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  1. I'm starting my first 6 man team and I have been able to find very little if not outdated information on multiboxing. I have also now seen any rules against it in my searches. Looking for some help with beginner multiboxing. I currently run ALT/ESC but its really a pain switching between six screens constantly sometimes getting battle positions mixed up. Anything helps! Also a brand new member.
  2. This topic is a collection of quest guides that players have written for Dofus and dimension quests. Dokoko (Moon Dofus) French guide by tofus.fr (with lots of screenshots) No English (quest) guides yet. Moon dungeon guide by Persona Cawwot Dofus Guide by del Monte French guide by tofus.fr (with lots of screenshots) Emerald Dofus Guide by del Monte French guide by tofus.fr (with lots of screenshots) Crimson Dofus Guide by Snark French guide by tofus.fr (with lots of screenshots) Turquoise Dofus Guide by Snark and accompanying discussion topic French guide by tofus.fr (with lots of screenshots) Ice Dofus Guide by del Monte Flowchart by del Monte French guide by tofus.fr (with lots of screenshots) Enurado Guide by Snark French guide by tofus.fr (with lots of screenshots) Srambad Guide by Snark French guide by tofus.fr (with lots of screenshots) Xelorium Guide by Snark French guide by tofus.fr (with lots of screenshots) Watchers Dofus French guide by tofus.fr (with lots of screenshots) No English guides yet. Cloudy Dofus French guide by tofus.fr (with lots of screenshots) No English guides yet. Discussion about Taking Orders wave fight Discussion about the bird of time Ivory Dofus Guide by Veldin
  3. Hey there! Since today, I played an Eca to level 90 with some friends who play Sadi, Osa, Elio, Cra, Feca . Now I got bored of it. Huppers always looks cool for me, so I'm probably deciding to play a Hupper. Now the question, what should be my element to go for? Really clueless atm and can't find any posts about this. I've seen tons of agi's, but my friend actual stopped playing agi because it was so weak. Any tips, tricks, or just general advice? Thanks in advance!
  4. Hello everyone, before I wanted to try Count Razof's Camp I looked around the internet, wikipedia, youtube for a guide for this dungeon but they were either very shallow or in French, so after beating the dungeon I wanted to write a quick and useful guide for this dungeon. Monsters Buckshot: Summons a puppy which will apply -100 mp if it reaches you, the puppy has around 1k health so it is best to kill the Buckshot without killing the puppy. Crambo: Two notable things about this monster; it summons a lantern with 2.4k which buffs 200% power and 4 range to allies around it, and has a spell called First Blood which hits really hard (1k twice) but I think it only does that if Crambo has the highest initiative in the team and starts first, if there is another Crambo it doesn't cast that... only the first one. (not sure). Draftwit: Has a really long range spell which deals 300-400, removes 2-3 ap and summons a 1200 hp bottle on cast. When killed (or 1 turn later) the bottle explodes and deals 300-400 more dmg. I seriously hate this monster, kill this one first. Hunderp: (only in dungeon) Very melee monster, if far away will try to attract you 2 cells and pass. If close will deal 200-400 dmg in aoe. Nemroz: I suppose it puts traps, also creates a green glyph around you. I have no idea what the glyph really does, it didn't cause me a huge problem. (not really a priority) Boss Lots of people say bring an osa or you will leave the match after 35 turns... but its really doable (I didn't use any summoning classes). You have a pink pet summoned to you in the beginning of the fight, if the boss reaches melee range, it will hunt it down and it will give you bad penalties like -2 ap, -20% res. I just pushed the boss away every single turn, not a very bid deal (also useful if you want the Freedom achievement). Boss has around 120-140% res for each element, and an element is reduced by 10% if boss kills a summon (I thought the boss had a special spell for "eating" the summons but its just any form of killing really, so avoid using tanky pets like Pandawasta, or lower its health yourself). The element which will be reduced, is the element the boss is last got hit with (IMPORTANT: most probably the last hitter will be one of your summons, that also changes the element. A chafer will hit str for example) The res reduction stays for 5 turns, so I swarmed the boss with chafers/arachnees etc. for 2-3 turns in a row, and got it's str res to 20%. While my strength characters were damaging the boss, others kept on summoning stuff so that as the reduced resistances fade, new ones are applied. Could be useful to lock the boss with an agi char, easier to gather the summons around and also keep your pink summon safe.
  5. Updates 6th Nov '13 - (1.05) Added a small segment about the removal of overmaged characteristics with smaller runes. 7th Nov '13 - (1.1) Table for runes and powers directly (much like jeux). 27th Dec '13 - (1.2) Implemented some headers and footers, alongside some bullet points and increased information which I thought the previous versions lacked. 27th Jan '14 - (1.21) Beginning to implement example images. 9th Feb '14 - (1.22) Increased information, more example images added. 23rd Mar '17 - (1.23) Rune table updated and notes added to reflect minor changes to maging over the past few years which I missed as haven't been playing. I threw this together a few months ago cause guildies/allies kept bugging me about how to mage and I was sick of it, and wanted a quick response technique. My guild left that alliance, and it was sitting doing nothing, so after running it past an old player to ensure correct info, I decided to post it here. I realise a lot of the information is already available, but it's scattered throughout threads and mountains of other pages. I realise it's not the entirety of knowledge required, and I'll maintain the thread as I find time/patience. So I'll post it in versions. I gathered this knowledge through a combination of trial and error throughout the years, tips from other players (ty jeux online, you are golden), and the vast bank of knowledge contained in these forums. I'm not perfect, as hard as I try, so there may be minor errors and/or typos. I would be grateful to anyone who points them out. Thank you Imps, you've helped me so much over the years. Here's my humble effort to attempt to return the favour! Please note - changes since this guide was created! As some minor changes have been made to the maging system, please note that the maximum natural power is now 100 and no longer 101. This can be ignored with a universal "exomage" - for example, you may still exotically mage 1AP and 10 Initiative to an item. Please correct any misinformation which may have been given here due to these changes, and any other major changes I may have missed, thank you in advance. An explanation of "sink" Sink is possibly the most important aspect of maging, and you absolutely must know what it means. In the following paragraphs, I have explained my formula, and the importance of keeping track. It isn't essential to keep track of every unit of sink; on one instance I counted every single decimal point of the sink, and a simple mage extended into a long, tiring one. Keeping track is easy if you manage to lose it at any point, because it balances itself out on regular intervals. When receiving or losing sink, this is the simple formula: C = the current sink value before the mage. S = the final value of sink applied to the current value ( "S" can be positive or negative). L = any lost stats' power added together. P = the power of the rune attempted. S = L - P; C + S. [image example will be posted soon] Example: A ra vit (7.5) used; Success (30 vit, -1 crit, +sink). This leaves 22.5 sink. If a +crit rune is then used (30 power), this leads instantly to negative sink (-7.5) in which case another stat will be depleted; only a critical mage will prevent this loss, and in which case removes the previously stated loss of sink (30), leaving the item with the previous sink (22.5). For the next example, we will assume the +critical hits mage is not a critical mage. Footnote: Critical mages have a specific % chance of being applied. The success rate seems to vary for specific equipment, perhaps due to its level, its current stats in relation to its natural stats, and success/failure history for the current mage. They are important for creating a successful mage - you will know if a mage has been critical, because after the rune is attempted, the value will be applied without penalty. This is the reason a lot of people get confused about magi attempting to drop an AP or an MP, or Range or something with a high value - "but isn't that a bad thing?? I need my AP?!" The sink is a massive value, and if the stat is critically maged back on, all that lovely sink is there for the taking for overmaging or repairing other stats. Read on for in-depth examples. Success (1 Crit, -84 vit, -sink) [example image will be posted soon] -sink is shown. This is because the power of the rune attempted is more than the stats lost; however some positive sink remains, specifically 13.5; calculated by the base sink from the use of the crit rune (-7.5) added to the power of the lost stats (21). 21 + -7.5 = 13.5 remaining sink. While this positive sink remains, any non-critical mages with less power than the remaining sink will not remove any other stats. It does not, however, guarantee a successful mage, and sink will still be lost, as I will display below. I will show the mage attempts with pa vit runes (10 vit, 2.5 power). Failure (-sink) Failure (-sink) Success (10 vit, -sink) Failure (-sink) Success (10 vit, -sink) After this, where 5x 2.5 power mages were used, only 1 sink remains. A further non-critical mage will result in a lost stat. Let's assume the magus continues maging with pa vit runes. Success (10 vit) Success (10 vit) Success (10 vit) Success (10 vit, -1% earth res, +sink) A resistance was lost because the sink went negative (note that I randomly chose this stat for the purpose of this example; any relative stay may have been dropped in a real scenario). After the resistance was dropped, the sink once again went positive, specifically by 6 points, plus the negative sink (-1.5). This leaves 4.5 sink. Success (1% earth resistance, -2 vit, -sink) Once again, a negative sink is displayed as the loss is less power than the rune used. This time, however, the sink remains negative. From the 4.5 sink, 6 was removed, and 0.5 was added from the 2 lost vit, leaving -1 sink. The next mage, considering again that it is non-critical, will once again remove a stat. "Things get worse before they get better": Critical maging Example of a perfect critical mage-failure. Example of an AP drop and critical mage, with in-depth information. Success (10 vit, -1ap, +sink) Now, an ap was removed! This can be either a good or a bad thing, depending on your finance and your following luck. Most maguses desire a scenario where a high power stat such as AP or MP is lost, then critically maged back on so that they may continue maging without penalty, as I will display below (remember there was -1 sink plus -2.5 from the pa vit rune used, plus 100 from the ap, leaving 96.5 sink). Success (1ap) Success (30 vit, -sink) In this case, vit was successfully overmaged. Vit may then be continued to overmage without penalty, until either the 89 sink is depleted, or the magus reaches the power limit of vit (all stats gave a limit of 101 power, so the max vit