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Count Harebourg: Very confused on Rotations and What To Do?


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So I watched Veldin's count tutorial (frigost dungeon spoilers) and I'm still not understanding the mechanics and everything else that goes with it. I haven't attempted count before and right now I'm sitting in last room while watching vids and looking on wiki, but I'm still dumbfounded. This time, I'm using panda, elio, iop, and enu (tactics only regarding these). I've seen a lot of the vids substitute enu for eni, but I had enough class changing since it's wasting kamas and I want to commit with what I have and somehow break through.

Would someone be willing to explain me which rotations happen on what turn or class? What initiative order to start? What's best way to use portals to fight off the boss/monsters since it seems like I would have to think more on how to place since I can't directly place it and expect it to be there due to the rotations? Should I kill monsters first, then count? Do I try to kill count on turn 2 and 4 then monsters? Sorry if I have many questions lol, I just want to know what I'm up against.

Thanks again for your time and patience.

Edited by Bochi

YOUTUBE CHANNEL -> Bochi                                                                                                 UNFINISHED GUIDE -> Embarking A Thrilling Adventure To Heroic Server

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Rotations are not turn/class based, they're just random and appear in green chat.Pi/2=90°=-3Pi/2, Pi=180°=-Pi, 3Pi/2=-90°=270°=-Pi/2. There are pictures of these somewhere too if you don't understand these). Rotations will indeed affect the placing of a portal. Also: when you hit ranged, the rotation will stay the same, if you hit in 1-1 range, the rotation will change.

I did Count last, but both ways are possible.

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They're not random, they're based on the char's HP if I remember correctly. When I started Count, I just had a "cheatsheet" on the side to look up the rotations. It took me a while before I won, because I was always too slow with rotations until I knew them from the top of my head.

Some helpful tips to make it easier:

- 270 degrees is 90 degrees the other way

- On close combat for each hit that chars rotation changes with 90 degrees anti-clockwise. (A dagger with 2x damage would change it 180 degrees for instance)

- Kill cycloid first, it's the biggest pain

- Play Iop last to get the most damage out of SoF

- You can only vuln Count on even turns

- On odd turns if you hit Count you will jump 180 degrees to the other side of him, if there's a static obstacle on that cell you kill the entire team.

- On even turns Count will jump 180 degrees around you (put a char on the cell he's going to end on to vuln)

- For a beginner I'd say keep Count for last, if you feel like you're becoming good at it you can kill it after Cycloid on T4 (assuming you charge wrath T1)

This cheat sheet, for instance

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- You can only vuln Count on even turns

- On odd turns if you hit Count you will jump 180 degrees to the other side of him, if there's a static obstacle on that cell you kill the entire team.

- On even turns Count will jump 180 degrees around you (put a char on the cell he's going to end on to vuln)

This cheat sheet, for instance

I've never done any Frig 3 or end game content, but god Count is complicated from an outside perspective...

Edited by Masive
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Rotations are not turn/class based, they're just random and appear in green chat.

They're not random, they're based on the char's HP if I remember correctly.

You do remember correctly because I spammed you about it before. :lol:

It's worth switching to %HP display at Count. Rotations correspond to HP like this:

90-100% = 90° clockwise

76-89% = 90° anticlock

45-75% = 180°

30-44% = 90° anticlock

1-29% = 90° clockwise

For this you have to remember that there are really only three different rotations, but with multiple ways to write them (and I realise this is one of the hardest parts for people who are not really fond of or familiar with maths and degrees and all that).

Hence the cheatsheets that are around.

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You do remember correctly because I spammed you about it before. :lol:

It's worth switching to %HP display at Count. Rotations correspond to HP like this:

90-100% = 90° clockwise

76-89% = 90° anticlock

45-75% = 180°

30-44% = 90° anticlock

1-29% = 90° clockwise

For this you have to remember that there are really only three different rotations, but with multiple ways to write them (and I realise this is one of the hardest parts for people who are not really fond of or familiar with maths and degrees and all that).

Hence the cheatsheets that are around.

thats why i had the same rotation when duoing with sram cra for like 20 turns when i tried to setup traps

also, if you hit count in cc with spells or weapons you just have to hit clockwise. when you hit a mob you get 90° clockwise, so you have to hit anti clockwise for every damage you do. bearbaric sword 3 times anti clockwise. because count teleports behind you you have to hit clockwise instead of anti clockwise like you would normaly do

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Not sure if im the only one that noticed, but when you use counts effect to swap with an ally (vulning count <3) you also seem to buff that character for some nice +damage... Try to get this to affect as many of your characters as possible, +damage is pretty handy :D

I'd make your kill order Cycloid, Bubotron (get rid of erosion quickly), Count, Nocturnowl.

That should get rid of the damage for you, and nocturnowl can just be thrown behind an obstacle and/or mp raped, its quite easy to ignore :)

As long as you can kill cycloid turn 2, Bubotron turn 3, then try to kill count turn 4 or 6, you can finish off nocturnowl in your own time after that :D Good luck, I've been using count dungeon to do some leeching for my enu, I find its not a great class for the dungeon though

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Мэякатоя: Level 200 Omni Eliotrope

Bworker: Level 200 Str Iop

Tanukoui-San: Level 200 Cha Panda

Мэгкатоя: Level 200 Int Eni

 

 

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Thank you all for providing me great information so far. I also want to know what is the best way to set up the portals in count and how in the world do I do it fast enough? Is there a turn where I can make amazing use of Bribery, pull out, or duel? When I want to vuln count, is 180 degree the best and most realistic method to make it happen?

