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Jon

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Changelog - Part 1/3 (2.46 Equipment changes)

 

Spoiler

Sets

  • Royal Gobball Set: Bonuses lowered, the set is now Level 28~32 instead of Level 30~70.
  • Prespic Set: Wisdom bonus lowered, Intelligence/Fire Damage bonuses added, Reflect bonus removed.
  • Kitsou Set: Wisdom bonus changed to Power bonus.
  • Visual changes to Bearman, Mush Mush, Larval and Sponge Set Items.

 

Pets

  • Molekaund: Vitality (240 -> 220), Critical Hits (14 -> 11).

 

Amulets

  • Gobball Tear: Vitality (15 -> 0).
  • Animulette: Vitality (20 -> 0), Critical Hits (0 -> -5).
  • Adventurer Amulet: Critical Hits (3 -> 0).
  • Bear Amulet: Strength (7 -> 13), Earth Damage (2 -> 0).
  • Owl Amulet: Intelligence (7 -> 13), Fire Damage (2 -> 0).
  • Rainbow Necklace: Vitality (20 -> 10), Chance (12 -> 10), Water Damage (1 -> 0).
  • Krokette Amulet: Chance (12 -> 7), Critical Hits (4 -> 2).
  • Akornaddikt Amulet: Agility (30 -> 10), Pushback Damage (5 -> 4).
  • The Soft Calf: %Earth Resistance (2 -> 0).
  • Amulet Itbe: MP Resistance (5 -> 0).
  • Golden Destiny: Vitality (20 -> 15), Agility (15 -> 10), Lock (4 -> 2).
  • Nhanor Kibrill Chain: Intelligence (20 -> 10), Critical Hits (3 -> 0).
  • Hozuki Lampulet: Fire Damage (3 -> 0).
  • Field Amulet: Critical Hits (2 -> 0), Lock (0 -> -9).
  • Moskito Amulet: Water Damage (1 -> 0).
  • Lars Amulet: Vitality (0 -> 10), Critical Hits (4 -> 2), Neutral Damage (3 -> 1), Earth Damage (3 -> 1), Fire Damage (3 -> 1), Water Damage (3 -> 1), Air Damage (3 -> 1).
  • Omelette Amulet: Vitality (40 -> 10).
  • The Gougnole: Vitality (20 -> 25), Intelligence (10 -> 15), Wisdom (7 -> 0), Heals (0 -> 3).
  • Captain Chafer Amulet: Strength (20 -> 10), Chance (20 -> 10), Critical Hits (3 -> 2).
  • Bearman's Necklace: %Fire Resistance (0 -> -7).
  • Farmer Amulet: Chance (0 -> 15), Initiative (50 -> 100), Dodge (4 -> 3).
  • Gobball Amulet: Strength (10 -> 15), Intelligence (10 -> 15).
  • Gobkool Amulet: Vitality (0 -> 15).
  • Sponge Amulet: Vitality (30 -> 20).
  • Pippin: Agility (10 -> 20).
  • Lumberjack Amulet: Strength (0 -> 15), Chance (15 -> 0), Lock (0 -> 3).
  • Fisherman Amulet: Vitality (0 -> 30).
  • Tofu Amulet: Dodge (0 -> 2)
  • Understanding: Vitality (5 -> 0), Strength (5 -> 10), Intelligence (5 -> 10), Chance (5 -> 10), Agility (5 -> 10), Wisdom (5 -> 3).
  • Royal Gobballs's Amulet: Level (50 -> 28), Strength (30 -> 20), Intelligence (30 -> 20), Critical Hits (0 -> 3).
  • Pin of Mhete: Vitality (0 -> 40), Initiative (0 -> 150).
  • Shika Amulet: Vitality (20 -> 50), Initiative (50 -> 160), Lock (0 -> 3).
  • Kabbala: Vitality (20 -> 30), Wisdom (10 -> 15).
  • The Bibelaw: %Earth Resistance (3 -> 2), %Fire Resistance (3 -> 2), %Water Resistance (3 -> 2), %Air Resistance (3 -> 2).
  • Holy Medal: Vitality (0 -> 30), Strength (20 -> 30), Neutral Damage (0 -> 2), Earth Damage (0 -> 2), Damage (3 -> 0), Lock (0 -> 3).
  • Lahilama Medal: Vitality (20 -> 40), Intelligence (0 -> 20), Wisdom (0 -> 15), Heals (3 -> 5).
  • Badoul's Amulet: Power (10 -> 15), Damage (0 -> 4).
  • Bud: Vitality (0 -> 40), Strength (25 -> 30), Agility (-16 -> -30), Lock (0 -> 5), %Air Resistance (0 -> -5%), Air Resistance (-3 -> 0).
  • Deulegarnoulle Amulet: Vitality (0 -> 15), Fire Resistance (2 -> 0), Water Resistance (2 -> 0), Air Resistance (2 -> 0).
  • Arachnee Ambamulet: Vitality (0 -> 50), Strength (-11 -> -20), Intelligence (0 -> 20), Chance (0 -> 20), Agility (-11 -> -20), Heals (0 -> 10), Dodge (0 -> 4), Fire Resistance (10 -> 0), Water Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Pearl Amulet: Vitality (30 -> 25), Strength (30 -> 25), Power (15 -> 10).
  • Silicate Amulet: Vitality (-20 -> -50), Agility (-30 -> 0), Critical Hits (10 -> 4), %Strength Resistance (0 -> 2), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Neutral Resistance (1 -> 0), Strength Resistance (1 -> 0), Fire Resistance (1 -> 0), Water Resistance (1 -> 0), Air Resistance (1 -> 0).
  • Peace: Vitality (10 -> 40), Initiative (0 -> 100).
  • Dark Miner Amulet: Vitality (0 -> 50), Wisdom (0 -> 10), Power (0 -> 20), %Strength Resistance (0 -> -2), %Fire Resistance (0 -> -2), %Water Resistance (0 -> -2), %Air Resistance (0 -> -2), Strength Resistance (-6 -> 0), Fire Resistance (-6 -> 0), Water Resistance (-6 -> 0), Air Resistance (-6 -> 0).
  • Arachnamu: Vitality (30 -> 0).
  • Bambulet: Vitality (20 -> 80), Strength (-11 -> -20), Intelligence (0 -> -20), Summons (0 -> 1), Heals (5 -> 10), Initiative (0 -> 150), Dodge (0 -> 3).
  • Vegamu: Vitality (70 -> 60), Intelligence (-1 -> -40), Chance (-1 -> -40).
  • The Celestial Brooch: Vitality (0 -> -20), Strength (-20 -> 0), Wisdom (-20 -> 0), Critical Hits (5 -> 0), Damage (2 -> 0), Initiative (0 -> -300).
  • Moskito Ambamulet: Vitality (0 -> 50), Intelligence (-11 -> -30), Chance (20 -> 30), Dodge (0 -> 4).
  • Pirate Amulet: Vitality (25 -> 35), Strength (25 -> 35), Critical Hits (2 -> 3), Dodge (0 -> 5).
  • Palid Emblem: Strength (10 -> 60), Chance (-20 -> 0), Agility (-20 -> -60), Lock (0 -> 6).
  • Earth Kwakamulet: Vitality (0 -> 20), Strength (20 -> 30).
  • Fire Kwakamulet: Vitality (0 -> 20), Intelligence (20 -> 30).
  • Wind Kwakamulet: Vitality (0 -> 20), Agility (20 -> 30).
  • Ice Kwakamulet: Vitality (0 -> 20), Chance (20 -> 30).
  • Mad Bacon's Scarf: Vitality (25 -> 30), Intelligence (0 -> 20), Chance (0 -> 20), Agility (0 -> 20), Critical Hits (3 -> 0), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Modified Dragolyre: Strength (-15 -> -20), Intelligence (-15 -> -20), Chance (-15 -> -20), Agility (-15 -> -20), Summons (2 -> 1).
  • Kam Assutra Amulet: Initiative (0 -> -350).
  • Claw's Jigsaw Amulet: Critical Hits (0 -> 4), Fire Damage (0 -> 5), Damage (5 -> 0), Initiative (0 -> 200).
  • Lucky Mulette: Vitality (0 -> 30), Chance (30 -> 35), Prospecting (5 -> 10), Dodge (0 -> 10).
  • Liche Chain: Vitality (-11 -> -50), Wisdom (20 -> 10).
  • Golden Scarabugly Amulet: Vitality (45 -> 0), Intelligence (15 -> 30), Range (0 -> 1), Heals (3 -> 0).
  • Summer Leaf: Vitality (0 -> 60), Intelligence (30 -> 40), Chance (30 -> 40), Range (0 -> 1), AP Reduction (0 -> 5), MP Reduction (0 -> 5), Earth Resistance (-6 -> 0), Fire Resistance (-6 -> 0), Air Resistance (-6 -> 0), %Earth Resistance (0 -> -10), %Fire Resistance (0 -> -10), %Air Resistance (0 -> -10).
  • The Treemu: Vitality (0 -> 100), Strength (-1 -> -50), Intelligence (-1 -> -50), Chance (-1 -> -50), Agility (-1 -> -50), Damage (6 -> 5).
  • Flooey's Clock: Vitality (50 -> 60), Damage (0 -> 3), Trap Damage (7 -> 0).
  • Crackler Amulet: Strength (20 -> 30), Agility (20 -> 30), Fire Resistance (8 -> 0), Water Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Crackler Pendant: Damage (0 -> 3), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Harmony: Power (0 -> 15).
  • Amulet of the Depths: Chance (20 -> 30), Wisdom (21 -> 20), Critical Damage (0 -> 5).
  • Boostache's Amulet: (0 -> 30).
  • Lucky Dice: Vitality (30 -> 0), Strength (25 -> 20), Chance (25 -> 20), Critical Resistance (0 -> -20).
  • Indigo Amublop: Vitality (40 -> 50), Chance (25 -> 35).
  • Coco Amublop: Vitality (40 -> 50), Agility (25 -> 35).
  • Pippin Amublop: Vitality (40 -> 50), Strength (25 -> 35).
  • Morello Cherry Amublop: Vitality (40 -> 50), Intelligence (25 -> 35).
  • Oly Medal: Strength (20 -> 30), Power (0 -> 10), Critical Hits (0 -> 5), Earth Damage (0 -> 3), Damage (6 -> 0), Critical Damage (0 -> 10).
  • Xelor Amulet: Strength (-1 -> -30), Intelligence (-1 -> -30), Damage (6 -> 3).
  • Bow'hee Talisman: Strength (0 -> 40), Intelligence (30 -> 40), Wisdom (0 -> 15), Earth Damage (0 -> 2), Fire Damage (0 -> 2), Heals (5 -> 0), AP Reduction (0 -> 5), Critical Damage (0 -> -10), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Kitsou Amulet: Level (26 -> 58), Vitality (40 -> 100), Range (0 -> 1), Initiative (50 -> 300), Dodge (0 -> 5).
  • Wabbit-tooth Amulet: Vitality (30 -> 0), Strength (30 -> 20), Chance (30 -> 20), Agility (30 -> 20), Power (5 -> 0), Initiative (200 -> 100).
  • Koalak Amulet: Wisdom (30 -> 20), Range (0 -> 1), Initiative (0 -> -300).
  • Curative Pendant: Vitality (40 -> 0), Water Damage (5 -> 0), %Earth Resistance (0 -> -5), %Fire Resistance (0 -> -5).
  • Gelamu: Range (2 -> 1), Initiative (400 -> 300).
  • The Stars Custard Amulet: Vitality (25 -> 20), Intelligence (25 -> 20), Wisdom (25 -> 15).
  • Aerdala Amulet: Air Damage (0 -> 3), Damage (3 -> 0).
  • Gobbamu: Chance (30 -> 10), Damage (3 -> 0).
  • Skill of Dolls: Vitality (45 -> 60), Strength (0 -> -25), Intelligence (0 -> -25), Chance (0 -> -25), Agility (0 -> -25), Summons (3 -> 2), %Neutral Resistance (0 -> 2), %Earth Resistance (3 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Crocodyl Chief Amulet: Vitality (0 -> 30), %Water Resistance (5 -> 2), %Air Resistance (5 -> 2).
  • Scurvion Amulet: Intelligence (50 -> 35), Agility (50 -> 35), Fire Damage (5 -> 2), Air Damage (5 -> 2), Prospecting (10 -> 0), Initiative (0 -> -300), Lock (7 -> 3).
  • Nelween's Amulet: Vitality (0 -> 60), Neutral Damage (8 -> 7), Lock (8 -> 10), Critical Damage (0 -> 10).
  • Farle's Ears: Vitality (40 -> 30), Wisdom (15 -> 10), Critical Hits (2 -> 0), Damage (3 -> 0), Prospecting (7 -> 5).
  • Shika's Ears: Vitality (40 -> 30), Wisdom (15 -> 10), Critical Hits (2 -> 0), Damage (3 -> 0), Prospecting (7 -> 5).
  • Smoothitch O'Ball: Vitality (60 -> 70), Intelligence (35 -> 40).
  • Terrdala Amulet: Vitality (50 -> 60), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3).
  • Kaa Amulet: %Earth Resistance (0 -> 5), Neutral Resistance (10 -> 0).
  • Royal Indigo Amublop: Vitality (30 -> 40), Water Damage (0 -> 5), Damage (5 -> 0).
  • Royal Pippin Amublop: Vitality (30 -> 40), Earth Damage (0 -> 5), Damage (5 -> 0).
  • Royal Coco Amublop: Vitality (30 -> 40), Air Damage (0 -> 5), Damage (5 -> 0).
  • Royal Morello Cherry Amublop: Vitality (30 -> 40), Fire Damage (0 -> 5), Damage (5 -> 0).
  • Amufafah: Vitality (40 -> 0), Wisdom (20 -> 15), Prospecting (10 -> 0), Critical Damage (8 -> 5), %Fire Resistance (3 -> 2), %Water Resistance (3 -> 2).
  • Amulet of Double Luck: Wisdom (35 -> 20), %Neutral Resistance (5 -> 4), %Water Resistance (5 -> 4), Fire Resistance (10 -> 0), Water Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Redolph Halter: Vitality (60 -> 50), Intelligence (40 -> 30), Chance (40 -> 30), Earth Damage (6 -> 2), Air Damage (6 -> 2), Heals (6 -> 3), AP Resistance (4 -> 3).
  • Daggero's Red Necklace: Wisdom (25 -> 20), Fire Damage (6 -> 5), Neutral Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Autumn Leaf: Vitality (0 -> 60), Strength (-50 -> -100), Intelligence (-50 -> -100).
  • Royal Rainbow Amublop: Vitality (70 -> 50), Wisdom (30 -> 20), Power (30 -> 25), Damage (6 -> 5).
  • Feudala Amulet: Heals (5 -> 10), %Air Resistance (10 -> 3).
  • Eight-Eye Amulet: Vitality (80 -> 60), Wisdom (25 -> 0), Earth Damage (4 -> 2), Air Damage (4 -> 2), %Air Resistance (7 -> 3).
  • Lil' Resin: Vitality (50 -> 90), Damage (4 -> 5), Heals (8 -> 15), %Neutral Resistance (0 -> 4), %Fire Resistance (0 -> 4), Neutral Resistance (5 -> 0), Fire Resistance (5 -> 0).
  • Winter Leaf: Vitality (40 -> 60), Chance (40 -> 50), Power (5 -> 20).
  • Gorgoyle Amulet: Wisdom (20 -> 10), Initiative (150 -> 100), Prospecting (10 -> 0), Neutral Damage (5 -> 3), Earth Damage (5 -> 3), Fire Damage (5 -> 3), Lock (4 -> 3), Pushback Damage (8 -> 7).
  • Dragon Pig Necklace: Wisdom (25 -> 15), Critical Hits (3 -> 2), Damage (5 -> 3), Heals (5 -> 3), %Earth Resistance (6 -> 2), %Air Resistance (6 -> 2).
  • Bwork Chief Amulet: Strength (25 -> 20), Chance (35 -> 30), Wisdom (25 -> 10), Critical Hits (4 -> 3), Initiative (100 -> 0), %Earth Resistance (5 -> 3), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3).