is 404; a ra vit may only be used at 374 or less units). Failure only leads to success As I explained above, the only way to a successful mage is by failing. Not everyone I know does this, but when maging equipment which has stats I (or the client) don't care about, I keep runes for those stats anyway. This is for two reasons: I "hoodwink" the equipment into "thinking" that I actually care about the specific stat, and have it go "huehuehue no max Chance for you kedj" (the best explanation I have for this, I'm afraid!) A major drop from a non-critical high-value mage which hopefully drops the unwanted stats and not much else. Or just in general, dropping the unwanted stats from wanted mage/failure, but the mage going on so long that they disappear and the only failures possible is the stats I actually want to keep. [example image will be posted soon] Let's assume without an example the magus successfully overmaged vit to 404, and was left with 44 sink (6 uses of ra vit - 45 power). He then realises (ahh NO!) he forgot to max the earth resistance. Success (1% earth resistance, -24 vit) Even though there was 44 sink remaining, vit was lost. There are two reasons for this: An overmaged stat is the focus of dropped stats, and will be dropped in direct proportion to the power of the rune used. This is only prevented by a critical mage, which the earth res mage was not. This now leaves the magus with 380 vit (we'll assume the max was 300); useless to a perfectionist because a ra vit may not be used again due to the 404 cap, and pa vits have an extremely low success rate after about 210 - a rate which drops the higher you go (can be said for all runes which have a parent rune). The only way to re-maximise the vit is to further drop it by 8 (using a 2 power rune such as power or crit res), leaving 372 vit, and attempt further ra vits hoping the remaining sink is sufficient for a success. Please note that this method of removing a small amount of overmaged stat with a low-power rune is a universal technique for perfecting the stats on your equipment. This is why you should take great care when memorising the stat's power (and of course the power of the rune you will use). A general example of dropping stats in this method can be found in this example image. Please note that the Vitality was overmaged to 228 (maximum is 200) when the Critical Hits dropped, and take the time to understand the runes used afterwards. An introduction to statistics The maximum power of exotic mages (exomage) which can be applied to an item is 101. For instance, it is technically possible to exomage 1ap and 4 vit onto an item, but any further exo mages or overmages will automatically fail. Below is a table showing the power of characteristics in maging. Note that the "max" is a theoretical unit for some characteristics; for instance, it is very possible to overmage a piece of equipment which has a maximum of 70 Agility to 101; however, there is such a small possibility of exomaging 101 Agility to an item that it isn't even worth considering. Technically possible, but unrealistic. It is also worth mentioning that items with a high power, but below the capped threshold, is possible to overmage - for example, an item which gives two Critical Hits may be overmaged (albeit with a very small chance of success and high chance of retribution against other stats) to 3 Critical Hits. This rule may be broken by equipment which contains characteristics which naturally go past the maximum power limit - for instance, Treadfast Amulet can naturally go to 70% Power (140 characteristic power). Another thing worth mentioning, is that as well as the sink balancing itself out, critical mages to failed mages rate also seem to balance themselves out. An example is if you find that almost every rune you're trying just for a general mage (not an exotic or overmage) is failing, at some point later in the session the item tends to critically succeed runes more often than not. This information is subject to a lot of debate between maguses, but after years of maging I find that it holds true. Planned future updates: Categorical headers for different sections and sub-sections Reformat and restructure of the guide itself for ease of access A short explanation of the process of exomaging, and different techniques used by different magi Beginner's FAQs Negative stat "overmaging" Parent runes (Ra, Pa), and their capped thresholds in accordance to reasonable success rates
  6. Cawwot Dofus: Guide Table of Content: Introduction Preparation Navigating Wabbit Island List of Required Achievements and Quests Introduction Update 2.14 brought a new way of obtaining Cawwot Dofus. Gone are days where you had to run Wabbit Castle three times to complete Wa Set and then run Cawwot Dungeon to finally discover that you rolled a +7 wisdom Dofus. That is, if you had luck on your side and Wobots didn't one-hit you on a critical hit. No, sir! Although you still need to run two dungeons, you only have to do each of them once. You also need to do some quests beforehand. At least the reward for your troubles is a guaranteed +60 wisdom Cawwot Dofus. And in the meantime you will get some cool new emotes. Plus, you might drop couple of Cuwsed Cawwots, which will provide hours of entertainment at Amakna Village zaap. Let's get started! Preparation Access to Wabbit Island Wabbit Island (which, technically, is an archipelago) is separated from Amaknian continent by a body of water. Swimming ain't gonna cut it, so if you've never been there before, you have to talk to Lily in Madrestam Harbour at [9,-2]. She will take you on her ship to Wabbit Island. Immediately save the zaap at [25,-4] so future visits will be easier. At first you are restricted to a small portion of the first island. If you try to cross the gates at [24,-4] you will get a message that only valiant people can access it. The solution is simple: you need to obtain Wabbit Potion, which is a cure for myxomawosis (it causes swelling around balls; I am not kidding). You might already be in possession of said potion; if not, take one pair (x1) of each Blue, Red, Green, and White Scaraleaf Wings to Otomai's Assistant at [-2,-4]. In any case you also need to talk to Fixou the Foux to validate quest Finding Wabbitland and fully unlock the whole island. Access to Cawwot Quest Cawwot Dofus is now obtained through achievement The Empawow's New Cawwots. In simple words you have to fool Cawwot guardians into thinking you're a true Wa Wabbit. To do this, you need to wear full Wa Set (crown, cloak, and staff). Each piece is craftable by respective craftsmen (six slots, so at least level 60). You have to wear it both before entering the dungeon Wa Wabbit's Warren, and before talking to NPC at the end of dungeon (after defeating Wa Wobot). If you have old, pre-2.14 Wa Set (the one that gives only vitality), you don't have to craft a new one; it will work just fine. This achievement is obtained during the quest Egg or Cawwot. To unlock it you have to do a whole chain of quests: starting in Incarnam, continuing in Astrub and Pandala, and finally finishing on Wabbit Island. It might seem strange and unnecessary at first, but this quest chain follows a coherent and logical plot of introducing new adventurers to the world of Dofus and the Dofus eggs themselves. In the past, it was possible to do Astrub quests independently from Incarnam ones. This was fixed some updates ago. So if you already completed Pandala and Astrub quests, you probably can skip doing Incarnam quests. If not, you have to go back and do them. Keep in mind that the quest Journey to Astrub resets saved recall point to your class statue in Astrub. Speaking of which, when you're doing quests in Astrub, buy x10 Astrub Beers from the inn. You will need them later to access Pandala Bridge (if you already have full access to Pandala, you can skip this step). Quests in Pandala send you to conquest villages. Don't worry, you don't have to be in their respective alligment. You only need to speak to the guard in front of the village gates. He will teleport you inside the village to a quest location. You can't leave these buildings in an ordinary way; you have to talk to the same guard inside the building again. He will then teleport you to Neutral Pandala zaap. To solve puzzle during the quest Journey to the Centre of the Wabbit you need three characters who are either at the same step in this quest or have completed it before. Quest Pwince Not-So-Charming has to be completed before Egg or Cawwot. An NPC called Wawitna at [24,-4] gives quest Waw and Peace. It's a standalone quest and you don't need to do it to obtain Cawwot Dofus or any of Wabbit Island achievements. You can find a full list of all required quests in a section List of Required Achievements and Quests below. Navigating Wabbit Island All monsters on Wabbit Island are aggressive (range of one cell). In addition, several maps (notably on Gravestone Island) have holes in them. If you fall down you will end up underground - walk through several maps to reach a ladder leading to the surface. The islands are connected through a web of underground tunnels. You also have to use them to reach places on the same island which are inaccessible from the surface. Consult a map below to find your way through the island. If you want a more detailed map, which shows all possible tunnels, click here (Courtesy of JeuxOnline). If you are still confused and lost, check out this French website where you can find meticulous screenshots of every Wabbit Island quests (Courtesy of Dofus pour les Noobs). Underground passage at [23,-7] features completely dark room. Stepping on a wrong tile makes you fall down and start all over again. Bottom exit leads to overground parts of the island where you can find one of key keepers and the last cawwot from quest Smells Like Cawwots. The top exit leads to an NPC Wob who updates quest Houston, We Have a Pwoblem and exchanges 100 cawwots for a Cawwot spell. Consult a map below to ease your pain (Courtesy of winged-one). List of Required Achievements and Quests Learning Stages - main Incarnam quests Follow Your Path On the Trail of the Dofus From Nhin to Nhin Life After Death The Relics of Setsun The Relics of Ryzsun Journey to Astrub A Dream Disciple - main Astrub quests Discreet Arrival Remarkable Advice Class Quest Devotion Quest Astrubian Rumours Nowa's Ark In Search of the Missing Enus Main Pandala Quests Pandavignon Pandala: An Island Unlike the Others Mysteries in Pandala (if your character class is Pandawa) or Pandala: Its Goddess (any other class) Pandala: Its Villages Pandala: Its Fresh Air Cunning as Lenald - quests featuring Fixou the Fox Save the Species (screens, in French) Make Love, Not War (screens, in French) Smells Like Cawwots (screens, in French) Houston, We Have a Pwoblem (screens, in French) The Gastronomic Art (screens, in French) A Culinary Expedition (screens, in French) Journey to the Centre of the Wabbit (screens, in French) Pwince Not-So-Charming (screens, in French) A Bogus Wa - quests featuring Wanald the Wise Lenald In Never Wains But It Pouws (screens, in French) The Wa Castle (screens, in French) Egg or Cawwot? (screens, in French) This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
