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Found 18 results

  1. Gravestorm

    Dofus Dungeons - Blog

    TABLE OF CONTENTS Links to different posts in this thread about official information regarding Dofus Dungeons Introduction and ideas. (March 9th, 2018) (Scroll down below the Table of Contents) Level Design. (March 16th, 2018) Game Design. (March 21st, 2018) Characters & Designs. (March 23rd, 2018) Loot & Items. (March 29th, 2018) Q&A. (March 31st, 2018) Divine Items. (April 6th, 2018) Sidekicks. (April 12th, 2018) Bow Meow Mini-World (Part 1). (April 16th, 2018) Classes. (April 19th, 2018) Bow Meow Mini-World (Part 2). (April 23rd, 2018) WIP Video. (April 27th, 2018) Team. (May 16th, 2018) Class Focus: Cra. (May 18th, 2018) Introduction to Dofus Dungeons Hello everyone, First of all, I welcome you to this new blog. The most diligent of you have heard me explain that we were going to take a new turn internally. A lot of messages were exchanged and as soon as I spoke about our thoughts on new directions hundreds of tweets followed one another... It's quite crazy to see that some topics, which we announced as "thoughts", are transformed into what players want to see. Subjects go from "being thoughts" to "being in development" in the minds of some, and the blast extends to sometimes becoming uncontrollable. Strangely, the only way to calm this "buzz" is to ignore it. Yes friends, we are sometimes reduced to that and it's scary. To get things back up quickly and avoid overflows, we decided to launch this blog and communicate with you earlier than expected on what we want to do in the coming months. I spoke of "taking a new turn", of wanting to "reinvent ourselves" and of wanting to push the conversations with you further. I do not drag the suspense any longer: this new turn is called Dofus Dungeons and I will explain our ambition concerning this "new project" (I place "new project" in quotation marks because we will use the Dofus engine to propose you this new experience). First, before getting to the bottom of the subject, I want to explain to you why we want to share this blog here rather than on dofus.com or somewhere more official. Those who follow the evolution of Dofus Cube will seek, for now, information on my personal blog. This blog, created in October of last year, was a need for me to return to the simple conversations of our beginnings. As you know, Ankama has grown considerably over the years and gradually we have lost some values. The fundamentals are still there, basically, but drowned in the mass of things to do... Everything has become more complex, slower, heavier. If I started my own blog, it's not because I wanted to short-circuit what we've put in place in recent years, but rather to find myself more creative. So for a few months now, I've been taking a lot of pleasure sharing the projects we're working on. Wishing to initiate a new movement around the Dofus MMO, I naturally said that the simplest thing was to resume this format. Obviously, I hope that it will achieve success as well as it did on my personal blog and that the constructive conversations will be at the rendezvous. Finally, and before going further in the explanation of our project, I want to tell you that I will not tolerate insults, aggressive messages or other malicious acts. Don't be a Persona. What is Dofus Dungeons? Dodo (from its inspired code name) is a Dofus-based game mode. You will therefore simply access the project by launching your favourite MMO. Dofus Dungeons will be accessible as a normal server. No new game to install, which should guarantee you the same level of technical accessibility/performance. Concerning the gameplay, you will play the same classes (even if there will probably be no more than 10 at the start) with the same spells and the same mechanics (guilds, groups...). However, we are wondering whether we should offer the spells of the current Dofus or 1.29, or work a mix between the two. We will make this decision by talking to you and collecting your feedback. As its name suggests, the game mode will be based on (new) dungeons with (often) new families of monsters. This game mode is therefore, above all things, focused on PvM. It's so much PvM that there will be no trades. There will also be no open world, but rather many small instances. I imagine that all this information should leave you with more questions than anything else. Rest assured, you will have, on this blog, several times a week, the progress of the project. Background In terms of the story, I won't lie that it's going to stay very simple, although the goal is to introduce you to a new very important character. In terms of the universe, we should rather see this game mode as a big dimension disconnected from the rest. I would like to avoid, at first, the big quests full of texts. The idea is to develop something quite new with a system of narrative information directly integrated into the fighting. That is, your opponents will give you information while you face them. In Dofus Dungeons, you must also know that you will find all the heroes of our universe. We are preparing a scenario based on parallel worlds that will tell you more about the subject. A new artistic direction We will also take the opportunity to introduce a new graphic style. One of our developers is currently working on the 3D acceleration for the game that should allow us to add new effects, more lively animations and bring life to the decorations... I have often spoken and I think that this time, it's good: we will try to gradually merge the different artistic directions of our games. Obviously, this will be done smoothly and with your agreement. We even think that it would be possible to coexist the old graphic style with the new, in the worst case. We must ask ourselves concretely on the subject because it is a big issue for us. In terms of industry, I let you imagine the possibilities of creation if we managed to bring together the artistic teams. Rather than 3-4 animators per team, we could have 12-15 animators who would produce the same content for all our games. My point of view never changed on the subject, be it Dofus, Wakfu, Krosmaga... It is about a single universe whose adventures develop in different times. I dream of a unification of the whole, even if I know that it is a subject that will divide. Dofus Dungeons will allow us to present you something new and I cross my fingers that you will like it. For information, the idea is to be as close as possible to our cartoons. Simplification One of the other great intentions of this project is to return to the source, the origins of Dofus. So, you'll probably say: "That's nice Tot, but in 13 years, it's not just a source, it's a whole river!". And you're right. To me, the "sources" are above all a simple and fun gameplay through a loot in the heart of the game, quick access to areas