 

Backpacks

  • Small Moskito Schoolbag: Chance (30 -> 15), Water Damage (1 -> 0).
  • Cheeky Bag: Pods (250 -> 300).
  • Perfect Little Vulkanian Backpack: Wisdom (30 -> 25), Fire Damage (6 -> 5).
  • Cawwot-Bag: Intelligence (40 -> 15), Fire Damage (5 -> 3), %Earth Resistance (5 -> 3), %Water Resistance (5 -> 3), Pods (1000 -> 800).
  • Koolich Bag: Vitality (150 -> 200), Strength (-1 -> -100), Intelligence (-1 -> -100), Chance (-1 -> -100), Agility (-1 -> -100), Critical Hits (0 -> 5), Summons (0 -> 1), Damage (7 -> 10), Lock (0 -> 3).
  • Crocodyl Chief Schoolbag: Critical Hit (2 -> 3), %Fire Resistance (5 -> 3), %Water Resistance (5 -> 3), Pods (350 -> 300).
  • Redolph Saddlebag: %Neutral Resistance (4 -> 3), Earth Resistance (4 -> 0), Fire Resistance (4 -> 0), Water Resistance (4 -> 0), Air Resistance (4 -> 0).

 

Belts

  • Chance Belt: Chance (6 -> 7), Critical Hits (2 -> 0).
  • Captain Chafer's Spare Panties: Vitality (20 -> -70).
  • Vital Belt: Vitality (25 -> 35), Lock (3 -> 0).
  • Adventurer Belt: Strength (7 -> 5), Intelligence (7 -> 5), Chance (7 -> 5), Agility (7 -> 5), Wisdom (4 -> 0).
  • Arachnobelt: Vitality (0 -> 20), Agility (20 -> 10), Air Damage (2 -> 0).
  • Flowery Belt: Strength (30 -> 20), Critical Hits (2 -> 0).
  • Pocket Belt: Strength (25 -> 10), Pods (300 -> 110).
  • Robber Belt: Vitality (20 -> 10), Neutral Damage (3 -> 1), Earth Damage (3 -> 1), Fire Damage (3 -> 1), Water Damage (3 -> 1), Air Damage (3 -> 1).
  • Blo'up Belt: Strength (25 -> 20), Dodge (3 -> 4).
  • Boar Belt: Critical Hits (4 -> 2).
  • Bearman's Belt: Vitality (15 -> 30), Fire Damage (1 -> 0), Heals (0 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0), Fire Resistance (5 -> 0).
  • Farmer Beltudas: Chance (15 -> 20).
  • Tofu Belt: Intelligence (15 -> 10), Agility (15 -> 10).
  • Goblimp Furry Underpants: Vitality (10 -> 0).
  • Spicy Belt: Critical Hits (0 -> 3), Dodge (0 -> 5).
  • Celerity Belt: Agility (35 -> 30), Wisdom (-6 -> -10), Dodge (0 -> 5).
  • Stamina Belt: Vitality (30 -> 60), Strength (30 -> 40), Agility (-1 -> -30).
  • Comfleecy Belt: Vitality (100 -> 60), MP (-1 -> 0), Summons (4 -> 1), Dodge (0 -> 3).
  • The Cruncher: Vitality (0 -> 30), Strength (0 -> -40), Intelligence (30 -> 40), Heals (0 -> 10), %Neutral Resistance (0 -> -2), Neutral Resistance (-1 -> 0).
  • Royal Gobball's Belt: Level (52 -> 30), Critical Hits (5 -> 2), Damage (2 -> 0), Pods (800 -> 200).
  • Power Belt: Vitality (0 -> 40), Chance (35 -> 40), Agility (-11 -> -30), Water Damage (0 -> 2), Damage (1 -> 0).
  • Prespic Belt: Range (0 -> 1), Reflect (2 -> 0), Fire Damage (0 -> 3), Dodge (0 -> 3).
  • Tot's Belt: Vitality (50 -> 60), Intelligence (-11 -> -30), Critical Hits (4 -> 5), Damage (0 -> 3).
  • Crocoburio's Power: Power (0 -> 15), Critical Hits (0 -> 3).
  • Ramoune the Eternal: Vitality (0 -> 60), Power (0 -> 15), %Earth Resistance (0 -> -5), %Air Resistance (2 -> 5), Earth Resistance (-3 -> 0), Pods (0 -> -300).
  • Raya Bean's Nights: Vitality (0 -> 50), Power (0 -> 20), %Fire Resistance (0 -> -5), %Water Resistance (2 -> 5), Fire Resistance (-3 -> 0), Pods (0 -> -300).
  • Gobkool Belt: Critical Hits (3 -> 2), Pods (500 -> 300).
  • Krabelt: Vitality (25 -> 40), Trap Power (10 -> 0).
  • Earth Kwakelt: Vitality (0 -> 30), Strength (15 -> 30), Prospecting (2 -> 0), Dodge (0 -> 3).
  • Fire Kwakelt: Vitality (0 -> 30), Intelligence (15 -> 30), Prospecting (2 -> 0), Dodge (0 -> 3).
  • Wind Kwakelt: Vitality (0 -> 30), Agility (15 -> 30), Prospecting (2 -> 0), Dodge (0 -> 3).
  • Ice Kwakelt: Vitality (0 -> 30), Chance (15 -> 30), Prospecting (2 -> 0), Dodge (0 -> 3).
  • Akwadala Belt: Vitality (0 -> 30).
  • The Vegete Hative: Agility (30 -> 25), %Earth Resistance (0 -> 5), %Fire Resistance (0 -> -5), %Water Resistance (0 -> -5), Earth Resistance (-3 -> 0).
  • Kokokette Belt: Vitality (0 -> 15), Strength (35 -> 30), Intelligence (35 -> 30), %Neutral Resistance (5 -> 3).
  • Ronin Chafer Loincloth: Vitality (25 -> 40), Strength (0 -> 20), Pushback Resistance (0 -> 5).
  • Boostache's Belt: Vitality (0 -> 30), Agility (0 -> 30), Air Damage (6 -> 5), Pushback Damage (6 -> 10), Pushback Resistance (6 -> 10).
  • Crackler Belt: Vitality (0 -> 30), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Frank Lee Bruce's Black Belt: Strength (25 -> 30), Agility (25 -> 30), Trap Damage (5 -> 0).
  • Adelus: Power (0 -> 10), Critical Hits (0 -> 4).
  • Chafeerce Belt: Crtical Hits (9 -> 5), Critical Damage (0 -> 5).
  • Terrdala Belt: Strength (35 -> 40), Critical Hits (4 -> 0), Trap Power (15 -> 0), Pods (400 -> 300).
  • Boowolf Thong: Vitality (20 -> 30), Strength (30 -> 25), Chance (30 -> 25), %Earth Resistance (5 -> 3).
  • Indigo Blop Belt: Vitality (35 -> 50), Chance (15 -> 35), Water Damage (0 -> 3), Damage (2 -> 0).
  • Coco Blop Belt: Vitality (35 -> 50), Agility (15 -> 35), Air Damage (0 -> 3), Damage (2 -> 0).
  • Pippin Blop Belt: Vitality (35 -> 50), Strength (15 -> 35), Earth Damage (0 -> 3), Damage (2 -> 0).
  • Morello Cherry Blop Belt: Vitality (35 -> 50), Intelligence (15 -> 35), Fire Damage (0 -> 3), Damage (2 -> 0).
  • Sticky Belt: Vitality (15 -> 30), Agility (15 -> 30), Power (11 -> 15), Critical Hits (3 -> 4), Prospecting (4 -> 10).
  • Golden Scarabelt: Vitality (55 -> 50), Critical Hits (0 -> 2), Heals (3 -> 7), %Neutral Resistance (0 -> 5), Earth Resistance (3 -> 0), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Chestity Belt: Vitality (30 -> 60), Critical Hits (0 -> 2).
  • Brakmarian Belt: Strength (30 -> 40), Earth Damage (0 -> 3), Initiative (150 -> 300), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Rat Belt: Vitality (50 -> 60), Wisdom (30 -> 20), Critical Hits (0 -> 2), Dodge (0 -> 5).
  • Trembling Dodu Belt: Vitality (0 -> 60), Chance (-31 -> -50), Agility (-31 -> -50), Power (0 -> 10), Summons (0 -> 1), Damage (8 -> 0), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Neutral Resistance (8 -> 0), Earth Resistance (8 -> 0), Fire Resistance (8 -> 0), Water Resistance (8 -> 0), Air Resistance (8 -> 0), Critical Resistance (0 -> 10).
  • Red Turtle Belt: Vitality (30 -> 40), Intelligence (35 -> 40), Prospecting (6 -> 10), Initiative (100 -> 150).
  • Blue Turtle Belt: Vitality (30 -> 40), Chance (35 -> 40), Prospecting (6 -> 10), Initiative (100 -> 150).
  • Yellow Turtle Belt: Vitality (30 -> 40), Agility (35 -> 40), Prospecting (6 -> 10), Initiative (100 -> 150).
  • Green Turtle Belt: Vitality (30 -> 40), Strength (35 -> 40), Prospecting (6 -> 10), Initiative (100 -> 150).
  • Jellibelt: Vitality (0 -> 60), Critical Hits (0 -> 5), Dodge (0 -> 5).
  • Koalak Belt: Wisdom (0 -> 10), Summons (0 -> 1), Heals (0 -> 7), Initiative (250 -> 300), Critical Damage (8 -> 0).
  • Ouginiakal Belt: Damage (2 -> 0).
  • Crocodyl Chief Belt: Chance (35 -> 30), Agility (35 -> 30), Prospecting (5 -> 0).
  • The Xerbo: Strenght (35 -> 30), Agility (35 -> 30), Wisdom (20 -> 15), Power (5 -> 0), Damage (5 -> 2), Pods (250 -> 150).
  • Aerdala Belt: Vitality (50 -> 60), Agility (35 -> 40).
  • Golden Lady's Belt: Intelligence (30 -> 40), Summons (0 -> 1).
  • Drasmuty Belt: Wisdom (40 -> 15), Range (2 -> 1), Summons (3 -> 1), %Neutral Resistance (5 -> 3), %Water Resistance (5 -> 3).
  • Nelween's Belt: Vitality (0 -> 100), Neutral Damage (8 -> 10), Lock (8 -> 10).
  • Legendary Crackler Belt: Vitality (35 -> 60), Agility (25 -> 30).
  • Shika's Belt: Power (5 -> 10), %Neutral Resistance (0 -> 5), %Earth Resistance (10 -> 5), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Farlebelt: Power (5 -> 10), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Leopena G-string: Wisdom (20 -> 15), Air Damage (4 -> 3), Prospecting (15 -> 10), AP Reduction (5 -> 3), MP Resistance (7 -> 3), %Neutral Resistance (5 -> 4).
  • Feudala Belt: Vitality (45 -> 60), Wisdom (0 -> 10), Heals (5 -> 20), Neutral Resistance (5 -> 0), Fire Resistance (5 -> 0).
  • Boowish Belt: Wisdom (30 -> 25), %Earth Resistance (5 -> 3), %Water Resistance (5 -> 3).
  • Daggero's Loincloth: Water Damage (6 -> 5), Pushback Damage (8 -> 7), Earth Resistance (8 -> 0).
  • Whitepaw Wabbit Belt: Heals (8 -> 7), MP Reduction (6 -> 5), %Earth Resistance (6 -> 5).
  • Wa Wobot Belt: Strength (0 -> 20), Intelligence (0 -> 20), Earth Damage (6 -> 5), Fire Damage (6 -> 5), Heals (0 -> 7), Earth Resistance (6 -> 0), Fire Resistance (6 -> 0).
  • Event Belt: Intelligence (40 -> 30), Chance (40 -> 30), Wisdom (20 -> 15), Critical Hits (8 -> 5), Range (2 -> 1), Damage (8 -> 6).
  • Sangroku's Belt: Vitality (60 -> 80), Agility (40 -> 60), Heals (6 -> 15), Dodge (0 -> 7).
  • Royal Rainbow Blop Belt: Vitality (60 -> 100), Damage (8 -> 7), Heals (0 -> 10).
  • Rac Girdle: Earth Damage (6 -> 5), Air Damage (6 -> 5), AP Resistance (7 -> 5), %Water Resistance (7 -> 3).
  • Dark Treeckler Belt: Strength (35 -> 40), Intelligence (35 -> 40), Critical Hits (5 -> 3), %Neutral Resistance (7 -> 5), %Air Resistance (7 -> 5).
  • Chouquish Belt: Damage (10 -> 7), %Earth Resistance (5 -> 4), %Fire Resistance (5 -> 4), %Water Resistance (5 -> 4).
  • Swyndelsash: Water Damage (5 -> 3), %Air Resistance (10 -> 5), Pushback Resistance (12 -> 10).
  • Moowoldlum Loincloth: Neutral Damage (5 -> 3), Earth Damage (5 -> 3), Air Damage (5 -> 3), %Water Resistance (10 -> 5).
  • Hurtful Locker Belt: Wisdom (30 -> 25), Fire Damage (6 -> 5), Air Damage (6 -> 5), %Earth Resistance (7 -> 3).
  • Ding Dong Belt: Agility (50 -> 40), Critical Hits (4 -> 3), Lock (10 -> 7), Critical Damage (12 -> 10), %Fire Resistance (10 -> 6), %Air Resistance (10 -> 6).

