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CAFATT

Osamodas Revamp

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4 hours ago, ElMatematico said:

Another bug I found, if you are fused with a summon and resurrect one of that same family, you don't control the resurrected summon.

Ive noticed that too but I didn't think it was a bug.

 

is it..?


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3 hours ago, -Siegfried- said:

Ive noticed that too but I didn't think it was a bug.

 

is it..?

Well, you can control resurrected summons if they were on the field the moment you fused, and monsters summoned normally afer being fused get the bonus an can be controlled, so it looks like an inconsistency to me.


El-Matematico 200 agi osa

El-Psicologo 200 str/cha zobal

El-Cronologo 200 cha xelor
El-Geologo 200 int sadi
- Rubilax -
 

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I thought it was a side effect of the afterlife lol

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5 hours ago, -Siegfried- said:

I thought it was a side effect of the afterlife lol

 

It would be cool (mostly annoying) if the mob/players that you resurrected came back as mindless zombies and like the skeleton mob would sometimes attack its allies... instead of being burdened with the -res.

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Better today than yesterday and better tomorrow than today.

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dude, random semi-bribe state sounds amazing. I'd take that over -30% for sure, if only for hilarity's sake! 

Edited by Nefaerion
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They've buffed the Summon control spell:

 

From 1-3 range with LoS to 1-9 range no LoS.

 

Gotta say I didn't see that coming, pretty nice to control summons that are far away  x)

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After years of saying they would never allow summons to be controled by their summoner because it would make figts last too long, not only did they make a spell for it, but they also allowed specific families to be controlled through fusion... Why not buff the range and make it no LoS? Heck, why not allow them to control other mobs sommons as well? Arche and Skeleton anyone?

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Better today than yesterday and better tomorrow than today.

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21 minutes ago, anthonyclark said:

After years of saying they would never allow summons to be controled by their summoner because it would make figts last too long, not only did they make a spell for it, but they also allowed specific families to be controlled through fusion... Why not buff the range and make it no LoS? Heck, why not allow them to control other mobs sommons as well? Arche and Skeleton anyone?

Because skeleton needs to be able to turn on you at any time and completely disregard any sort of hope you have for it to attack usefully


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Linnaeus: The worst ecaflip on Rushu (now) (Unless Boltrak makes an ecaflip). 

 

Chargaff: The guy who doesn't know how to play a Pandawa. 

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Does anyone know how the healing works on the red and black dragon attack? not the healing one but the actual attack, I know it heals around the target that it hits but it seems random. Is it based on how many dragons are on the field? 

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Uh no, if you're nearby the target it will heal you, if you cast Crow on that 'X' target it heals the double.

Well,if you've more black dragons out they'll also hit and heal more,so in that sense yeah. 

 

Edit: nearby as 1 cell away max of the target, otherwise you'll be too far for the healing effect of Black Dragon.

Edited by -Siegfried-

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Goodbye my old pals, you will be missed (not you prespic, you useless twat)1ihkph.png

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in honor of the fallen summons, I spent the past weeks summoning those 4 a ton of times(even bwork and prespic which I almost never used before)

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RIP Old Summons. Knew you guys for 10 years :( sad to see you go lols

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Lv100 Farmer/Baker

PM for any specific Farmer/Baker needs

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I'll miss u guys.

 

jk,fk u useless bitches


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Black Tofu casts [!] Béco du Tofu.
(Rus)Juse: -530 HP

 

(on 18% air res)

hhhhh

Edited by Insect

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37 minutes ago, beehiveone said:

yessssssssssssss

 

Would you be able to show me the link to that yes statement for the update?

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 says in the video and description 

 

Edited by beehiveone

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So new osa's are live, but is there any point in lvling the animal link spell? Like does it change at all...?

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Beehiveone casts Animal Link.
Black Tofu, Beehiveone: 2 MP (4 turns)
Black Tofu: Passes on part of its characteristics (4 turns)
Beehiveone: 10 Dodge (4 turns)
Beehiveone: -50 Lock (4 turns)
Beehiveone: -885 Vitality (4 turns)

 

At lvl 6 you gain 50 dodge, id say its similar for the other 2 forms aswell

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Seriously far too OP


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El-Whisky: jsoost
El-Whisky: u are my idol

 

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yeah, the question is how badly are we gonna get nerfed, not if. :(


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1 minute ago, Super-Beast said:

yeah, the question is how badly are we gonna get nerfed, not if. :(

I wouldn't worry too much, Sadis are crazy overpowered in PvP and they ended up getting an earthquake buff :^)

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Leader of Outer Hell.

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