  7. Let's do this again. Emerald Dofus: Guide Table of Content: Introduction Preparation Navigating through mazes List of required achievements and quests Detailed quest guide Introduction Update 2.17 features change in obtaining yet another Dofus - this time it's Emerald Dofus. The quest line is aimed at medium-leveled characters. While it's relatively short, it engages players with various game mechanics, including breeding, souling, and professions. At the same time some steps can be skipped if players decide to use kamas and buy their way through quests. Emerald Dofus gives a fixed bonus of 200 Vitality. Preparation If you already completed main quests in Incarnam, Astrub, and Pandala (for example if you did them for Cawwot Dofus quests) you're in luck! You just need a couple more of them and Emerald Dofus is yours. You can find a full list of all required quests in a section List of Required Achievements and Quests below. Navigating through mazes Quests for Emerald Dofus feature two mazes: the Swamps and the Evil Forest. It's easy to get lost there and even the bravest Boy Scouts can lose their composure and soil their pants when aggressive monsters are lurking around. To cut the running time to minimum use the following maps: Swamps (click to enlarge): The Evil Forest (Chafers and Bworks aggro; click to enlarge): List of required achievements and quests Learning Stages - main Incarnam quests Follow Your Path On the Trail of the Dofus From Nhin to Nhin Life After Death The Relics of Setsun The Relics of Ryzsun Journey to Astrub A Dream Disciple - main Astrub quests Discreet Arrival Remarkable Advice Class Quest Devotion Quest Astrubian Rumours Nowa's Ark In Search of the Missing Enus But Where Are the Dofus? - main Pandala quests Pandalan customs quest Pandavignon Pandala: An Island Unlike the Others Mysteries in Pandala (if your character class is Pandawa) or Pandala: Its Goddess (any other class) Pandala: Its Villages Pandala: Its Fresh Air Lenald Legend See Dark Vlad and Live The Sorceress from the Swamps Green Emerald - Emerald Dofus quests Still Not Dying at the Sight of Dark Vlad (screens) Who Kicks the Kicked Ass's Ass? (screens) The Soul Stealer Nabur's Lost Love (screens) The Birth of a Mission (screens) The First Time Pregnant Or Just Fat? The Cania Bandits (screens) Draconthrophy (screens) A Trip Back in Time (screens) Detailed quest guide The Sorceress from the Swamps Talk to Lenald the Wise Lenald at [27,-47] to start this quest. He will send you to Meriana at [-6,-3]. Still Not Dying at the Sight of Dark Vlad Merina asks you to collect six ingredients scattered around the swamps: Marsh Flowers [-5,-2] Slimy Stone [-5,0] Putrid Clovers [-7,-3] Marshy Plant [-8,-4] Sanguine Roots [-9,-3] Odiferous Bellflowers [-9,0] To collect simply click on each of them - you might be attacked by an Aggressive Crocodyl (lvl 40-50) each time you collect the ingredients. Take the ingredients to Merina and then click on the cauldron. Speak to her again. Select the first option, which will teleport you to the Evil Forest. Talk to Hell Mina at [-7,16] and defeat her (she's a lvl 50 Iop). She will drop Dark Vlad's Letter - click on it. Leave the Evil Forest (you can do so by talking to Hell Mina again without leaving the map) and show Merina the letter. You will receive a compass. Double click on it to see the latest known location of Dark Vlad. The first location is at [5,1], so go there and talk to Bowisse inside the workshop. Who Kicks the Kicked Ass's Ass? Head over to Brouce Boulgoure's Clearing and collect 10x Woody Mushrooms. Then go to [14,17] in Bandit Territory and defeat Dark Shoemaker (he's with a Dark Baker and a Dark Miner). Return to Bowisse. Craft Windsoles on the special bench inside the workshop and talk to Bowisse again. To craft Windsoles you need: 8x Seed of Contention 10x Wind Kwak Feather 2x Emerald Stone (unpolished) 4x Treechnid Resin (you can buy them at every grocery store) 6x White Scaraleaf Wing. Use the compass again. Go to [29,-43] in Fire Pandala and talk to Tungussi. Note: Sometimes Bowisse will say that your level of competence is not high enough. To progress, you need to level up your professions; having at least one profession at lvl 50 should be enough. The Soul Stealer Take the souls of the following dungeon keepers to Tungussi: Kwakwa, Boostache, Kanniball Andchain, Nelween, Wa Wobot, Help her with the ritual and then defeat Yor Solismynao Spirit (lvl 80, 1500 HP). Talk to the Spirit and check your compass again. Go to [-9,-56]. Click on the grave on the right side. Move one map to the right and talk to Fiuina Ramarch at [-8,-56]. Nabur's Lost Love Go to Kerub Crepin in Astrub [6,-16]. He will instruct you to find legendary Master Nabur. He can be found inside a tavern in Dreggon Village [-3,25] (use the stairs on the right). After talking to him, you need to find out more information about the demise of the village (talk to Ziho inside Kajendo at [-4,24] and select option Find out more about the Devastated Village) and his daughter named Nabura (talk to Dreggon Tamer at [-3,24]). Return to Master Nabur and defeat the Plunderers (one lvl 90 and two lvl 80). After the fight, take the Master back to Amakna Castle [4,-6] and talk to George Segrob (he's inside the castle's library on the left). Consult the archives in the library by clicking on the the pile of books in the left corner. Head to the Amakna Cemetery and enter the tomb at [11,16]. Inside, talk to Oona and then to Master Nabur. Once again, use the compass and travel to Bonta Militia [-33,-56]. Inside, talk to Captain Starky. The Birth of a Mission Go to [-33,-55] and fight Blasfema and Riko Noklast (1500 HP each). Return to Captain Starky and show him the Compromising Document. Talk to Oogius at [-35,-56] and then to Edemaga on the same map. You need to teach this fine lady how to breed... dragoturkeys, of course (you sick perverts!). Anyway, to do so you need to complete related achievements and tasks first: learn Mount Taming spell (taming) complete an achievement The First Time (mating) complete an achievement Pregnant Or Just Fat? (birth) Additionally, you need to bring her a complete set of Wild Dragoturkeys (Almond, Ginger, and Golden) so she can practice breeding herself. After you complete training her, talk to Oggius again. He will instruct you to look at the archway in Bonta's Breeders' Quarter at [-34,-57]. Click on the archway on top left part on the map and then use your compass again. Go to [2,-12] in Tofu's Corner and talk to Nistracolamus. He will tell you to look for Dark Vlad - he's hiding in Cemetery of Heroes at [-1,-10]. When you talk to Dark Vlad he will turn you into a ghost. Revive yourself by touching a nearby Phoenix Statue (the closest one is at [2,12]) and then continue the quest by using the compass one last time. Go back to Meriana at [-6,-3] and talk to her. The Cania Bandits To defeat Dark Vlad you need to unleash the powers of a special amulet. To craft it, you have to collect scales from three Cania Bandits: Eddase the Killjoy, Eratz the Protector, and Nomekop Wodly. Cania Bandits are treated like bounties. It means they don't have a fixed location. Instead, each of them appears in a monster group on a different random map in Cania Plains. Each time they are killed they spawn in a different location. Their respawn time is not immediate; it takes between 6 and 18 hours for each Bandit to respawn. After defeating each Bandit you will get a following character. You don't have to escort it anywhere - it servers no purpose and it will simply disappear after one fight. Different Bandits drop different scales. After defeating each bandit, only characters who have quest The Cania Bandits active drop a full scale. All characters, no matter if they are doing The Cania Bandit quest, drop a scale fragment. You can craft a full scale from five scale fragments and one Smoked Pebble (obtainable for 100 Dopplons from Temple Merchants) on a special crafting bench inside Meriana's hut. The scale fragments (which belongs to Skin resources category) can be exchanged or traded, so players don't have to hunt the Bandits themselves. Each Bandit has two favorite areas: Eddase the Killjoy - Coast Road and Rocky Road Eratz the Protester - Cania Lake and Cania Massif Nomekop Wodly - Cania Peaks and Rocky Plains After you collect all three scales, show them to Meriana. Dracontrophy Scales alone are not enough. You have to collect more magical items in preparation for the ultimate battle with Dark Vlad: Obsidian Pendant: go inside a tower in Gisgoul, the Devastated Village [-16, 17] and defeat Rasuman the Green (a Bwork Magus) Flower of the Tormented: click on a flower in Cemetary of the Tortured [-10,29] Moowolf's Enchanted Ring: a quest drop from Moowolf (100% chance of dropping) Return to Meriana after you've collected all the items. A Trip Back in Time A wild goose chase after Dark Vlad leads you to Incarnam. Use any class statue in Astrub to travel there (warning: your recall save point will reset to your class statue after traveling to Incarnam). Start your investigation at the local inn [4,3]. Inside, buy a lemonade from the barkeep and then talk to a Regular Customer of the Inn. He will direct you to Kerub Captain at the Militia [5,1]. Follow his lead to the local cemetary [7,6] and pay 1,000 kamas to Kerub Militiaman Hatten to get more information. Go one map down to [7,7] and defeat Chafer Bandit (others can join and validate the quest at the same time). After a fight go to [7,4] and click on a stone skull on the right side. Defeat three Invisible Chafers (1000-2700 HP each) and then talk to Throbbing Ed. Return to the Militia [5,1] and after receiving a key click on a cellar entrance on the left side, right next to the stairs. Inside, talk to Orbalantyr and select the following dialogue options: Ears (3rd option) Mouth (1st option) After short debriefing with Meriana head to a hut in the meadows [1,1] and talk to a Mysterious Stranger. Dismiss her advice and carry on to [9,3] (use zaaps to save time). Talk to the owl Wedhig at the bottom of the map and travel to Dragon's Tail. Follow the path and confront Dark Vlad. You will be transformed into a dragon (10,000 HP, 4AP, 4MP). You have five spells at your disposal (each of them has a cooldown of 5 turns; 4 AP means you can use only one spell per turn): Vivacity: +3 MP for one turn Endurance: 1,200 HP restored Ferocity: 1,800 air damage at 1-3 range Courage: switches positions with the target and protects against Diagonal Flames and Kilburn Sword spells Ardour: 1,800 fire damage at 1-8 range; linear Dark Vlad (15,000 HP, 3MP) has four main spells: Mounting Pressure: 300 fire damage at infinite range; no line of sight Diagonal Flames: 1,800 fire steal at infinite range; diagonal Kilburn Sword: 1,800 fire steal at 1-2 range Speed: +3 MP for one turn - the bonus takes place one turn after the spell is cast Additionaly, each time you're hit with Diagonal Flames or Kilburn Sword you will receive permanent -50% fire resistance. Since all Dark Vlad's damaging spells are fire, they will become more powerful the more times you're hit with Diagonal Flames or Kilburn Sword. Therefore, to win this fight you have to avoid Diagonal Flames and Kilburn Sword at all costs. You can easily see which spells will be available to Dark Vlad the next turn by clicking on his portrait on the timeline. Most of the time you can safely keep the distance simply by moving away from him (you have 1 MP more than him). End up your turn 5 cells away from him to avoid Kilburn Sword and make sure he won't reach you diagonally to avoid Diagonal Flames. Pay special attention to his Speed spell: if on the next turn he gains 3 MP *and* he can use Diagonal Flames or Kilburn Sword, you have to either give yourself 3 MP or cast Courage to counter his attacks. Heal when necessary and hit him from the distance whenever possible. See the video below of a Dark Vlad fight: After you defeated Dark Vlad talk to Goultard, then to Meriana, and then finally grab Emerald Dofus. Congratulations!