 

Boots

  • Strength Boots: Critical Hits (2 -> 0).
  • Fecaflip: Intelligence (7 -> 5), Critical Hits (2 -> 0).
  • Tofu Sandals: Chance (7 -> 5), Dodge (3 -> 1).
  • Gobball Boots: Critical Hits (2 -> 0).
  • Mulish Cat's Boots: Chance (10 -> 7), Critical Hits (2 -> 0).
  • Einekeineux: Critical Hits (2 -> 0).
  • Nimble Boots: Air Damage (1 -> 0).
  • Nexus's Boots: Vitality (30 -> 15).
  • Advenurer Boots: Strength (7 -> 5), Intelligence (7 -> 5), Chance (7 -> 5), Agility (7 -> 5), Critical Hits (3 -> 0).
  • Gobtrotter: Vitality (25 -> 15), Strength (15 -> 7).
  • Bearman's Boots: Intelligence (15 -> 10), Fire Damage (2 -> 0).
  • Sponge Boots: Vitality (30 -> 25), Dodge (0 -> 2).
  • Boar Hooves: Strength (0 -> -10), Intelligence (0 -> -10), Chance (0 -> -10), Agility (0 -> -10).
  • Skill Boots: Strength (-6 -> -10), Chance (-6 -> -10).
  • Anticipation Boots: Intelligence (-6 -> -10), Chance (-6 -> -10).
  • Tofu Slippers: Vitality (15 -> 30).
  • Faillete Boots: Critical Damage (0 -> 2).
  • Concentration Boots: Vitality (0 -> 30), Intelligence (20 -> 25).
  • Iop's Crushers: Chance (0 -> -10), Earth Damage (0 -> 2), Air Damage (0 -> 2).
  • Gobbowl Boots: Vitality (0 -> 30), Lock (0 -> 3), Dodge (0 -> 3).
  • Royal Gobboots: Level (50 -> 30), Vitality (7 -> 60), Damage (8 -> 4), Dodge (0 -> 3).
  • Cruella Sandals: Vitality (25 -> 30), Lock (0 -> 3).
  • Patent Lousy Pig Shoes: Vitality (25 -> 30), Dodge (0 -> 2).
  • Larvaboots: Vitality (0 -> 30), Intelligence (20 -> 25), Agility (0 -> 20), Heals (3 -> 5).
  • Tarsy's Boots: Vitality (20 -> 35), Intelligence (-11 -> -20), Chance (35 -> 40), Agility (-11 -> -20), Neutral Damage (0 -> 3), Water Damage (0 -> 3).
  • Gobkool Boots: Vitality (40 -> 60), Power (20 -> 30), %Neutral Resistance (0 -> 3), Neutral Resistance (5 -> 0).
  • Chase Boots: Chance (35 -> 20), AP (-1 -> 0), Range (0 -> -1), Lock (0 -> -10).
  • Lymph a Tik Boots: Vitality (0 -> 20), Intelligence (-26 -> -40), %Fire Resistance (-3 -> -5).
  • Ice Kwakoboots: Vitality (15 -> 50), Chance (0 -> 30), %Water Resistance (5 -> 4).
  • Fire Kwakoboots: Vitality (15 -> 50), Intelligence (0 -> 30), %Fire Resistance (5 -> 4).
  • Wind Kwakoboots: Vitality (15 -> 50), Agility (0 -> 30), %Air Resistance (5 -> 4).
  • Earth Kwakoboots: Vitality (15 -> 50), Strength (0 -> 30), %Earth Resistance (5 -> 4).
  • Primitive Chafer Boots: Vitality (30 -> 40), Strength (25 -> 40), Wisdom (10 -> 7), Earth Damage (0 -> 4).
  • Nyanskin Boots: Vitality (35 -> 25), Fire Damage (5 -> 3), Water Damage (5 -> 3).
  • Winged Boots: Range (-1 -> -3), Dodge (0 -> 7), %Earth Resistance (0 -> 4), %Air Resistance (5 -> 4).
  • Crocoburio's Spirit: Vitality (0 -> 30).
  • Kanniball Andchain's Boots: Neutral Damage (6 -> 3), Earth Damage (6 -> 3), Dodge (6 -> 5).
  • Eni Kere Miracle Boots: Vitality (0 -> 60), Strength (-16 -> -30), Chance (-16 -> -30), Agility (30 -> 40), Summons (0 -> 1), Heals (0 -> 10).
  • Croboots: Vitality (0 -> 30).
  • Treeboots: Vitality (0 -> 40), Strength (50 -> 40), Neutral Damage (0 -> 3), Water Damage (0 -> 3), Heals (0 -> 5), Lock (0 -> 5).
  • Bowisse's Boots: Vitality (-54 -> 0), Chance (30 -> 20), Prospecting (5 -> 3), Dodge (0 -> -10).
  • Turkoboots: Vitality (30 -> 60).
  • Apprenticeship Boots: Vitality (25 -> 40), Intelligence (25 -> 30), Heals (0 -> 5).
  • Pink Ballet Slippers: Vitality (0 -> 30), Wisdom (20 -> 0), Critical Hits (0 -> 4), Damage (0 -> 3).
  • Apprenticeship Summoner Boots: Vitality (0 -> 60), Strength (-11 -> -20), Intelligence (-11 -> -20), Chance (-11 -> -20), Agility (-11 -> -20), Fire Resistance (8 -> 0), Water Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Celery-Tea's Boots: Chance (30 -> 20).
  • Chesty Boots: Vitality (25 -> 20), Air Damage (5 -> 3), Critical Resistance (0 -> -10), Pushback Resistance (-7 -> -10).
  • Golden Scaraboots: Vitality (0 -> 30), Earth Resistance (3 -> 0), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Vulkanian Boots: Vitality (40 -> 30), Intelligence (20 -> 15), Heals (4 -> 3).
  • Sandals Ailuya: Vitality (25 -> 0), Wisdom (25 -> 20).
  • Aerdala Geta: Vitality (35 -> 0), Agility (35 -> 25), Critical Hits (4 -> 0).
  • Sandals Koholiks: Wisdom (25 -> 15), Critical Hits (4 -> 2).
  • Brown Varnished Shoes: Vitality (0 -> -150), Agility (30 -> 15), Wisdom (20 -> 10).
  • Caraboots: Vitality (50 -> 60), Chance (50 -> 60), Summons (0 -> 1), Heals (0 -> 6), Prospecting (0 -> 7).
  • Boowolf Boots: Vitality (30 -> 25), %Earth Resistance (5 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Moon Boots: Vitality (50 -> 80), Intelligence (-11 -> -20), Agility (20 -> 50).
  • Flee-Flops: Vitality (0 -> 60), Intelligence (25 -> 30), Wisdom (25 -> 20), Power (0 -> 15).
  • Gobball Breeder Boots: Vitality (30 -> 20), Chance (25 -> 20), Wisdom (10 -> 0), Summons (2 -> 1).
  • Feudala Geta: Vitality (0 -> 30), Intelligence (25 -> 30), Agility (40 -> 0), Prospecting (10 -> 0).
  • Crocodyl Chief Sharp Slippers: Agility (25 -> 20), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3).
  • Orino Boots: Vitality (50 -> 40), Strength (40 -> 25), Damage (3 -> 0), %Earth Resistance (5 -> 2).
  • Koolich Boots: Vitality (150 -> 200), Strength (-1 -> -100), Intelligence (-1 -> -100), Chance (-1 -> -100), Agility (-1 -> -100), Wisdom (0 -> 10), Summons (0 -> 1), Heals (7 -> 20), Lock (0 -> 10), %Earth Resistance (0 -> 5), %Air Resistance (0 -> 5), Earth Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Nelween's Boots: Vitality (0 -> 80), Neutral Damage (8 -> 10), Dodge (8 -> 10).
  • Hogmeiser's Boots: Wisdom (40 -> 30), Critical Hits (6 -> 4), Damage (4 -> 3).
  • Sandals Adin: Power (0 -> 20), Damage (5 -> 6).
  • Terrdala Geta: Strength (40 -> 30), %Fire Resistance (5 -> 3), %Air Resistance (5 -> 3).
  • Shika's Clogs: Intelligence (30 -> 25), Chance (30 -> 25), Critical Hits (2 -> 0), %Air Resistance (5 -> 3), Fire Resistance (4 -> 0), Water Resistance (4 -> 0), Air Resistance (4 -> 0).
  • Farle's Clogs: Strength (30 -> 25), Agility (30 -> 25), Critical Hits (2 -> 0), %Water Resistance (5 -> 3), Fire Resistance (4 -> 0), Water Resistance (4 -> 0), Air Resistance (4 -> 0).
  • Ourobubble Boots: Strength (30 -> 25), Chance (30 -> 25), Wisdom (15 -> 10), Critical Hits (4 -> 0), Neutral Damage (5 -> 2), Earth Damage (5 -> 2), Water Damage (5 -> 2), MP Reduction (4 -> 3).
  • Royal Coco Bloopts: Vitality (40 -> 30), Critical Hits (3 -> 0), Summons (1 -> 0), %Air Resistance (8 ->3).
  • Royal Morello Cherry Bloopts: Vitality (40 -> 30), Critical Hits (3 -> 0), Summons (1 -> 0), %Fire Resistance (8 ->3).
  • Royal Pippin Bloopts: Vitality (40 -> 30), Critical Hits (3 -> 0), Summons (1 -> 0), %Earth Resistance (8 ->3).
  • Royal Indigo Bloopts: Vitality (40 -> 30), Critical Hits (3 -> 0), Summons (1 -> 0), %Water Resistance (8 ->3).
  • Sewer Warden Boots: Critical Hits (4 -> 3), Damage (6 -> 5), Prospecting (10 -> 7).
  • Redolph Hooves: Strength (40 -> 30), Agility (40 -> 30), Critical Hits (3 -> 0), Fire Damage (6 -> 2), Fire Damage (6 -> 2), MP Resistance (4 -> 3).
  • Royal Rainbow Bloopts: Damage (0 -> 3), Earth Resistance (10 -> 0), Fire Resistance (10 -> 0), Water Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Dragon Pig Mules: Vitality (70 -> 80), Wisdom (25 -> 20), Damage (3 -> 0), Fire Resistance (10 -> 0), Water Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Cauldini Boots: Wisdom (20 -> 0), Critical Hits (4 -> 3), Fire Damage (6 -> 3), Water Damage (6 -> 3), Dodge (7 -> 4), Initiative (0 -> -200).
  • Silky Boots: Vitality (100 -> 70), Chance (40 -> 30), Wisdom (25 -> 10), Water Damage (5 -> 3), Prospecting (10 -> 5), %Water Resistance (7 -> 3).
  • Animal Boots: Vitality (50 -> 70), Intelligence (35 -> 45), Neutral Resistance (10 -> 0), Earth Resistance (10 -> 0).
  • Hogmeiser's Golden Boots: Wisdom (40 -> 20), Critical Hits (8 -> 0), Damage (6 -> 3), %Fire Resistance (0 -> 3), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3), Fire Resistance (12 -> 0), Water Resistance (12 -> 0), Air Resistance (12 -> 0).
  • Precious Boots: Wisdom (30 -> 10), Critical Hits (2 -> 0), Neutral Damage (6 -> 2), Earth Damage (6 -> 2), Water Damage (6 -> 2), Dodge (7 -> 5).
  • White Rat Boots: Strength (25 -> 30), Agility (40 -> 45), Dodge (0 -> 5).
  • Boots Kwish: Intelligence (45 -> 30), Wisdom (30 -> 10), Damage (5 -> 2), %Water Resistance (6 -> 3).
  • Bwork Chief Boots: Vitality (50 -> 60), Wisdom (25 -> 20), %Earth Resistance (5 -> 2), %Water Resistance (5 -> 2), %Air Resistance (5 -> 2).
  • Transit Boots: MP (1 -> 0).
  • Initial Boots: MP (1 -> 0).
  • Boot-a-Hoop: MP (1 -> 0).
  • Sleephairs: MP (1 -> 0).
  • Boots Hox: MP (1 -> 0).
  • Shal'Hal Boots: MP (1 -> 0).
  • Antibooties: MP (1 -> 0).
  • Doc Post-Martems: MP (1 -> 0).
  • Nailed Thongs: MP (1 -> 0).
  • Notts O'Clever Clogs: MP (1 -> 0).
  • Wawka Boots: MP (1 -> 0).
  • Crusuede Shoes: MP (1 -> 0).
  • Veggie Boots: MP (1 -> 0).
  • Geta Bernacle: MP (1 -> 0).
  • Boots Hanik: MP (1 -> 0).
  • Bootarkies: MP (1 -> 0).
  • Roboots: MP (1 -> 0).
  • Relief Boots: MP (1 -> 0).