Edited by Bochi

YOUTUBE CHANNEL -> Bochi                                                                                                 UNFINISHED GUIDE -> Embarking A Thrilling Adventure To Heroic Server

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The rotation is irrelevant for vulning Count, since you have a panda (make it play first) you can place count correctly and then hit it with whatever rotation you have at the moment.

Also remember to stabi Count AFTER you vuln him, so that A: all chars can dodge if needed, and B: it won't swap around you so it's easier to keep track of rotations and where to hit. Ive never used pullout before in Count, because I don't think it's a good spell to use here, same goes for Duel, Bribery might come in handy at some point if you want to keep something away and you lack mp red, but other than that I don't really see a good use.

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No, it doesn't matter which rotation you're at, it's possible to Vuln him regardless of rotation as long as you ace your positions. If your Enutrof goes before Iop/Eliotrope and after Count and Eliotrope goes before Iop, then there shouldn't be any problems as you can pull out, fortune Iop. Then, after Pull Out is done, Eliotrope can easily place portals, Vuln and let Iop tank him. The problem here would be doing perfect placement on an Even Turn while timing Bribery and Fortune for Wrath.

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what is stabi

stabilization. panda spell. rooted state. isnt is called like that? its called stabilisierung in german so we use stabi as a word.

like proxy-error said. go for cycloid first. personally, bubotron is not that great. i like to leave him last because i just kill count turn 4. but i would advise you to kill him second. nocturnowl has low dodge i think. just put a pandawasta next to him. takes him 2-3 turns to kill it.

you can use bribery in odd turns. but enu should be one of the first characters so you dont miss any damage because of invulnerable state. you can also duel count if your iop is last. duell and then release. and he will only attack iop if he is the only character linear or in range of 4 cells.

for vulning count you can use every degree.

just go into the fight and test things out. learn it. try to kill one mob. next time try to kill 2. etc etc.

Edited by Rockyou
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He obviously asked "what is stabi" as a joke to remind ppl you don't always need to take into account boss' teleport if you got stabi, but oh well xDD

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( ͡° ͜ʖ ͡°)

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Spoiler

:^))))))))))))))))))))))))))))))))))))))

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im dumb

edit: to be clear, i thought that i already mentioned stabi and didnt really read the quote so i thought that he's serious :(

Edited by Rockyou
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  • 2 years later...

OMG. Dude, this thread just helped me understand the dungeon. And the graphic from @bricolbob is a godsend!

 

@Casino-Royal @Latakia Bois, next time we do Count I can do the hitting without assistance! :D

I'm in a dead-end relationship with the dead guild Rosalt.

Things I have left to kill for quests/achievements (25 quests left):

Solar | Bethel | 4 Bounties

 

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Artwork by Pokii, Kaitah and Tawa

 
 
 
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w8 goateur but this pic only shows which rotations u can have at certain hp;

but if u got problems with rotations before this then how can this pic help u? xd

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Spoiler

( ͡° ͜ʖ ͡°)

bkhYCWb.png

XWF3kJF.png

Spoiler

:^))))))))))))))))))))))))))))))))))))))

JMnAphG.png

 

 

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My main problem with rotations is that I take too long to figure out what my rotation is.

 

Now I can check my HP% and be like "alright, down to 5% HP on turn 1, I gotta hit to the left now. thanks, graph!"

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I'm in a dead-end relationship with the dead guild Rosalt.

Things I have left to kill for quests/achievements (25 quests left):

Solar | Bethel | 4 Bounties

 

Ut2xree.pnghqvB0Ce.png

72mUvNJ.jpg?3

Artwork by Pokii, Kaitah and Tawa

 
 
 
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waw that's quite a fuked up way of think xddddddddddd

well all good then tho i hope u wont have to hit mobs in cc :^)))

 

Spoiler

still, why is it hard tho?

90 or 1/2p or 2/4p clockwise is hit left

90 or 1/2p or 2/4p anticlockwise is hit right

180 is ez

ez? ez

 

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6qNldD0.png

Spoiler

( ͡° ͜ʖ ͡°)

bkhYCWb.png

XWF3kJF.png

Spoiler

:^))))))))))))))))))))))))))))))))))))))

JMnAphG.png

 

 

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It’s hard because I haven’t run the dungeon 50 times to memorize it. I think I’m at like… 10 successful runs? That seems a bit high.

 

A visual pointer like that graph (and in this case it’s a literal pointer) is much easier to remember than numbers.

 

And with the added benefit of knowing that it’s related to HP% I can prepare myself and not wait for what I believed to be RNGesus until now.

 

And for CC, I’m praying for another graph to appear in the next 5 years. :D

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I'm in a dead-end relationship with the dead guild Rosalt.

Things I have left to kill for quests/achievements (25 quests left):

Solar | Bethel | 4 Bounties

 

Ut2xree.pnghqvB0Ce.png

72mUvNJ.jpg?3

Artwork by Pokii, Kaitah and Tawa

 
 
 
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been long time since my last run or dofus 2.0 

I still remember those rotations like I ran it yesterday

#bestdungever

 

also hi capn! :)

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Omg hi Toni! :sadi:

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I'm in a dead-end relationship with the dead guild Rosalt.

Things I have left to kill for quests/achievements (25 quests left):

Solar | Bethel | 4 Bounties

 

Ut2xree.pnghqvB0Ce.png

72mUvNJ.jpg?3

Artwork by Pokii, Kaitah and Tawa

 
 
 
1
 
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isnt CC just one to the left (assuming its clockwise confusion right? I havent touched count for like 2 yrs by now) for every damage roll (so flinties is 90+90=180 deg right, random 3-roll weapon is 90+90+90(270) or 90 in the OPPOSITE direction

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