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Buying the following items: [Serpulax Volva] 402 [6mk] [Ap Ga Rune] 100 [4mk] [Sparkling Pebble] 30 [6mk] [Intangible Meat] 250k each On-line name: Kharonte | I usually play on the week-ends
You wanted it? Well, here it is! The old version of DOFUS, the infamous Version 1.29, as specially requested by some of our more nostalgic players, is now available to all subscribers. As you may know, there are already two 1.29 servers, Eratz and Henual, that, until now, have been reserved for the Hispanic community. Historically, we kept them so we wouldn't be unfairly disadvantaging our Latin American players, whose computers may not necessarily have been able to keep up with the performances required to enjoy DOFUS 2.0 to the fullest. Now, we have decided to open these servers to all our communities, on one condition: you must be subscribed. But... why? The desperate pleas of our more nostalgic players got the better of us! If we were going to bring back Version 1.29, we decided we might as put it face to face with our new update, which represents one of the biggest changes in the game's interface and design to be seen in many years: Update 2.36! We hope this will show our most dedicated players that we have really, REALLY improved over the years. We understand this desire to return to a simpler time, to once again get caught up in this blast from the past... but you may be deeply disappointed to discover that you've been looking at the past through rose-tinted glasses. In fact, this release will prove definitively to anyone having doubts that it wasn't better before, but that... it was good at the time. This decision was also taken in the best interest of our communities, both in terms of equality and security. As some countries still need to access these servers, we've decided to offer the same opportunity to all our players, without them having to resort to using a VPN and, in doing so, risking the security of their account. A trip back in time... ... that has no future! In fact, this retro version of DOFUS is a bit like trying to revive a Pandawa the morning after Saint Potrick's, so don't expect too much! Since this version is frozen in time, there are certain services it doesn't offer: No support (except in very specific cases) No updates No services (like color changes, server transfers, etc) No recurring in-game events like Kwismas, Vulkania, and Al Howin (and therefore no special events either) Error messages and bugs that are still there and will stay there forever, perserved like a Moskito in amber. Subscription gifts cannot be sent to the 1.29 server (but they can still be sent to the current version of the game) To be brief, this internet re-release is simply a small token for our more nostalgic members who want to wander misty-eyed through the World of Twelve of their younger days. But that's it! So, if you want to have an enjoyable game experience on these servers, it's up to you to take care of them. How do you access them? You'll need to have a certified account (see Ankama's account certification procedure). Be subscribed Install the DOFUS 1.29 client ... that's all there is to it! If you run into problems or have any questions, please read the FAQ on the DOFUS forum. Click here to download the game.
CONSTRUCTIVE CRITICISM We received an enormous amount of feedback following the updating of jobs applied in Version 2.29. Here is a summary of the main issues that we intend to correct in version 2.30: Some resources are far too rare and make the manufacturing of items (including consumables) too difficult. Recipes for consumables are sometimes too complex, and the dependence on other professions is too restrictive. The profession of fisherman is too difficult to level and the absence of certain protectors is penalizing. Progression in the profession of hunter is too laborious. HARVESTABLE RESOURCES We completely changed the distribution of harvestable resources in the game. We have balanced all quantities of resources present in the game according to their level (the higher the level of the resource, the more rare it is). We have also improved the distribution of resources throughout the world: you can find resources on a much larger number of maps. Almost all areas of the game now have resources. Here are some comparisons to illustrate the changes in the amount of resources between version 2.29 and version 2.30 (the amounts indicated for version 2.30 are intentionally rounded, we are continuing to work on value adjustments). Fisherman: A comparison with the values present in version 2.29 is not possible because the way that fishing works has been changed. CONSUMABLES RECIPES Almost all consumables recipes have been modified: They have been simplified (fewer types of ingredient):At low levels recipes only use one ingredient. Recipes only incorporate resources from monsters if the item requires level 40 profession or higher The dependency on other professions has been reduced:Only after level 20 do recipes use ingredients from other professions. When ingredients come from other professions, they are lower in level than the main job level required and are in smaller amounts. Hit points gained through consumables are reduced accordingly. Items used only for other jobs recipes (eg the concoctions) can no longer be made and can be used to retrieve the ingredients that were used to make them. With these changes we hope to facilitate low-level progress in consumable manufacturing professions. It should no longer be necessary to advance several harvest professions in parallel for players who do not wish to rely significantly on trade. A Hunter who Hunts Hunting In version 2.29, almost every monster family has a specific meat. This operation makes the progression of the Hunter profession too restrictive because the number of different meats is very important and they can usually only be obtained in one area. This operation also involves the addition of a new type of meat and their recipes associated with each new monster family added to the game. In version 2.30 we decided to proceed in a different way, we now have 21 different meats that are more generic and can be used by several different monster families. Old types of meat that no longer exist can be converted into new types of meat. Old types of meat that still exist cannot be converted, as they are still usable. Old meat is now changed to one of two new categories: Expired Meat (resources) and Primitive Meat (consumables); old types of meat are no longer available in the markets. List of meats: Every Fish has a Past, and Every Fisherman a Future All types of fish now have a dedicated and identifiable harvest location. So you can choose which fish you want to fish more easily. All fish have a protector allowing additional quantities of resources to be obtained. This profession now has 21 different fish, which provides greater progression flexibility to the role (a new type of fish can be harvested every ten levels). SMITHMAGIC JOB PROGRESSION In Version 2.29 the progression of the smithmagic professions during the first levels was too difficult. We modified the xp formula to facilitate this growth, particularly in the early levels. Obtaining Smithmagic Runes Since the introduction of the new smithmagic rune generation system, we use a history of item destruction whose size is deliberately limited (the number of old items crushed are progressively into account less and less when calculating bonuses or penalties applied to items as time goes on). This history cannot be too long because we do not want new items in the game to benefit from an excessively large bonus compared to the old items which have been in the game for a long time (and logically account for a significant number of total crushes). In version 2.30 we decided to increase the size of this history. The most commonly crushed items will incur major penalties but items crushed less often will get bigger bonuses. We are aware that the changes to the smithmagic rune generation mechanism and to professions have generated significant changes in the price and scarcity of most runes. Our goal is not to make forgemagic excessively elitist, we do hope that it remains accessible but we want to make sure that the most powerful items (typically those with "exotic" forgemaging) are not commonplace either. Manufacture of Mass Produced Goods In Version 2.29, the production of mass produced items could be too long and difficult to follow (as the chat interface is spammed with manufacturing object messages). Each manufacturing request was dealt with separately, which implied a potentially large load for game servers, forcing us to delay each production. In version 2.30 we have modified this operation and mass production of items are now processed at the same time, all objects are instantly made. We felt it was no longer relevant to make players "wait" in front of their craft interface without them being able to actually interact with the game during the production of their objects. DEPLOYMENT These changes can be tested in version 2.30 BETA. Source: http://www.dofus.com/en/mmorpg/news/devblog/tickets/442298-improving-professions-resource-gathering