 

Cloaks

  • Bluish Cloak: Vitality (0 -> 10), Chance (15 -> 7), Water Damage (1 -> 0).
  • Adventurer Cloak: Critical Hits (3 -> 0).
  • Mush Mush Cloak: Vitality (20 -> 30), Wisdom (6 -> 0), Lock (0 -> 5), MP Resistance (3 -> 0).
  • Pink Piwi Cape: Vitality (20 -> 30), Heals (1 -> 5).
  • Kardorim's Cape: Strength (20 -> 10), Chance (20 -> 10).
  • Purple Cloak: Strength (25 -> 20), Earth Damage (2 -> 0).
  • Ellinie Cloak: Vitality (0 -> 20), Agility (25 -> 15), Air Damage (1 -> 0).
  • Cape Ulais: Lock (4 -> 3).
  • Cape Ability: Vitality (25 -> 30), Critical Hits (6 -> 3).
  • Dark Cloak: Vitality (0 -> 25), Agility (0 -> 15), Wisdom (10 -> 0), Lock (0 -> 3).
  • Wooden Wings: Vitality (30 -> 35), Critical Hits (4 -> 2).
  • Sponge Cape: Chance (30 -> 25), Agility (20 -> 15).
  • Gobball Cape: Vitality (30 -> 40).
  • Insta Cape: Vitality (20 -> 25).
  • Bowisse's Cloak: Chance (40 -> 25), Dodge (3 -> 4).
  • Invisible Cloak: Vitality (40 -> 30), Chance (0 -> 15), Dodge (0 -> 3).
  • Poak Cloak: Vitality (0 -> 40), Damage (2 -> 4).
  • Swashbucloak: Vitality (0 -> 40), Strength (0 -> 15), Lock (0 -> 3), Neutral Resistance (4 -> 0), Earth Resistance (4 -> 0).
  • The Gobb: Vitality (20 -> 40), Lock (0 -> 5).
  • Goblimp Coat: Vitality (25 -> 30), Damage (0 -> 2), Dodge (0 -> 3).
  • Tofu Cloak: Critical Hits (0 -> 3), Dodge (0 -> 3).
  • Banana Cape: Vitality (15 -> 60), Initiative (40 -> 150).
  • Royal Gobball's Cape: Level (50 -> 29), Vitality (0 -> 20), Strength (60 -> 30), %Earth Resistance (8 -> 3).
  • Vampire Cloak: Vitality (0 -> 40), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Fire Resistance (7 -> 0), Water Resistance (7 -> 0), Air Resistance (7 -> 0).
  • Dispenser of Justice Cloak: Vitality (10 -> 40), Heals (0 -> 5).
  • Cape of Good Hope: Vitality (0 -> 10), Strength (0 -> -30), Critical Hits (0 -> -4), Range (0 -> 1), Earth Damage (0 -> -2), Water Damage (0 -> 2), Damage (2 -> 0).
  • Improved Wooden Wings: Vitality (0 -> 45).
  • Cape Rice: Critical Hits (0 -> -12).
  • Mad Boowolf Cloak: Power (15 -> 20), Damage (0 -> 3).
  • Chogreloting Cheeken Cloak: Vitality (0 -> 40), MP (-1 -> 0), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Neutral Resistance (12 -> 0), Earth Resistance (12 -> 0), Fire Resistance (12 -> 0), Water Resistance (12 -> 0), Air Resistance (12 -> 0).
  • Cape Hillary: Vitality (100 -> 120), Heals (0 -> 10).
  • Maj'Hic Cloak: Vitality (0 -> 40), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Fire Resistance (7 -> 0), Water Resistance (7 -> 0), Air Resistance (7 -> 0).
  • Maimpa Cloak: Critical Hits (0 -> 2).
  • Prespic Cloak: Vitality (0 -> 35), Intelligence (0 -> 20), Wisdom (30 -> 15), Fire Damage (0 -> 3), Damage (2 -> 0), Dodge (0 -> 5).
  • Match Cape: Strength (0 -> -40), Critical Hits (0 -> -3).
  • Shallot Shawl: Wisdom (15 -> 10), Lock (5 -> 3).
  • Mushd Cloak: Vitality (0 -> 60), AP (-1 -> 0), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3), %Air Resistance (0 -> 3), Fire Resistance (20 -> 0), Water Resistance (20 -> 0), Air Resistance (20 -> 0).
  • Carpet Cape: Vitality (0 -> 30), Critical Hits (0 -> 4), Damage (7 -> 5), Critical Damage (0 -> 10).
  • Cape Huccino: Vitality (35 -> 40), Initiative (0 -> 200).
  • Salt 'n' Battery Cape: Chance (20 -> 15), AP (-1 -> 0), Dodge (0 -> -15).
  • Blue Scaracape: Vitality (30 -> 40), Chance (10 -> 30).
  • Green Scaracape: Vitality (30 -> 40), Strength (10 -> 30).
  • Red Scaracape: Vitality (30 -> 40), Intelligence (10 -> 30).
  • White Scaracape: Vitality (30 -> 40), Agility (10 -> 30).
  • Crobacape: Agility (35 -> 30), Damage (2 -> 0), %Air Resistance (7 -> 6).
  • Crobak Cloak: Vitality (0 -> 30), Wisdom (20 -> 15), %Air Resistance (10 -> 5).
  • Hallelujah Cloak: Vitality (15 -> 60), Power (0 -> 15), Critical Hits (0 -> 5), Heals (7 -> 10).
  • Crackler Cloak: Vitality (0 -> 25), Strength (30 -> 40), Fire Resistance (6 -> 0), Water Resistance (6 -> 0), Air Resistance (6 -> 0).
  • Kwag'U Cape: Intelligence (0 -> 25), Heals (0 -> 5), Fire Resistance (5 -> 10), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Ouginak Cloak: Vitality (40 -> 60), Wisdom (25 -> 20), Damage (0 -> 3).
  • Black Scaracape: Vitality (45 -> 40), Damage (4 -> 3).
  • Jules Yanos's Cloak: Vitality (0 -> -50), Wisdom (-1 -> -30), Summons (1 -> 0), Neutral Resistance (6 -> 0), Earth Resistance (6 -> 0).
  • Gobkool Cape: Vitality (50 -> 80), Critical Hits (0 -> -3), Heals (4 -> 15), %Fire Resistance (0 -> 3), %Water Resistance (0 -> 3).
  • Dazzling Cloak: Vitality (30 -> 25), Wisdom (20 -> 15), Damage (3 -> 0).
  • Vegicape: Vitality (0 -> 30), Critical Hits (0 -> 2).
  • Hooded Cloak: Initiative (0 -> 300), MP Reduction (0 -> 5).
  • Diplocape: Initiative (0 -> 100).
  • Golden Scaracape: Vitality (55 -> 40), Damage (4 -> 3).
  • Wa Wabbit's Cloak: Power (30 -> 25), Lock (10 -> 7).
  • Caracape: Vitality (0 -> 30), Prospecting (5 -> 10).
  • Moopet Cape: Vitality (35 -> 60), Chance (20 -> 30), Agility (30 -> 40), Range (0 -> 1), Damage (3 -> 0), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Koalak Cloak: Vitality (50 -> 100), Agility (0 -> 40), %Earth Resistance (0 -> 3), %Fire Resistance (0 -> 3), %Water Resistance (0 -> 3), Earth Resistance (10 -> 0), Fire Resistance (10 -> 0), Water Resistance (10 -> 0).
  • Flowing Cloak: Vitality (30 -> 90), Power (0 -> 25), Prospecting (-3 -> 0), %Neutral Resistance (10 -> 5), %Water Resistance (10 -> 5).
  • Kitsou Wrap: Heals (0 -> 7), Dodge (0 -> 5).
  • Hairy Cloak: Power (0 -> 15), Range (2 -> 1).
  • Terrdala Cloak: Vitality (50 -> 60), Strength (25 -> 40), Earth Damage (0 -> 5), Initiative (200 -> 250), %Earth Resistance (0 -> 3), %Water Resistance (0 -> 3), Earth Resistance (7 -> 0), Water Resistance (7 -> 0), Trap Damage (10 -> 0).
  • Boowolf Cloak: Vitality (50 -> 80), Strength (0 -> 25), Wisdom (20 -> 15), Heals (8 -> 10).
  • Aerdala Cloak: Vitality (40 -> 60), Agility (20 -> 50), Air Damage (0 -> 5), %Fire Resistance (0 -> 3), %Water Resistance (0 -> 3), Fire Resistance (8 -> 0), Water Resistance (8 -> 0), Trap Damage (4 -> 0).
  • Desire O'Ball Cloak: Critical Hits (4 -> 5), Initiative (0 -> 200).
  • Scurvion Cloak: Vitality (100 -> 90), Wisdom (30 -> 20), Critical Hits (2 -> 0).
  • Nelween's Cloak: Vitality (0 -> 60), Neutral Damage (8 -> 5), Dodge (8 -> 10), Critical Damage (0 -> 10).
  • Farle's Cloak: Vitality (35 -> 40), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3), Pods (250 -> 300), Neutral Resistance (2 -> 0), Earth Resistance (2 -> 0), Fire Resistance (2 -> 0), Water Resistance (2 -> 0), Air Resistance (2 -> 0).
  • Ourobubble Cape: Strength (40 -> 35), Chance (40 -> 35), MP Reduction (4 -> 3), %Air Resistance (7 -> 5).
  • Desert Cape: Air Damage (5 -> 0), Dodge (4 -> 3), AP Reduction (5 -> 3), %Earth Resistance (7 -> 3).
  • Shika's Cape: Vitality (35 -> 30), Chance (35 -> 30), Neutral Resistance (3 -> 0), Earth Resistance (3 -> 0), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0), Pods (250 -> 200).
  • Elya Wood's Cloak: Intelligence (35 -> 30), Damage (8 -> 3), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Fire Resistance (15 -> 0), Water Resistance (15 -> 0), Air Resistance (15 -> 0).
  • Ouassingual Cape: Neutral Damage (0 -> 2), Water Damage (0 -> 2), Initiative (-101 -> -200), Neutral Resistance (10 -> 0), Earth Resistance (10 -> 0).
  • Wa Wobot Cloak: Wisdom (20 -> 10), Power (10 -> 0), Earth Damage (5 -> 2), Fire Damage (5 -> 2), Dodge (6 -> 3).
  • Legendary Crackler Cloak: Vitality (70 -> 90), Power (0 -> 20), Critical Hits (4 -> 5), Lock (0 -> 10), Fire Resistance (6 -> 0), Air Resistance (6 -> 0).
  • Riktus Cloak: Fire Damage (6 -> 5), MP Reduction (5 -> 3), %Neutral Resistance (10 -> 5).
  • Grazor: Summons (3 -> 2), Damage (6 -> 3), %Neutral Resistance (9 -> 4), %Fire Resistance (9 -> 4).
  • Pirate Captain's Cloak: Vitality (120 -> 100), Wisdom (30 -> 25), Water Damage (7 -> 5), Water Damage (7 -> 5), AP Reduction (4 -> 5), MP Resistance (6 -> 5).
  • Feudala Cloak: Vitality (45 -> 80), Intelligence (0 -> 50), Critical Hits (4 -> 5), %Earth Resistance (10 -> 5), %Water Resistance (10 -> 5), Earth Resistance (5 -> 0), Water Resistance (5 -> 0).
  • Caracape: Wisdom (30 -> 20), Critical Hits (4 -> 3), %Water Resistance (7 -> 5).
  • Gorgoyle Cape: Wisdom (25 -> 20), Neutral Damage (6 -> 4), Earth Damage (6 -> 4), Fire Damage (6 -> 4), AP Resistance (4 -> 8), Water Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Bwork Chief Cloak: Neutral Resistance (4 -> 0), Earth Resistance (4 -> 0), Fire Resistance (4 -> 0), Water Resistance (4 -> 0), Air Resistance (4 -> 0).
  • Moowoldlum Cloak: Wisdom (30 -> 20), Critical Hits (6 -> 3), Neutral Damage (5 -> 3), Earth Damage (5 -> 3).

 

