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Found 9 results

  1. We are opening this roundtable on Breeding because we want to make significant changes in the next major update (2.47) and we would like to explain our intentions and get your feedback. Our main objectives: Limit the excessive generation of Mounts (mainly Dragoturkeys) to guarantee them a higher value. Increase the global destruction of resources and boost the economy of Breeding Items. Strengthen the mechanics of decreasing profitability: the more players (at the scale of a server) raise Mounts, the higher the consumption of Breeding Items must increase and
  2. Background This time last year, we revamped the Sacriers, eliminating the Earth path, reorganizing elemental spells, and modifying Punishments, which were more effective when Sacriers have less than 50% their health points. We rapidly realized that these changes to the Sacriers (notably those involving the Punishments) unfortunately raised a few issues: Sacriers could change Punishments several times per turn, and this allowed them to perform multiple roles easily. The system that required Sacriers to have less than half their health points to take advantage of maximu
  3. Shield Improvement In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here. We would like to improve the shield system for the following reasons: Shields are only useful for a minority of characters (they're of no use in PvE or in the Kolossium, for example). The conditions to equip them are based on an obsolete honor points system that is too often circumnavigated and leaves too much room for cheating and pre-arranged fights. Shields are considered large cosmetic customization elements, but they can't be used
  4. The Sacrier was the last class on the list for a revamp in 2016, and is meant to finish off the year in style. Just like we saw in the Eniripsa and Osamodas revamps, the Sacrier has some damage spell weaknesses that are the result of a very limited range of elemental spells: only the Water path fares a little better with 2 spells, while the other 3 paths have only one. What’s more, the Sacrier’s capacity to absorb damage dwindles as the power of monsters increases. When this is combined with almost exclusively short-distance attack spells it makes the class highly vulnerable t
  5. In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies. Our main goal is to succeed in better differentiating the bonuses of the Dofus and the trophies so that each of the items will have their place and not have a competing item which is unequivocally more powerful. We think that the system is much richer and more interesting if the Dofus, like trophies, can be combined and chosen depending on the objectives chosen by each player. So in the majority of cases, we've concentrated on adding unique effects that a
  6. Good evening, I'm reporting these informations directly from the french DofusFR stream that took place today (12/02/2016). So, it's confirmed Eniripsa Revamp is coming in April ! What informations have been revealed ? - 3 elementary ways, as before Int/Agi/Cha with 3 damage spells in each elementary way. Most of these spells will also have an effect on Allies. - Every elementary way can heal. Int like always will be based on characteristic points while Agi and Cha will have new/alternative mechanics (for example : Hit an enemy and allies get a % of damage in Heals / Briss mentioned the spe
  7. As the title indicates i think a good step forward in this game would be to make finding groups/partys for dungeons faster and more efficient. An idea iv'e had in my mind for a while is give players more incentive to open up the team search tab by offering party rewards through using the team search like +5% exp or + 1 random candy after every 3 dungeons completed using the dungeon finder system just as 2 examples. Now i have taken into account how people with multiple accounts can abuse the rewards using the team search system that's why there should be some limit to how many accounts you c
  8. Ahoy Imps VIllage, mestre-zanpaktou, aka Vg-ttaw from Spiritia, posted a possible leak on Osa/Eni revamp arriving with 2.31. Rough translation: The video in question is this: Source: http://forum.dofus.com/pt/2-discussoes-gerais-interesse-geral/137031-padronizacao-do-nivel-caracteristicas?page=2#entry621424 If anyone has any more information about this rumor/leak please feel free to share them with the community.
  9. 4 new emotes? and the sadida one for sure
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