and fast, lucrative fights. Why do Dofus Dungeons as a separate game mode? This is certainly the big question you ask yourself. It's really about making big experiments that could not take place in the current Dofus because it is too risky. Here is the list of what we want to test (and I insist on the word "test"): Free to Play: No need to subscribe to play Dofus Dungeons. We will see if the mechanics that we propose to you are viable (economically speaking). Depending on the feedback, we can think about adapting some ideas to our historical game. Art direction: Completely change the artistic design on decorations and characters. As I explained above, this is one of the big projects that will allow us to save time later. Character classes: Adjustment of class spells according to your proposals. Hard to achieve on the classic MMO, much less risky on this separate game mode. We must decide whether to keep the current spells, return to the old 1.29 spells, or to propose something new. 3D acceleration: Run tests on this development and check if everything works well. The goal is obviously not to redo Dofus in 3D. 2D will remain in the spotlight, but with better performance. A new way of communicating: I talk about it below as it is perhaps one of the most important topics. As you can see, most of these points are virtually impossible to apply in our historic MMO and we will take advantage of this game mode to test them. The idea is obviously to integrate everything that works into Dofus. Ankama and its community We hope, through this project, to develop a new way to exchange our ideas with you. Each week, we will present our progress here. But above all, I would like us to be able to propose working groups and use the ideas that we would all have together. For example, for 2 weeks we will open the topic around the "Loot". The goal will be to think of new ideas around this feature and develop them. How to renew a mechanic that is present for so long? I'm sure we can have hundreds of ideas. We will take the best ideas and list them and then implement them in the game. Of course, this can not happen without some order and maximum respect and we will remove any messages that are anti-constructive or have nothing to do with the subject requested. Regarding Dofus I will finish this first message by talking a bit about Dofus and Wakfu MMOs. For having already experienced such situations, I know we will have thousands of responses of the type "during that time, you will not work on your key games". So I want to announce that the games will experience a drop in pace in terms of updates. But that does not mean we will not do anything, far from it. We will work on new features (which we will talk about soon) and especially, spend a few months purifying the games of their bugs. In addition, you must understand that all the tests we are going to do on this game mode are intended to prepare the ground for our historical games. In terms of deadlines, we will do everything to present you the first tests in July. We do not know exactly where this new game mode will be, but the idea is to go fast and experiment with it. Back to Table of Contents | Next blog post ->
  2. You are an experienced player, an accomplished adventurer… Wait! What am I saying? You are a hero! Your noob days when you walked the World of Twelve for the first time are far behind you. But what if the Temporis server was your opportunity to re-live your adventure, with today's experience? Imagine a brand new server, all fresh and innocent: the black diamond slopes of the World of Twelve, where you are the first to glide through the powder! All those glorious firsts are yours: first resources, first dungeons, first bosses, and first kamas! The Temporis server is all that: a whirlwind of newness and rediscovery. The Temporis server will open its doors from April 25th to July 31st. That's how much time you'll have to rush as never before! For the first time ever in DOFUS, live rankings will let you measure your experience, and that of your friends, your guild and other players. And rewards will be waiting in the end. Ready for this new conquest? FAQ Why recreate a version of a single-accuont server? The single-account server experience was very interesting, and made us want to continue in a new format. With update 2.46, we took into account the importance of immersion at the start of the game, and to this end, we simplified the quests and overhauled the game mechanics to make them more dynamic. Similarly, the profession recipes early in the game have been simplified to make equipment more accessible. For the most nostalgic, the aim was also to rediscover this feeling of freshness and conquering a new "territory", and emphasize the cooperative aspect at the early stages of every MMORPG. We hope that it will give you a lot of pleasure, especially in groups, playing with your friends, guilds, and alliances. You'll need to cooperate if you want to win these rewards: You'll have to reach an achievement level of 2,000 points to unlock the cape and 5,000 points to unlock the hat. And those of you who reach an achievement level of 10,000 points will win an exclusive title. Rewards will be distributed after the server is closed when we are certain of the final results. For the most competitive among you, a ranking – or leaderboard – will be updated live and take into account several categories: the first player to defeat a boss, achievements, professions, etc. How is it different from the classic servers? The difference is that the Temporis server will come to an end. You will, however, be able to transfer your character(s) to the classic servers starting on July 31st. A post to this effect will be published on the website to explain the transfers in detail. What language will the server use? All communities can take part. And what about the economic model? Players who preregister can access the Temporis server for free for 7 days when it opens. This access is specific to this server, and does not include the classic servers. Players who do not preregister and want to play on the Temporis server when it opens will need to have a subscription to access it. The shop will be available, but limited to only cosmetic objects and certain services. Will this server have a Kama Exchange? The server will not have a Kama Exchange (a.k.a. KE) during its lifetime. What are the restrictions linked to the Temporis server? The Temporis server follows the same rules as the single account servers. More information here: access conditions. How can I play on the Temporis server? Click here to go to the preregistration page to ensure priority access to the servers. There, you can choose your class and gender, reserve your character's name and afterwards invite 5 of your friends to join you. Once the Temporis server is open, you can go there and all you'll need to do is customize