Hats

  • Farter: Neutral Resistance (5 -> 1), Earth Resistance (5 -> 1).
  • Smoother: Fire Resistance (5 -> 1), Water Resistance (5 -> 1), Air Resistance (5 -> 1).
  • Vitality Headband: Lock (2 -> 0).
  • Komintot Headband: Wisdom (7 -> 5).
  • Makroute: Strength (20 -> 10), Wisdom (5 -> 0).
  • Pandawa: Vitality (0 -> -80).
  • Arachelmet: Agility (17 -> 10).
  • Akornaddikt Balaclava: Vitality (30 -> 20).
  • Barking M'hat: Vitality (20 -> 30).
  • Adventurer Hat: Strength (7 -> 5), Intelligence (7 -> 5), Chance (7 -> 5), Agility (7 -> 5), Wisdom (4 -> 0).
  • Kardorim's Helmet: Strength (20 -> 15), Earth Damage (3 -> 2).
  • Florheadgear: Vitality (0 -> 20), Wisdom (6 -> 0), Critical Hits (3 -> 0).
  • Moskabuto: Intelligence (10 -> 0), Chance (30 -> 25), Wisdom (10 -> 0).
  • Korko Klako: Vitality (25 -> 15).
  • Farmer Sunhat: Vitality (0 -> 30), Wisdom (10 -> 0).
  • Bearman's Headgear: Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Invisible Hat: Vitality (0 -> 30), Chance (0 -> 15), Power (15 -> 0), Dodge (0 -> 3).
  • Gobball Headgear: Strength (25 -> 20), Intelligence (25 -> 20).
  • Helmet: Vitality (25 -> 30), Dodge (0 -> 10), AP Resistance (4 -> 0), MP Resistance (4 -> 0).
  • Sponge Helmet: Vitality (20 -> 15), Chance (0 -> 15).
  • Pumpkwin: Neutral Resistance (10 -> 3), Earth Resistance (10 -> 3), Fire Resistance (10 -> 3), Water Resistance (10 -> 3), Air Resistance (10 -> 3).
  • Pointed Hat: Vitality (35 -> 45), Initiative (0 -> 200).
  • Father Kwismas Hat: Vitality (0 -> 35), Pods (60 -> 150).
  • The Troma: Vitality (50 -> 60), Power (0 -> 15).
  • The Oiram: Vitality (0 -> 25), Chance (50 -> 30).
  • Helmetofu: Vitality (0 -> 40), Dodge (0 -> 5).
  • Crystal O'Ball: Power (0 -> 15), Heals (0 -> 5).
  • Goblimp Hat: Chance (0 -> 10), Agility (0 -> 10), Dodge (3 -> 4).
  • Jouik Krampe: Intelligence (50 -> 40), Agility (0 -> -40).
  • Stellia's Mask: Chance (25 -> 20), Water Damage (4 -> 3).
  • Gobbowl Helmet: Vitality (0 -> 40), %Neutral Resistance (0 -> 3), %Earth Resistance (0 -> 3), Neutral Resistance (7 -> 0), Earth Resistance (7 -> 0).
  • Toady: Agility (60 -> 50).
  • Kritter: Critical Hits (10 -> 8).
  • Pilbocks Hat: Chance (50 -> 40).
  • Gulliver: Vitality (0 -> 45), Wisdom (25 -> 30), Initiative (0 -> 100).
  • Royal Gobball Headgear: Level (50 -> 30), Strength (70 -> 30), Intelligence (70 -> 30).
  • Minot'Horn: Strength (50 -> 40).
  • Sortingat Hogwat: Strength (0 -> -20), Intelligence (0 -> -20), Chance (0 -> -20), Agility (0 -> -20).
  • Shako: Vitality (0 -> 50), Strength (-1 -> -10), Earth Damage (0 -> -3), Fire Damage (0 -> 3), Damage (3 -> 0).
  • Larvhat: Vitality (15 -> 40), Heals (0 -> 3), Dodge (0 -> 5), Trap Damage (3 -> 0).
  • The Bear: Vitality (0 -> 30), Intelligence (-1 -> -20), Wisdom (15 -> 20).
  • Dora: Strength (60 -> 50), Intelligence (60 -> 50), Chance (0 -> -25), Agility (0 -> -25).
  • Eachure Hat: Vitality (60 -> 50), Agility (60 -> 50).
  • Prespwig: Vitality (0 -> 30), Wisdom (20 -> 15), Summons (0 -> 1), Fire Damage (0 -> 3), Damage (3 -> 0), Dodge (0 -> 3).
  • Lorko Kasko: Strength (40 -> 30), Intelligence (40 -> 30).
  • White Dreggheadgear: Vitality (0 -> 30), %Neutral Resistance (15 -> 5), Earth Resistance (0 -> 5).
  • Nut Helmet: Chance (30 -> 35), Dodge (0 -> 5).
  • Vegadgear: Air Damage (0 -> 2).
  • Earth Kwak Headdress: Vitality (0 -> 20), Strength (15 -> 30), Wisdom (7 -> 10).
  • Ice Kwak Headdress: Vitality (0 -> 20), Chance (15 -> 30), Wisdom (7 -> 10).
  • Fire Kwak Headdress: Vitality (0 -> 20), Intelligence (15 -> 30), Wisdom (7 -> 10).
  • Wind Kwak Headdress: Vitality (0 -> 20), Agility (15 -> 30), Wisdom (7 -> 10).
  • Tearjerker: Intelligence (40 -> 20), Chance (40 -> 20).
  • Champo: Damage (5 -> 3).
  • Crackler Helmet: Vitality (30 -> 60), Strength (0 -> 20), Intelligence (0 -> -50), Chance (0 -> 30), Power (0 -> 10), Initiative (0 -> -200), Lock (0 -> 10), Neutral Resistance (6 -> 0), Earth Resistance (6 -> 0).
  • Ronin Chafer Kabuto: Vitality (50 -> 60), Strength (20 -> 30), Neutral Damage (5 -> 3), Lock (5 -> 4), Critical Resistance (0 -> 5), Pushback Resistance (0 -> 5).
  • Treechelmet: Vitality (35 -> 70), MP (-1 -> 0), Heals (0 -> 5), Dodge (0 -> -20).
  • Crobak Helmet: Vitality (0 -> 50), Damage (0 -> 3), Initiative (210 -> 300).
  • Kanniball Andchain's Mask: Vitality (0 -> 60), Neutral Damage (6 -> 0), Earth Damage (6 -> 0), Lock (0 -> 10), Critical Resistance (6 -> 10), Pushback Resistance (0 -> 10).
  • Guavhat: Intelligence (25 -> 40), Power (0 -> 15), Lock (0 -> 5).
  • Daudgee: Wisdom (15 -> 10), Power (15 -> 20), Damage (0 -> 5).
  • Chafer Helmet: Vitality (0 -> 100), Strength (-21 -> -50), Intelligence (-21 -> -50), Chance (-21 -> -50), Agility (-21 -> -50), Critical Hits (0 -> 5), Summons (0 -> 1).
  • Turkohat: Wisdom (30 -> 25), Prospecting (20 -> 15).
  • Dark Makroute: Summons (0 -> 1), Lock (0 -> -5), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Neutral Resistance (8 -> 0), Earth Resistance (8 -> 0), Fire Resistance (8 -> 0), Water Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Vulkanian Hat: Intelligence (25 -> 35), Critical Resistance (6 -> 7).
  • Kwakwa Hat: Vitality (0 -> 30), Wisdom (0 -> 15), Power (0 -> 10), Critical Resistance (5 -> 0).
  • Chesty Hat: Power (20 -> 25), Critical Hits (0 -> 2).
  • Kannipiwi: Vitality (0 -> 45), Strength (0 -> 20), Intelligence (0 -> 20), Chance (0 -> 20), Agility (0 -> 20), Range (0 -> -1), Heals (7 -> 10).
  • Golden Dreggheadgear: Vitality (30 -> 60), Intelligence (30 -> 40), %Fire Resistance (5 -> 3), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Golden Scara Helmet: Intelligence (30 -> 25), Agility (30 -> 25), Critical Hits (5 -> 3), Summons (2 -> 1), Prospecting (10 -> 5), %Neutral Resistance (5 -> 3).
  • Jelleadgear: Vitality (0 -> 50), Intelligence (40 -> 30), Heals (0 -> 6).
  • Wa Wabbit's Crown: Strength (-21 -> -30), Intelligence (30 -> 31), Chance (-21 -> -30), Agility (30 -> 31), Critical Hits (0 -> 3), MP Resistance (8 -> 10).
  • Kitsou Cap: Power (0 -> 20), %Neutral Resistance (0 -> 4), %Water Resistance (0 -> 4).
  • Boowolf Headgear: Air Damage (0 -> 3), Damage (5 -> 0).
  • Aerdala Hat: Vitality (0 -> 40), %Neutral Resistance (0 -> 3), %Fire Resistance (0 -> 3), Neutral Resistance (8 -> 0), Air Resistance (8 -> 0).
  • Scurvion Helmet: Intelligence (35 -> 30), Agility (35 -> 30), Critical Hits (5 -> 2), Fire Damage (5 -> 2), Air Damage (5 -> 2).
  • Sapphire Dreggheadgear: Chance (35 -> 40), Damage (3 -> 0), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Crocodyl Chief Headgear: Vitality (30 -> 20), Chance (30 -> 25), Agility (30 -> 25), Wisdom (20 -> 15), %Fire Resistance (5 -> 2).
  • Flying Dreggon Headgear: Intelligence (45 -> 30), Critical Hits (4 -> 3), Initiative (200 -> 150), %Air Resistance (5 -> 3).
  • Korko Kousto: Vitality (40 -> 20), Wisdom (25 -> 15), Summons (3 -> 2), Damage (7 -> 2).
  • Barbrossa's Hat: Agility (50 -> 40), Wisdom (20 -> 10), Critical Hits (5 -> 3), Initiative (300 -> 150), Critical Damage (8 -> 7), %Earth Resistance (6 -> 3), Earth Resistance (6 -> 0).
  • Terrdala Hat: Strength (35 -> 40), Wisdom (35 -> 25), Prospecting (5 -> 0), %Fire Resistance (0 -> 3), %Air Resistance (0 -> 3), Fire Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Octovius: Lock (0 -> 3), %Earth Resistance (0 -> 4), %Water Resistance (0 -> 4), Earth Resistance (8 -> 0), Water Resistance (8 -> 0), Critical Resistance (0 -> 10).
  • Farle's Straw Hat: Vitality (35 -> 80), Damage (2 -> 3).
  • King Jellix's Crown: Critical Hits (6 -> 5), Heals (0 -> 10), Dodge (0 -> 5).
  • Wa Wobot Crown: Wisdom (30 -> 20), Neutral Damage (0 -> 3), Earth Damage (0 -> 3), Air Damage (0 -> 3).
  • Shika's Hat: Vitality (35 -> 80), Damage (2 -> 3).
  • Legendary Crackler Helmet: Agility (35 -> 40), Fire Resistance (7 -> 0), Air Resistance (7 -> 0).
  • Lullibye: Vitality (110 -> 120), Intelligence (30 -> 40), Agility (30 -> 40), Heals (6 -> 10), %Earth Resistance (0 -> 4), %Water Resistance (0 -> 4), Earth Resistance (10 -> 0), Earth Resistance (10 -> 0).
  • Fennexeadgear: Wisdom (35 -> 20), Critical Hits (4 -> 3), Air Damage (5 -> 4), %Fire Resistance (5 -> 3).
  • Koolich Headgear: Strength (-1 -> -100), Intelligence (-1 -> -100), Chance (-1 -> -100), Agility (-1 -> -100), Wisdom (0 -> 30), Range (0 -> 1), Summons (0 -> 1), Damage (0 -> 3), Heals (0 -> 20), Lock (0 -> 20), Neutral Resistance (10 -> 0), Fire Resistance (10 -> 0).
  • Daggero's Hat: Vitality (100 -> 70), %Fire Resistance (4 -> 2), %Water Resistance (4 -> 2).
  • Redolph Headgear: Critical Hits (4 -> 3), Neutral Resistance (8 -> 0).
  • Dark Treeckler Mask: Wisdom (25 -> 20), %Water Resistance (7 -> 5).
  • Cauldini Mask: Vitality (120 -> 100), Critical Hits (3 -> 2), Fire Damage (5 -> 3), Water Damage (5 -> 3), %Air Resistance (7 -> 3).
  • Nephilady Hat: Wisdom (30 -> 20), Water Damage (7 -> 5), Dodge (4 -> 3), %Air Resistance (7 -> 3).
  • Riktus Mask: Wisdom (30 -> 25), Heals (6 -> 5), %Earth Resistance (10 -> 5).
  • Black Dreggheadgear: Damage (7 -> 4).
  • Pirate Captain's Hat: Vitality (120 -> 100), Wisdom (30 -> 20), Water Damage (6 -> 5), Air Damage (6 -> 5), Dodge (2 -> 3), AP Reduction (4 -> 3), Pushback Damage (6 -> 5).
  • Dragostess Hat: Vitality (90 -> 100), Damage (6 -> 5), %Fire Resistance (8 -> 5).
  • Dragon Pig Headgear: Wisdom (30 -> 20), Neutral Resistance (10 -> 0), Earth Resistance (10 -> 0), Fire Resistance (10 -> 0), Water Resistance (10 -> 0), Air Resistance (10 -> 0).
  • Master Nabur Helmet: Vitality (100 -> 120), Agility (50 -> 40), Power (0 -> 15), %Earth Resistance (10 -> 7), %Water Resistance (10 -> 7), Trap Power (25 -> 0).
  • Feudala Hat: Vitality (60 -> 90), Intelligence (40 -> 60), %Fire Resistance (10 -> 6), %Air Resistance (10 -> 6).
  • Bwork Chief Helmet: Chance (35 -> 30), Wisdom (25 -> 10), Damage (4 -> 2), %Fire Resistance (5 -> 3), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3).
  • Billalo: Range (2 -> 1), Heals (10 -> 7), Initiative (2000 -> 1000).
  • Shadow Helmet: MP Resistance (6 -> 7).
  • Ambusheadgear: Wisdom (25 -> 20), Critical Hits (4 -> 3), Fire Damage (7 -> 5), Air Damage (7 -> 5), %Earth Resistance (0 -> 2), %Water Resistance (0 -> 2), Earth Resistance (10 -> 0), Water Resistance (10 -> 0).

 

