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If the god Iop saw fit to give a speech in Astrub personally addressing Twelvians, the situation must be dire indeed… See for yourself by logging on right now and testing the Update 2.45 beta! Something is rotten in the World of Twelve… You've probably spotted what we're hinting at. In fact, it's very likely you've run into them: those aimless beings with dead, glassy eyes that look like they're straight out of Externam… Ever since the Veriun Dead turned up in your humble little adventurer's life, and the statues of the gods were destroyed, you've had plenty of burning questions. Well, Update 2.45 beta is almost here, and it's sure to provide some answers! But are you ready to hear them…? To find out more, head over to the page dealing with the update! Then you'll see why it's worth butting heads with some icky ghosts! How can I join the beta? Download the beta client from the forum. Test the new features. Tell us about any problems you encounter in the dedicated section. Many thanks in advance for any feedback you send us during the beta phase. It's thanks to your involvement that the game grows and improves!
Hi @everyone. Due to the recent changes concerning classes/spells/variants, the referees and TOs have agreed that it would be best to postpone the tournament until further notice. We apologize for any inconveniences and will keep everyone here informed about any new updates. If you have any questions or concerns please don't hesitate to reach out to any of the TOs. Thank you! Bonjour tout le monde. Dû aux récents changements concernant les classes, les sorts et ses variantes, les organisateurs et arbitres ont décidé de reporter le tournois à plus tard ou jusqu'aux prochaines nouvelles. Nous sommes désolés pour les désagréments occasionés et nous vous tiendrons au courant s'il y a du changement. Si vous avez des soucis ou questions n'hesitez pas à contacter un organisateur. Merci pour votre interêt BATTLE ROYALE Hello everyone and welcome to the official thread for Battle Royale! We’re excited to announce that we'll be hosting a tournament on the beta server beginning Saturday Nov 25th. Everyone is welcome to register. All official announcements regarding the tournament will be posted here on this forum, but we strongly encourage you to join our tournament discord for the most up to date information. The rules for the tournament are as follows (note; tournament rules may be modified and any modifications will be posted both here and in #announcements): DISCORD Click here to join - https://discord.gg/tEpqPKY #announcements - get the most up to date info regarding Battle Royale! #regles - find a french translation of the thread here! #rules - find a copy of the tournament rules here! #general - use this channel for team search, questions, and general discussion! #team-search - post here if you’re looking to join or recruit for your team! #registered-teams - check out the officially registered teams! #livestream - find links to livestreams here! #prize-pool - logs of donations can be found here #fight-results - screenshots of all fight results will be posted here ORGANIZERS & REFEREES Organizer: Animuffin - Discord: Animuffin#5839 (Echo, English/Spanish) Organizer: Steam-Alb - Discord: Steam_Alb#3814 (Hel Munster, English/French) Organizer: Defuse - Discord: Joost#4822 (Echo, English/French/Dutch) Referee: Thigh - Discord: Cornayy#2751 (Echo, English/Dutch) Referee: Sram - Discord: Paul#4468 (Echo, English/Dutch/German) Referee: God - Discord: Z A C#9318 (Echo, English) Referee: Bootiful - Discord: Bootiful#5388 (Echo, English/Arabic) Referee: Alchy - Discord: Marz Barz#6351 (Echo, English/Spanish) SCHEDULE REGISTRATION -Register your entire team by posting on the forum here, on imps, or DM Animuffin on discord using the following format: Team Name (Optional, must abide by ToS or will otherwise be referred to by Captain name) Team Captain: Character name, class, level (Main contact person) Character name, class, level Character name, class, level Character name, class, level -Officially registered teams will be listed in the second post of this thread and in the #registered-teams channel on discord -8 teams minimum for this tournament, 16 maximum. First come first serve - there will be a waitlist in the event of any withdrawals TEAM COMPOSITION -4v4 format -Lvl 199+ -No duplicate classes -Each person may not be on more than one team -A sub may be used with approval of a referee and must be the same class -Team comps must abide by the following point system, and may not exceed 11 points. Classes are assigned the following weights: RULES -You can access the Goult maps by walking through the orange zaap at [-6, -12]. Go right - this is where teams will meet before each round -Teams must come prepared with a list of three maps that they would like “banned” for this round. Teams may be transported to the various maps by talking to the NPCs. Each team bans three maps, and a referee will randomly choose the fight map from the remaining maps using a random number generator -Both teams must check in with a referee before beginning the fight -Once both teams in a fight are checked in, the referee will begin your map selection -One member of your team must screenshot the results of every fight and post it in the #fight-results channel on discord (points may be deducted per offense for failure to do so) -If a character leaves during a fight (d/cing is not leaving) the team automatically loses -Candies/treats are not permitted -Participants must use a guild or alliance shield during the fight - other shields are not permitted -Spell variants are not permitted -Ivory dofus is not permitted TOURNAMENT SYSTEM -We will be using the following point system to determine the team standings during the four qualifying rounds: -Teams will be randomly matched in the first round using a random number generator -In rounds two through four, teams will be matched based on their current standing on the leaderboard -There will be no draws -Should a team be missing a member and fail to find a substitute, they may choose to fight their match with an incomplete team. Forfeits will be counted as -20 points -Teams that are more than 15 minutes late will be considered forfeited -The top scoring eight teams following the fourth qualifier round will be assorted into the following single elimination bracket -The top 4 will participate in semifinals, bo3 (registered team, draft, draft) -The final 2 will participate in finals, bo5 (registered team, draft, draft, draft, draft) -Drafts will be completed as follows (team with higher rank can choose A or B, then opposite for next draft) When a class is forbidden, none of the two teams can choose it or forbid it again. When a class is chosen by one of the two teams, the other can no longer forbid it or choose it again. REWARDS Tournament champions: Battler shields* for each player on the winning team. This is a linked shield you can only earn by winning official tournaments *8 teams minimum must be registered in the tournament STREAMING Animuffin mapleminou morchaa le_chaf If you’re interested in streaming this tournament, please contact a TO or referee!
Dofus 2.43 update, was planned for September in Gamakna, Beta will start on August 17th. Previous Livestream link showcasing all the things Level 90-100 Alignment Quests. Further Astrub Monster/Dungeon revamps. Removal of Server IDs near Server names in the Server selection screen. Ivory Dofus questline: Other Dofus will get their levels adjusted to the levels of the Quests as well. 3 new Sets and 1 new Shield for both Alignments, Item stats are the same for both Alignment Sets, only visuals change. Other Sets/Items: Frigost Island expansion, one new Dungeon: Each Monster has 26k HP, monsters spawn each turn, saw the maximum of 7/8 monsters in the fight, one dealt 561 damage: Boss, has 42k HP, when boss is vulnerable it becomes your ally and attacks other monsters: When something is on the Orange Glyph, it deals 400% more Damage: Dungeon Achievements: Sacrier's Robust Punishment's form's visuals redone:
Official Changelog. Click here to see the new Equipment. This is a community translated changelog from here, if you notice any mistakes, feel free to point them out. Sidimote The region of Sidimote is redone and enriched with new contents (monsters, panoplies, dungeons etc.). Two new dungeons are available: the "Manor of the Katrepat" (level 200) in the area of the "Deacons" and the "Magik Riktus" (level 90) in the area of the "Route des Roulottes ". New quests are available, they are distributed in different areas of the region, and are associated with new Successes. The Amakna militia now offers 4 new Bounty Monsters. Combat Class spells that remove MP now have a maximum cumulative limit. It will therefore no longer be possible to exceed their limit per turn by having several same classes in the same fight. This change only affects fights that include multiple same classes on the same team. Summons of player characters now have a maximum of 15 seconds to complete their turns. We have reduced this duration to speed up the fighting when players control the summons themselves. We believe that controllable summons have a range of spells and possibilities that are sufficiently limited to be exploited during shorter turns of play. The button to pass his turn is grayed out of his turn. In battle preparation phase, the / players and / list commands to list combatants and /kick name to eject a character from the combat function correctly. In combat against the Moon in creature mode, the Water Totem appears correctly in the form of an invocation. The damage preview no longer displays critical hits for a weapon that can not cause it. Damage preview works correctly on a target under the effect of the Elemental Shield spell of the Huppermage. The damage preview works correctly when the spell causes a Telefrag. Damage preview works correctly when damage reduction or resistance bonus reaches 100%. The damage preview correctly takes into account the state of gravity when there is pushback damage. The damage preview correctly takes into account the spell effects for which the target is pushing or attracting the caster. Damage preview works correctly on the first turn of