your character (colours, face, etc.). You can then keep track of your ranking and that of your friends and guild on the leaderboard. Will a place in the forum be created for recruitment and discussions for the Temporis server? We will be creating a sub forum for the Temporis server under the "Servers" forum. Will Dofus Pets rewards be available? Dofus Pets rewards will not be available on the Temporis server. When the character will be migrated to the classic server, what will happen if there is a name conflict? The naming rules will be the same as for a classic transfer. If the name already exists on the destination server, you will be asked to rename your character. Will another seasonal server open without the Single-account restriction? We plan to offer you new gameplay experiences for future Temporis servers. It is under study, and it is still too early to answer. Will profession rushes be rewarded with shields like for the other server rushes? Master Shields will not be part of the rewards that can be earned on the Temporis server. Do I need to be a subscriber? Pre-registered players will be able to take advantage of 7 free access days starting at the opening of the Temporis server. It will be a straight access to this server and will not give subscription access on classic servers. Players who have not pre-registered and would like to play on the server after it opens must have a subscription to access it. Will the transfer at the end of the server be free? The transfer will be free, provided you have available character slots to accommodate your character transfer. Can the Temporis rewards be equipped on another character after the merge or will they be linked to the character coming from the Temporis server? The rewards will be linked to the account. You will be able to assign them to the character of your choice of the same account. Will the transfer to other single-account servers be possible? It will be possible to transfer your character to classic servers (excluding Agride) and to the single-account server. Will the class change be available? The class change service will not be available. When finishing the adventure in the new server, will all the items obtained (resources, sets, mounts, kamas) that are in the bank be sent to the normal servers? Or only those in the inventory? The transfer will follow the rules of a classic server transfer: only items in the inventory or equipped will be transferred. A few days will be given to the players to prepare their last adventure before the end of the Temporis server. Will we have special experience bonuses in the first weeks of the server? No extra experience bonuses are currently planned other than the ones of a classic server. What about seasonal events that have achievements? Regarding seasonal achievements, like the Archipelago of Vulkania for example, they will also be available on the Temporis server. In terms of achievements, what happens to players who play on the Temporis server with their main Dofus account? Unlocked achievements are shared across characters of an account if the characters are on the same server. As such, should you unlock an achievement on the Temporis server that you have already unlocked on your classic server, you will still get the resources obtained as rewards for unlocking said achievements. However, once the Temporis server closes, if you wish to migrate your character to the same server as your main character, that character will then be subjected to the same shared achievement rule as the other characters on that account. Will the Kolossium be available as well? Yes, the ISK will be accessible on the Temporis servers. Do you have a particular time in mind for the official opening of the servers? It is not possible to give an exact time. They will open on April 25th. Is there a plan to do something about the generation of Rose of the Sands on this server? For this first season, the game design of a Temporis server remains identical to that of a classic single-account server. Are Temporis 1 and 2 different servers? Yes indeed. These are two different servers. I wanted to play with a friend, I registered on server 1 but by the time my friend signed up it was full, so he had to register on server 2. What can we do? The pre-registration is just there to allow friends to end up on the same server, before the servers’ official opening. In your case, you can unsubscribe from the Temporis 1 server and pre-register on the Temporis 2 server, and subsequently play with your friend. Will there be event achievements? The Vulkanian Archipelago will open on the Temporis servers, at the same time as on the classic servers, but you will not have access to the Al Howin and Kwismas Island achievements during that time. What about paddocks and houses? Will these be "refunded" at the end of the server or will they be lost? If you buy a paddock or a house on the Temporis server, at the end of the three months, you will lose them in the same manner as of a standard server migration; they will not be "refunded". Will we still have to wait 2 months to buy paddocks? The purchase of paddocks can only be done by guilds that are at least two months old, the same as on a classic server. Will there be a merge between Temporis servers? Since the servers are "temporary" in nature, they are unlikely to be merged. However, we do not exclude this possibility if it proves necessary (the same way we do not exclude the possibility of other servers being created, depending on the demand). Will the real-time ladder mix all Temporis servers together, or will there be a ladder for each server? Several filters will allow you to display the information you want. You will have the option to display only the data from Temporis 1 or 2, or from both servers. At what time will the server be accessible? For a whole lot of technical reasons, it is difficult to give an exact time of the official opening time of the servers. However, we believe that the servers will not open until early afternoon. So if you had planned to ask for the day off, now you can either sleep in or go to work in peace in the morning. And what about sidekicks? Sidekicks obtainable in-game, such as the Astrub Knight can be used. However, it will not be possible to purchase sidekicks via the shop. I chose the wrong class during my pre-registration, will it be possible to change? Class changes will not be possible once the servers open. You still have the option to create another character, however you will not be able to use the nickname you had specified in your pre-registration. Will monsters and gatherable resources (ore, wood, cereals, plants, etc.) be 10 stars on the start of the servers? The stars will be disabled at the launch of the Temporis servers, to allow a more equitable rush for all players. The stars will be reactivated a few weeks after the launch.
  3. Gravestorm