Rings

  • Ano Rexik Ring: Critical Hits (2 -> 0).
  • Vital Ring: Vitality (20 -> 10).
  • Strong Ring (7 -> 5).
  • Nimble Ring: (7 -> 5).
  • Camate: Vitality (20 -> 10), Lock (2 -> 0).
  • Royal Gantie: Strength (10 -> 7), Critical Hits (2 -> 0).
  • Adventurer Ring: Strength (5 -> 2), Intelligence (5 -> 2), Chance (5 -> 2), Agility (5 -> 2), Wisdom (4 -> 0).
  • Agility Ring: Air Damage (1 -> 0).
  • Wisdom Ring: Wisdom (6 -> 10).
  • Arachnoring: Vitality (0 -> 15), Critical Hits (2 -> 0), Dodge (4 -> 2).
  • Chance Ring: Water Damage (1 -> 0).
  • Fortifying Ring: Strength (15 -> 10), Earth Damage (1 -> 0).
  • Rocky Ring: Agility (15 -> 10).
  • Mush Mush Wedding Ring: Wisdom (6 -> 0), Dodge (0 -> 2), MP Resistance (3 -> 0).
  • Farmer Moth-Eaten Mittens: Vitality (0 -> -40), Water Damage (1 -> 0), Heals (1 -> 0).
  • Kardorim's Bracelet: Chance (20 -> 15), Water Damage (3 -> 2).
  • Mush Mush Ring: Critical Hits (2 -> 0).
  • Mental Ring: Intelligence (20 -> 15), Fire Damage (1 -> 0).
  • Sacrier's Wound: Strength (15 -> 10), Critical Hits (3 -> 0).
  • Ringer: Vitality (20 -> 10), Chance (15 -> 10), Dodge (3 -> 2).
  • Country Ring: Agility (25 -> 20), Earth Damage (1 -> 0).
  • Gangster Ring: Vitality (30 -> 20), Critical Hits (3 -> 2).
  • Blubba Ring: Vitality (25 -> 20), Lock (0 -> 3), Dodge (0 -> 3), AP Resistance (3 -> 0), MP Resistance (3 -> 0).
  • Boar Ring: Vitality (0 -> 25), Wisdom (10 -> 0), Critical Hits (4 -> 2).
  • Ecaflip's Luck: Intelligence (15 -> 7), Chance (15 -> 7), Critical Hits (3 -> 2).
  • Sponge Ring: Wisdom (10 -> 0), Critical Hits (0 -> 2), Dodge (3 -> 2).
  • Mer Ring: Vitality (61 -> 60), Wisdom (-2 -> 0), Lock (0 -> 3).
  • Tea Ring: Vitality (15 -> 35).
  • Goblimp Bracelet: Chance (0 -> 10), Agility (0 -> 10), Neutral Damage (4 -> 0), Dodge (0 -> 2).
  • Silimelle's Wedding Ring: Strength (-5 -> 0), Intelligence (-5 -> 0), Earth Damage (0 -> -2), Fire Damage (0 -> -2), Water Damage (0 -> -2), Air Damage (0 -> -2), AP Reduction (0 -> 2), MP Reduction (0 -> 2).
  • Warrior Fecalizer: Vitality (0 -> 20), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Ecalisor: Vitality (4 -> 20), Chance (4 -> 15).
  • Xelor's Past: Vitality (0 -> 15).
  • Enutrof's Memento: Vitality (0 -> 15).
  • Gobbowl Ring: Lock (0 -> 3), Dodge (0 -> 3).
  • Solo's Ring: Strength (15 -> 10), Intelligence (-6 -> 0), Agility (15 -> 10), Critical Hits (5 -> 3).
  • Royal Gobball's Ring: Level (31 -> 30), Vitality (60 -> 50), Damage (0 -> 3).
  • Stellia's Glove: Water Damage (4 -> 2), Prospecting (10 -> 5).
  • Soff Ring: Strength (-21 -> -30), Intelligence (-21 -> -30), Agility (15 -> 20).
  • Tinkly Bell Ring: Agility (20 -> 25), Wisdom (20 -> 10), Power (15 -> 10).
  • Akwadala Wedding Ring: Vitality (0 -> 30), Chance (0 -> 10), %Water Resistance (0 -> 2), Water Resistance (10 -> 0).
  • Prespic Ring: Vitality (0 -> 30), Intelligence (0 -> 15), Wisdom (0 -> 10), Critical Hits (0 -> 2), Reflect (3 -> 0).
  • Gobkool Ring: %Earth Resistance (0 -> 3), %Fire Resistance (0 -> 3), Earth Resistance (5 -> 0), Fire Resistance (5 -> 0).
  • Crocoburio's Strength: Vitality (0 -> 35), Neutral Damage (0 -> 2), Earth Damage (0 -> 2).
  • Ringtree: Vitality (0 -> 30), Critical Hits (0 -> 3), Damage (5 -> 3).
  • Earth Kwakring: Power (10 -> 0).
  • Fire Kwakring: Power (10 -> 0).
  • Ice Kwakring: Power (10 -> 0).
  • Wind Kwakring: Power (10 -> 0).
  • Golden Scarabugly Ring: Vitality (0 -> 30), Intelligence (0 -> 15), Agility (0 -> 15), Damage (4 -> 1), Heals (4 -> 6).
  • Blue Scararing: Vitality (0 -> 15), Power (10 -> 0), Critical Hits (4 -> 2), Initiative (100 -> 0), %Water Resistance (5 -> 3).
  • Green Scararing: Vitality (0 -> 15), Power (10 -> 0), Critical Hits (4 -> 2), Initiative (100 -> 0), %Earth Resistance (5 -> 3).
  • Red Scararing: Vitality (0 -> 15), Power (10 -> 0), Critical Hits (4 -> 2), Initiative (100 -> 0), %Fire Resistance (5 -> 3).
  • White Scararing: Vitality (0 -> 15), Power (10 -> 0), Critical Hits (4 -> 2), Initiative (100 -> 0), %Air Resistance (5 -> 3).
  • Kanniball Andchain's Wedding Ring: Vitality (0 -> 30), Dodge (0 -> 3).
  • Boostache's Ring: Vitality (0 -> 30), Lock (0 -> 3).
  • Trav' Ring: Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Soft Treering: Vitality (80 -> 40), Strength (0 -> -15), Intelligence (0 -> -15), Chance (0 -> -15), Agility (0 -> -15), Summons (2 -> 1).
  • Ring Dikuloos: Agility (35 -> 20), Summons (2 -> 1), Initiative (300 -> 150).
  • Black Scararing: Vitality (30 -> 40), Heals (4 -> 5).
  • Dark Treering: Vitality (20 -> 0), Strength (20 -> 15), Intelligence (20 -> 15), Chance (20 -> 15), Agility (20 -> 15), Wisdom (20 -> 5).
  • Ring o'Stradamus: Vitality (25 -> 30), Heals (5 -> 15), %Earth Resistance (0 -> 2), %Water Resistance (0 -> 2), Earth Resistance (4 -> 0).
  • O-Ring Ami: Vitality (40 -> 30), %Earth Resistance (0 -> 2), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Earth Resistance (5 -> 0), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Coco Blop Ring: Agility (25 -> 20), Summons (1 -> 0), Damage (3 -> 0).
  • Indigo Blop Ring: Chance (25 -> 20), Summons (1 -> 0), Damage (3 -> 0).
  • Morello Cherry Blop Ring: Intelligence (25 -> 20), Summons (1 -> 0), Damage (3 -> 0).
  • Pippin Blop Ring: Strength (25 -> 20), Summons (1 -> 0), Damage (3 -> 0).
  • Nozokomial Ring: Vitality (35 -> 30), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Turkoring: Strength (25 -> 15), Intelligence (25 -> 15), Chance (25 -> 15), Agility (25 -> 15), Wisdom (25 -> 10).
  • Tribal Ring: Vitality (15 -> 10), Wisdom (15 -> 10), Damage (2 -> 0), Initiative (150 -> 100).
  • Boowolf Ring: Prospecting: (10 -> 3), Fire Resistance (6 -> 0).
  • Kwakwa Ring: Vitality (0 -> 20), Earth Damage (4 -> 5), Air Damage (4 -> 5), MP Reduction (4 -> 5), MP Resistance (4 -> 5).
  • Kwakwa Wedding Band: Vitality (0 -> 20), Fire Damage (4 -> 5), Water Damage (4 -> 5), AP Reduction (4 -> 5), AP Resistance (4 -> 5).
  • Koalak Ring: Range (1 -> 0).
  • Ostarr Ring: Vitality (0 -> 30), Intelligence (35 -> 30), Chance (35 -> 30), Fire Resistance (4 -> 0), Air Resistance (4 -> 0).
  • Okaringa: Vitality (35 -> -30), Strength (30 -> 20), Agility (30 -> 20).
  • Vulkanian Ring: Wisdom (20 -> 10).
  • Aerdala Wedding Ring: Agility (25 -> 30), Trap Damage (3 -> 0).
  • Nonsenz Ring: Vitality (25 -> 35), Agility (25 -> 30), Critical Hits (0 -> 3), Damage (5 -> 3), Trap Damage (5 -> 0), Trap Power (15 -> 0).
  • Vulkanian Bracelet: Fire Damage (4 -> 5), Heals (3 -> 15), MP Reduction (3 -> 5).
  • Young Vald's Ring: Wisdom (15 -> 0), Critical Hits (3 -> 0), Prospecting (3 -> 0), %Fire Resistance (3 -> 2), %Water Resistance (3 -> 2).
  • Omerta Ring: Heals (4 -> 3), Initiative (150 -> 100), Water Resistance (5 -> 0).
  • Soothing Ring: Wisdom (15 -> 10).
  • The Enutrofion: Chance (20 -> 40), Prospecting (10 -> 15), Dodge (0 -> 5).
  • Coral Ring: Chance (30 -> 20), Prospecting (5 -> 0), Critical Damage (6 -> 3), Water Resistance (5 -> 0).
  • Conno Ring: Vitality (0 -> 50), Wisdom (25 -> 20), Heals (8 -> 6), Initiative (150 -> 200).
  • Polished Ring: Vitality (25 -> 60), Damage (4 -> 5), Initiative (170 -> 200), %Neutral Resistance (-1 -> -5), %Earth Resistance (-1 -> -5), %Fire Resistance (-1 -> -5), %Water Resistance (-1 -> -5), %Air Resistance (-1 -> -5).
  • Ano Neemous Ring: Vitality (25 -> 30), Initiative (50 -> 150), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Ab'ho Ring: Damage (5 -> 3), Heals (5 -> 3).
  • Crocodyl Chief Bracelet: Critical Hits (3 -> 2), Prospecting (5 -> 3), %Earth Resistance (5 -> 3), %Fire Resistance (5 -> 3).
  • Loopine's Ring: Wisdom (10 -> 0), Damage (4 -> 2), Prospecting (15 -> 10), Initiative (200 -> 100), %Earth Resistance (3 -> 2), %Air Resistance (3 -> 2).
  • Legendary Cracklering: Vitality (50 -> 0), Intelligence (25 -> 20), Agility (25 -> 20), %Water Resistance (5 -> 2), %Air Resistance (5 -> 2).
  • Shika's Magic Bracelet: Vitality (50 -> 25), Intelligence (30 -> 25), Chance (20 -> 15), Agility (20 -> 15), Wisdom (20 -> 10), Power (15 -> 10), %Earth Resistance (5 -> 2), %Air Resistance (5 -> 2).
  • Terrdala Wedding Ring: %Earth Resistance (5 -> 3), %Water Resistance (5 -> 3).
  • Farle's Magic Bracelet: Vitality (50 -> 30), Wisdom (20 -> 10), Power (15 -> 5), %Fire Resistance (5 -> 2), %Water Resistance (5 -> 2).
  • Ourobubble Ring: Vitality (50 -> 30), Neutral Damage (5 -> 0), Earth Damage (5 -> 0), Water Damage (5 -> 0), Damage (0 -> 3), Lock (7 -> 3), %Fire Resistance (5 -> 2).
  • Feudala Wedding Ring: Vitality (0 -> 35), Intelligence (30 -> 35), Wisdom (30 -> 20), %Water Resistance (10 -> 3).
  • Gogorified Miner Ring: Vitality (25 -> 40), Chance (35 -> 30), Wisdom (25 -> 20), Critical Hits (2 -> 0), Damage (4 -> 0), Water Damage (0 -> 3).
  • Whitepaw Wabbit Bracelet: Vitality (50 -> 40), Chance (40 -> 30), Water Damage (6 -> 5), Heals (8 -> 7), Initiative (150 -> 100), AP Resistance (6 -> 5).
  • Farle's Wedding Ring: Vitality (40 -> 50), Wisdom (25 -> 20), Critical Hits (5 -> 3), Damage (4 -> 3).
  • Ugle Ring: Vitality (100 -> 60), Chance (35 -> 30), Agility (35 -> 30), Damage (4 -> 3), %Fire Resistance (5 -> 2), %Air Resistance (5 -> 2).
  • Riktus Ring: Wisdom (20 -> 15), %Water Resistance (6 -> 3).
  • Forester's Ring: Vitality (100 -> 80), Fire Damage (7 -> 5), Lock (-10 -> -20), AP Resistance (7 -> 5).
  • Spynner Ring: Chance (35 -> 40), Wisdom (25 -> 15), %Earth Resistance (7 -> 5).
  • Pirate Captain's Wedding Ring: Water Damage (4 -> 3), Air Damage (4 -> 3), MP Resistance (4 -> 3), Pushback Damage (4 -> 3).
  • Gorgoyle Glove: Vitality (50 -> 60), Wisdom (20 -> 15), Power (30 -> 25), Neutral Damage (4 -> 3), Earth Damage (4 -> 3), Fire Damage (4 -> 3), Prospecting (5 -> 0), Pushback Damage (8 -> 0).
  • Black Rat Ring: Vitality (50 -> 70), Agility (30 -> 50), Wisdom (20 -> 15), Power (5 -> 15), Trap Damage (8 -> 0), Trap Power (20 -> 0).
  • Bwork Chief Bracelet: Vitality (40 -> 60), Strength (40 -> 35), Agility (40 -> 35), Prospecting (7 -> 5), %Earth Resistance (5 -> 3), %Water Resistance (5 -> 3), %Air Resistance (5 -> 3), Neutral Resistance (7 -> 0), Earth Resistance (7 -> 0), Fire Resistance (7 -> 0), Water Resistance (7 -> 0), Air Resistance (7 -> 0).
Edited by Gravestorm
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WIP thing.

Changelog - Part 2/3 (2.46 Weapon changes)

 

