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TABLE OF CONTENTS Links to different posts in this thread about official information regarding Dofus Dungeons Introduction and ideas. (March 9th, 2018) (Scroll down below the Table of Contents) Level Design. (March 16th, 2018) Game Design. (March 21st, 2018) Characters & Designs. (March 23rd, 2018) Loot & Items. (March 29th, 2018) Q&A. (March 31st, 2018) Divine Items. (April 6th, 2018) Sidekicks. (April 12th, 2018) Bow Meow Mini-World (Part 1). (April 16th, 2018) Classes. (April 19th, 2018) Bow Meow Mini-World (Part 2). (April 23rd, 2018) WIP Video. (April 27th, 2018) Team. (May 16th, 2018) Class Focus: Cra. (May 18th, 2018) Introduction to Dofus Dungeons Hello everyone, First of all, I welcome you to this new blog. The most diligent of you have heard me explain that we were going to take a new turn internally. A lot of messages were exchanged and as soon as I spoke about our thoughts on new directions hundreds of tweets followed one another... It's quite crazy to see that some topics, which we announced as "thoughts", are transformed into what players want to see. Subjects go from "being thoughts" to "being in development" in the minds of some, and the blast extends to sometimes becoming uncontrollable. Strangely, the only way to calm this "buzz" is to ignore it. Yes friends, we are sometimes reduced to that and it's scary. To get things back up quickly and avoid overflows, we decided to launch this blog and communicate with you earlier than expected on what we want to do in the coming months. I spoke of "taking a new turn", of wanting to "reinvent ourselves" and of wanting to push the conversations with you further. I do not drag the suspense any longer: this new turn is called Dofus Dungeons and I will explain our ambition concerning this "new project" (I place "new project" in quotation marks because we will use the Dofus engine to propose you this new experience). First, before getting to the bottom of the subject, I want to explain to you why we want to share this blog here rather than on dofus.com or somewhere more official. Those who follow the evolution of Dofus Cube will seek, for now, information on my personal blog. This blog, created in October of last year, was a need for me to return to the simple conversations of our beginnings. As you know, Ankama has grown considerably over the years and gradually we have lost some values. The fundamentals are still there, basically, but drowned in the mass of things to do... Everything has become more complex, slower, heavier. If I started my own blog, it's not because I wanted to short-circuit what we've put in place in recent years, but rather to find myself more creative. So for a few months now, I've been taking a lot of pleasure sharing the projects we're working on. Wishing to initiate a new movement around the Dofus MMO, I naturally said that the simplest thing was to resume this format. Obviously, I hope that it will achieve success as well as it did on my personal blog and that the constructive conversations will be at the rendezvous. Finally, and before going further in the explanation of our project, I want to tell you that I will not tolerate insults, aggressive messages or other malicious acts. Don't be a Persona. What is Dofus Dungeons? Dodo (from its inspired code name) is a Dofus-based game mode. You will therefore simply access the project by launching your favourite MMO. Dofus Dungeons will be accessible as a normal server. No new game to install, which should guarantee you the same level of technical accessibility/performance. Concerning the gameplay, you will play the same classes (even if there will probably be no more than 10 at the start) with the same spells and the same mechanics (guilds, groups...). However, we are wondering whether we should offer the spells of the current Dofus or 1.29, or work a mix between the two. We will make this decision by talking to you and collecting your feedback. As its name suggests, the game mode will be based on (new) dungeons with (often) new families of monsters. This game mode is therefore, above all things, focused on PvM. It's so much PvM that there will be no trades. There will also be no open world, but rather many small instances. I imagine that all this information should leave you with more questions than anything else. Rest assured, you will have, on this blog, several times a week, the progress of the project. Background In terms of the story, I won't lie that it's going to stay very simple, although the goal is to introduce you to a new very important character. In terms of the universe, we should rather see this game mode as a big dimension disconnected from the rest. I would like to avoid, at first, the big quests full of texts. The idea is to develop something quite new with a system of narrative information directly integrated into the fighting. That is, your opponents will give you information while you face them. In Dofus Dungeons, you must also know that you will find all the heroes of our universe. We are preparing a scenario based on parallel worlds that will tell you more about the subject. A new artistic direction We will also take the opportunity to introduce a new graphic style. One of our developers is currently working on the 3D acceleration for the game that should allow us to add new effects, more lively animations and bring life to the decorations... I have often spoken and I think that this time, it's good: we will try to gradually merge the different artistic directions of our games. Obviously, this will be done smoothly and with your agreement. We even think that it would be possible to coexist the old graphic style with the new, in the worst case. We must ask ourselves concretely on the subject because it is a big issue for us. In terms of industry, I let you imagine the possibilities of creation if we managed to bring together the artistic teams. Rather than 3-4 animators per team, we could have 12-15 animators who would produce the same content for all our games. My point