the Sacrificing Blood Punishment. In the quest tracking interface, the option to display all of a quest's cue points works correctly Kolossium In some cases, players who used a port other than the default port might encounter difficulties connecting to the ISK servers; Now if the ISKcan not be connected to a specific port, the client will try to connect successively to the list of available ports. The priorities used for Matchmaking are changed, the characters coming from the same server are now more likely to find themselves on the same team. Incarnations are no longer usable in ISK. We were initially in favor of using them in ISK to diversify the fighting, but they are the source of too many problems currently (they are used to hide the class until the last moment, they cause abrupt changes in capacities Of a character whose rating no longer necessarily reflects the real effectiveness, etc.). Incarnations Ektope: Tofu Spectral: The spell now has a number of throws per target set at 2 and a number of throws per turn set at 3. Spectral Motivation: The AP cost of the spell is increased: 3, 3, 3, 2, 2, 2 -> 3, 3, 3, 3, 3, 3. We have modified this Incarnation because it has the capacity to cause far-reaching damage without the need to endanger oneself. Sidekicks The Sidekicks are now saved in the Rapid Equipment System. The Sidekicks are now killed in battle if their owner dies in battle. We made this change because the Sidekicks are not supposed to win battles instead of their master, they are supposed to provide additional help as secondary characters but do not have to become main characters. Sidekicks do not require investment in equipment and automatically progress through their master's level. We consider that the class characters must remain the main characters and must invest in equipment to be viable in combat. Conditions based on Achievement Points are correctly displayed on the signs of Sidekicks who use this type of condition to be equipped. In the object cards, the ethereal signs of the companions correctly display their remaining number of uses. Cra We have applied several modifications to this class to improve its ability to keep opponents at a distance through push spells, but also by adding a new spell that applies Erosion. Retreat Arrow: AP cost changed: 4 => 3 Base damage reduced by about 10% No longer causes damage to allies. In order to unlock a new spell, we have merged Lashing Arrow and Poison Arrow: now they are one spell causing Neutral Damage over time and removing MP. Lashing Arrow is renamed Poison Arrow: Max Global Accumulation: 1 Damage is Neutral, applies at the start of the turn and lasts 2 turns. Steals 3 MP from the target. The new spell (which is called the Stinging Arrow) offers two new possibilities for the Cra: from pushback to low AP cost, and Erosion. Poison Arrow is renamed Stinging Arrow: The function of the spell is changed. Applies 10% Erosion for 2 turns and pushes the target 2 cells. AP cost 2, Modifiable Range, 2 casts per target, 4 casts per turn. Ecaflip Feline Spirit: Debuff applies correctly when the spell is recast. Eliotrope Raillery: MP Reduction can no longer be unbewitched. Enutrof Clumsiness: Max Global Accumulation 1. Shovel of Judgment: Max Global Accumulation 2. Iop Cut: Max Global Accumulation 2. Huppermage A modification on Elemental Drain was necessary: the spell combines very good damage with a drain characteristic for a negligible cost. We did not want to increase its cost in AP to retain this feature (the Huppermage already has many damage spells at 3 AP) and an increase in its stimulus interval would have penalized too much the mono-element Huppermages who would have been found with fairly little ability to damage on turn 1/2. We have therefore opted for a reduction in damage caused by fate in order to maintain the flexibility of the spell, but by reducing its effectiveness. Elemental Drain: Base damage reduced by about 30% on a normal hit and by about 35% on a CH. Elemental Shield: Resistance bonus is not displayed as a bonus of PvP Resistances if applied by another character. Osamodas Symbiosia: Cooldown changed: 1 => 2. The Osamodas can already control all the summons that correspond to its fusion, we want to reduce its capacity to use this "wildcard" spell that allows too many roles to be cumulated at a time by taking control of several types of summons. We have also reduced the mobility of Tofus as well as the scope of Transposition of Tofu to make it less easy to use the Tofu to save an ally, especially if the Osamodas is not already close (and therefore a little more vulnerable), or that it is not melt Tofu. Podgy Tofu: MP changed at levels 1 to 6: 4, 4, 4, 5, 5, 6 => 3, 3, 3, 4, 4, 5 Black Tofu: MP changed at levels 1 to 6: 10, 10, 10, 10, 10, 12 => 8, 8, 8, 8, 8, 10 Transposition of Tofu: Range changed: 5 => 4 The Osamodas, whether in Dragon or Tofu form, is supposed to be a pretty vulnerable class in melee. The care effects of the Wyrmlings around their target allowed the Osamodas to be more resistant if he ever approached his opponents. The following changes are therefore applied: Wyrmlings: Red Wyrmling's (via