    Seasonal Server Survey

    https://fr.surveymonkey.com/r/LFS8Z5C
  4. Hi Guys, i finally decided to come back to dofus i want to play on mono (fraktal) I've just made an osa thinking about going agi now my question is, what is the best thing to do when starting from scratch ? i'm really out of the loop with the new spell variants and such so if someone could give me like a guide-line or even play with me on fraktal i can hop into discord/skype/teamspeak whatever my ign is Tuck-Fear on fraktal server just made it lol
  5. Hi guys, Seven is a pvp (kolo, koth, 1v1, 3v3 and perc hunts) guild on Ilyzaelle server currently with over 120 members and level 17. Be a part of our rapid growth as we aim to be the server's not only best pvp ENGLISH guild but best pvp guild overall. Many percs will die. Cheers!
  6. Hi everyone, I'm going to leave here a list of players who will be starting up a new character on the Ilyzaelle server. When it opens I'd recommend you add everyone on the list and group up for higher prospecting thus drop rates. My guild are choosing specific classes and professions so that we can attempt end game dungeons asap. Let's build a strong English community! Frenchies are doing similar in this google doc: https://docs.google.com/spreadsheets/d/16qjIOp7sXBeq49UFFp-YR64uvYgxJO7-0XdHwaJptok/edit#gid=851451458 Please comment below if you wish to be added to the list with the following: Name- [Element] Class Juse- Str oug Sarah-Kerrigan- Int cra Uthman- Int sac Mrs-Garrison- Feca or panda Medusuh-Dude- tbd Wittkins- Elio Nudes- Eca or rogue Necroman- Cha sadida Bochi: (IV Name) (name tbd)- tbd Mahon- Cha enu Rising-stars- Int or str sram Sorwen- Str/cha foggernaut Warbot- Str iop or Int Cra Dynamike-tbd Sliceyfly-tbd Rev- tbd Neymar- enu Teign- panda Scampy- Int rogue. Barbariq - Int or Str sram or cha sac Barb’s brother - Cha enu or int osa Methoxihexyne - str sadida or int/str sram ABaldWalrus - Chance Sadida Akahache- Str masq Zetharius/Tezar- Cha hupper Chems- Tbd Chedarface- Rogue Imyourdoom - Xelor The-Skotter- Iop Xah-Panda Asoka- Cha Panda Sufokian-Admiral aka Monono- Str eca Defuse- Rogue Quadro- agi osa Gravestorm- wis cra Donald-Trump- cra Chaf- Int sac Robein- Cha hupper Fravanlan- Agi elio Astro/Astrology- tbd Zemro- Enu or eni Valium- Str iop or agi oug or str eca Michinori- Cra or iop Wildpants- Fog Whitewaterz- Int eni Myah- Panda or eca Defy-x- Eni or cra Azmorea- Int feca or cra Sirwinston- Int osa Government- Str oug or cha hupper Zephinism- Cha enu Thefook- Osa The-Mhite-Wantis- Agi rogue Yama- Str osa Gosia- Feca Blowup-Dolls Cha/int sadida Kamuii- tbd Tom-Hanks- Elio Waaxz- Cha eni Frozthax- Str/int iop Grakilo- cha/agi eca Aiireko- Int eni Mrxovoc- Int eni The-Mhite-Wantis Qirt- tbd Suminas- Cha elio Mutilated Wrath- Str Iop Laomagus or Diogenes- Agi or cha elio Adotaya- Int or cha feca Bloodyminded- Int/agi sac Ziberian- Str/agi sram Big-Menz- Wis enu Szi- Str oug Heroma- Cha/wis enu Sommanker- tbd Arxi- Str/int iop Moonagi- Str iop Plonker- Int cra Freestyles- tbd Arisoune- Str Fog or agi/cha eca Vortex/Darkwell- Sram or enu Dolberg- tbd Persona- tbd Ferrett- Int/agi cra Exalt- Cha or agi hupper Cartograph- Agi sram Complete- Int osa Alrighthun- Str/int feca Rouleaux- Sac Sinceir- Cha/agi eca Drressrosa- Omni cra Erlandson- tbd Snoggy- Eca Solvi- Agi elio Trappable-shield- Sram Professions Juse- Tailor/Costumagus/Miner Uthman- Jeweler Sarah-Kerrigan- Lumberjack, Carver Mrs-Garrison- Hunter, Smith Medusuh-dude- Fisher Mahon- Shoemaker Rising-stars- Farmer, Shoemaker Barb - Alchemist/Artificer Zepharius/Tezar- Artificer Imyourdoom- Fisherman/lumberjack Asoka- Farmer Michinori- Fisherman Frozthax- Hammersmith/swordsmith/shoemaker Grakilo- Jeweller/gathering proffs Aiireko- Tailor/food proffs Tagor- Sram Suminas- Tailor Laomagus or Diogenes- All maguses Adotaya- Lumberjack Aquil- Cra or elio Bloodyminded- Tailor/costumagus/lumberjack/miner Ziberian- Harvesting/Maguses Big-Menz- Shoemaker Heroma- Lumberjack/miner/shovel smith or sword smith Vortex/Darkwell- Lumberjack, fisherman Complete- Alchemist, miner, lumberjack, carver Snoggy- Shoemaker/shoemagus/fisherman/carver Trappable-shield- Farmer/Fisherman/Baker
  7. Many have commented that they want to stick with the original server, Ilyzaelle. After all of the buzz from today, will you wait out the storm? Or will you move to Fraktal, Dramak, or any other server they create? I thought I'd get a poll going because many are concerned with where the EN community will go. Though, I understand it will be hard to decide until some of the dust settles.