  8. Pokiii


  9. Well, it's under construction, other posts are hidden for now, I gotta sleep~ http://turquoisedofus.tumblr.com/ As always, crtique/comment, bla bla bla, and you can follow to know right away when there's an update.. ZZzzzz.. Update: Fixed Ayuto Potion hidden recipe
  10. List of contents: The Beginning. Minimum requirements. Optimal setup for streaming, recording and editing. "What streaming software should I use?" "What recording software is the best?" "There are so many video editing tools. What could you recommend?" Setting up a simple Twitch.tv stream. Creating your first YouTube channel. The Beginning YouTube has gone a long way since Google acquired it in 2006 by paying US$1.65 billion to the three PayPal employees who created the idea and developed that idea into a website which millions of people use every day – I won’t be wrong to guess that you’re using it too. But nonetheless, there’s a new platform that is quickly conquering the world (the gaming community, to be more exact). Websites like Twitch and Azubu are good examples of the platform which lets you live stream video content (like gaming) to a wide audience of people who are willing to tune in and watch it as if it was television. If you’re somebody who has a sense of humor, deep knowledge of a game or if you’re someone who is doing everything to the maximum (Yes, I mean you, achievement hunters!) you fully qualify to become a successful entertainer/mentor over time. The main difference between Twitch and YouTube is the platform. Twitch is a streaming website while YouTube is a video sharing website (even though YouTube launched its own streaming service – YouTube Gaming). The difference is that a stream is raw, unedited footage, while the videos can be edited and cut to fulfil your ideas. If you’re good at talking for hours you are probably better off streaming while if you’re someone who talks less and wants high-quality content – YouTube is the right choice for you. Or, you can simply have both! Minimum requirements Most computers nowadays (not talking about budget laptops, sorry) should be able to stream just fine with a good enough internet connection. The computer specifications vary depending on the quality in which you would like to stream, so luckily the developers of OBS (streaming software) have created a website which lets you check in what quality your computer could stream while having a good quality stream. It’s called the “Stream Settings Estimator”. It will show you the settings which you should use depending on your computer specifications, giving you tips on how to improve the performance and quality of your stream. The requirement for streaming is having a decent enough internet connection. Every ISP has different fees for different speeds. I’ll give you an example: In almost all of Lithuania (that’s where I’m from) you can buy an internet plan which uses the fiberglass technology and gives you up to 10 times more speed than a normal connection. Here’s an internet speed test between my computer and the testing server (in this case, Vilnius, the city I’m living in). Don’t forget, that the upload speeds are different when connecting to different servers. If I get a high speeds to my hometown server, doesn’t mean I’ll get the same speed for Amsterdam, NL (an example. One of the main Twitch servers is located there). Here are two speed tests (one is my hometown, the other is Amsterdam) to show you the difference: Okay, so the difference isn’t really big, except for the ping. It really depends on the time of the day (for example, I wouldn’t have this small of a speed difference when people come home from work and turn on their PCs) and other factors. Also, your ISP has to have a brain. It’s 2015 and I’m still hearing a lot of complaints about the internet in the US. Only this much can be said about the requirements. We’ll talk about the software which you can use later. Optimal setup for streaming, recording and editing I want to highlight this topic with a short list of things which could increase your productivity and/or quality of your stream. Most of these things cost extra money, so it really depends on the amount you can spend. I do not recommend to go for these things when running your stream for the first time, but let’s say after a couple of months (and public attention) it would be a wise choice to upgrade your equipment. Microphone – this is the most important thing (apart your computer of course. No computer equals no stream) which is on this list. A good microphone will enhance your audio quality and people will be pleased to hear your voice clearly, without the scratching and breathing sounds which casual microphones (headset microphones for example) pick up. A good microphone doesn’t mean it has to be an expensive one. There is a wide variety of equipment which is relatively cheap and records high quality sound – Blue Microphone’s Snowball is a good example of a good price for quality microphone. I do not recommend buying one unless there is a good offer (most of the time is -40% off at Amazon, so keep track of that). If you’re someone who wants something even better – the Audio-Technica AT2020USB is a good choice. I am not going to link the reviews, but a quick search on Google will give you that information. Headset – a headset is kind of required when you’re streaming or recording gameplay, since it prevents the sound from being recorded by the microphone which results in clearer sound. I recommend checking out the Razer Kraken series, the Logitech G-series or the Steelseries Siberia headphones for reliable and affordable starter headphones (I’m saying starter, because there are Audio-Technica headphones which are 5 times better and cost way more). 2nd monitor – I have never thought that having a second monitor would be such an improvement to my stream quality. I could keep some windows (like the chat) up on the second monitor and I didn’t have to Alt + Tab to see what’s happening, which resulted in good quality streaming. I can’t really recommend a monitor because there are thousands of them, but I can only suggest that you go for a simple, cheap monitor since the video quality which is only important on the monitor that you’re recording. Keyboard/Mouse – upgrading your equipment also means a new mouse and/or a new keyboard. Having good equipment is vital in the reduction of pain and stress after countless hours of streaming. Always choose the gear that is comfortable and suits you, not something that is popular because there’s some certain company sticker on it. “What streaming software should I use?” Source: http://www.pcgamer.com/whats-the-best-livestreaming-software/ Author: Tyler Wilde From what I’ve read in the past and tried, there are 2 options for you to choose (I bet you can find more if you Google that, but these 2 are the most common and widely used programs): Open Broadcaster Software - stability, low resource cost, and simple interface. Multiple capture sources can be arranged and stacked with a simple GUI, and you can switch between scenes with a quick cross-fade. Capture sources can be whole displays, regions of displays, windows, webcams, and direct game capture. I imagine some are out there, but I've never found an incompatible game—and there's always window capture as a backup. OBS does all the things most casual streamers want to do, and again, does them for free and without any hassle. That said, you'll get more features with Xsplit if you pay for the premium version, which costs $25 for a three month license. Don't bother with the free version: it doesn't even have dedicated full screen game capture, and it puts ads over your stream. Ew. But what do you get for that $25? A lot, actually. Xsplit lets you do things like stream to multiple channels at once, pull in direct video from Skype, and output to a projector. If I were running a big tournament with multiple casters, I'd probably consider using Xsplit. But for everyday streaming, OBS is my favorite (and like I said, OBS keeps getting better, plus you can do a lot with plugins). Another free alternative is FFsplit, and Twitch has a guide to getting it working. I still prefer OBS, but FFsplit does have a more modern interface, and I'm sure some swear by it. There's also ShadowPlay if you're using an Nvidia card—we like using for local game capture, but it doesn't have many livestreaming features. The main point here is that you absolutely don't have to spend money to get quality streaming software. “What recording software is the best?” There are a lot of video recording softwares out there on the internet – just google “video recording software” and I’ll guarantee you you’ll get at least 15 websites which offer your such a program. There are a couple of those 15 which I recommend: OBS (Open Broadcaster Software) not only work as a streaming software, but you can use it to make local recordings of high quality! You can record anything, from video games to presentations to you reacting to some reaction videos. Your imagination is the limit. The settings are similar to the streaming settings, but when you’re locally recording, you can push the settings a little bit up without losing out on performance. Every feature that you could use when streaming is also available when simply recording. Oh, did I mention it can record lossless video? D3DGear - a very fast game recording software for PC. It allows users to record game play to movie without slowing down the game. D3DGear game recording function has very minimal performance impact on the game, it may not cause a game to lag or drop much frame rate. D3DGear game recording produces high quality video with small file size. D3DGear game recording function supports microphone recording, Push-To-Talk recording and face camera overlay recording. D3DGear is a perfect video game recorder for gamers who want to record game play with commentary to a movie. The only downside really is that you have to buy it. It costs around 35 dollars, but if you ask me – it’s worth every penny. The developers offer a 15 day trial version. Fraps – old, but gold. Fraps is very easy to use, records in very high quality and it also comes with a FPS counter so you can benchmark your machine! The big and sad downside of this program is the output file size. I started looking at alternatives (and found D3Dgear, yay) after I realized, that my computer hasn’t got enough storage – on average, a FullHD (1920x1080 60 frames per second) 2 minute clip “weighs” around 4 Gigabytes, which is a damn lot. “There are so many video editing tools. What could you recommend?” Adobe Premiere Pro – my personal favorite. The video editing is very simple, yet gives you good looking results, the render speeds are high (multi-threading) and the quality is amazing. I really like the fact that I can speed clips up to whatever speeds I want (Sony Vegas capped that at 400%) which I use a lot. The program costs US$799 if you buy a license, but if you don’t want to spend that much money, you can pay a subscription cost (19,35€ to 36,29€) which can be paid every month for a year (19,35€, you can’t cancel the subscription before the contract for one year ends) or you can pay every month without having a contract (36,29€). The latter is twice as expensive, but you can cancel any time, so that might be the option for some people. Sony Vegas Pro – I’ve used this for a while before switching to Premiere Pro eventually. The