Dragon's Breath) and Black Wyrmling's Heals no longer affect the caster. Ouginak Tibia: If the spell kills its targets, the Rage increases correctly. Carcass: Damage bonus changed at levels 5 and 6: 4, 5 => 3, 4 Effects are correctly applied if the target is killed. Marrow Bone: Damage bonus changed at level 6: 8 => 7 Effects are correctly applied if the target is killed. Protective Pelt: AP cost changed: 2 => 3 We have applied two modifications to the bestial form in order to make it less advantageous. We wish this form to be truly double-edged and that it could penalize the Ouginak if it ever changes when it is not the right time. In Bestial form, the Ouginak can no longer lock enemies. In Bestial form, the damage bonus is removed. Rogue Remission: Cooldown changed: 3 => 2. This modification allows the Rogue to better protect his bombs, while making less penalizing the use of Remission for its pushing effect. Sacrier Punishments: Cooldown changed at levels 1 to 6: 6, 5, 4, 3, 2, 1 => 7, 6, 5, 4, 3, 2 There was an inconsistency in the levels of the Punishments, having a stimulus was not relevant. Masqueraider The changes made to the Masqueraiders are mainly improvements on the flexibility of his Coward Mask mode. The goal of these changes is not to do a balancing, but to make it a little more practical to use certain spells. We would like to make more significant changes to this class during the year in order to make the Coward Mask and Classic Mask modes more viable. Retention: Max Global Accumulation: 2 Apathy: Max Global Accumulation: 2 Minimum Range changed: 5 => 2 Picada: Minimum Range changed: 3 => 2 Distance: Minimum Range changed: 4 => 2 AP cost changed: 4 => 3 Base damage reduced by about 15% Pushback Distance changed at levels 1 to 6: 1, 1, 1, 1, 1, 2 => 1, 1, 2, 2, 2, 3 Monsters Glouragan: Damage caused by the Glouragan when it attacks its allies are reduced and are no longer increased by Idols increasing damage. The Gloursonde spell now increases the MPs of the allies and no longer their critical blows. Cycloporth: the monster no longer be worn. The level, characteristics, spells and spoils of the following monsters are modified and new monsters are added: Animalades, Forest animals, Gobballs, Dragodindes, Kwaks, Sewer monsters, Field plants, Tofus, Vermines fields. The bestiary of the following subfields is modified: Cradle, Astrub Fields, Ingusse Fields, Tofus Corner, Astrub Outline, Bonta Sewers, Brkmar Sewers, Astrub Forest, Swamp, Swampy Swamps, Wetlands without Background, Crackers Mountain, Astrub Grounds, Astrub Underground, Amakna Castle Underground, Wild Dragodinde Territory. The composition of the monsters' groups is modified in the following dungeons: Dungeon of the Gobballs, Dungeon of the Fields, Dungeon of the Tofu. Simple Dungeons Devblog. Catseye Catseye: Black glyphs are removed Area of Effect damage and healing are removed Starting from turn 2, at the beginning of each monster's turn, characters on the same number suffer damage (this replaces the previous 2 deletions of mechanics) Stuffing and Catch in exchange for forced position, causes Earth damage but no longer removes AP Ecaflip toilet: Causes Water Damage MP changed: 6 => 4 Soldier of Fortune: Full heart: Cooldown changed: 0 => 2, Maximum Range changed: 8 => 6 Spike Jet: Maximum Range changed: 12 => 8 Lucky Cavalier: MP changed: 6 => 5 Tiling: Cooldown changed: 0 => 2, Maximum Range changed: 10 => 6, Non-Modifiable Range Valet Veinard: MP changed: 5 => 4 Piquepocket: Cooldown changed: 1 => 2 Dame of Hasard: Gripper: Maximum Range changed: 8 => 5 Player King: Brutal Adoubability: Is now Linear Royal Blast: Damage is reduced by about 30% Vortex Vortex The percentage of life of the resurrected monsters changed: 50% => 20% Resurrected monsters now have 1 MP less The number of turns between 2 waves of monsters changed: 5 turns => 6 turns Ikargn MP changed: 6 => 5 Land Myth: Range changed: 3 => 1 Méjaire Damage reduced by about 30% Harpille Damage reduced by about 30% Buboxor Damage reduced by about 20% Shield Absorbing: Effect duration changed: 2 => 1 Hoxor: Is now Linear Brabuzar MP changed: 6 => 5 Dark Court Queen of Thieves: The number of turns before a bomb explodes is fixed at 1 turn during the entire fight The next bomb is now indicated at the beginning of the character's turn before it in the "Timeline" Death in reprieve: Range changed: 7 => 5 Haze: Area of Effect changed: circle of 4 cells => circle of 3 cells Mâchassin: Trap to The Bear: The trap now causes instantaneous damage rather than poison Without Wet: Is now Linear Strapgege: Removed Terristocrat: Illegal Bomb: Cooldown changed: 2 => 3, Cooldown is shared among all Terristocrats Smoke: Cooldown changed: 1 => 2 Lining: MP changed: 5 => 3 Doubling: Is cast at the start of the fight Circular Cut: Damage reduced by about 20%, AP Reduction changed: 4 => 3 Subtlety: Damage reduced by about 20% Bourôliste: Towards the Light: Does no Damage Magouille: Crests: Range changed: 10 => 8. Nidas King Nidas: Revision of map placements: Characters are now in the center of the map while monsters can be placed on both edges Purse is now summoned on a