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[Changelog] 2.27: The Web of Defeat

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really disappointed in this update. double panda was the best :(

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The masq nerf is justified, what is not justified is butchering it into an entirely useless spell :lol:

They need a new mask to accompany the three current ones: "Sad Mask" where "Salty AF State" is induced. hhhh

Alright I'm done spamming now

Edited by Dollsumoner
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Guest xXxWeEaBoO420XxXMLG69
Pour la nouvelle version du sort Mascarade, nous lui apporterons des modifications pendant la BETA.

Nous pensons que le potentiel du sort n'est pas encore totalement compris (notamment dans le cadre d'un jeu en équipe et avec de bonnes résistances Neutre), mais nous avons peut-être été un peu trop "frileux", nous allons sérieusement étudier ce problème dans les jours à venir.

Translation :

"As for the new version of the Masquerade spell, we will bring changes to it during BETA.

We think that the spell's potential is not fully understood yet (especially with team play and with good Neutral resistance) but we may have gone a little overboard, we will study the issue in the coming days."

There is still hope people, maybe we'll still end up with a somewhat useful spell!

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Assuming that most of the people who actively do PvP have average resis between 10/15-30% we can say that vulns were slightly nerfed in PvP. (Talking only about PvP and most of its cases now, ofc it can be different depending on target's actual resis.)


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Translation :

"As for the new version of the Masquerade spell, we will bring changes to it during BETA.

We think that the spell's potential is not fully understood yet (especially with team play and with good Neutral resistance) but we may have gone a little overboard, we will study the issue in the coming days."

There is still hope people, maybe we'll still end up with a somewhat useful spell!

Sorry ankama even with 50% neutral res I still don't think it's worth casting. Losing 500 hp to deal 1000 damage is still kinda infinitely worse than just.. dealing 1000 damage. Yeah you may have gone a bit overboard, but I'm happy to see they already realize it.

Not to mention a level 100 spell should have even some redeeming qualities to it without a 4v4 pvp setting (or just ecaflips luck) to support it.

Edited by Sugared
  • Like 1

Quit? Break? Too lazy to log on?

 

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Osa and eni revamps are confirmed to be the next ones, there's no clear date on either yet but they're likely to happen this year.

Yeah but Xyale confirmed the Eni revamp won't arrive this year. http://forum.dofus.com/fr/1081-actualite/2046345-maj-2-27-beta-04-02?poid=10713932

I don't know about Osas.

I'm agree with Masqs nerf but the new spell is a shame.

Sadis dolls are very useful, I hope they don't get a nerf...


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So Pandas boozer takes mp everytime now?? Are you kidding me????????

*rage*

Amey

  • Like 3

Nocturnus Level: 200

Achievement Counter: 10000

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Big thanks to Liann for the art!

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Crap.


Nocturnus Level: 200

Achievement Counter: 10000

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Big thanks to Liann for the art!

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RIP is Masq

*single tear*


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Wait x75% damage is to the panda or the enemy?


 

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Damage taken. No resistance bonus anymore, rather some kind auf damage reduction.

Its explained wrong. (french way)

Take it as "incoming damage *0.75" :)

Edited by winged-one
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Glad to see Imps back up and running.

Im really hoping Ankama looks at the flocks of people leaving Dofus. I already lost 6 friends, because the nerfs are too harsh!!

Stop this madness naow!

Amey

Edited by Harukage

Nocturnus Level: 200

Achievement Counter: 10000

C6oiXVC.png?2

Big thanks to Liann for the art!

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They will comeback anyway. it always starts with crying & leaving. ( also after weapon nerf etc )

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Dennis - SiC - Illusionator - ( ͡° ͜ʖ ͡°)

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Nerfs are too harsh....wut? Only significant nerf is masquerade, and boozer is almost significant but hardly


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Pretty bummed as well. I mean, after 10 years they should at least have something left? They've literally changed everything by now. Ah well, I'm sure we'll adapt. We always do.

I don't like this but it's not like I have any saying anyway haha.

I feel exactly the same way, it just feels like we've lost the foundation of many of the classes that made us once enjoy this game. I mean the Xelor rework completely changed the play style of that class and it doesn't even feel like an Xelor anymore, but more of a new class instead. The same thing is happening to Sadidas although it's not as bad as the xelor rework, either way it kind of sucks that we have to deal with this sort of shit.

Like damn, I understand a game has to evolve and all, but changing classes that have been the same for the past 9-10 years all of a sudden to this degree where they become all gimmicky and shit is crap.

Oh well. I guess we have to adapt and survive like we always do.

As long as the French are happy, Ankama is happy, that's the way it has always rolled sadly.

Edited by Ultimate-Sensation
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Look at the fr forums, people are not happy.


 

 

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fml


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Look at the fr forums, people are not happy.

We're not french!

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I feel exactly the same way, it just feels like we've lost the foundation of many of the classes that made us once enjoy this game. I mean the Xelor rework completely changed the play style of that class and it doesn't even feel like an Xelor anymore, but more of a new class instead. The same thing is happening to Sadidas although it's not as bad as the xelor rework, either way it kind of sucks that we have to deal with this sort of shit.

Like damn, I understand a game has to evolve and all, but changing classes that have been the same for the past 9-10 years all of a sudden to this degree where they become all gimmicky and shit is crap.

It's not like Xelors and Sadidas were all happy for the past 9-10 years.

  • Like 2

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Speaking of Xelors and Sadidas.

They might have not been top-tier PvM classes, but they surely did well in PvP and I did Frig 3 Dungeons with a fellow sadida and was happy to have him by my side. Wouldn't have traded for an Iop.

