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Found 9 results

  1. As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility. Before we go any further, let me briefly explain what we're talking about here: "High-level" content refers to content at difficulty levels higher than Frigost II: Frigost III, obviously, but also the Divine Dimensions, the Underwater Extension and a few individual dungeons (Tal Kasha and Shadow, for example
  2. In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives. The days of opening the Quest Book hundreds of times to check your progress in the An Eternal Harvest quest are over. Now, you can play in comfort! How It Works When you receive a new quest, it will be automatically added to the Quest Tracking interface (you'll be able to deactivate automatic adding and add qu
  3. The Sacrier was the last class on the list for a revamp in 2016, and is meant to finish off the year in style. Just like we saw in the Eniripsa and Osamodas revamps, the Sacrier has some damage spell weaknesses that are the result of a very limited range of elemental spells: only the Water path fares a little better with 2 spells, while the other 3 paths have only one. What’s more, the Sacrier’s capacity to absorb damage dwindles as the power of monsters increases. When this is combined with almost exclusively short-distance attack spells it makes the class highly vulnerable t
  4. CONSTRUCTIVE CRITICISM We received an enormous amount of feedback following the updating of jobs applied in Version 2.29. Here is a summary of the main issues that we intend to correct in version 2.30: Some resources are far too rare and make the manufacturing of items (including consumables) too difficult. Recipes for consumables are sometimes too complex, and the dependence on other professions is too restrictive. The profession of fisherman is too difficult to level and the absence of certain protectors is penalizing. Progression in the profession of hunter is too laborious. HARVESTABL
  5. http://www.dofus.com/en/mmorpg/news/devblog/tickets/435337-revamping-incarnam-2-29
  6. http://www.dofus.com/en/mmorpg/news/devblog/tickets/435453-smithmagic-interface-improvements
  7. Now also in English: http://www.dofus.com/en/mmorpg/news/devblog/tickets/423695-modifications-divine-dimensions
  8. In parallel to the new content added in the 2.17 update, we've had a little bit of time to work on some class balancing. On the menu: spell modification on Ecaflips, Srams, and Foggernauts. And, more globally, a rework of the pushback damage formula! Modifications linked to pushback damagePushback damage has been the source of many an animated debate for the past few months, and notably so after the implementation of trophies with debuffs and some Frigost III items. There was indeed an issue with this source of damage, notably so when combined with some class abilities. It so happened that
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