fixed location in the first round of combat King Nidas is no longer rooted in the first round of play MP changed: 6 => 5 Purse now gives 500 points of shield to the allies at the beginning of the turn as long as it is in the side of the players Purse has no effect if it is in the monster side Purse no longer applies the invulnerable state or erosion to King Nidas when it dies Purse now gives 400% Power for 1 turn to King Nidas when it dies (instead of 100% Power for infinite turns) My Precious: Range changed: infinite => 5 Stripping: Range changed: 3 => 1 Catch-Mutin: Range changed: 7 => 6 Kamastérisk: Blinking: Maximum Range changed: 5 => 3 Barbétoal: Little Big Bang: Removed. Trick Starder: Base Damage changed: 10 => 15 Levitrof: The Vent Tripotant: Removed Kama Haméa: Damage increased by about 20% Paspartou: MP changed: 5 => 4 Piloztère: MP changed: 6 => 5 Koutoulou Larva of Koutoulou: The Nightmare Larva as well as the associated effects are removed. If a character completes his turn in Line of Sight with Koutoulou's Larva, his level of madness increases correctly. Grofond: Fetish Tentacles: Removed. Shokkoth: MP changed: 5 => 4 Chaotic Sensation: Removed. Triangle Deming: Cooldown changed: 2 => 3 Lif-Fo: Unspeakable Cree: Removed. Grotesque Duplication: Cooldown changed: 1 => 3 Meno Meno: If a Meno enemy is on a glyph at the start of Meno's turn, he gains 1000 Shield Points but causes Damage to his nearby allies Meno's glyphs no longer show crystals The glyphs remain henceforth throughout the duration of the combat The mutation system is revised and now depends on the monsters' HP percentage at the start of their turn: More than 75% of their HP: no change Between 50% and 75% of their HP: mutation 1 Between 25% and 50% of their HP: mutation 2 Less than 25% of their HP: mutation 3 In the boss's room, monsters lose 25% of their HP each turn Mol Usk: MP changed: 5 => 4 Sticky drag: Cooldown changed: 1 => 2 Crab Yolonist: Ridiculous gesticulation: Cooldown changed: 1 => 2 Gambaf: MP changed: 5 => 4 Tilamproie: Parasitic Trap: Range changed: 8 => 6 Dantinea Dantine: Shells have 1000 HP Damage caused by characters who always have a bound shell are divided by 2 Monsters no longer enter the invulnerable state between each character turn Tourthon: Tourtorgnole: Range changed: 2 => 1 Pulp: MP changed: 6 => 5 Swirling: Is now Linear, Range changed: 12 => 10 Tryde: MP changed: 4 => 3 Rilur: Lightning Harpoon: Range changed: 3 => 2 Shadow Globilum: Lay a glyph-aura light at the end of the turn The enemies in the glyph do 20% more Damage If Silhouette is in the glyph and Shadow is outside, Shadow is no longer invulnerable. Merkator Merkator: The invulnerable state is removed Ranged Damage is reduced by 50% against Merkator Whenever Merkator suffers Ranged Damage, it gains 2% more Damage Tal Kasha Tal Kasha: Monsters in the last dungeon room no longer have bonus HP and Damage When they are resurrected, they now have 50% of their HP and 1 MP less Monsters of the Cursed Pyramid: Ranged Invulnerability is replaced by a 50% reduction to Ranged Damage Nileza Nileza: Cohobation: No longer applies Invulnerable State on Nileza Chitric Alchid: No longer triggers, characters no longer kill their allies at the end of the turn if they are too far away Chifouchimie: Area of Effect changed: cross of 2 cells => cross of 1 cell, characters kill their allies at the end of turn only if they are in Melee Range Alchymne to Joy, Gromation, Carba Gnion and Cabalcaloid: No longer kill characters but now apply the Pacifist state for 2 turns Molété sansplochable: Area of Effect changed: circle of 3 cells => circle of 2 cells Nessil: Loch: Resistance penalty replaced by a multiplier of damage suffered whose value changed: 50% => 40% Brim: Range changed: 12 => 8 Krakal: Silk Bite: Damage changed: 30% => 20% Dodox: Skill: Cooldown changed: 1 => 2 Dért Téran: Shield Point bonus given to Dodox and its allies changed: 2000 => 500 Thermistics: Glusure: Now Linear Dart: Trigger can now be unlocked Dart: AP Reduction changed: 2 => 3, Max Accumulation: 1 Droserally: Caduk: Now Linear Stigmatraque: Area of Effect changed: cross of 6 cells => cross of 4 cells Bracterie: MP Bonus removed Sporange: Pushback Distance changed: 3 => 2 MP changed: 6 => 4 Missiz Frizz Missiz Frizz: Conger spell: No longer increases monster damage when they receive damage Ice spell: No longer steals MP from enemies and no longer applies Gravity State on enemies when Missiz Frizz receives damage Ventrublion: MP changed: 6 => 4 Bidyllic: No longer triggered by Melee Damage, only Ranged Damage triggers it Bidyllic: No longer applies MP and Lock bonus to allies Bidiotism: No longer applies Heavy State on itself, but gives itself 2 MP. Stalak: Tearbreaker: Fire Damage doubled, Water Damage according to Percent HP missing removed Strik: No longer triggered by Melee Damage, only Ranged Damage triggers it Karkanik: Karkanciel: Neutral Damage according to Percent HP missing removed Voice: No longer triggered by Melee Damage, only Ranged Damage triggers it Voice Cord: No longer applies Heavy State on enemies MP changed: 5 => 4 Verglasseur: Braquage: Now triggered on