Spoiler

Axes

  • Lumberjack Hatchet: Vitality (12 -> 10), removed Condition (Vitality > 2).
  • Hevlalav Hatchet: Vitality (10 -> 7).
  • Arachnee Cutter: Vitality (0 -> 15), Agility (20 -> 12), Dodge (4 -> 0).
  • Vor'Om Axe: Vitality (15 -> 25).
  • Terophyle Axe: Strength (30 -> 25).
  • Walnut Cutter: Vitality (20 -> 30), Strength (-5 -> 10), Intelligence (-5 -> 10), Lock (0 -> 2).
  • Maple Tree Eater: Vitality (-1 -> 0), Agility (30 -> 20), Critical Hits (0 -> -5), Range (0 -> 2).
  • Bamboo Slayer: Vitality (25 -> 30), Power (0 -> 15), Critical Hits (0 -> 3).
  • Agride: Vitality (0 -> 30), Strength (0 -> 20), Wisdom (20 -> 15).
  • Jon Lemon: Vitality (20 -> 40), Agility (0 -> 30), Wisdom (-11 -> 0), Air Damage (0 -> 3).
  • Cherry Splitter: Strength (-1 -> 0), Power (0 -> 20), Critical Hits (1 -> 3), Lock (0 -> 3).
  • Huvant Axe: Vitality (0 -> 60), Chance (0 -> 20), Agility (-51 -> -80), Range (0 -> 1).
  • Shodanwa Axe: Vitality (0 -> 30), Heals (0 -> 5), Dodge (0 -> 3).
  • Bombu Cutter: Vitality (0 -> 30), Intelligence (15 -> 30), Pushback Damage (0 -> 10).
  • Oliviolet Pruner: Vitality (30 -> 40), Strength (-6 -> 20), Intelligence (-6 -> 20), AP Reduction (0 -> 3).
  • Hornbeam Pruner: Vitality (0 -> 45), Strenght (-16 -> -40), Intelligence (35 -> 40), Chance (35 -> 40).
  • Stone Axe: Vitality (30 -> 40), Strength (25 -> 40), Initiative (50 -> 200), Lock (0 -> 5).
  • Crack Axe: Vitality (0 -> 60), Neutral Damage (0 -> 5), Earth Damage (0 -> 4), Fire Damage (0 -> 4).
  • Boowolf Axe: Vitality (55 -> 60), Strength (30 -> 40), Neutral Damage (0 -> 3), Earth Damage (0 -> 3).
  • Darsson's Axe: Vitality (0 -> 40), Wisdom (-6 -> 0), Dodge (0 -> 6), %Neutral Resistance (0 -> 3), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3).
  • Purrin Axe: Vitality (70 -> 150), Power (0 -> 20), Neutral Damage (0 -> 3), Lock (0 -> 7).
  • Boulgourde of the Glades: Vitality (30 -> 50), Intelligence (30 -> 0), Chance (30 -> 0), Agility (-1 -> 0), Power (0 -> 15), Wisdom (0 -> 20), Critical Hits (5 -> 0), Range (0 -> 1), %Earth Resistance (0 -> 5).
  • Limb Chopper: Vitality (40 -> 100), Strength (0 -> 50), Power (0 -> 20), Range (-2 -> -1), Damage (0 -> 4).
  • Whistle Cutter: Vitality (30 -> 40), Strength (30 -> 50), Agility (30 -> 50), Power (0 -> 15).
  • Treechnid Splitter: Vitality (50 -> 100), Strength (30 -> 60), Intelligence (-1 -> -60), Power (10 -> 15), Wisdom (30 -> 25), Critical Hits (0 -> 4), Neutral Damage (0 -> 5), Earth Damage (0 -> 5).
  • Militiaman Bardiche: Vitality (50 -> 60), Strength (40 -> 50), Intelligence (-21 -> -50), Chance (40 -> 50), Summons (0 -> 1), Lock (0 -> 7), MP Reduction (0 -> 5).
  • Koss Axe: Chance (40 -> 50), Agility (20 -> 30), Damage (0 -> 5).
  • Mantiscore Axe: Critical Hits (5 -> 4), Water Damage (7 -> 3), %Air Resistance (7 -> 3).
  • Clever Axe: Vitality (50 -> 100), Strength (-21 -> -50), Power (0 -> 30), Damage (0 -> 7), Initiative (-101 -> -200), Dodge (0 -> 5).
  • Terrdala Axe: Vitality (50 -> 100), Strength (40 -> 60), Dodge (0 -> 5).
  • Sandanwa Axe: Vitality (50 -> 100), Power (0 -> 30), Damage (3 -> 4), Initiative (100 -> 200).
  • Pole Axe: Strength (50 -> 70), Critical Hits (0 -> 5), Neutral Damage (0 -> 5), Earth Damage (0 -> 5), Dodge (0 -> 10), Pushback Damage (0 -> 10).
  • Pesc Axe: Vitality (0 -> 120), Strength (50 -> 60), Chance (-6 -> -40), Agility (50 -> 60), Power (0 -> 20), Critical Hits (0 -> 3), Damage (0 -> 5).
  • Dame Zel Axe: Vitality (70 -> 120), Strength (60 -> 70), Summons (0 -> 1), Damage (0 -> 5), AP Resistance (0 -> 7), Critical Resistance (0 -> 10), Pushback Resistance (0 -> 10).
  • Ancestral Treechnid Splitter: Vitality (-11 -> -50), Strength (35 -> 50), Intelligence (35 -> 50), Wisdom (-6 -> 0), Power (10 -> 30), Critical Damage (0 -> 10).
  • Lookabeer Axe: Wisdom (30 -> 20), Power (0 -> 30), Damage (0 -> 7), Critical Damage (0 -> 6).
  • Yondanwa Axe: Vitality (80 -> 130), Intelligence (40 -> 60), Wisdom (35 -> 45), Power (0 -> 20), Damage (6 -> 7), Lock (0 -> 7).
  • Bards' Hall: Vitality (60 -> 70), Strength (60 -> 70), Power (10 -> 20), Neutral Damage (0 -> 7), Earth Damage (0 -> 7), Heals (0 -> 7), Lock (0 -> 10), %Neutral Resistance (0 -> 5).

 

Bows

  • Com Bow: Dodge (3 -> 0).
  • Disconcerting Bow: Vitality (0 -> 20), Chance (10 -> 15), Wisdom (0 -> 5), Water Damage (2 -> 0), Prospecting (0 -> 3).
  • Rain Bow: Vitality (0 -> 30).
  • Buzzard Bow: Vitality (0 -> 30), Strength (16 -> 20), Chance (-5 -> -40), Agility (14 -> 20), Critical Hits (0 -> 2).
  • Treechnid Root Bow: Vitality (-66 -> 0), Wisdom (15 -> 0), Initiative (0 -> -100), Lock (0 -> -15), Dodge (0 -> -15).
  • The Arc de Triomphe: Strength (-4 -> -10), Intelligence (-4 -> -10), Chance (10 -. 20), Agility (10 -> 20), Critical Hits (1 -> 2), Water Damage (0 -> 2), Air Damage (0 -> 2).
  • Nomoon: Vitality (20 -> 60), Intelligence (0 -> -10), Chance (0 -> 10), Agility (0 -> 10), Critical Hits (1 -> 3).
  • Ykulf Bow: Vitality (0 -> 40), Chance (10 -> 30), Dodge (0 -> 5).
  • Yamato String: Intelligence (-14 -> -20).
  • Eco Bow: Vitality (0 -> 30), Intelligence (26 -> 25), Chance (-10 -> -50), Critical Hits (0 -> 3).
  • Ivan Nowe String: Vitality (-10 -> 0), Strength (10 -> 20), Intelligence (15 -> 20), Chance (15 -> 20), Damage (0 -> 2).
  • Gobball Horn Bow: Vitality (-1 -> 20), Strength (35 -> 20), Wisdom (10 -> 0), Range (0 -> 1).
  • Treebow: Dodge (0 -> 7).
  • Hidsad Bow: Vitality (-100 -> 0), Intelligence (-1 -> 30), Agility (0 -> 30), Critical Hits (0 -> 2), Heals (0 -> 6).
  • Sawn-Off Pulley Bow: Intelligence (0 -> 25), Critical Hits (1 -> 3), Fire Damage (0 -> 5).
  • Rento Bow: Agility (30 -> 40), Power (10 -> 20), Range (0 -> 1), Dodge (0 -> -10).
  • I Kea Bow, Standard Model: Strength (30 -> 35), Intelligence (30 -> 35), Wisdom (-3 -> -30).
  • Mushd Bow: Vitality (25 -> 40), Strength -1 -> 0), Intelligence (-1 -> -30), Chance (-1 -> 0), Agility (-1 -> -30), Power (0 -> 30), Critical Hits (0 -> 5), Neutral Damage (0 -> 5), Earth Damage (0 -> 5), Water Damage (0 -> 5), Dodge (0 -> 3).
  • Kuri's Bow: Intelligence (30 -> 40), Fire Damage (0 -> 5), Heals (3 -> 20), Dodge (0 -> 5).
  • Crystal Bow: Vitality (-1 -> 0), Intelligence (30 -> 40), Heals (0 -> -10), Dodge (0 -> -10), %Neutral Resistance (0 -> 3), %Earth Resistance (0 -> 3), %Fire Resistance (0 -> 3), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3), Neutral Resistance (3 -> 0), Earth Resistance (3 -> 0), Fire Resistance (3 -> 0), Water Resistance (3 -> 0), Air Resistance (3 -> 0).
  • Trunknydum: Vitality (30 -> 40), Power (0 -> 15), Damage (3 -> 4), Dodge (0 -> 3).
  • Xaver: Vitality (40 -> 50), Strength (-1 -> -40), Agility (30 -> 40), Power (15 -> 20), Critical Hits (0 -> 5), Damage (0 -> 3), Dodge (0 -> 3).
  • Koalak Bow: Agility (30 -> 60), Critical Hits (0 -> 4), Damage (2 -> 4), Critical Damage (5 -> 7).
  • Fishing Bow: Power (6 -> 15), Initiative (100 -> 200).
  • King of Borins Bow: Vitality (0 -> 60), Strength (45 -> 50), Chance (-1 -> -50), Agility (45 -> 50), Wisdom (-1 -> 0).
  • Arch Bow: Vitality (30 -> 70), Chance (30 -> 60), Damage (0 -> 3).
  • Bushi'Bow: Vitality (40 -> 50), Agility (40 -> 70), Critical Damage (4 -> 5), Damage (0 -> 5).
  • Angel Bow: Vitality (35 -> 50), Intelligence (35 -> 50), Chance (35 -> 50), Initiative (100 -> 200), %Fire Resistance (0 -> 2), %Water Resistance (0 -> 2), %Air Resistance (0 -> 2), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Chiduc's Arc: Vitality (30 -> 80), Power (0 -> 30), Wisdom (30 -> 25), Damage (0 -> 5), Initiative (0 -> 200).
  • Sram Archer Bow: Vitality (30 -> 40), Strength (20 -> 40), Agility (20 -> 40), Power (0 -> 20), Wisdom (20 -> 15), Critical Hits (0 -> -5), Range (0 -> 1), Neutral Damage (0 -> 10), Earth Damage (0 -> 10).
  • Arkanum Bow: Vitality (100 -> 120), Intelligence (40 -> 50), Agility (40 -> 50), Neutral Damage (0 -> 7), Fire Damage (0 -> 7), %Neutral Resistance (0 -> 3), %Fire Resistance (0 -> 3), Neutral Resistance (8 -> 0), Fire Resistance (8 -> 0).

 

Daggers

  • Robber Daggers: Power (7 -> 10).
  • Croclage Daggers: Vitality (0 -> 25), Agility (15 -> 20), Critical Hits (2 -> 0), Air Damage (1 -> 0).
  • Ergot Mina: Vitality (0 -> 10), Critical Hits (0 -> 2), Water Damage (1 -> 0).
  • Kitten Tails: Vitality (-6 -> -25), Chance (20 -> 25), Agility (20 -> 25).
  • Sylvan Daggers: Vitality (0 -> 40), Intelligence (21 -> 20), Chance (-1 -> 0), Agility (21 -> 20), Wisdom (-1 -> 0), Dodge (0 -> -4).
  • Bashers: Intelligence (-1 -> 0), Agility (40 -> 30), Critical Hits (0 -> 4).
  • The Infernal Razor: Vitality (-16 -> 30), Intelligence (5 -> 30), Wisdom (-16 -> 0), Critical Hits (0 -> 2), Dodge (0 -> 2).
  • Penn Knives: Vitality (0 -> 40), Strength (5 -> 30), Agility (-21 -> 30), Critical Hits (0 -> -4), Summons (0 -> 1), Neutral Damage (0 -> 4), Earth Damage (0 -> 4), Neutral Resistance (7 -> 0), Earth Resistance (7 -> 0).
  • Table Knives: Agility (35 -> 40), Wisdom (-23 -> 0), Critical Hits (0 -> 3), Lock (0 -> -5), Dodge (0 -> 5).
  • Ancestral Daggers: Vitality (0 -> 20), Strength (-1 -> -40), Wisdom (0 -> 10), Summons (0 -> 1), Damage (1 -> 0), Initiative (0 -> -200).
  • Dasguised: Vitality (0 -> 40), Intelligence (-18 -> -20), Critical Hits (4 -> 5), Damage (0 -> 3).
  • Eulasse Daggers: Strength (0 -> 20), Chance (0 -> 20), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), %Water Resistance (0 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0), Fire Resistance (5 -> 0), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Elorie Entuwan's Cruel Daggers: MP (-1 -> 0), Air Damage (0 -> 5), Damage (5 -> 0), Dodge (0 -> 5).
  • Stek Knife: Vitality (22 -> 60), Chance (-1 -> -50), Dodge (0 -> 10), Pushback Damage (0 -> 10).
  • Otof'Mai'We Daggers: Vitality (0 -> 45).
  • Daggers Oonies: Vitality (0 -> 40), Agility (25 -> 30), Dodge (0 -> 5), AP Reduction (0 -> 5).
  • Rowler Blade: Chance (24 -> 35), Agility (27 -> 40), Wisdom (-1 -> 0), Critical Hits (2 -> 3), Water Damage (0 -> 3), Air Damage (0 -> 3), Dodge (0 -> 3).
  • Aerdala Daggers: Vitality (30 -> 70), %Fire Resistance (0 -> 3), %Air Resistance (0 -> 3).
  • Emment Daggers: Agility (30 -> 60), Critical Hits (4 -> 5), AP Reduction (0 -> 5).
  • Deceitful Daggers: Vitality (0 -> 70), Strength (-1 -> -35), Intelligence (-1 -> -35), Agility (60 -> 70), Critical Hits (4 -> 5), Dodge (0 -> 5), Critical Damage (0 -> 10).
  • Chakra Style: Vitality (30 -> 40), Wisdom (-10 -> 15), Water Damage (0 -> 5), Damage (3 -> 0).
  • Ortimus Contrari's Bloody Blades: Vitality (0 -> 30), Wisdom (20 -> 15), Critical Hits (5 -> 2), AP (-1 -> 0), Neutral Damage (0 -> 3), Air Damage (0 -> 3).
  • Hischantes Daggers: Vitality (40 -> 60), Strength (20 -> 25), Agility (40 -> 50), Neutral Damage (0 -> 10), Heals (0 -> 10).
  • Dagger O'Hair: Vitality (40 -> 70), Strength (30 -> 40), Agility (30 -> 40), Damage (4 -> 5), MP Reduction (0 -> 5).
  • Captain Chafer's Small Daggers: Vitality (40 -> 60), Agility (40 -> 60), Power (10 -> 15), Wisdom (20 -> 25), Critical Hits (4 -> 5), AP Resistance (0 -> 5).
  • Lutination Daggers: Vitality (40 -> 60), Agility (30 -> 60).
  • Daguiero's Daggers: Strength (40 -> 60), Chance (30 -> 40), Agility (30 -> 40), %Neutral Resistance (0 -> 2), %Earth Resistance (0 -> 2), Neutral Resistance (5 -> 0), Earth Resistance (5 -> 0).
  • Maydhyn China Daggers: Vitality (50 -> 80), Agility (30 -> 60), Neutral Damage (0 -> 5), Air Damage (0 -> 5).

