Jump to content
  • Imps Blue
  • Imps Green
  • Blueberry
  • Slate
  • Sky
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Emerald
  • Chocolate
  • Charcoal
Sign in to follow this  
Iyric

Class Spells - Time for a revamp?

Recommended Posts

Hi! 

 

I was just thinking the other day.. With most class revamps, the class spell usually benefits ALL builds of said class. 

 

Iops brokle, srams jinx, enis decisive word, etc etc 

 

However, other class spells only benefit certain builds. Like ecas felintion benefitting chance only ecas (or benefits them the most by far). Pandas barrel being int based heals. 

 

I just don't think a CLASS spell should be based on any sort of element. If should benefit the class itself, simple as that. 

 

 

Thoughts? 

  • Like 4

Share this post


Link to post
Share on other sites

This definitely a great idea. I would love to see my panda's Barrel healing a bit more than what it does now since my panda is Chance based. They definitely should revamp class spells so they are great for every build. I never thought about it before.

Share this post


Link to post
Share on other sites

Felintion isn't only damage dealing spell, it's % healing and pushing one :)

Also barrel has own healing not based on your int or heals, but not sure. Every single class spell is good. What do you want change here? O.o

 

  • Like 2

Share this post


Link to post
Share on other sites

Yeah, on allies. I'm just saying why should felintion benefit chance ecas more than any other build? It's a class spell, for ALL types of eca flips. 

 

What I want changed is that most class spells benefit all builds of a class, while certain class spells are rarely used by certain builds. 

 

Why should my barrel heal 150 because I'm a str panda? It should be a % heal to benefit all builds. 

 

That's just one example. Catch my drift? 

Share this post


Link to post
Share on other sites

I'm not home and don't care to check if it heals %hp or based off Intel or heals. I never used barrel because it didn't heal much. It'd be nice to see it changed to something similar to an Eliotropes AoE healing spell.

Edited by Dovahkiin

Share this post


Link to post
Share on other sites

Barrel is fine. Anyone who uses barrel for the heals is retarded. Its primary use is positioning. the heal is just a small side benefit

  • Like 8

Share this post


Link to post
Share on other sites

Funny how the reason you say that is because the heals are so insignificant. 

 

Why are you against making the heals % base? I'd rather hear productive insight than "oh no just don't use it for heals".

 

>.>

Share this post


Link to post
Share on other sites

Felintion is fine imo

Share this post


Link to post
Share on other sites

barrel is fucking god tier

  • Like 8

Share this post


Link to post
Share on other sites

if you wanna rewamp some bad spells start with masq's so it maybe doesnt give enemy team shield -_-

Share this post


Link to post
Share on other sites

Hello? 15-16/17 (I don't know Hupper class spell)  class spells are utility based and effect no specific element directly.

  • Like 1

Share this post


Link to post
Share on other sites
On 2.08.2016 at 11:24 AM, stannyboy said:

if you wanna rewamp some bad spells start with masq's so it maybe doesnt give enemy team shield -_-

This spell isn't bad, it's really good sometimes it can save your game :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×