Now the changes had to come eventually since in comparison to other classes, both, Xelors and Sadidas (and Fecas) faded. Still, it was not THAT bad.

Now I've taken some time to cool down and maul over the whole panda and mask nerfs. I must say mask did make things MUCH easier, but was never ESSENTIAL. I can live with Pandas getting constant -MP from Boozer and no resistances, though I don't see any sense behind this. Now when it comes to vuln nerf, here we see quite a problem. You can live without a mask as long as you get to lower monster's resistances. You can't get rid of both at the same time! Some bosses are meant to be killed in one turn. I can't imagine leaving Count run around with 30% Life dealing heavy damage an wiping us off the map one extra turn because he can be attacked only on even turns!

Ankama should either let Masks carry on as they were OR let panda's vulnerability spell be. Taking away both kills high-end PvM.

  • Like 2

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Mittenz - level 200 chance Pandawa

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It's not like Xelors and Sadidas were all happy for the past 9-10 years.

But Xelors are really happy with the new gimmicky play style now right?

Edited by Ultimate-Sensation

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I can live with Pandas getting constant -MP from Boozer and no resistances, though I don't see any sense behind this. Now when it comes to vuln nerf, here we see quite a problem. You can live without a mask as long as you get to lower monster's resistances. You can't get rid of both at the same time! Some bosses are meant to be killed in one turn. I can't imagine leaving Count run around with 30% Life dealing heavy damage an wiping us off the map one extra turn because he can be attacked only on even turns!

Ankama should either let Masks carry on as they were OR let panda's vulnerability spell be. Taking away both kills high-end PvM.

Some people seem to be under the impression that Boozer and Vulnerability will become useless. They are just replacing +/- resistance with -/+ "damage sustained". It's a slight nerf for high resistance targets, but for the most part they will still have about the same effect as before.

But Xelors are really happy with the new gimmicky play style now right?

I think many Xelors are happier than before, and this update does bring a few improvements to the class even though it arguably nerfs tactics entirely focused on buffing Synchro. Compared to being hated in PvP and useless in PvM, Xelors seem more enjoyable to play and more balanced now.

Feedback is always loudest around update time, when people are unfamiliar with new mechanics, expect more buffs, or cannot let go of mechanics that were situational but powerful. Many people just quietly gave up their Sadidas/Xelors throughout the years, and that doesn't produce much noise, but it doesn't make the problem any less significant.

Edited by Happida
  • Like 6

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Some people seem to be under the impression that Boozer and Vulnerability will become useless. They are just replacing +/- resistance with -/+ "damage sustained". It's a slight nerf for high resistance targets, but for the most part they will still have about the same effect as before.

I'm well aware of the nature of this upcoming change and I find this nerf anything but slight.

One gets used to critting with Boozer. One works hard towards obtaining a Turq to allow that to happen more often. And one finds himself pushed back so square one with the constant -BP and no crit. This is how it felt when I was level 1. I do remember that very good. Boozer = 2MP left. It was so painful! I mean Panda's resistances never really bothered anybody in PvP and never were mandatory in PvM, they were just there, they were just good and useful. But that might be just me getting overly emotional about it. It's hard to be completely objective when something so basic gets changed and you've only ever seriously played this one char, never bothering to level up a team.

As for vulnerabilities, I can tell you 100% that this nerf is nowhere slight. Each monster has usually only 1 weakness, if at all. Some monsters have high resistances in 2 Elements (30/60, 40/80). I'd say at 30% resistances the change to vulnerability will be obvious and will piss people off until they get used to it (still occasionally swearing every time they face such resistances and rueing the day Ankama implemented this change) and at around 50-60% I wouldn't even bother vulning because 6AP are just not worth the minuscule damage increase.

You are more likely to face a monster with high resistances, hence in most cases vulnerability will be slightly/significantly worse or completely utterly useless. If they are to bring this change about, then at least make vuln 2 AP! Minor dmg buff has to be cheap.


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Mittenz - level 200 chance Pandawa

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I'm well aware of the nature of this upcoming change and I find this nerf anything but slight.

One gets used to critting with Boozer. One works hard towards obtaining a Turq to allow that to happen more often. And one finds himself pushed back so square one with the constant -BP and no crit. This is how it felt when I was level 1. I do remember that very good. Boozer = 2MP left. It was so painful! I mean Panda's resistances never really bothered anybody in PvP and never were mandatory in PvM, they were just there, they were just good and useful. But that might be just me getting overly emotional about it. It's hard to be completely objective when something so basic gets changed and you've only ever seriously played this one char, never bothering to level up a team.

That's the same thing many other classes have had to go through. In the beginning days of Dofus, it was rare to get 1/2 crit and it was acceptable for critical hits to have important effects. It's a different story now.

As for vulnerabilities, I can tell you 100% that this nerf is nowhere slight. Each monster has usually only 1 weakness, if at all. Some monsters have high resistances in 2 Elements (30/60, 40/80). I'd say at 30% resistances the change to vulnerability will be obvious and will piss people off until they get used to it (still occasionally swearing every time they face such resistances and rueing the day Ankama implemented this change) and at around 50-60% I wouldn't even bother vulning because 6AP are just not worth the minuscule damage increase.

You are more likely to face a monster with high resistances, hence in most cases vulnerability will be slightly/significantly worse or completely utterly useless. If they are to bring this change about, then at least make vuln 2 AP! Minor dmg buff has to be cheap.

PvM damage dealers nowadays can usually hit more than 1 element (understatement considering Treadfast set), and almost all non-boss monsters have a negative and a near-zero resistance element. There's a good chance of taking advantage of increased effect from damage sustained bonus. Edited by Happida

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