of view never changed on the subject, be it Dofus, Wakfu, Krosmaga... It is about a single universe whose adventures develop in different times. I dream of a unification of the whole, even if I know that it is a subject that will divide. Dofus Dungeons will allow us to present you something new and I cross my fingers that you will like it. For information, the idea is to be as close as possible to our cartoons. Simplification One of the other great intentions of this project is to return to the source, the origins of Dofus. So, you'll probably say: "That's nice Tot, but in 13 years, it's not just a source, it's a whole river!". And you're right. To me, the "sources" are above all a simple and fun gameplay through a loot in the heart of the game, quick access to areas and fast, lucrative fights. Why do Dofus Dungeons as a separate game mode? This is certainly the big question you ask yourself. It's really about making big experiments that could not take place in the current Dofus because it is too risky. Here is the list of what we want to test (and I insist on the word "test"): Free to Play: No need to subscribe to play Dofus Dungeons. We will see if the mechanics that we propose to you are viable (economically speaking). Depending on the feedback, we can think about adapting some ideas to our historical game. Art direction: Completely change the artistic design on decorations and characters. As I explained above, this is one of the big projects that will allow us to save time later. Character classes: Adjustment of class spells according to your proposals. Hard to achieve on the classic MMO, much less risky on this separate game mode. We must decide whether to keep the current spells, return to the old 1.29 spells, or to propose something new. 3D acceleration: Run tests on this development and check if everything works well. The goal is obviously not to redo Dofus in 3D. 2D will remain in the spotlight, but with better performance. A new way of communicating: I talk about it below as it is perhaps one of the most important topics. As you can see, most of these points are virtually impossible to apply in our historic MMO and we will take advantage of this game mode to test them. The idea is obviously to integrate everything that works into Dofus. Ankama and its community We hope, through this project, to develop a new way to exchange our ideas with you. Each week, we will present our progress here. But above all, I would like us to be able to propose working groups and use the ideas that we would all have together. For example, for 2 weeks we will open the topic around the "Loot". The goal will be to think of new ideas around this feature and develop them. How to renew a mechanic that is present for so long? I'm sure we can have hundreds of ideas. We will take the best ideas and list them and then implement them in the game. Of course, this can not happen without some order and maximum respect and we will remove any messages that are anti-constructive or have nothing to do with the subject requested. Regarding Dofus I will finish this first message by talking a bit about Dofus and Wakfu MMOs. For having already experienced such situations, I know we will have thousands of responses of the type "during that time, you will not work on your key games". So I want to announce that the games will experience a drop in pace in terms of updates. But that does not mean we will not do anything, far from it. We will work on new features (which we will talk about soon) and especially, spend a few months purifying the games of their bugs. In addition, you must understand that all the tests we are going to do on this game mode are intended to prepare the ground for our historical games. In terms of deadlines, we will do everything to present you the first tests in July. We do not know exactly where this new game mode will be, but the idea is to go fast and experiment with it. Back to Table of Contents | Next blog post ->
From today, you'll no longer hear "Have you got one? Do you know where I can find one? I've been looking for days, I've had enough", but rather "What rank are you? Which god did you take?" And that's because the doors of Krosmaga Beta are now open to everyone! But what is Krosmaga? If you haven't had the chance to test the game out, and you want to see what it looks like before jumping in sword blazing, here's a preview: Krosmaga is an online collectible card game where you embody a god! In your hands, you'll have colossal power, be able to cast spells and to summon creatures. The aim in each match is to capture your opponent's Dofus while protecting your own. Needless to say, you'll need to use strategy. To learn the game's basics, have a look here! Next stop, the open Beta! Gone are the days when you searched for Beta keys at any cost! From December 12th, you can access Krosmaga in total freedom. To properly celebrate the event, we've got a gift for all our players on all our games worldwide: a Gold Booster! Enter the code KROSMAGABETA on this page and unlock 5 cards in Krosmaga, including at least 1 Infinite card – one of the rarest cards in the game*. What's more, if you reach at least rank 6 in Krosmaga and you play DOFUS, DOFUS Touch, WAKFU or KROSMASTER, a surprise awaits you directly in-game: In DOFUS, the Duelist Emote In WAKFU, the Mystery Card Emote In DOFUS Touch, the White Ninja Set In KROSMASTER, the Season 4 Krosbox Duelist Emote (DOFUS) Mystery Card Emote (WAKFU) White Ninja Set (DOFUS TOUCH) Season 4 Krosbox (KROSMASTER) Jump right in: the Alpha and Beta testers are waiting for you no matter what! Don't hesitate to interact with them, whether it's on the game forums or on the Facebook and Twitter accounts. Moreover, if you're one of the first people to have tested Krosmaga, we're getting a little gift ready for you, to thank you for having helped and supported us throughout the Beta phase. It'll most likely appear early next year! Click Here to Download Krosmaga (Android) * Valid once per account; all you need is an Ankama account to activate it!
