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Goku

Alliance system change

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I think alliance system really needs revamp in some ways

example is the Sabotage system, only people choosen by alliance leader should have the ability to do this, not every guild leader, SiCs should not have right for this

there should be different right for placing a prism and for sabotaging

also only people who have put modules in prisms should be able to remove it. to prevent thieves from stealing them from prisms.

Or at least give a history in alliance who has sabotaged a prism, stolen a module, put a module in it, added and removed recycler etc.

these things really have to be changed e.e

Alliances getting screwed af because this

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IMO ally system is shit I wish it was still brak v bonta every guild ffA

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.

Edited by ikaruspl
i don't wanna share this post anymore
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AvA was fun at start when there were few dominating alliances with the same chance of winning, like umm... Alpha and Legion. We used to fight in koth with 50 vs 50 and it was nice, but now it became abit boring. During alliance system alot of good, active guilds died. Some people joining guilds mostly for prisms (teleports) and perc defence, of course not everyone. Without alliances it would be hard to get 5 people in perc defence. There are even some alliances with 1,5k+ members and can't even get one single person in perc fight, how would guild with around 80~ members get one (for sure there are few, but only few) ? :D

Maybe brak / bonta system might be better like Xis-Is said? I don't know. 

 

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On 06/05/2016 at 9:22 AM, Goku said:

Alliances getting screwed af because this

 

 

Fed got screwed over af because of their leader though??????

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11 hours ago, Tezar said:

 

 

Fed got screwed over af because of their leader though??????

Lol this is old af, and the reason I posted this was cuz 3 allis got all prisms sabotaged in like a day, this has nothing to do with FED

just realized u werent the only one posting hh

Edited by Goku

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The whole system needs to be trashed. I'm pissed off because the leader of the alliance my guild was in just kicked all guilds with no notice, no explanation, no nothing. I've defended percs of guild's I'd never even heard of before, defended prisms from attacks that the "leader" of the our main alliance guild had left one of his alts in charge of our alliance while he joined this guild who was attacking our prisms and then a few days before he kicks all the guilds I notice he's in yet another guild. WTF I didn't create recyclers and contribute nuggets so this asshole could kick all the guilds and steal from us.

 

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It was mediocre for a while, now it just sucks.

Introduce another system for nuggets and territories.

Keep alliances for teleportation (possibly - and if so, make it so only the person who inserts a module can take it again, if the module system is kept, in which case the module would be returned to their bank automatically if they are kicked from the alliance/guild), perceptors and /a chat.

Edited by Sommanker
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In my opinion alliences should be deleted or at least firmly changed. 

 

Alliences should have limited number of guilds that can be in. I don't care if it would be level depending or not changing, like always max of 10guilds can be in. 

The reason why all rosal guilds are empty is EACH person want to be in controll of something, so they all make their own small guilds, then they want their guild to join storng allience so they can be both; leaders and also have protection/prisms. At last there are 324872438243guilds on rosal with 1-5active ppl and they're all in strong alliences. 

 

If alliences had limited numbers of guilds inside THIS ONE problem would be solved; only strong guilds can be in them and leaders would want only strong ppl in their guilds, so they can defend percs/prisms (there would be much less ppl, so it would be more important to pay attention who you invite). The guilds also have limited numbers of ppl that can be inside, so I doubt there would be 1big allience with 10guilds and all ppl from whole server would be in it. 

 

Talking about nuggets; from the very beggining I didn't like nugget hunting. It depends too much on your team and even pc/internet connection which makes it kinda ridiculous for me. Nuggets should be fairly traded to all ppl who took part in koth. not 50:50 and so on, but for example. person A won 3fights during koth, person B won 1 fight during koth and person C just stood there doing nothing; then A gets 75%of nuggets, person B gets 25%, person C gets nothing obviously. Or something like that in my opinion would be fair. 

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50 minutes ago, Monology said:

In my opinion alliences should be deleted or at least firmly changed. 

 

Alliences should have limited number of guilds that can be in. I don't care if it would be level depending or not changing, like always max of 10guilds can be in. 

The reason why all rosal guilds are empty is EACH person want to be in controll of something, so they all make their own small guilds, then they want their guild to join storng allience so they can be both; leaders and also have protection/prisms. At last there are 324872438243guilds on rosal with 1-5active ppl and they're all in strong alliences. 

 

If alliences had limited numbers of guilds inside THIS ONE problem would be solved; only strong guilds can be in them and leaders would want only strong ppl in their guilds, so they can defend percs/prisms (there would be much less ppl, so it would be more important to pay attention who you invite). The guilds also have limited numbers of ppl that can be inside, so I doubt there would be 1big allience with 10guilds and all ppl from whole server would be in it. 

 

Talking about nuggets; from the very beggining I didn't like nugget hunting. It depends too much on your team and even pc/internet connection which makes it kinda ridiculous for me. Nuggets should be fairly traded to all ppl who took part in koth. not 50:50 and so on, but for example. person A won 3fights during koth, person B won 1 fight during koth and person C just stood there doing nothing; then A gets 75%of nuggets, person B gets 25%, person C gets nothing obviously. Or something like that in my opinion would be fair. 

I disagree with two parts of this.

Firstly, having alliance size limits:

A) Guilds can be of varying sizes - therefore, there could be an alliance with 10 guilds of 30 members each and an alliance with 10 guilds of 5 members each. Still unfair.

