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Found 8 results

  1. We are the online society. We are an international English speaking social guild and we're looking for new members! At the online society you can chill, chat, trade, learn, meet new people, farm, team up and have fun! Everybody is welcome to join us on our adventure. If you're interested you can find us at our discord Here Hope to see you soon. Kind regards, Primal (Founder & leader)
  2. I'm a level 200 Strength Sram who only runs one account. Looking for people attempt the dungeon with. IGN: Anthonyclark
  3. Hello. The last couple of week i've been trying to open Kralove dungeon on Echo server without any luck, so now I thought i would try to write here and hope people would help. I'll be trying to open it this saturday (4/11-2017) around 19-21 (Paris time). If you would like to join you can write your ingame name here and i'll pm you on saturday. :-)
  4. Hello everyone, first of all I wanna say that I didn't record this dungeon run so basically I will try to explain the situation as best as I can. I entered the dungeon to do Shadow (Tight) and in the boss fight the symmetry-mechanic, that you need to invuln the boss, was completely not working. Three major things happened: 1) I was removing mp from the monsters in the first two turns and guess what, I was actually damaging the Shadow ( I don't know why but he was randomly vuln the first two turns) 2) I actually DID the symmetry twice (one was like 5-6 square
  5. Hello everyone, before I wanted to try Count Razof's Camp I looked around the internet, wikipedia, youtube for a guide for this dungeon but they were either very shallow or in French, so after beating the dungeon I wanted to write a quick and useful guide for this dungeon. Monsters Buckshot: Summons a puppy which will apply -100 mp if it reaches you, the puppy has around 1k health so it is best to kill the Buckshot without killing the puppy. Crambo: Two notable things about this monster; it summons a lantern with 2.4k which buffs 200% power and 4 range to allies
  6. As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility. Before we go any further, let me briefly explain what we're talking about here: "High-level" content refers to content at difficulty levels higher than Frigost II: Frigost III, obviously, but also the Divine Dimensions, the Underwater Extension and a few individual dungeons (Tal Kasha and Shadow, for example
  7. Selling pretty nice XLII set. XLII Ring: SOLD! 197/200 vit 37/40 str 37/40 agi 20/25 wis 3/3 ch 5/6 earth dmg 5/6 air dmg 7/7 lock 12/12 crit res 7/7 % neut res XLII Belt: SOLD! 248/250 vit 48/50 str 47/50 agi 26/30 wis 5/5 ch 1/1 summon 6/7 neut dmg 6/7 earth dmg 6/7 air dmg 480/500 initiative 7/7 lock 7/7 % earth res 7/7 % air res XLII Boots: 249/250 vit 47/50 str 49/50 agi 30/35 wis 1/1 mp 6/7 neut dmg 6/7 earth dmg 6/7 air dmg 10/10 lock 15/15 crit res 7/7 % fire res 7/7 % water res price is negotiable around 3mk piece. ATM I am buying some
  8. As the title indicates i think a good step forward in this game would be to make finding groups/partys for dungeons faster and more efficient. An idea iv'e had in my mind for a while is give players more incentive to open up the team search tab by offering party rewards through using the team search like +5% exp or + 1 random candy after every 3 dungeons completed using the dungeon finder system just as 2 examples. Now i have taken into account how people with multiple accounts can abuse the rewards using the team search system that's why there should be some limit to how many accounts you c
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