  8. In the most recent Gamakna we announced the release of a new type of server is coming in October, a server reserved for people who play just one account at a time. This news has delighted more than a few of you and also raised a lot of questions! To help you find information about this new type of server quickly and easily, here’s a summary of the assorted questions and answers that have been posted so far. Server Concept This server is for players who only want to play one account at a time. As with the Epic and Heroic server, you will have 5 new character slots on the Monoaccount server for free, and any additional character slot purchased will add an additional Monoaccount server character slot as well. Release Date and Server Name Right now, we are planning to release the Monoaccount server on October 17, 2017. As for the name of the server, we’ve asked you to participate in a poll to help choose its name, and you chose: Ilyzaelle! Restrictions and Access In order to play on the Monoaccount server, your account must be certified and must be linked to a valid phone number. It will only be possible to connect to the server with one account per IP address as a time. Please remember that using a VPN/Proxy server when connecting to DOFUS is prohibited by the Terms and Conditions. We cannot make any exceptions to this 1 connection per IP rule, even for people who live in the same home. Community The Monoaccount server will be open to players from all communities. There will be Community channels for French, English, Spanish, Portuguese, German, and Italian players. Kama Exchange and Grand Emporium The Kama Exchange and the Grand Emporium will not be available at the server’s launch. They will become available after a period of time that isn’t set yet. The Kama Exchange, when it becomes available, will remain strictly restricted to the monoaccount server at first, so that there can’t be any interaction with the Kama Exchanges of other servers. Only the gifts from “standard” subscription packs (so for example, the “Zombite” gifts that are available at the moment) will be available via the Emporium. If you have older Emporium or subscription gifts waiting in your in-game Gift Interface, you won’t be able to send them to your characters on this new server when it launches. You will have to wait for the Emporium to open to send them. By extension, that means that Living Items and Mimisymbics will not be available when the server launches. However, services (such as class/name/colour change, etc) will be available. The Haven-Bag lottery will also be deactivated for the time during which the Emporium will be unavailable. Transfers Incoming transfers will not be allowed. This will be a brand new server with its own blooming economy, and incoming transfers would throw it off-balance. However, outgoing transfers will be allowed. DOFUS Pets It will be possible to transfer pets from DOFUS Pets as soon as the server launches. ISK The server will be able to access the ISK without any particular modification or restriction. Moderation Moderators will of course be present on the server to monitor it. We are currently brainstorming new tools that would help them identify and sanction possible rule-breaking. FREQUENTLY ASKED QUESTIONS Will this server be a seasonal server? We did discuss the possibility of opening seasonal servers in Gamakna #0, but this particular server will not be seasonal. Will there be a specific ladder for “pioneers” (first to level X, first to complete X achievements, etc)? We do not plan to create a ladder of this type. Considering that the server is designed for single accounts, we prefer not to emphasise behaviors that may encourage people to try to find ways around the server’s restrictions. However, we will be publishing regular updates about the server so you can track your progress as a whole! We may also be bringing back the Master Profession shields! Will there be any XP/Loot/Star System growth rate bonuses when the server releases? We have no such plans. Will the group finding feature return because of this server? This feature will not be available. Will low-level craft recipes be revamped for this server? We are aware that some low-level crafts require high-level resources. However, we have no plans to modify these recipes for the release of the monoaccount server. Will it be possible to log in using a 4G connection? Yes, just be careful that your 4G IP isn't shared. Will Incarnam be instanciated? Yes.
  9. Gravestorm