turn 1 to 2 (instead of turn 2 to 3), MP bonus for allies duration changed: 2 => 1 MP changed: 6 => 5 Sylargh Sylargh: HP of the resurrected allies changed: 20% => 10% Zombidul: No longer kills enemies but applies the Pacifist state for 1 turn Punch: Air Steal doubled, Fire Damage according to Percent HP missing removed Mortar: Duration changed: 3 => 1 Kanimate: Machine Ception: Now Linear, requires Line of Sight Puppetry: Damage according to Percent HP missing removed Puppetry: Duration changed: 2 => 1 The historical return spell now causes a return to the previous position (instead of a return to the start position of the turn). Brikoglours: Key: Now triggered only on turn 1 to 2 (instead of turn 2 to 3 previously) Legion: Undeletable State and Lock Bonus duration changed: 2 => 1 Mansordide: Rotativernal: No longer triggered by Melee Damage, only Ranged Damage triggers it MP changed: 6 => 5 Mechanofoux: Pétarade: Damage according to Percent HP missing changed to regular Damage Pétarade: MP Reduction removed Mérulor: Guardian Empty: MP bonus on Damage caused removed Klime Klime: Carcassetagne: No longer kills enemies but now applies the Pacifist state for 1 turn Glyph Peach Skin: Damage bonus to allies duration changed: 3 => 2 Grodruche: Transit: Now triggered only on turn 1 to 2 (instead of turn 2 to 3 previously) Digite: Unbreakable state duration changed: 2 => 1 Transit: Lock bonus removed Stuffed: Taxidermy: Range changed: 8 => 6 Mulching: Erosion penalty duration changed: 2 => 1 Count Harebourg Count Harebourg: MP changed: 7 => 5 Jaquemart: No longer applies the Gravity State to the enemies but instead causes AP Reduction Granduk: Hibugia: No longer applies Erosion Cycloid: Cyclochette: No longer applies Dodge penalty MP changed: 6 => 5 Sinistrofu: MP changed: 8 => 6 Quests New quests are available in Brakmar and in the different regions of the Sidimote moors. Depending on the difficulty of the areas concerned, they may address adventurers from Level 50 to 200. The Brotherhood of the Forgotten is talking about it again... Adventurers who have completed the quest To the rescue of the magypus can continue their investigation by speaking to Jalcas, the master of the Ouginak temple. In the quest tracking interface, the previously selected or deselected landmarks are restored for subsequent connections. The cue points of a quest that has just been reset are displayed correctly. Achievements The following monster achievements are changed: Animalades, Forest animals, Arakne, Gobballs, Bwaks, Champis, Dragodindes, Gadouilleux, They were so cute, Kwaks, Kwakeres, Larvae, Field Plants, Rats, Tofus, Vermines des champs. The following dungeon achievements are modified: One step ahead of another, Tactical charging, The paths of glory. Emotes A new emote is available on Nimaltopia. The means of obtaining it remains to be discovered. Items Emerald Dofus: At the end of the turn, it now adds 4% of the HP to shield points for each enemy on contact. Summons are no longer counted. Ochre Dofus: This item is now linked to the account 4 months after obtaining, like the other Primordial Dofus (this modification is not retroactive, it applies only to the new Dofus obtained). Koutoulou Bow: AP cost changed: 4 => 5 Korriander Aze: Critical Hit rate changed: 15% => 5% Critical Hit bonus changed: 6 => 4 Recipes using Fungus resources are modified. Dungeons The recipes of many dungeon keys are modified to be standardized: Clef des Champs, Key of the Dungeon Ensablé, Key of the Gobball Dungeon, Key of the Kankreblath Cache, Key of the Keep of the Skeletons, Key of the Phantom House, Key of the Donjon Scarafeuilles, Key of the Keep of the Tofus, Key of the Cave of the Bulbs, Key of the Grotto Hesque, Key of the Donjon of the Bworks, Key of the Dungeon of the Blacksmiths, Key of the Nest of Kwakwa, Key of Castle of Wa Wabbit, Key of Clos The Key of the Village of Kanniboul, the Key of the Rocky Pitons of the Crackers, Key of the Laboratory of Brumen Tinctorias, Key of the Cemetery of the Mastodons, Key of the Lair of Daïgoro, Key of the Cave of Queen Nyée, Key of the Boat of the Chouque, Key of the Ancestral Domain, Key of the Theater of Dramak, Key of the Donjon of the Canidés, Key of the Library of the Master Corbac, Key of the Labyrinth of the Minotoror, Key of the Aviary of the High Truche, Key of the Cave of El Piko, Key Of the Dungeon of Firefoux, Key of the Kanigroula Cave, Key of the Father's Hole, Key of the Dungeon Fungus, Key of the Dungeon of the Bworker, Key of the Pyramid of Shadow, Key of the Camp of Count Razof, Key of the mine of Sakai. Perceptor posing and teleportation are possible in the fifth room of Count Razof's Camp. Shields All shields now have a weight of 10 pods. Guild Characters are no longer disconnected when they are excluded or leave a guild. It is now possible to modify the rights to share houses with a guild from anywhere even if the character does not have a guild or belongs to the same guild as the character who activated the sharing. Breeding When a breeding object is present at the same position in multiple instances of the same enclosure, animation of one of the objects no