software is capable of whatever you want it to do and it’s pretty much the same as Premiere, just in a different UI. It is cheaper than Premiere if you pay once (from US$399.95 to US$799.95 depending on the version). Sadly, Sony does not offer the software for a subscription cost like Adobe does, but the base version of the program is two times cheaper than Premiere. There is also something for the MAC users here! I present you – Final Cut Pro X, the probably best editing software out of all those 3. It is only available for the MAC platform (sadly) and features professional video editing that requires less skill than drawing a tank in Microsoft Paint. Create high quality titles, effects and use the powerful utilities, inventive plug-ins and beautiful content to create amazing videos daily. It works very well with all resolutions (including 4K) and is used by movie directors, editors to edit movies like Focus (starring Will Smith). This software is probably the only thing why I would consider buying a MAC. There are lots of free programs that you can use to edit your videos, but for the best results I recommend using one of the above. The multi-threading, plug-ins and effects really make your videos shine. If you’re on a budget, Movie Maker is included in Microsoft Essentials 2012. It is intuitive, easy, but sadly lacks a lot of utilities and editing freedom. Setting up a simple Twitch.tv stream The creation process starts with creating an account on Twitch. If you want, you can simply connect your Facebook account and use that information instead. You will have to verify your account by checking your e-mail and clicking on the confirmation link. You can check out your own profile by clicking on your name in the top-right corner and then selecting “Profile” from the drop-down menu. Then, you can change the banner, the avatar, the description and all kind of other things to show who you are and what you do. There is not really much left to do before you can stream. Click “Dashboard” to get to your dashboard, where you can edit the stream title, the name of the game you’re playing and even see the chat/stats of your stream. What you need is the stream key which can be found in the tab of the same name. NEVER GIVE YOUR STREAM KEY TO ANYBODY NOR SHOW IT ON STREAM. And there you go. Copy the stream key into the streaming software settings and start streaming! Creating your first YouTube channel. Creating a YouTube channel is easy and free. The only thing you need is a Google account (Google+, Gmail, YouTube, etc) and a phone. Start everything off by clicking on the empty profile picture in the top-right corner and logging in with your Google account. When you’re logged in, click on the profile picture again and then click on the small settings icon that says “YouTube settings” when you hover over it. The next step is to click on “See all of my channels or create a new channel”. I think it only says “Create a new channel” if you don’t have any on your Google account. After the page loads, click the “+” and it will take you to your channel creation form. Give your channel a name and click “Done”! Congratulations, you’ve created yourself a YouTube channel. The only thing left is to verify your channel (so it unlocks all features, like uploading videos longer than 15 minutes). You can do that by going to your channel and clicking “Video Manager”. When that opens, click “Channel” on the left sidebar. When that opens, there will be a “verify” button under “Account status”. Click that and follow the instructions to activate the account per phone (they will send you an SMS with the activation code, or they call you and tell you the code). And that’s it! Happy uploading. Thanks for reading, I hope you liked it. If you got any questions in regards to this topic, feel free to leave them here in this thread. I'll be glad to answer. Best wishes, Sacrive
  11. As the title says, do you guys want me to work on a guide for this? It's been a while since I made one, and before I work on it, I'd like to be sure this is something people would appreciate! I work full time and generally don't get on to Dofus these days, but working on these guides is fun, so if there's an 'audience' for it, I'll be happy to work on it. ^^
  12. Hiya! If you're reading this, I imagine the likelihood is that you're somebody new to the MMORPG Wakfu, the second game in the trilogy of Ankama. This post is meant to set you on the right path when starting out. Wakfu is a vast game with much to explore and an infinite amount of possibilities when it comes to building your hero. In order to flatten out the learning curve as much as possible, this guide is going to be split up into a number of sections: 1. Mechanical Differences from Dofus [MDD1] 1. Class Selection [CS2] 2. Spells & Leveling Spells [sLS3] 3. Characteristic Points & Specialties [CPS4] 4. General Resources [GR5] Mechanical Differences from Dofus [MDD1] 1. Spells are divided into Elemental Spells and Specialty Spells, and all learned within a few levels. - Elementary Spells are element driven as you may remember from Dofus, with enemies being weak to certain spells. Elemental Spells are usually domineered by specific functions within the five spells in the branch, for example the Air branch of Sram is most notable as being the map manipulation branch. Elementary Spells have 200 levels each, and at any given time the spell can be at max your character level. A level 150 character can have level 150 spells, but a level 140 character can have at highest level 140 spells. Using spells in combat will allow it to gain XP at the end of combat. You only need to use it once for it to gain the maximum amount of XP that it can gain. - Specialty Spells are leveled in the traditional sense, using points you gain from leveling up to manually level them. Specialty Specialties are divided into Active Specialties and Passive Specialties. Passive Specialties are bonuses conferred without you having to do anything. Active Specialties are support skills usually not domineered by any element, mostly for the purpose of defining the class (e.g. the Pandawa's staple Karchamrak spell). 2. DIRECTION MATTERS. When attacking an enemy from the back, you gain a bonus 1.25 final damage increase. When attack enemy from the side, you gain a bonus 1.1 final damage increase. Front and backstab are not 45 degrees backwards and forwards from an enemy. It's a little more shallow, around 30 degrees. You can use this chart to determine back, side, and frontstab. 3. A new resource pool called WP, next to AP and MP. WP does not automatically regenerate to full from turn-to-turn. Some certain Elementary Spells and Specialty Active Spells will sometimes cost WP, and their effects are dramatically stronger than spells that don't cost WP. Because of the limited amount of WP in many cases, these spells must be used in moderation. Some classes have unique traits to regenerate WP in combat. 4. Being defeated in combat does not immediately make you vanish from a fight once you die. You will be downed with a counter before actually being removed from battle, similar to Final Fantasy Tactics. During this time, classes that can revive (Eniripsa, Xelor, Eliotrope) may bring you back to life. Once disembodied while downed, you can no longer be revived in combat (there is no Spiritual Leash here). You have 3 HP while downed, and every individual hit will remove 1 HP until you disembody at 0 HP. Every turn that passes will also remove 1 HP. Undead enemies when killed will have 5-10 HP and automatically revive after 2-3 turns, so you must disembody them or end the combat before they can revive. 5. Most of the very powerful equipment in the drops from enemies wholly. Some very strong items are still crafted, but unlike Dofus a majority of the gear is dropped full in equippable state. 6. Gear has static stats that don't vary much (a few exceptions, such as the Shushu Emblem that grants +1 to +3 spell levels). The only stats that can be changed for the most part are the elemental damages that the items provide (you can roll which elements the item's damages provide). These elements can easily be changed, however they are randomized. Gear can provide anywhere from one element of damage to all four elements of damage. 7. Every three turns in combat, all combatants get an initiative bonus selected from the same pool (enemies get their own pool). When taking an option, it locks out that option from all other players until all six bonuses have been selected. After the sixth option is selected, the bonuses refresh. You can opt out of a bonus by waiting out the 30 seconds it takes for the selection to occur. This is mostly done in regards with the Anchor bonus, which stabilizes you. There are many situations in which you probably don't want to be stabilized, and the option is forced on you. 8. There are seven secondary damage bonuses. Critical hit damage is bonus elementary damage on a critical hit (it does not alter the CH modifier of spells, which is x1.2 damage). Backstab damage is bonus elementary damage on a backstab (refer to the chart above in a previous point; backstab damage does not alter the backstab modifier of attacks, which is x1.25 damage). Long distance damage is bonus elementary damage from three cells and further. Close combat damage is bonus elementary damage from two cells or less. Precision damage applies to attacks which can only select a single cell. Area of effect damage applies to all attacks which target multiple cells (regardless of whether or not it hits one enemy; this applies to spells that can bounce as well). Berserker damage is bonus elementary damage when the player's max HP is below 50%. It is applied during the attack, and you cannot see the bonus damage on your stats in the player sheet when below 50% HP. Damage is applied by localization of position. If you attack an enemy that is three cells away from you with a spell that targets one cell away from you, it counts as distance damage because the enemy is three cells away. Finally, localization of position applies to direction that enemies are facing as well. If you target the attack behind the enemy, but you are inside the cone that is frontstab to the enemy's vision, it counts as frontstab. Class Selection [CS2] If you're incoming from Dofus, you should find that classes still retain similar niches, though some have altered since the Dofus era. The gameplay of Wakfu is very different, but for the most part you can use this as a very broad guideline of what you may want to play based off of your archetype preferences in these types of games: Iop: Type: Bruiser. Close combat damage within 1-3 cells max capable of both very high single target damage or fairly strong AoE damage around the caster. Elements: Air/Fire/Earth Pros: Very high damage and high HP. Cons: Lacks self-sustain. Mobility is either very expensive or WP driven. No team support. Cra: Type: Archer. Long ranged damage proficient in both single target and AoE attacks. Elements: Air/Fire/Earth Pros: Decent damage at a very large range. Flexible low-costing attack options. Some map manipulation with beacons. Cons: Expensive out-dated escape skills. Very vulnerable in close range. Lacks self-sustain. Feca: Type: Tank. Specializes in mitigating damage by shielding themselves and allies. Elements: Water/Fire/Earth Pros: Very, very tanky. Can buff allies and debuff enemies in a number of ways. Cons: Can be a little