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Found 2 results

  1. Hi all, As there was demand on the official DOFUS forums for a Profession Experience Calculator, I've gone ahead and created one: click here to take a look (and click File > Download as to download an editable copy). When calculating DOFUS PC profession experience... Enter your Current level, Target level and Level of item being crafted into the boxes with red outlines; You will be told immediately whether or not you can use that craft to reach the Target level - "YES" will be shown if there are no violations (eg crafting a level 10 item at level 170, which would yield 0 XP); "NO" will be shown if there are (and the reason given); You will see the Average XP per craft, which takes into consideration level disparity (and the resultant reduced XP; see this official forum post for more information); and You will then be told how many crafts are needed to reach the Target level, which is rounded up. When calculating DOFUS Touch profession experience... Enter your Current level, Target level and Number of slots being crafted into the boxes with red outlines; You will be told immediately whether or not you can use that craft to reach the Target level - "YES" will be shown if there are no violations (eg crafting a 7-slot item at level 40, which is not possible); "NO" will be shown if there are (and the reason given); and You will then be told how many crafts are needed to reach the Target level, which is rounded up. Let me know what you think/if you find any errors! Thanks, Vahe
  2. Good day, everyone! I have started work on a project which I was thinking about for a long time. The idea of this web application is to help mages calculate their sink easily (of course, battle-hardened mages don't need that) without the risk of having a weary head after hours and hours of continuous maging. Select stat dropped, type in amount, click next. Bam. Same for applying runes. Select rune and bam. Done. Sink is there, no need to multiply or divide, or whatever else you guys do. Here's a first preview of the UI which WILL NEED a lot of improvements before the release version of the website. I would like to ask everyone here about what I should improve/change/add/remove. I want to make it as user-friendly as possible, so your opinions will guide me on the right path! First preview: It is currently only a web based layout (meaning, the mobile version is still far from there), but since Bootstrap is fluid/mobile-friendly, with some changes to code I should be able to make it usable for both PC and mobile/tablet without too many troubles. Please, criticize the shit out of this, I NEED TO KNOW EVERYTHING THAT HAS TO BE CHANGED :D Kind regards, Vanguard. peace out.
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