 

Hammers

  • Twiggy Hammer: Vitality (20 -> 10).
  • Hargnok's Hammer: Vitality (0 -> 10), Critical Hits (2 -> 0).
  • Scraping Hammer: Vitality (0 -> 20), Strength (15 -> 0), Intelligence (0 -> 10), Power (0 -> 7), Critical Hits (2 -> 0).
  • Ivory Hammer: Vitality (0 -> 30), Intelligence (20 -> 0), Neutral Damage (0 -> 2), Fire Damage (1 -> 0), Dodge (0 -> 3), Critical Damage (0 -> 2), Critical Resistance (0 -> 3).
  • Gobball Hammer: Vitality (10 -> 20).
  • Ha Hammer: Vitality (15 -> 0), Strength (15 -> 40), Intelligence (-21 -> -40), Lock (0 -> 5), Pushback Damage (0 -> 7).
  • Barabas: Vitality (0 -> 30), Strength (-1 -> 0).
  • Dha's Mace: Vitality (0 -> 20), Strength (16 -> 20), Chance (5 -> 10), Power (0 -> 5).
  • Hammer of Dawn: Vitality (10 -> 40), Strength (10 -> 20), Intelligence (0 -> -20), Chance (10 -> 20), Agility (-15 -> -20), Critical Hits (0 -> 20).
  • Sargasse: Vitality (0 -> 60), Strength (-1 -> -40), Water Damage (0 -> 3).
  • R'Unique Hammer: Vitality (15 -> 45), Intelligence (20 -> 30), Heals (0 -> 6).
  • Toh'Lo Hammer: Vitality (0 -> 60), Strength (0 -> 30), Agility (-31 -> -30), Wisdom (-10 -> 0).
  • The Bhharnsheee Hammer: Vitality (0 -> 40), Intelligence (-11 -> -40), Agility (0 -> 40), Wisdom (4 -> 10), Critical Hits (0 -> 3).
  • Gobkool Hammer: Vitality (0 -> 30), %Water Resistance (0 -> 3), %Air Resistance (0 -> 3), Water Resistance (5 -> 0), Air Resistance (5 -> 0).
  • Mace Tmosfer: Vitality (21 -> 40), Strength (0 -> 30), Chance (-15 -> -20), Agility (0 -> 20), Neutral Damage (0 -> 5), Lock (0 -> 3), Neutral Resistance (2 -> 0), Earth Resistance (2 -> 0).
  • Draugur Chafer Hammer: Vitality (0 -> 35), Wisdom (15 -> 20), Neutral Damage (4 -> 5), Earth Damage (0 -> 5).
  • The Cardboard Twot: Vitality (0 -> 55), Strength (-11 -> -40), Intelligence (30 -> 40), Agility (10 -> 30), Neutral Damage (0 -> 3), Fire Damage (0 -> 3), Air Damage (0 -> 3).
  • Outar Hammer: Vitality (-1 -> 30), Chance (15 -> 20), Damage (2 -> 3), Lock (0 -> 5).
  • Knuckle Rapping Hammer: Power (5 -> 15), Neutral Damage (0 -> 3), Damage (1 -> 0), Initiative (100 -> 300).
  • Pinambour Hammer: Vitality (25 -> 100).
  •  

 

Scythes

  • Farle Ingalsse's Scythe: Vitality (0 -> 15), Strength (-10 -> 0), Chance (11 -> 15).

 

Shovels

  •  

 

Staffs

  •  

 

Swords

  •  

 

Tools

  •  

 

Wands

  •  

 

 

Changelog - Part 3/3 (Finishing up fixing everything)

 

Spoiler

Fixes

  • Mini-Miss Amakna Amulet: Added missing Title/Linked to the account.
  • Mini-Mr. Amakna Amulet: Added missing Title/Linked to the account.
  • Miss Amakna Amulet: Added missing Title/Linked to the account.
  • Miss World of Twelve Amulet: Added missing Title/Linked to the account.
  • Mr. Amakna Amulet: Added missing Title/Linked to the account.
  • Mr. World of Twelve Amulet: Added missing Title/Linked to the account.
  • Intrepid Amulet: Added missing Linked to the character.
  • Librarian Amulet: Added missing Title/Linked to the character.
  • Island Pearl Necklace: Added missing Aura.
  • Grozillamulet: Added missing Title/Linked to the account.
  • Fleaster Amulet: Added missing Title.
  • Amourlet Ernal: Added missing Title.
  • Amourlette Ernal: Added missing Title.
  • YeCh'Ti Amulet: Added missing Title/Linked to the account.
  •  
  • Champion Belt: Added missing Linked to the account.
  • Intrepid Belt: Added missing Linked to the character.
  • Decoded Corset: Added missing Title/Linked to the account.
  • Bearendizer's Belt: Added missing Title/Linked to the account.
  •  
  • Champion Boots: Added missing Linked to the account.
  • Intrepid Boots: Added missing Linked to the character.
  • Piney Boots: Added missing Linked to the account.
  • Legends of the Dungeons Boots: Added missing Title/Linked to the account.
  •  
  • Champion Cape: Added missing Linked to the account.
  • Intrepid Cloak: Added missing Linked to the character.
  • Battler Cloak: Added missing Title/Linked to the account.
  • Basic Cloak: Added missing Linked to the character.
  • The Red Cape: Added missing Linked to the character.
  • Apprentice Cloak: Added missing Title.
  • Insta Cape: Added missing Linked to the account.
  • Pynal Cape: Added missing Linked to the account.
  • T'Youb: Added missing Linked to the account.
  •  
  •  
  • Champion Helmet: Added missing Linked to the account.
  • Intrepid Hat: Added missing Linked to the character.
  • Blue Tofu: Fixed Resistances to be % instead of Linear.
  • Hornmet: Fixed Initiative (-100 -> -81).
  •  
  • Intrepid Ring: Added missing Linked to the character.
  • Elia RIng: Added missing Title.
  • Handbag: Added missing Linked to the character.
  •  
  •  
  • 1001 Claws Shield: Added missing Title/Linked to the character.
  • Battler Shield: Added missing Title/Linked to the account.
  • Bworkler: Added missing Linked to the account.
  • Count Harebourg's Shield: Added missing Linked to the account.
  • Dantinea's Shield: Added missing Linked to the account.
  • Dramak Shield: Added missing Linked to the account.
  • Exotic Shield: Added missing Linked to the account.
  • Father Whupper Shield: Added missing Linked to the account.
  • Fraktal Shield: Added missing Linked to the account.
  • Giant Kralove Shield: Added missing Linked to the account.
  • Incarnam Shield: Added missing Linked to the character.
  • Intrepid Shield: Added missing Linked to the character.
  • Kickroach's Shield: Added missing Linked to the account.
  • Kimbo Shield: Added missing Linked to the account.
  • Koolich Aid: Added missing Linked to the account.
  • Korriander Shield: Added missing Linked to the account.
  • Mantiscore Shield: Added missing Linked to the account.
  • Merkator Shield: Added missing Linked to the account.
  • Oafblocke Shield: Added missing Linked to the account.
  • Piggy Shield: Added missing Linked to the account.
  • Rat Shield: Added missing Linked to the account.
  • Ridit Shield: Added missing Linked to the account.
  • Royal Rainbow Blop Shield: Added missing Linked to the account.
  • Royal Tofu Shield: Added missing Linked to the account.
  • Scale Shield: Added missing Title/Linked to the account.
  • Shieltanuk: Added missing Linked to the account.
  • Skeunkield: Added missing Linked to the account.
  • Skullcrasher: Added missing Title/Linked to the account.
  • Survivor Shield: Added missing Linked to the character, removed Resistances (5 -> 0).
  • Tailblazer Shield: Added missing Linked to the account.
  • Trool Hunter's Shield: Added missing Title/Linked to the account.
  • Trophy Bworker Shield: Added missing Linked to the account.
  • Trophy Dark Vlad Shield: Added missing Linked to the account.
  • Trophy Dragon Pig Shield: Added missing Linked to the account.
  • Trophy Kimbo Shield: Added missing Linked to the account.
  • Trophy Koolich Shield: Added missing Linked to the account.
  • Trophy Moon Shield: Added missing Linked to the account.
  • Trophy Soft Oak Shield: Added missing Linked to the account.
  • Trophy Sphincter Cell Shield: Added missing Linked to the account.
  • Trophy Wa Wabbit Shield: Added missing Linked to the account.
  • Twit Shield: Added missing Linked to the account.
  • Ush's Shield: Added missing Linked to the account.
  • Wicked Protector: Added missing Linked to the character.
  • Wicked Roundel: Added missing Title/Linked to the character.
  • Wicked Shield: Added missing Title/Linked to the character.
  • Wosungwee Shield: Added missing Linked to the account.
  •  
  • Hulkrap's Axe: Added missing Incarnation.
  • Nidanwa Axe: Added missing Hunting weapon.
  • Samuel J. Axe: Added missing Hunting weapon.
  •  
  • Bandit Archer Bow: Added missing Incarnation.
  • Hunting Bow: Added missing Hunting weapon.
  • Mulic Bere's Bow: Added missing Linked to the character.
  • Joan's Bow: Added missing Hunting weapon.
  • Lektor's Bow: Added missing Incarnation.
  • Kubitus's Bow: Added missing Incarnation.
  • Hickory Tree: Added missing Hunting weapon.
  • Mech Riorraw's Bow: Added missing Linked to the character.
  • Young Wild Bow: Added missing Hunting weapon.
  •  
  • Hunting Knife: Added missing Hunting weapon.
  • Billy-Ray's Daggers: Added missing Hunting weapon.
  • Grouillot's Daggers: Added missing Incarnation.
  • Hichete's Daggers: Added missing Incarnation.
  • Emment Daggers: Removed -1AP, it's -1AP to the target. (No way to show AP near Damages yet)
  • Clawettes: Added missing Hunting weapon.
  •  
  • The Chafer Hammer: Added missing Hunting weapon.
  • Ektope's Hammer: Added missing Incarnation.
  •  
  •  
  •  
  •  
  •  
  • Fyred Ampe's Pickaxe: Added missing Incarnation.
  •  
  • Exuberant Sword: Added missing Linked to the character.
  •  
  • Mini Champion: Added missing Linked to the account.
  •  
  • Razorbuck: Fixed Critical Damage (28 -> 27).

 

Additions

  • 639 Champion Shield
  • 641 Champion Shield
  • 642 Champion Shield
  • 643 Champion Shield
  • 645 Champion Shield
  • 646 Champion Shield
  • Courageous Ring.
  • Champion 644 Shield.
  • Silver Dofus.

 

Removals

  • Air Artefact. (Unobtainable)
  • Chase Boots. (Removed from the game)
  • Concentration Boots. (Removed from the game)
  • Crack Sparrow's Own Withered Hat. (Unobtainable/Unequippable due to Conditions)
  • Earth Artefact. (Unobtainable)
  • Fire Artefact. (Unobtainable)
  • Great Chase Boots. (Removed from the game)
  • Great Concentration Boots. (Removed from the game)
  • Jumping Knight Helmet. (Changed to a Ceremonial Item)
  • Light Artefact. (Unobtainable)
  • Life Artefact. (Unobtainable)
  • Pirate Cloak. (Unobtainable)
  • Small Chase Boots. (Removed from the game)
  • Small Concentration Boots. (Removed from the game)
  • Toxic Mask. (Changed to a Ceremonial Item)
  • Water Artefact. (Unobtainable)
  •  
  •  
  • Removed from game:
  • Gobball Horn Bow.
  • Small Gobball Horn Bow.
  • Heavy Gobball Horn Bow.
  • I Kea Bow, Special Model.
  • I Kea Bow, Standard Model.
  • I Kea Bow, Sale Model.
  • Translucent Crystal Bow.
  • Crystal Bow.
  • Opaque Crystal Bow.
  • Small King of Borins Bow.
  • Stylish King of Borins Bow.
  • King of Borins Bow.
  • Great Dagguise.
  • Dagguise.
  • Small Dagguise.
  • Great Stek Knife.
  • Stek Knife.
  • Small Stek Knife.
  • Great Rowler Blade.
  • Rowler Blade.
  • Small Rowler Blade.
  • Beautiful Deceitful Daggers.
  • Deceitful Daggers.
  • Small Deceitful Daggers.
  • Great R'Unique Hammer.
  • R'Unique Hammer.
  • Small R'Unique Hammer.
  • Long Mace Tmosfer.
  • Mace Tmosfer.
  • Small Mace Tmosfer.
  • Great Outar Hammer.
  • Outar Hammer.
  • Small Outar Hammer.

 

Renames

  • Barking M'Hat -> Barking M'hat.
  • Boot-A-Hoop -> Boot-a-Hoop.
  • Bow'Hee Talisman -> Bow'hee Talisman
  • Crow Cloak -> Crobak Cloak.
  • Crow Helmet -> Crobak Helmet.
  • Crowcape -> Crobacape.
  • Fearsome Mace Tmosfer -> Mace Tmosfer.
  • Hypnotic Deceitful Daggers -> Deceitful Daggers.
  • I Kea Bow, New Model -> I Kea Bow, Standard Model.
  • Imposing Outar Hammer -> Outar Hammer.
  • Imposing R'Unique Hammer -> R'Unique Hammer.
  • Klime's Powerful Boots -> Klime's Boots.
  • Novice Amulet -> Intrepid Amulet.
  • Novice Belt -> Intrepid Belt.
  • Novice Boots -> Intrepid Boots.
  • Novice Cloak-> Intrepid Cloak.
  • Novice Hat -> Intrepid Hat.
  • Novice Ring -> Intrepid Ring.
  • Novice Shield -> Intrepid Shield.
  • Novice Set -> Intrepid Set.
  • Powerful Chase Boots  -> Chase Boots.
  • Powerful Concentration Boots -> Concentration Boots.
  • Powerful Dagguise -> Dasguised.
  • Powerful Rowler Blade -> Rowler Blade.
  • Powerful Stek Knife -> Stek Knife.
  • Pure Crystal Bow -> Crystal Bow.
  • Ring O'Stradamus -> Ring o'Stradamus.
  • Royal Gobball Horn Bow -> Gobball Horn Bow.
  • Ultra-Powerful King of Borins Bow -> King of Borins Bow.
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omg imagine u r dofpla owner and have to revamp all low lvl equips which nobody gonn pay attention to xddddddddddddddddddddddddddddddddddddddddddddd

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Updated to v2.47

 

As always, if you find an error, please report it either on here or via email at contact@dofusplanner.com

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thanks for ur work!

 

may i however suggest separating different type of mounts into different sections (like weapons) now that we got 3rd mount type? i think it might be more convenient to search for a specific colour mount, ty 😄

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you're a mount type

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i'll mount u bobe

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Good work, greatly appreciated!

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