mean from just above it can be said iop has 6? potential decks and that just seems overwhelming, but then again I know nothing about Wakfu and maybe this won't be as terrible as it sounds in my head. Perhaps I'm just over Ankama and their bullshit, but for me the only saving grace Dofus has ever had was the current fight system, I mean honestly why would I want to play a game with similar fight tactics as FF when I can just go play FFXV? I suppose I can't say this is a waste of time since some people seem to be interested in it but for me personally I don't see myself ever playing this. Also can we really call this a MMO? Limited trading quotas... I feel like ankama is trying their hardest to combat bots in every single way except the right way... before we know it dofus will just be a single player game. 1 Quote Link to post Share on other sites
Super-Beast 363 Posted November 27, 2016 Report Share Posted November 27, 2016 13 minutes ago, Bob-skittle said: Perhaps I'm just over Ankama and their bullshit, but for me the only saving grace Dofus has ever had was the current fight system, I mean honestly why would I want to play a game with similar fight tactics as FF when I can just go play FFXV? I suppose I can't say this is a waste of time since some people seem to be interested in it but for me personally I don't see myself ever playing this. actually they stated its similar to final fantasy tactics, not final fantasy, and thats a huge difference. final fantasy tactics is what drew me to dofus in the first place, that and the availability on mac. Quote Link to post Share on other sites
Chrollo 307 Posted November 27, 2016 Report Share Posted November 27, 2016 I don't even know how they expect success like that, I mean it's cool and all but it's bound to rip and will totally be not worth the effort Imo, but on the bright side...atleast Ankama has something other than the current Dofus to go ham at p2w content hueheuhe 1 Quote Link to post Share on other sites
Tya 354 Posted November 27, 2016 Report Share Posted November 27, 2016 Looking forward to dofus 3.0 :) 1 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.