- Imps Blue
- Imps Green
- Ankama Brown
Search the Community
Showing results for tags 'rogue'.
Found 4 results
Official website: https://waven-game.com/en TABLE OF CONTENTS Links to different posts in this thread about official information regarding Waven Ideas/Objectives, Mechanics and Images. (November 27th, 2016) (Scroll down below the Table of Contents) Artwork. (December 23rd, 2016) WIP Video. (September 1st, 2017) World and Lore. (September 21st, 2017) Characters, Combat and Items. (September 27th, 2017) Q&A. (October 1st, 2017) Wakfu Gauge. (October 5th, 2017) Exploration, Bonta Area and NPCs. (October 13th, 2017) Haven Dimension. (October 19th, 2017) Animations. (October 25th, 2017) Dofus Fragments. (November 2nd, 2017) 3D Decorations, Ambiances and Combat. (November 22nd, 2017) Spell Deck. (November 30th, 2017) Q&A. (December 3rd, 2017) Q&A. (December 8th, 2017) Music. (February 1st, 2018) Combat Interfaces. (February 9th, 2018) NPCs. (February 20th, 2018) Images and Concept Drawings. (February 28th, 2018) Boardgame Mechanics Video. (March 2nd, 2018) Graphical Design. (March 15th, 2018) Boardgame Gameplay Video. (March 23rd, 2018) ???Update???. (May 17th, 2018) Live feed of Dofus 3 news from the conference: Core Game The production has started 1 month ago. It is still being worked on to not be as childish as some people say. January, February or April, the release of a demo showing the game. The lore is related to Wakfu Season 3, takes place several decades after Dofus 2. Dofus 3 will be made by a new team of developers, Dofus 2 and Dofus Touch will still exist with the same team of developers. Change in payment model, will follow something like Dofus Touch. (F2P) Will be playable on several devices, PC, Mac, tablet, mobile, servers will be the same. The game will be focused on combat, combat will be similar to Final Fantasy Tactics. PvM and PvP will be separated/balanced, will let players advance in either one. Most content will be level based, adapting to the character's level. Fewer servers, rather the populated areas (like the Haven Dimensions, Dungeons, maybe even the whole world if there are a lot of players) will be managed by instances (like Incarnam in Dofus 2). Creation of "bots" in-game to farm resources, craft, etc. for the player (no fighting bots). Separate the Drops from Professions. Exchanging between players will be limited to some daily quota or between guild members. Hero System from Wakfu will exist (multi accounting with 1 character, like Sidekicks), multi accounting will be the base of Dofus 3. Esports. Objectives: Characters Unique characters, will have lots of customization for role players (even height). Characters will have lots of spells, but they will need to choose which ones they want to fight with (spell decks, something similar to the upcoming Spell Variants in Dofus 2). Characters will change appearance depending on which spells they use. Unsure about the groups of characters yet, thinking about 6, 8, or even more. Two more elements are added, Light and Dark. Iop visuals: Iop transformation to the Dark element with certain spells: Different types of Iop, depending on the spells used: Research on different templates of the characters, especially the customization aspect: The World Regular maps and the maps the character fights in will be different (not fixed maps, but random maps). Haven Bag dimension where players will start the game in, they will have houses to evolve and a zaap. Haven Bag Dimension: Haven Bag evolutions: Reduction of the size of the world, but an increase in Dungeons, each area will have one of the 6 bosses. Reduction of the size of the combat maps. Before entering a Dungeon, an estimated time of doing it will be shown. +-6 Mini-Dungeons per area, they will have 1 room, completing all Dungeons will yield a key to the normal Dungeon with 5 rooms, where one of the 6 end game bosses will be present, depending on the area. The maps will be interactive (items to break, traps). Areas of the game: Mini-Dungeons: 6 end game bosses to fight: Monsters: Human Arachnee Tower Dungeon: Dungeon visuals: Combat in the Dungeon: Something: Visuals Visual preference is minimalism and animations, rather than a static world. Some visuals: Bonta: Combat: Tot: Back to Table of Contents.
Hi, any experienced rogue/ dofus players that could tell their opinion abou int vs agi rogue. I have been playing int rogue only, but been wondering is agi better or worse at pvp / pvm. I started to wonder since lot of times i dont have much to do during my turn after i already have got someone between my bombs or i am not able to get them there anyhow, and im left with lot of ap and int only has Pular that doesnt rly do dmg after i have used mp and Extriction is only once per turn and in straight line only. Agi would seem to have good range spells but bombs do less dmg so not sure if they are worth to change to.
Hey guys, I'm Ability and I'm just getting into using this website, it looks like a great place to communicate about Dofus. A friend and I run a YouTube channel about Dofus if you'd like to check it out, I will leave the link. Excited to browse these topics >:D https://www.youtube.com/channel/UChMW15m7mYvl_q_wUbNJreA
Howdy! After a break of four years, I decided to return to play Dofus. And after one month testing some class combinations, the Pandawa/Rogue duo is the most attractive and fun to play for me. But then came the dilemma: "leech or not leech"... Well, the answer came fast ... The lack of groups offering spots to lowbies is very small on my server, even paying for each level (i tried, i swear i tried). So I decided to go leveling alone... Going to the point: what is the best combination of elements to a Pandawa and Rogue for leveling, both 80ish? And how many AP/MP are recommended for this level? Thanks in advance, Rhy~.