clunky to play. Difficult learning curve. Lower damage than most classes. Osamodas: Type: Summoner/Dragon. Can either use summons captured from the game to fight for them or turn into a Dragon and fight themselves. Elements: Air/Fire/Earth Pros: Summoner has a fairly decent time in combat and Dragon Form comes with increased AP, MP, and Range. Cons: Summon AI is unpredictable and base damages are somewhat low on the Osamodas' offensive spells. Very expensive escape spells while in Dragon Form and no escape spells while a Summoner. While a Summoner you cannot be a Dragon and vice versa. Enutrof: Type: Treasure Hunter. Can get additional drops from enemies by 'pouching' them for an extra item loot at the end of combat. Has potential for good ranged single target and AoE damage. Elements: Water/Fire/Earth Pros: More loot! Water attacks are fairly strong single-target skills and fire skills specialize in solid AoE damage. Can self-revive. Cons: No map manipulation. Somewhat vulnerable in close combat. Sram: Type: Assassin. Specializes in killing single enemies while avoiding damage. Elements: Water/Air/Fire Pros: Very high burst damage and self-sustain. Excellent mobility and map manipulation. Cons: Little team support and cannot heal allies. Very little AoE or ranged options (though they do exist). Xelor: Type: Mage. Strong element synergy with powerful map presence by teleporting around a summoned Dial. Moving to the hour cells summoned by the Dial only costs 1 MP, no matter how far the hour cell is. Elements: Water/Air/Fire Pros: High burst damage, can revive allies, provides AP to teammates, some powerful map manipulation. Cons: Limited to fighting on the Dial to be very effective. Ecaflip: Type: Gambler. Deals great damage and can use luck to further amplify damage. Elements: Water/Fire/Earth Pros: Potential for the highest damage in the game. Can be a support healer with the water branch. Cons: No map manipulation skills. Luck can also mean your turn is worthless. Eniripsa: Type: Healer. Has a number of ways to heal allies and keep them healthy. Elements: Water/Air/Fire Pros: THE best healing class in the game, hands down. Cons: Little map manipulation and no personal movement skills. Sadida: Type: Support. Their spells revolve around armoring allies, debuffing enemies, and healing. Elements: Water/Air/Earth Pros: Very flexible and can cover a large range of party assets. Cons: Kind of mediocre in a given role compared to specialized classes. Sacrier: Type: Berserker. Becomes stronger as they get lower in health. A number of ways to mobilize teammates and allies. Elements: Air/Fire/Earth Pros: Great map manipulation only bested by Pandawa. Tanky and some potential for good damage. One free and immediate turn once HP drops to zero. Cons: Damage can feel mediocre at higher HP, and it's often too dangerous to be at lower HP where you really shine. Pandawa: Type: Map Manipulator. THE defining map manipulation class, with a great deal of support skills in their kit to boost. Elements: Fire/Water/Earth Pros: Can control the flow of combat by moving around allies and enemies. Decent damage in both long and short range. Solid choice for secondary healers in a party. Cons: Difficult to master, especially learning the Drunk/Hangover/Sober states and how to effectively utilize them. Rogue: Type: Gunner. High medium-long ranged damage. Can place bombs on the ground or fight in both mid and close ranged combat. Elements: Air/Fire/Earth Pros: High potential damage and huge burst with Fusillade. Bombs can be effective to harm multiple enemies and set up for future turns thanks to AP refund on detonations. Cons: Largest damage asks you to be linear. Little to no team support. And minimal map manipulation skills in their kit. No sustain. Masqueraider: Type: Variable. Covers a wide range of damage options and healing options. Elements: Water/Air/Fire Pros: For the two turns that they can have a clone on their field, they have tremendous map presence and some of the greatest burst damage in the game. Can be effectively secondary healers. Cons: After the two turns are up where their clone is active, they fall off tremendously. Foggernaut: Type: Android. Very strong damage dealers and quite tanky. Three defining characteristics: placement of rails, Motherfogger, and Fogginator. Elements: Fire/Earth/Stasis Pros: The Stasis branch unique to Foggernaut always attacks the enemy's lowest resistances, making it extremely flexible despite its competitive and very powerful base damages. Blockades allow for terraforming as well as summonable shields that will absorb some damage for the Foggernaut and allies. Fogginator is extreme damage burst and Motherfogger grants the Foggernaut long-ranged artillery. Cons: No sustain and the Stasis branch is limited to linear play. Very little and expensive map manipulation/movement. Eliotrope: Type: Berserker Assassin. Cover a myriad of combat roles and are defined by their unique Active Specialty, Portal. Elements: Air/Water/Earth Pros: Allows strong map movement for allies by creating Portals that allow travel to any other Portal for only 1 MP (traveling more than five cells in this fashion incurs a debuff). Can revive teammates. Range of many skills can be greatly extended by attacking through portals. Damage spikes when below 50% HP and can assassinate enemies with Incandescence when they are below 50% HP. Cons: Not much team support beyond portals. Major Close Range Damage Dealers: Sram, Iop, Eliotrope, Dragon Osamodas, Masqueraider Major Long Range Damage Dealers: Foggernaut, Rogue, Ecaflip, Xelor, Dragon Osamodas, Eliotrope Major Healers: Eniripsa Major Tanks: Feca, Sacrier Secondary Healers: Pandawa, Sadida, Masqueraider Major Map Manipulators: Pandawa, Sacrier Multi-Role: Sadida, Summoner Osamodas Spells & Leveling Spells [sLS3] Spells are divided into five parts. Three branches of Elementary Spells, Active Specialties, and Passive Specialties. The latter two are located in the next section. Each class covers up to three of four elements. As you've seen, all spells can level up to 200, and gain XP from battle-to-battle so long as you've used it at least once during combat. Higher level spells will absorb more XP than lower level ones at the end of a fight. This section discusses a normal way to build your character. First and foremost, discover at least two elements that interest you. Depending on the class, you can decide to opt that all three interest you. I'm going to try my hardest to make this as simple as possible: You have 15 Elementary Spells. Five in each branch. There is a hidden spell XP gauge, that is the total cumulative amount of XP available to you in any given level. You can only see this gauge during the respec process after buying a Scroll of Absolution or completing the State of Farmergency quest. Classes changed by a revamp will also receive a respec. When any given elemental branch is using up one third or more of your total spell XP gauge, leveling spells in it costs double the amount of XP it normally does. This is meant as a means of "diminishing returns" in a build. Because of this, if you try to max out as many skills as you can in a single element, you will see that at any given level, the maximum that you can do is four spells for a mono-elemental build. Now, when choosing two elements, you can max out five spells: three in one branch, and two in another. Why five? Because you're taking XP from a whole spell that is using double XP, and putting it into two spells in another branch which currently has 0% of 33% of the total spell XP gauge to cost the normal amount. Finally, when choosing three elements, you can max out either five spells or six spells: three in one branch and one in the other two... or two spells in all three branches. The benefits of going tribrid is entirely in versatility for any given situation. With that in mind, we have the four standard builds: Mono: 4/0/0 Hybrid: 3/2 Tribrid (Uncommon): 3/1/1 Tribrid: 2/2/2 The numbers refer to the amount of spells in a branch leveled to max. Of course, you can have spells that aren't max leveled, and in many scenarios this is okay. For example, the Sacrier's spell Sacrier's Fist gains the fifth range at level 87, and so it's worth leveling it to this point to have a long ranged spell to pull yourself in. But these are the standard configurations, and as far as effectiveness goes, it's almost always worth maxing out these spells than covering too many bases by spreading out your spell experience. Base damage (which is what you're usually increasing by leveling your spells) is basically always worth it over elementary damages. As you may notice, as you level up your spells your elementary damages will passive increase more and more. Leveling your spells does increase your elementary damages by a decent amount. The system that does this is slightly convoluted: • The highest level spell in a branch will provide you with +0.3% elemental damage for that element per level. • The second highest level spell in a branch will provide you with +0.35% elemental damage for that element per level. • The third highest level spell in a branch will provide you with +0.05% elemental damage for that element per level. • The fourth highest level spell in a branch will provide you with +0.1% elemental damage for that element per level. • The fifth highest level spell in a branch will provide you with +0.2% elemental damage for that element per level. Example: We will take a level 100 Iop with the following five air spells leveled: - Jabs is level 95. - Flurry is level 54. - Intimidation is level 52. - Gutting Gust is level 29. - Uppercut is level 1. Given what we know about the formula, to level up Flurry to 55 would grant the same amount of elemental damage bonus as leveling up Intimidation to 53, Gutting Gust to level 30, AND Uppercut to level 2. However would it cost the more or less spell XP? This is where the min/max players can fine tune their XP to earn a few more elemental damage bonuses. A special Excel document will be provided at the end of this guide for usage that will help you optimize spell XP allocation. Characteristic Points & Specialties [CPS4] Characteristics are divided in a way that players who may have picked up Diablo III might be familiar with, with the Paragon Levels. Every time you level up, you will gain one point in one of five categories: Intelligence, Strength, Agility, Chance, Major. Within each of these five categories is a number of options you can use to invest this point in. - Intelligence is a resilience branch. Options here focus around making you beefier, or ways to recover HP. In almost any given situation, you can successfully build a character by maxing out the [+10% General Resistance] option, followed by the [+2% Missing HP Regenerated/Turn], and finally dumping any points then on out into [+4% Max HP]. - Strength is a hybrid between an offensive branch and another resilience branch. Options here either make you stronger and tankier, or extra tankier. In almost any given situation, you can successfully build a character by evenly allocating your points between the top four options here. This will gradually make your attacks, heals, and effects stronger while evenly giving you more resistance in each branch. There are very, very few encounters where having a lot of one resistance in particular will be extra effective, so having even resists here is encouraged. - Agility is