    Unexpected maintenance thread

    As Ankama is doing quite a few of these lately I think it's a nice idea to keep track of them in one thread. Feel free to write here to notify others if a server cannot be accessed or any other useful information regarding server status or compensations. Not to be confused with Expected server maintenance that helps the servers stay fresh and backed up in case a bad day comes. Useful official information can be found on Dofus Discord, Dofus Twitter (EN, IT, DE, FR, ES, PTBR, Server dev), Dofus Official Forums (EN, IT, DE, FR, ES, PTBR), Server Status Page. The first is a juicy one: Due to huge stability issues after the update on May 23, 2017, all game servers will be restarted every day at 07:00, 15:00, and 23:00 DUT (restarting should take between 15 to 25 minutes), until the issue is identified and fixed. OF
  10. Gravestorm

    Server Fusion

    The Server Fusion will take place in several waves. We'll start on April 18th with the fusion of the following servers (which will be grouped together to form a single server): Rushu (int) Rosal (int) Solar (int) Aermine (int) Zatoishwan (int) Shika (int) Dark Vlad (nl) Ereziah (it) Nehra (de) Padgref (ru) On the new international server, a new general communication channel will be added for some languages (IT, DE, NL, RU) to allow players from these communities to communicate more easily. Our communication will, therefore, initially be focused on our international players. We will guide them through this first stage and only then, once we know everything's working as it should, will it be the French servers' turn. We'll need to wait a minimum of one week between each wave of fusion to make sure the process has worked correctly, without any major incidents. Of course, we're talking about the minimum deadline, but it may be extended if we encounter any problems. In any case, we'll keep you informed of our progress. Character Names, Guilds and Alliances After the fusion, it may be that several characters, guilds or alliances have the same name. If that happens, the following rules will be applied. Character Names The character who is level 50, who has logged in within the last 12 months and who has held a subscription will be given priority in keeping their name. If two players have priority for the same name, then it goes to the character with the oldest creation date. If two characters the same name but neither of them has priority, then it goes to the character with the oldest creation date. We'll add the original server tag to the end of the other characters' names. These characters will be given the chance to change their name free of charge via a potion provided (linked to the character for life). They won't have to change their name when logging in, they can change it whenever they like. For example, for a renamed character that was originally named Simsoft from the Jiva server will look like this: Simsoft-[Jiv]. Guild Names The guild with the oldest creation date gets to keep the name. The other guilds will be given a tag at the end of their name, indicating their original server. They will be able to change their names free of charge using a potion given to the leaders (linked to the character for life). For example, for a guild named Roxor from the Pouchecot server: Roxor-[Pou]. Alliance Names The alliance with the oldest creation date gets to keep the name. The other alliances will be given a tag at the end of their name, indicating their original server. They will be able to change their names free of charge using a potion given to the leaders (linked to the character for life). For example, for an alliance named DevRoxxor from the Bowisse server: DevRoxxor-[Bow]. Alliance Tags The alliance with the oldest creation date gets to keep its tag. The other alliances will have a number added to the end of their tag. They will be able to change their tag free of charge using a potion given to the leaders (linked to the character for life). For example, for an alliance with the tag SAV: SAV2. We don't talk about active or inactive guilds or alliances. Once they're inactive, they're automatically deleted. So, it's not possible to have an inactive guild or alliance. Don't forget that as long as one member is active, their guild and alliance is also considered active. As it stands, guilds and alliances with no active members are automatically deleted. The creation date of guilds and alliances will therefore be the only criteria taken into account to determine which one will have priority over any other guilds or alliances sharing the same name. What will happen to perceptors? Perceptors will be removed from all maps during the fusion. However, their inventory will be transferred to their owner's bank. What will happen to alliance prisms? Alliance prisms will be removed. Unfortunately, we can't return nuggets, but the modules present on them will be transferred to the alliance leader's bank. We would therefore advise you to anticipate this and collect the nuggets before the server fusion. Will the naming of characters be relaxed? Yes, we plan to make the naming of characters more relaxed. It will be possible, for example, to use class names, two dashes and apostrophes. Are you going to free up the names of characters that haven't played in a long time? Yes, we're planning on freeing up the nicknames of accounts who have never held a subscription and who haven't been logged in for over two years. Houses and Paddocks We have developed a system of "instances". In other words, several versions of houses and paddocks will be able to exist on the same server. Of course, each owner will only be able to access their own paddock or house and won't be able to use the other instances. When you hover over the entrance to the house or paddock with your mouse, a tooltip will display the names of all the owners. Will it be possible own several houses on the same server? Currently, you can only have one house per account per server. This limit will still be in place when buying a house, but an exception will be made if an account already owns several houses over separate servers that are going to be fused together. In this case, the owner will still own all their houses after the fusion. It will therefore also be possible to own several instances of the same house after the fusion. Will it be possible to own the same house several times? Yes. If a player owns the same house on servers that will be fused together, they will be the owner of several instances of this house. In this particular case, in addition to the owner's name, the original server will also be displayed. This will be especially useful in choosing which instance to access. How will mounts in paddocks with several instances be displayed? If several guilds own the same paddock, several instances of this paddock will exist: The members of the guilds that own the paddock will see the mounts from their own guild; Characters who are not members of these guilds will see the mounts from one of the guilds. Are you going to keep the abandoned house and paddocks system? Yes, but abandoned instances cannot be put up for sale. Instances that become abandoned will automatically disappear and, eventually (as more and more are abandoned), there will only be one instance of each house or paddock left. If there is only one instance of a house or a paddock, it will be possible for it to become abandoned and it will automatically be put up for sale. When an instance is deleted, its basic purchase price is reimbursed (not the real purchase price). Will it be possible to sell a paddock or house, even if there are several instances of it? It will be possible to sell your instance of a paddock or house, even if there are several instances of said paddock or house. Will mount certificates be transferred over? Certificates (whether invalid or not) won't be deleted during the fusion and will therefore be transferred. Will abandoned paddocks and houses be transferred over? Abandoned paddocks and houses will not be transferred over during the server fusion. They are no longer in use and we would like to reduce the number of instances of houses and paddocks over time. How will home potions work if a player has several houses? If a player only has one house, it won't work any differently than with the current system. However, in the case of players who have several houses, an interface will be displayed allowing them to choose their teleportation destination. Banks, Items and Trade If an account has several banks over different servers that are going to be fused together, the contents of these banks will be combined in the new bank. Items in Marketplaces at the time of the fusion will be placed in the bank and the sale fee will be refunded. Characters in Merchant Mode at the time of the fusion will be removed and the associated fees will be refunded. The contents of public inventories (trash, for example) will be deleted at the time of fusion. Will artisans' signatures be transferred over? Artisans' signatures on items will be correctly kept (and automatically updated in the case of changes to the character name) following the fusion of the game servers. What will happen to the average prices? Information about average prices will be pooled (between servers that will be fused together) to generate new average prices. What will happen to the rune shattering