longer triggers the animations of the other objects (although they have not been activated) . When a wild mount is transferred to the stable, which it puts down and runs away, it no longer appears abnormally in the list of mountings of the stable. When a wild mount calms down, then flees, informative messages are displayed in the correct order in the chat interface. Abandoned enclosure instances that are to be released are properly deleted if there is already at least one instance. All cells in the enclosure on map 54177066 can now be used. The naming rules for mounts are relaxed. When flying over enclosure doors, the names of guilds with instances are displayed in alphabetical order. Also, if one of the instances belongs to the character's guild, the tooltip first displays the name of that guild. In the enclosure door pop-up menu, when multiple instances of the enclosure are on sale, the owner guilds are displayed in the menu to select the instance to be purchased. When purchasing pens, in the confirmation interface, the price is displayed correctly. Crafting In some cases, resources may not be properly added to the action queue, this problem is corrected. Maging In the Rune Generation interface's focus list, Resistance and Elemental Damage bonuses have been renamed to better distinguish them. Almanax The Almanax bonus of June 21 is replaced by a new bonus. Interfaces In the object tooltip, the icon of the object is enlarged to improve its visibility. In the Idols interface, the total score is calculated correctly regardless of the order of the Idols equipped. In the Soul Market, search by name is no longer sensitive to accents. The majority of the interfaces used before logging in to the game (creation and selection of characters) are improved (reduction of the number of steps, improved readability, etc.). The information interface for Haven Bags now appears at level 50. The list of actions available in the tooltips of the doors of houses is now correctly updated according to the character who consults it and the status of all instances present for the house consulted. In the character selection interface, if the new character creation button is grayed out, it will refresh correctly when a character is deleted. When a current character creation is abandoned before the character is created, the creative's state is retained and reloaded the next time the character creation interface is opened. When opening the interfaces, the check boxes that are checked are displayed directly in the correct state without having to overflow them. The interfaces now pass over the interface block containing the hit points when they are moved. In the small menu at the top right, the subscription button appears only when the account is not subscribed. Buttonless interfaces appear correctly (for example, when installing a new interface theme). In the Community Challenges interface, tabs are expanded to no longer truncate texts. In the interface of fast equipment, the equipment boxes are reordered more logically. In the interface of fast equipment, it is now possible to save a costume. In the interface of fast equipment, it is now possible to save a sidekick. When a craft interface is opened, when the useful ingredient filter is activated, all the usable ingredients are correctly displayed. In the chat interface, the button indicating that there are new unread messages now has a hand-held cursor over the fly. In the group interface, if the group name fails due to an invalid name, an error message is displayed. In the exchange interface, the kamas exchanged are correctly taken into account in the calculation of equity. In the titles and ornaments interface, guild and alliance names and logos are hidden to make the character's tooltip more readable. The character is also better centered on its slab. In the titles and ornaments interface, when the character has its alignment wings displayed, the tooltip is displayed at the correct size. When there is no combat on the current map, the mouse cursor no longer indicates that it is possible to click on the button of the spectator interface. A tooltip specifying the name of the interface is added to the flyout of the emoticons and emotes interface button. The size of the player's status icon is reduced in the guild, friends, and chat interfaces. The quest tracking interface opens correctly when the interface is placed close to the e-mail and options buttons. In the alignment interface, the wings are displayed correctly for female Foggernaut class characters. In the general options, the option to display the world map grid is updated correctly when the grid view is changed from the map interface. Custom Themes When the client uses a custom interface theme, a preventive message is added to the credential interface to prevent risks associated with using a custom theme that is not up to date. When the interface theme is changed, the interface cache is properly emptied. This modification avoids the problems of "mixing" different interface themes. Tactical mode colors can now be changed via the colors.xml file for custom interface themes. Houses In house list and managing