the movement/anti-movement branch. Options here revolve around lock, dodge, and initiative. If you are from Dofus, the lock and dodge system is a copy of that system. If you have enough dodge in comparison to an enemy's lock, you can dodge for free. It takes twice as much dodge as the enemy's lock when the enemy is facing you in order to dodge just by moving out of the tackle zone. When the enemy's side or back is facing you, it takes substantially less dodge. It works in opposite when trying to lock an enemy. As before, initiative only affects the order queue in which players move. - Chance is an offensive and miscellaneous resilience branch. Options here boost CH, secondary damages, or certain defensive traits. In almost any given situation, you can start off by maxing [+1% Critical Hits]. From here, depending on your class, dumping CH damage or Backstab Damage are a toss-up. - Major is the most important branch of traits. All the traits here are capped out at one point, but unlike the other four categories which cycle every level up, you only gain a Major point at levels 25, 75, 125, and 175. These include stats like AP, MP, and WP. In almost any given situation, you can start off with [+1 AP], then [+1 MP & +20% General Damage]. From there, it really depends on your class for the level 125 point. Summoners may want [+2 Control & +40% General Damage] while ranged combatants may want [+1 Range & +40 General Damage] or melee fighters might want [+10% Final Damage]. The only way to reset aptitudes/characteristics at this time is via the purchase of a Scroll of Absolution in the boutique or gathering low level resources via the State of Farmergency quest, available to pick up at your local Jonk at the nation outpost of your selected nation. People will often gather the materials for the quest and sell them as part of a bundle, but this can be quite a costly purchase. Specialties are what really define a class. You gain 5 specialty points every single level up. They are split between two types, and you can tell the passives from the actives from the dashed border around the specialty icon. There are very often a few core specialties that you should want to max out before all others. In almost any given situation, you should always max out a specialty before working on the next one, especially when it comes to actives. Depending on the passive, you can sometimes get away with leaving it a level that is not max. Some actives also see minimal improvement at higher levels, such as the Sram's Stabber skill that isn't leveled further than six for efficiency sake. Passives max out at level 20 and cost 5 points to level up, always. They see gradual improvements from level to level, and in some scenarios (especially in the more recently revamped classes) they will attribute a great bonus at certain intervals, such as reducing the AP cost of one of your spells. They take 100 Specialty Points total to max out. Actives max out at level 9 and cost 5 points from level 1-4, 10 points from level 5-6, and 15 points from level 7-9 to level up. They are support or defining skills that are cast during combat that help support a class' performance. They usually see major improvements at certain intervals, such as level 6 and level 9 (especially level 9). There are a few scenarios where there may be minimal improvements, such as Pandawa's Barrel which should never be leveled past level 8. They take 90 Specialty Points to max out. General Resources [GR5] These are general resources that you may find helpful: • Wakfu Mentors Program - This post is a directory for a group of people who have volunteered for you to pick their brains. This is not a powerleveling service, but the people in there should be a means for you to be able to ask questions in-game to someone who may know a lot about the subject. There are a few Mentors for every server. • Spell XP Distribution Optimizer - This Excel sheet allows you to play around with spell XP distribution to see how much damage you'll gain from elemental mastery. It can automatically optimize your XP allocation to allow for similar or better damage for the same or less XP. • Wakfu Enclopedia - An official Encyclopedia source to look up monsters, drop rates, items, etcetera. This encyclopedia is updated manually, so information can be out-dated at times. • Wakfu Elements Item Encyclopedia - This third party website extracts item data. It'll let you do some research on item builds and what items you should be striving for. • Player-Made Guides Directory - A directory created in the Guides section of the Official Forum, showing many player-made guides for many classes. Some may be out-dated, including the post itself. • DiscKZee's Damage Calculation Guide - A guide written by a community member DiscKZee, which shows computation for calculating damage. • Directional-Stab Diagram - This diagram was referenced twice already in this document. It shows the localization of back, side, and frontstab relative to an enemy's placement and direction. Very, very important to master. • AHK Client Sifting Macro - This is the macro I use with AutoHotKey to switch between fullscreen clients. You can map the hotkey to a single button, and it will force the next Wakfu window to the top. Open your clients in reverse initiative order for the best results. • Granny Smith's Treasure Hunting Map - A map that details the location of all artifact treasures in the game. Artifacts are main quest rewards that grant a special quest item, that can be used to interact with special hidden objects in the world on each island and land mass zone. These interactables lead to treasure chests with some kamas in them. The total value of all artifact treasures well exceeds a million kamas. Any other questions? Go to this thread: Here!
  13. Here's a walkthrough on how to get to the entrance of Merkator's Aquadome(and allow yourself to be teleported there) from my blog~ *too lazy to repost it all here right now T_T* http://snarkposts.tumblr.com/post/104704432204/merkator-area-labyrinth Let me know if it helps~
  14. Ice Dofus: Guide In this unbearably long wall of text that nobody's going to read I will try to assist you with obtaining Ice Dofus: a Dofus tied to Frigost Island which gives bonus to all damage. Sure, you could just look at the achievement page and work your way from there, but it's not useful, fun, and you can't read it when you're bored at work. Enjoy. Table of Content: Introduction About Ice Dofus Preparation General Tips List of Required Achievements and Quests Quest Guide Introduction Dofus veterans remember the days where there were only two ways of obtaining Dofus eggs. The first one was to run long and tedious dungeons with aggressive monsters and deep holes inconveniently placed along the road. The second one was to farm certain bosses to the death; either theirs or the player, from boredom. But the joy of finally dropping the precious Turquoise on 180th Dragon Pig soul matches nothing else. Except maybe the disappointment when you discover it's a measly +11 Critical Hits one. Ochre and Dolmanax introduced a new way of getting Dofus through a long quest while offering a fixed bonus. Ice Dofus however is a horse of a different color. To get it you need to do a series of long quests. Or to be precise a series of achievements obtained by doing long quests. About Ice Dofus Ice Dofus gives 20+ bonus to all damage. I will leave the discussion to players whether the reward for doing all the quests is adequate or not. Keep in mind that individual quests and achievements also offer smaller rewards. After doing the whole series you will easily amass millions of kamas and experience. Ice Dofus, just like Dolmanax, is linked to the account. You can trade it between characters on the same account but if you want to use it somewhere else you need to do unlock the achievement again. It cannot be traded, bought, sold, or stolen. Preparation Remember that time when you wanted to craft something but you forgot to prepare all the mats and you missed one of them, much to the annoyance of the crafter? And then when you arrived to the workshop again you realized you're crafting the wrong item? And then when you finally thought you got it right this time you discovered you already had the item crafted but you just want it maged? (True story.) A thorough preparation is important not only in crafting but even more so in doing Frigost quests. There are couple of things you should do beforehand to make things less frustrating. The Vaccine Frigost quests require you to do a lot of fighting. Just so it happens certain monsters have a chance of dropping a curse called Lurgi. It distorts your speech a little and forbids from talking to the majority of NPCs. And since quests are given and advanced by talking to NPCs you need to get rid of Lurgi each time you catch it by entering five fights. It quickly gets really annoying. Not to mention bosses can infect you with stronger version of Lurgi called Sarapox which temporarily debuffs wisdom, range, and initiative. Pretty ugly if you ask me. Therefore permanently immunizing yourself to these diseases is a priority. You need the associated quests for the Ice Dofus anyway so you might as well do it at the beginning. The minimum level to start the quest is 120. Quests needed for the permanent vaccine: The vaccine monologues Emi's ear The illness Poor Kiki Gin'n'ticks Welcome to Frigost first Sustainable Growth quest. The Dungeons It would be too easy to have all Frigost at your feet from the beginning. That's not the case however; your access to the island is restricted from the start. To unlock every part of the island you need to defeat Frigost dungeons in order: Royal Mastogob and Royal Pingwin, Buck Anear, Obsidemon, Tengu Snowfoux, Korriander, Kolosso, and finally Celestial Bearbarian. Doing so also unlocks the Frigostian Carriers which allows you to move between major locations in a couple of seconds. Chances are you probably have done them already. If not, do them after obtaining the lurgi vaccine. The suggested level to face the last boss, Celestial Bearbarian, is 190 - but feel free to attempt dungeons sooner if you have a good team or feel like having a challenge. Although Frigost 3 dungeons might seem nigh on impossible, with enough attempts you will learn fight mechanics and mistakes to avoid. If after several attempts you're still not making any progress, change your team composition (remove/add characters, switch classes). Look up videos of fights on YouTube for some inspiration, but keep in mind that some of them might be outdated. For example, final map in Missiz Freezz's Frostforge was changed in one of the updates, making all videos uploaded before it obsolete. Sorting by the upload date (as opposed to by popularity) will help you find newest videos. The Skis Frigost is like Australia: it's huge and everything tries to kill you. Quests demand you to travel from one location to another and places of interests are spread across the whole island. Walking between them takes long time and there are no zaapis and only three zaaps on this damn block of ice. Luckily there are consumable skis that act like recall potions to certain location on Frigost: entrance to Frigost Village, Frigost Carrier, Royal Mastogob Greenhouse, and Royal Pingwin Excavation. To use them you need to complete quest Star Ski and Dutch and be in snowy areas of the first part of Frigost. After completing the quest