B) Idk how it is on other servers, but on Shika, alliance chat is widely used just for socialising, trading, getting people to check banks, finding people to do stuff with etc. - if alliances were made smaller, that would stop this completely.

C) This further limits teleportation by prisms, since less people can be in the controlling alliance(s).

 

Secondly, nugget sharing:

Person C, in my opinion, should still definitely be awarded nuggets just for taking part as they still gave up their time to count as a number in that koth. Perhaps not as many as those who were actively battling the entire time, but they should still get a decent amount otherwise alliance members who aren't good in pvp are left out and feel as if them being there is pointless as they receive no reward, unlike the fighting guys.

In addition, in this scenario, I think that nuggets should be awarded based upon each persons' uses of the three potions as well. There'd have to be an algorithm.

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I dont think limiting guild number's in alliance would improve the system but just my opinion :)

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I personaly hate alliance system and think its part of why pvp sucks now. Speaking from my experience playing on Rosal, AvA started good, i was in a small alliance hitting the big ones and got lots of good pvp fights out of it. (praise chelsea's personal blog best alli). But now its just shit. If we attack the biggest alliance on Rosal, we get a mediocre defence the first fight, then no def or 1-3ppl the next ones, people dont care enough to defend, their in alliances to leech off other people's work. The funny thing about this is, everytime our group had someone go afk and we hit with 3-4ppl, magicaly they managed to get 5ppl to defend.

 

I've been apart of a no alliance guild the last year, and i have no problems IG not being in alliance. If i need to go places i run there, dont need TP. Only recently ive had issues not being in alliance doing EH, arches being in alliance only terretories forcing me to guildhop for those arches. 

 

If they remove the entire alliance system, we will see which guilds are good and which are leechers, and let the big and good ones grow. I miss the days when you attacked a perc and got a solid 8v8 perc fight. Now on Rosal we got this nerd named Titan buying guilds, and putting them into our 2nd best alli, spamming 50perces on every guild, its ridicilous. 

 

As for prisms, i think they should remove KOTH, and allow guilds to capture areas and not alliances, Example guild X attack guild X's prism, and win the 5v5 fight, that guild can now take the prism and own it for 12hours before it can get attacked again. This would force people to join the good guilds and not leech off their work. Id much rather have 3-5 top tier guilds, than 200leecher guilds. 

 

As for the /a chat, maybe it works on shika where you get 5ppl to speak to, but on other servers their pure aids. Mostly being used to spam the same /B msg 15times within a spam of 10minutes, sure it can be good sometimes. But they can just add a guild chat, with something like a 10sec delay, which can be used to talk with other people in other guilds, and be used to recruit for kralove or dungs etc. 

 

For nuggets, just remove them and make the nugget recipies require Rose of sand, and buff the RoS you get while TH. And give them as a bonus if you win a perc fight. 

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It's a decent system but classic Ankama removed what made them great

 

1. Bring back the monster killing nugget system, the current system isn't beneficial what so ever and you end up losing a lot of Kamas either through recyclers or an unfair exchange of crushed items/materials to nugget rate. 

2. Actually make kothing rewarding, either through koth wings which has its own shield system or give strokens to each level balanced PvP win and bring back the old rewards you could purchase with them. The current system allows a just won area to be attacked straight after, meaning the past half an hour koth was completely pointless.

3. The exp and loot bonus from prisms is a great incentive for members to join guilds, but more often than not it just draws members to whichever alliance has prism access - proof of this is the day semper left iron, over 60 members left.

4. As said above limit guilds alliances to a certain amount of guilds so it's not a matter of whoever can hide the most members in a huge area, wins. 

5. Give guild members that are defending other guilds perceptors the chance to over rule a lower level member from the guild the perceptor is being attacked. Or maybe allow guild or alliance leaders to kick members from the defence list, I think we've all not defended a perc or two due to seeing a weak level 200 take an early first defence spot. Maybe it could be a guild right an alliance leader could distribute to trusted guild leaders.

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On 9/11/2016 at 6:10 PM, Tezar said:

It's a decent system but classic Ankama removed what made them great

 

1. Bring back the monster killing nugget system, the current system isn't beneficial what so ever and you end up losing a lot of Kamas either through recyclers or an unfair exchange of crushed items/materials to nugget rate. 

2. Actually make kothing rewarding, either through koth wings which has its own shield system or give strokens to each level balanced PvP win and bring back the old rewards you could purchase with them. The current system allows a just won area to be attacked straight after, meaning the past half an hour koth was completely pointless.

3. The exp and loot bonus from prisms is a great incentive for members to join guilds, but more often than not it just draws members to whichever alliance has prism access - proof of this is the day semper left iron, over 60 members left.

4. As said above limit guilds alliances to a certain amount of guilds so it's not a matter of whoever can hide the most members in a huge area, wins. 

5. Give guild members that are defending other guilds perceptors the chance to over rule a lower level member from the guild the perceptor is being attacked. Or maybe allow guild or alliance leaders to kick members from the defence list, I think we've all not defended a perc or two due to seeing a weak level 200 take an early first defence spot. Maybe it could be a guild right an alliance leader could distribute to trusted guild leaders.

yeah thats bs, when a 60 lvl joins we should be able to replace him.. like seriously when a low level joins it just ruins the whole defense and u cant do anything with that

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