rate? Information about shattering will be pooled (between servers that will be fused together) to generate new rates. Haven Bags The chest contents of the different Haven Bags (used on the servers to be fused) will be grouped together in the new Haven Bag chest. The chest's item limit may, therefore, be temporarily exceeded. Please note that as long as the chest limit is exceeded, you won't be able to add anything else to it. If you have Haven Bag rooms on different servers, they will be grouped together, but it won't be possible to exceed the maximum number of Haven Bag rooms. Therefore, certain rooms may disappear. In this case, the following rule will be applied: the rooms kept will be the ones containing the most scenery elements. For example: Haven Bag Room A: 10 chairs and 1 table Haven Bag Room B: 15 carpets If your account's maximum number of rooms is 1, only Haven Bag Room B will be kept. The number of rooms kept takes into account the purchase of additional rooms. We have decided to give priority to the rooms containing the most elements because this lets the players choose for themselves which rooms they most want to hold on to (by "emptying" rooms they don't wish to keep). Server Distribution The aim of the Server Fusion is to bring together enough players on each server to guarantee an optimal game experience (like on Agride, for example). The criteria used for the choice of server distribution are the communities and the number of players connected at peak hours. Will Agride be fusioned? No, Agride will not be fusioned with other servers. Historically, this is our host server for new players, so its population has been permanently renewed over the last few years. At the moment, players on Agride benefit from an optimal game experience and we would like to keep it that way. Additionally, we would like for it to continue working the way it is now (no incoming migration, outgoing migration permitted and preferred server for the creation of new characters). Are you taking into account the RP and PvP communities? When determining how servers will be grouped, our main criteria is the number of simultaneous players at peak time. "PvP and RP group presence" type criteria are not taken into account, because they're difficult to quantify. Furthermore, should we make sure that each new server has at least one PvP and RP community? Or, on the other hand, should we try to group these communities together? We think that the server fusion is a new adventure. Communities are going to evolve naturally, according to the players' wishes, regardless of any choices we make. Are economic differences taken into account? We aren't taking into account economic differences between game servers. They are far too complex to estimate (each item may have its own price) and, generally speaking, the economies all work the same way from one server to another. There are some differences, but these will all be smoothed out quickly with the fusion anyway. Will the migration move small servers onto existing servers? There won't be any "host" servers. The fusions will combine multiple servers into "new" servers. We want all our players to start off again on an equal footing in this adventure. We're taking advantage of these changes to modify the physical architecture of our servers and use more efficient architecture. Services Will it still be possible to change server after the fusion? The character migration service will be available after the fusion for communities with several servers, in other words, Spanish and French. Are you planning on suspending any services during the fusion? To avoid various problems when announcing the server distribution, we will temporarily deactivate the following services: Migration of a character to another server Transferring a character to another account Changes to character names Changes to guild names Changes to alliance names Miscellaneous Are you going to adapt the number of harvestable resources? The ecosystem for harvestable resources was planned to work on servers with a large population and we don't expect it to require any changes. As the value of resources depends in part on their rarity, it's to be expected that some resources are more difficult to obtain. The trade value of harvestable resources is often seen as being insufficient. We think that with a bit more competition, this value could increase. We will, however, be keeping an eye on any problems you may encounter and will adjust the respawn speed of the resources if necessary. Isn't there a risk of there being too many characters in some maps? We don't expect this to be the case because the game was designed to work with a large number of players. However, if we notice that some activities (quests, professions, harvests, etc.) become unworkable on certain "overpopulated" maps, we will make some changes to better redistribute these activities throughout the game. Will it be possible for a French player to play on an international server? This rule isn't going to change. The international server is for those players who don't have their own specific server. Will the server fusion have a direct impact on the Epic and Heroic servers? The fusion doesn't concern these two servers, so they won't be affected by these changes. Will we keep our friends list? The friends list will be kept after the server fusion. Where will the characters reappear after the fusion? There won't be any changes to the way it currently works. When a character logs back in, they will be in the same place as where they last logged out. What will happen to the age bonuses of monsters and resources? Bonuses (shown via stars above the monsters and resources) will be reset after the fusion. What will happen to the community challenges? All community challenges will be cancelled and any fees paid will be refunded.
  11. Cygni is Recruiting Guilds To the Current and Exciting [Cygni Alliance]! Is your Guild looking for a social and exciting alliance to join? Consider joining Cygni. The Cygni alliance has a strong emphasis on making others feel most welcome and giving players a choice to pvp freely and feel happy. About Cygni An Introduction The Alliance Cygni. The alliance was started on the server - Shika. On the 25th of June, 2013. As a strong alliance, Cygni has seen the length of the Shika server since the launch of AvA. Continuing the Cygni alliance, on the newly merged Echo server; towards a future. As an alliance and team, it is our intention to encourage a fun and a respectful gaming environment that everyone can enjoy. Whether you enjoy PvP wholly or prefer a focus to PvM. To date, Cygni has 1431 members. Moral Rules The alliance will not tolerate anyone to be discourteous to others inside the alliance. This can include forms of cyberbullying, direct insults to a individual and intended scamming. Including; being discourteous and provoking a response. As a player, you may post game items you are selling and recruit for player vs environment tasks. Although we ask in return - Not to request trades and xp-groups too consistently within a short period. Being Part of the Cygni Alliance Includes - A uncomplicated and connected community. - A fun environment, to take part and explore Player vs Player and to play and compete; when you feel most ready. Our Existing Guilds Our current guilds include low and high level guilds with a variation of members and long-standing high level guilds. [How to join with your guild] We are recruiting Guilds immediately! and welcome all guilds and are inclusive of all languages. Contact the current alliance manager which is myself. My in-game character name is: Zargabanth, your guild leader is most welcome to contact me at any given time. When I am online or on the Imps Village Forum. Please be patient with me, if I am not on-line at the time you want your guild to join. Add my Xelor and contact me as soon as I am on. If any individual members would like to join, please contact one of Cygni's guild leaders to see if they are actively recruiting. Our future plans for the Cygni alliance - Aim to hold events, such as lotteries and dress up competitions with a particular theme in mind in Dofus. - We hope to hold PvP tournaments for players with rewards from game item donations; forming a prize pot. - Adding to this list as new request ideas emerge. I shall add a list of all Cygni guilds tomorrow after the maintenance. Including available guilds to contact, for any questions. For now I have only posted the most relevant information.
  12. You'll soon bear witness to the Server Fusion. The divinities of the World of Twelve are delighted to count you among their guests at this ceremony, and you'll be one of the first to witness it. More still: it'll be up to you to choose a name! In a short while, your servers will be changing their identity. But before anything else, since our main concern is making you happy and offering a game that is best suited to you, we're giving you the chance to take part in choosing their names. Your mission, should you choose to accept it, is to select 15 names out of the 30 you'll find on the following link: survey link, activate! We will choose the names of the servers based on the list of the 15 most popular names in this poll. You have until Monday, April 10th, 10:00 (Paris Time) to vote, so don't dawdle and make your voice heard! The ball's in your court!
  13. Gravestorm