you can buy skis from ski shop (duh) at [-82,-46] for 50 kamas each. The skis are bound to the character. As they tremendously help with getting around do this quest as soon as possible. You need to unlock Petrified Forest area before - you can do it by defeating Tengu Snowfoux. Quests needed for the skis: Star Ski and Dutch Handygirl Alignment Achievement Too Cold For Zero requires you to do quests given by Brakmarian or Bontarian supervisors, Oto Mustam and Amayiro respectively. They hand out Frigost-related quests only if your alignment level is at least 1. Neutral characters can access this quest at Ankama Castle from the NPC in the second room (courtesy of Ala). General Tips Now that you know how to comfortably navigate vast terrain of Frigost here's some free tips that make it even more breezy. Multiple accounts Doing quests for Ice Dofus on one character seems like a tremendous effort. You might think doing them on multiple characters is a challenge of epic proportions. In reality it's only marginally longer, even on eight characters. Yes, on some occasions it will be slower, especially when you need to do quests one character at the time. Picking plants for Sustainable Growth is a notable example; good luck with that. But there are times when you will benefit from extra characters - any quest where you need to kill monsters for drops for example. To halve walking time use marriage teleportation as often as possible. If the quest requires you to travel between two locations back and forth split your group into two parts, one spouse from pair in each. Walk one half to the destination, teleport back to the starting location, walk second half, teleport back again. Bind spouse window to shortcut for faster access. Use Alt-Tab or Alt-Esc to quickly cycle through Dofus windows. Keeping the track of your progress Many quests call for dropping or collecting multiple items. You can check their amount in your inventory in quest tab. Or you can simply drag them onto your itembar so you can take a look at them without entering any menus. Drag and drop Quests and Achievements buttons on your grimoire bar for fast access. Or better yet bind them to easily accessible keyboard shortcuts. List of Required Achievements and Quests Friboff - Frigost introduction quests The Icefields A Frosty Mayor Full Contact Stop Right There - Frigost access quests Antiroyalist - Royal Mastogob The Crown Jewels - Royal Pingwin The Pirate of Men's Pants - Buck Anear Lavomatic - Obsidemon It's Cold But It Doesn't Matter - Tengu Snowfoux Epic Beard, Man - Korriander Up There on the Mountain - Kolosso The Frozen Peak - Celestial Bearbarian Town Hall Crawl - Frigost Town Hall's quests Welcome to FrigostThe Vaccine Monologues Emi's Ear The Frozen Lake - needed to unlock other town hall questsFishing in Frozen Waters Fishing with Mel Mel O'Dious Mel O'Drama Get Your Fresh Snapper Here! The Survivors of FrigostHandygirl Let's go for a Walk in the Woods The Hunters He Wants to be Buried at Sea Low-Cost Heating In search of Al Ive Who benefits from the MastogobThe March of The Emperor Frigost: An Island Like No Other Sustainable Growth - you have to complete either alchemy or agriculture branchBisale Vinlenta branch - alchemyOne hundred and twenty three flowers, exactly like the others Botanic-nick-nick Highly strung My lily flowers Tyler Rose, Tyler Rose, oh! Blushing blooms Happy is he who likes your lilies The name of the fungus Fangs for the add Frigost in Bloom Cassiopeia Sant branch - agricultureSowing's so in A bird in the hand Hakapik massacre Cum grano salis Bad Seed Drilling Fields Sick seed The seeds of discord The Field of Heroes Castlefield Dungeons and Dragrunts A Mine of Information Winter is Coming - Count Harebourg Castle's main quests Snowbound Village Survivors - the remaining quests of Survivors of the Frigost Supply DepotHot P.A.N.T.S. A friend who doesn't have your best interests at heart Maya the bee-autiful The Last SurvivorsDaddy's Wittle Girl Recalled to Life Spontaneous Combustion Engine Armarines on Strike Saving Gus in Private Outbreak of Ex-Emma Castle in the SnowAll Along the Watchtower A Cold War Sylargh's Plans You Want Smooth Skin? The Last Map If Only I Could Turn Off Time Mind Over Masters - defeat Count's four henchmen in their respective dungeons. Consult topic on Tester's Corner for monsters' descriptions, tips, team composition, and videos (courtesy of Melii).Defeat Nileza Defeat Sylargh Defeat Klime Defeat Missiz Freezz Guilty On All Counts - defeat Count Harebourg in his dungeon Too Cold For Zero - Snowbound Village's main quests Prologue Fate (if Brakmarian), Destiny (if Bontarian), or Rivarly (if Neutral) Curses! Snow BusinessHot P.A.N.T.S. Hot 'n' Cold All Is Not FrostIce Hotel The Ice Foundry Shadow and Ice Freshly Laid The Ice Dofus - automatically validated upon completing all of the above quests and defeating Count Harebourg once againQuests Guide All quests related to Frigost are explained in detail on Dofus Wikia. Still, there are some information that might be helpful and are not so obvious and are presented here. Feel free to ask fellow forum members if you're stuck and you can't find the answer. Quests Order The above list shows quests in order in which they appear on related achievements. It might be a little confusing to follow, because not all quests are available from the start. As you complete quests, more will become unlocked. But where to start? Where to go next? Fear not! You can use this handy flowchart which shows all quests requirements and dependencies (click to enlarge): Quests related to dungeons In some quests (The hunters is one of them) you need to defeat boss monsters. I know what you're thinking but souls don't count. To validate quest you need to reach the specific map found only inside the dungeon. Multiple quests require you to visit the same dungeon more than once. To save time use the following list to plan your quest order to validate many quests simultaneously (Frigost Access quests are listed first and are in italics): Royal Mastogob: Antiroyalist, Hot P.A.N.T.S. Royal Pingwin: The Crown Jewels, The Hunters, Fishing in Frozen Waters Buck Anear: The Pirate of Men's Pants Obsidemon: Lavomatic, Hot P.A.N.T.S., Supply Depot, In Search of Al Ive Tengu Snowfoux: It's Cold But It Doesn't Matter Korriander: Epic Beard, Man Kolosso: Up there On the Mountain, A friend who doesn't have your best interests at heart Celestial Bearbarian: The Frozen Peak Nileza: Mind Over Masters, Hot 'n' Cold, Saving Gus in Private Sylargh: Mind Over Masters, Hot 'n' Cold, Sylargh's Plans Klime: Mind Over Masters, Hot 'n' Cold, You Want Smooth Skin? Missiz Freezz: Mind Over Masters, Hot 'n' Cold, The Last Map Count Harebourg: Guilty on All Counts, All Is Not Frost Additionally, souling rooms with Revishes in Missiz Freezz's Frostforge will help with quest If Only I Could Turn Off Time, as Revishes can be found only inside the dungeon. (courtesy of Melii) Quests related to monster drops In some quests you are required to get special quest items. They can be dropped from certain monsters only if you're doing that particular quest. Usually the drop rate is 100% but sometimes it's limited to one drop per monster per group; no matter how many characters in a group are doing a quest. Some other times quest items don't have guaranteed 100% drop rate - use prospecting equipment and do the challenges to increase your chances. If you have problems locating monsters that drop a particular item you can use Bestiary for assistance. Just make sure to tick the option Display conditional drops at the bottom. The Survivors of Frigost It is advisable to do these quests along Sustainable Growth. Many of them overlap - for example Low-Cost Heating and Tyler Rose, Tyler Rose, oh!/Bad Seed both require you to kill Tears of Ouronigride monsters. Snowbound Village You can only talk to NPCs in the Snowbound Village if it's free of Snowfouxes' invasion. If Snowfouxes are present, you have to clear the village. It is advisable to do all three quests from Snowbound Village Survivors line in a quick succession to avoid clearing the village multiple times. Sustainable Growth This series of quests is long but pretty straightforward. You talk to NPC, kill monsters from respective area for drops (100% chance of dropping when the quest is active; the number of monsters to kill increases by 5 each quest), collect ten plants from respective area (you don't need profession and the respawn time is about five minutes), and then return to NPC, rinse and repeat. There are usually three locations of flowers and seeds in each area. You can either do rounds and collect all of them (takes about 20 minutes) or camp one location (takes about one hour). Sometimes the plants (especially seeds) won't show on the map after five minutes. To see them you need to relog, enter a fight or a challenge, or simply change the map. If you're doing this quest on more than one character, consider splitting them between flowers and seeds path. This way you can harvest unique plants twice as fast (courtesy of Azn). Dungeons and Dragrunts There's no need to run the dungeons again - if you completed them before Lou Bricante will validate the quest. A Mine of Information In this case yes, you need to run Sakai Mine again. There's no quest associated with it so the game cannot know whether you finished it before or not. Any corrections and suggestions are welcome. This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
  15. Hide your kids, hide your Ecas(it's not that bad really), Dofus 2,21 is coming soon! On the 17th when the servers patch, I'll update http://domainofthetwelve.tumblr.com/ and unlock http://srambad.tumblr.com/. As before, some of it may be incomplete and in french at first but will be edited after Srambad is live.(The password definitely isn't something cliché.) -I know it's early, but I wanted to give out the link beforehand, I hope it helps a little. with getting it out there. :) Oh, and I wanted to do a Crimson Dofus Guide but with only a week and a half of beta I will probably not have time! Edit: the guide is now up, but because of all the missing stuff on beta and my own issues it is far from complete, I'll update it as I make progress on the content myself. :D
  16. Update 2,19 is finally upon us! When the update goes live, I'll unlock http://domainofthetwelve.tumblr.com/ and http://enurado.tumblr.com/ a guide to the quests, monsters, and dungeons of the first Divine Dimension. Some characters and spell names may still be in french at first(due to beta turning Heroic and such) but it will be fully gradually edited. Let me know what you think about it once they go up tomorrow! Don't hesitate to give me additional information to add, especially not if I have something wrong. My previous guides for reference: http://kwismastours.tumblr.com/ http://vulkaniantours.tumblr.com/ edit: Please share the links. The more people view it the less people will have to ask for every quest!
  17. Hello guys this is Dofficiency,(Dean and Raphael from Rushu) And we are here to introduce our new dofus blog Containing helpful kamas guides,professions and sets combinations for all levels. and helpful tips and guides on leveling Please check us out and tell us what you think: https://dofficiency.wordpress.com/ (Only Tailor,Lumberjack and Miner is currently available for the proffesions section)
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