Several days ago, we were talking about it on social networks: DOFUS Pets, the new mobile game from Ankama, is getting ready to land in 2017. To find out everything about the project and to follow its development, we invite you to immerse yourself in the heart of its production! What is DOFUS Pets? If you're an Ankama regular, these few images certainly won't be unfamiliar to you: it's the first DOFUS Pets teaser. Released on Twitter, Facebook and at the Toulouse Game Show in November, it briefly reveals… Well, alright, it doesn't reveal a lot, but that's why we're here today! DOFUS Pets is a new F2P (Free to Play) mobile game in the Krosmoz universe, based on the principle of pet management. In line with tamagotchis, it offers players the chance to adopt a companion, to take care of it, to educate it, and to develop it, while offering various functionalities such as an integrated mini-game system and an extensive community dimension. The overall concept of DOFUS Pets is vast, and there's much to reveal about the functionalities that we'd eventually like to offer - in particular, in terms of the wealth of social interactions - but we'll come back to give more details about this as it progresses! A transmedia aim Transmedia at Ankama is a bit like a second skin, and it's in this state of mind that we've developed DOFUS Pets every day: the team's desire is to create a link between each game in the Krosmoz through DOFUS Pets. First of all, we'll offer players the possibility of unlocking exclusive pets and mounts from DOFUS, DOFUS Touch and WAKFU in DOFUS Pets. At the end of a game, the will therefore have the possibility of getting the companion they've raised in one of the MMOs and thus of continuing to develop it in a vaster universe. Next, we'd like to offer transverse content from the various games, and probably new faces from the respective bestiaries. We're currently in discussions with the production teams in order to evaluate our scope of action, depending on the possibilities and technical constraints of each of them. You'll find out more about it in a future post: watch this space! A project which is built… day after day The production of DOFUS Pets - led by a team of 4 people - officially started in October. So the project hasn't been in development for long, and several points still need to be defined, objectified and finalized. However, we have chosen to share it with you now, so as to involve you in the project from the start; through this blog, we want to invite you to follow its development, take part in its design, and get involved with the production team as closely as possible. During the coming months, we'll let you discover the production backstage, the team in charge of the project, the features planned for the game, as well as the subjects for which we'll need you - the players - and your expertise. So if you hadn't guessed, you're here on a forum for exchanging and sharing in order to build the project together, and one thing's for sure: we can't wait to show you what's next! F.A.Q. Will this be the same as DOFUS Pocket? No; DOFUS Pocket allowed you to manage pets in its inventory, without connecting to DOFUS, the MMO. DOFUS Pets isn't a "companion" application to DOFUS, but rather a mobile game in its own right. Is a Beta version planned? Absolutely; we're planning 3 test versions in the first half of 2017, to test the game mechanics progressively more: a private Alpha version, a closed Beta version, and finally, an open Beta version. Which environments will the game be available for? DOFUS Pets will be released for iOS and Android in summer 2017, and will be compatible with smartphones and tablets. We won't rule out the possibility of a Windows Phone version, but it's not a priority for us at the moment.