    Letter to the community

    Before you dive in oysters and chocolate, let's briefly review the year 2016. Tot also takes the opportunity to give you a brief overview of 2017. In short, because all the details will be given to you in Gamakna! Good evening everyone, I hope you are well and that you are already planning to enjoy the end of the year. First of all, I would like to apologize for one thing: we promised you more communication and exchanges and I know that in recent months we have not fulfilled our commitments. The reasons are as many as the projects we have to manage, but in reality there is no excuse to have. So I'm sorry about our lack of feedback on some topics and I hope to catch up with this "intermediate" topic. It is not a true "letter to the community", but it will look a bit like it, from a distance, in the mind. I promised you something great at the end of the year to replace this famous letter to the community, and I am sorry to say that this will not happen until early January. But wait is worth the candle because it is unheard of for a studio ... Well, ok, I may add a little to put pressure on the team, but for us it's still one of the major subjects of 2017 and I will talk about it in more detail a few lines below. To close this little introduction, know that I will also take the opportunity to make a point with you on the premise of what 2017 will be in terms of content for different games. I want to make it clear that the lines are drawn but nothing is fixed. So here is the opportunity to gather your informed opinions (do not hesitate to leave us comments). GAMAKNA: The interactive magazine As I told you a while ago, we've been working a new way to communicate with you, more pro, more efficient, more complete, more regular, more full of things. It bothers me deeply because I wanted it to be Ankama's "Christmas present" to Ankamians, but the project is so big we're going to be late. The idea is to make a virtual magazine bimonthly decorated with a few exclusive series. We have invested in a rather incredible solution that will allow us to present our concepts and productions in the form of texts, visuals and videos. The images can be fixed, animated, interactive... We have a lot of possibilities. On the other hand, we just do it, we test the project so do not expect to have all this in the first issue. But gradually, we will try things. Until even maybe place small games in it. The whole will therefore be as playful as instructive and available as well on computers as on mobiles and tablets. You will discover below some visuals of the work in progress but in general, imagine the Dofus Mag which comes back to life, free and full of information about all the projects of Ankama. As I wrote above, a few exclusive series will highlight the news. For example, we are already planning a special one for Krosmoz E-sport and another on Krosmaga. The advantage of this project is that it fits our relationship with you and that it excites (in the right way) everyone in-house. KROSMOZ 2017: Our thoughts E-sports / Ouginak class / Level 200+ / Server merging / ... As every year, we have a global theme for all games related to the Krosmoz universe. The year 2017 will be based on the "Brotherhood of the Forgotten" in relation to season 3 of the WAKFU series. Whether it is Dofus, Wakfu, Krosmaster or Krosmaga, we are going to have updates that speak of this group of characters that has been raging for centuries in the universe of Krosmoz. The other more "functional" theme that we will develop is that of E-sport. It's been a while since you've been talking about it and we're going to do everything we can to develop that part as it should. We will give you details very soon on all this. DOFUS 3 Thread regarding Dofus 3. (New Dofus 3 artwork) We announced to you that the video of the conference on Dofus 3 would be available... I regret to announce that our friends of the TGS can not provide it to us (I fear that the reason is "we forgot to record", so the subject is avoided). But it does not matter, we'll do another :). Concerning this project, I would like to share with you the development and the decisions that we will take. With a little distance and following the first exchanges with you, we decided to use Unity as main technology rather than HTML5 as with Dofus Touch. This will lead us to a longer production, but will allow us much more graphic flexibility. You will have access to the video presentation of the project in the 1st issue of the Gamakna and a dedicated forum will open its doors in the stride to start sharing our tracks with you. KROSMAGA The last one of the studio is like a charm. The baby is well arrived, the dads and the moms are tired but happy. While the game is in beta, you are already more than 40,000 to have tested it and, quite crazy thing, we turn to 15,000 distinct players not day. We take the opportunity to announce that the very first official tournament will be born in January! The game will be released in official version in the first quarter of 2017 on mobiles with its arena system and its first dungeon. I also take advantage of it to thank all alpha and beta testers (except those who roll me on without shame). WAKFUNDING and WAKFU Season 3 Thank you once again for your tremendous support during the Wakfunding. The series is progressing well and we are at 6-7 episodes produced. Maybe I miss a step back, but in terms of animation series, I think we have here our most impressive work. It's beautiful, it's beautiful and beautiful! Even if the writer (me) has not written any stuff for it, at least you will have beautiful pictures to put you under your eye ^^. Good news, we got the agreement of our partners to present the first episodes in preview on some events. And this will be done in January / February for the lucky ones. The series has taken a decidedly more adolescent-adult turn, I hope you like it. In any case, we look forward to your feedback. And personally, I can not wait to see our torturers-critics-background understand that "everything was planned". PRINCESS DRAGON: The top secret project we won't say much about Well... I'm not telling you anything, I'm just showing you a little visual. It is a film project that we develop "underwater" with JJ, my pooch pooch. After the non-success of the film DOFUS - Book I: Julith, we launched a pre-production on another feature. History to forget depression, misunderstanding, sons of criticism... Finally story to change ideas. The project is definitely for children with the idea of going through the classic channels of production (understand: "lower our standards because we took pride on the first film" :)). It's a story we've been developing for a few months, and I'd like to talk to you a lot, but JJ does not want me to show you more than one image. He doesn't mess with people. We won the right to present the concept to the Cartoon Movie in March and we will tell you more based on the returns. If you're interested, obviously. Bah, at least in the meantime it will make you a beautiful wallpaper: Meetups: Another very important point of next year is our willingness to meet you to do stuff. We have somewhat calmed the salons in the last two years, but with the idea of organizing more competitive events we will resume our tours. We are selecting a series of events, if you have any in mind, do not hesitate to let us know. Final words: I suggest you continue the discussion with me on the forum to answer your questions. It's time to enjoy it, I have a week of holidays and I risk getting bored. In any case, I wish you all a very good holiday season. Krosmozment, Tot Click here or scroll down to read further.
  14. Let's say for example, i take all the items im about to transfer + 10 or so items im gonna crush to crusher, then i crush them all, be 10k~ over pods and then get server transferred the following night, does this work? does anyone have proof that it does or doesn't? let me know what you guys think xD
  15. Hi there! My name is Bryan and on my youtubechannel you will see a Dofus kolossium fight series every Wednesday and Saturday. I have provided the videos with awesome music for you guys to enjoy. Once in a while I'll upload a montage video of a random topic. I have played on the server Dark Vlad for about 7 years now. I have met beautiful people and that's why i want to thank them for playing with me. The best way I think to thank them is to make videos so they can watch them back in the future and look back on the amazing moments we had. I don't know if those video's will be up, when you read this. But they definitely will be there soon. Here is a channeltrailer Click Here! Thanks to WindowDV for shouting me out, check out his youtubechannel too and his twitchchannel ofcource :D DofusExp
  16. Source: http://www.dofus.com/en/mmorpg/news/devblog/tickets/443313-inter-server-kolossium-alpha-test
  17. Awesome-Nozyk

    Problem with login

    Hello guys, At the begging i want say that my english isnt good. I have problem with logging. When I am on university i can log when i'm connected by cable but when i'm connected by wifi i cant login. Could someone tell me why and how i can repair it? One guys told me that i have to use proxy. But i dont know how i should configure it. If someone know tell me please here :) Best regards Awesome Nozyk
  18. shadowpartner

    Server Maintainance Times

    Server Maintainance Times Hello! im sorta new to imps village, but i wanted to discuss the maintainance times for the game. i noticed that ALL the server maintainance occur during the time i play( im not sure what global time), and this is quite frustrating for me. I think that Ankama should regularly move around the maintainance times so it is more fair for players in all time zones.Please let me know what you think on this :).
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