sharing homes with a guild, the ability to share a house is properly grayed out when the house is already on sale. The contextual menus and tooltips of the houses are improved: the selling price is now directly displayed. In contextual menus and tooltips of houses, when a player has several instances of the same house, the original server of each is indicated and only the instances concerned by the action are displayed for each menu entry. In the context menu of the doors of houses, the instances owned by the player and on sale are no longer listed in the instances to be purchased. In the context menu of the house doors, the list of instances to be locked or unlocked is correct and updates correctly in real time. On home doors, the original server is now displayed only for instances belonging to the same owner if it has more than one. When a house is sold, when the default price is displayed in the text field, there is no more "K". Community channel The choice of the default community channel is reset and is now based on the community of the player's account (if this community is available among those active on the server otherwise it is the default community of the current server that is used). In the chat interface, messages starting with /c are correctly sent on the community channel instead of the Kolossium channel, when the community channel is not active for the server. In the chat interface, on the French servers, sending a message starting with /c correctly results in an error message indicating the unavailability of the community channel. Maps and areas All maps of the Sidimote are redone. The topology of the Sidimote and its subareas is modified. The "Road to Brakmar" is now part of Sidimote and is now called "Les Hauts des Hurlements". The "Dark Road" is now called "The Trailer Road". The "Cemetery of the Tortured" is now part of "Brakmar". The "Fungus" zone now has two zones. The "Fungus Domain" and the "Cave of the Fungus", where the "Great Ougaa Temple" dungeon takes place. An area south of the border of Brakmar is now destined for the enclosures, it bears the name of "Haras de Brakmar". All interiors and dungeons are modified (except the "Bworker Dungeon") The "Bworker Dungeon" is moved to the "Gisgoul" area and is now called the "Bworker's Cave". The "Canid Keep" is now known as the "Moon Lair". A new zaap is available in the area of "Deacons" in the "Village of Katrepat". The diligence of the area of the former "Cemetery of the Tortured" is moved to the "Fungus Domain". The resources present in the Sidimote region are relocated in equal quantities. All enclosures in the Sidimote area are transferred (some have changed places but remained very close to their initial position). Slight changes are made on the maps at the edges of the Sidimote zones to match the 16/9 display format. The beach of Ohwymi is slightly modified in front of the Ouginak Temple, it henceforth hosts the standards of all the Ouginak tribes. Characters disconnected from old unused Otomai maps will no longer be blocked when they reconnect. A visual problem caused the character to pass before the Cra Statue in Astrub, this problem is corrected. Animations Walking and underwater racing activities are properly played in underwater areas. The shield no longer disappears during the underwater walking profile. The hair of the female Sadida characters is displayed correctly when the character is running. The wings of Eniripsa characters are displayed correctly when they trigger fatal blows. When a character changes direction and plays an animation, it is not played again in a loop. Treasure hunts New Statues, Statue of Huppermage, Statue, Iop Statue, Statue of Reaper, Statue of Ouginak, Statue of Ouga, Statue of Mushroom, Statue with Trident, Telescope, Amphora, Patchwork Bag, Sign, Steam Engine, Mushroom, Mushroom on Tree, Trunk, Buried Chest, Moss-Covered Chest, Pandawa Chest, Boiler, Bones, Humanoid Skeleton Laying, Humanoid Skeleton, Humanoid Skeleton, Humanoid Skeleton, Minor Skeleton, Dragon Skeleton, Bone Pyramid, Bone with Balls, Open Grave, Grave, Grave Ouginak, Stranded Boat, Drum, Destroyed Boat, Mailbox, Wood Mine Entrance, Wood Wheel, Fleece Flycatcher, Floor Lamp, Scarecrow, Arrow, Black Chacha Stun, Wooden Roll, Roll of Fabric, Fountain, Gypsy Cage, Lantern, Hanging Ball, Tent, Tent Destroyed, Barrel, Barrel Destroyed, Barrel Buried, Barrel destroy, Gypsy carcass, Buried burrow, Bollard, Buried burrow, Wind turbine, Feeder, Trough, Minor trolley, Impaled gouge, Hanging ghoul, Bloody fountain, Fish barrel, Likrone, Bone stopper, Pick, Shovel, Unicycle, Wooden Cannon, Toad Ball, Gobball, Ball Dragodinde, Jar, Giant Pump, Bicycle, Jaw Trap, Ecaflip Skin, Kanigrou Skin, Spear, Giant Pipe. The number of treasure hunts a character can launch is now limited to 100 per day and per account (on the same server). This value could be changed soon. Stability and performance Changes are made to how the DOFUS client communicates with the game servers to minimize the risk of disconnection. Other Event shields that can be obtained at "Dungeon Rusher" events are now obtained directly at the end of the fight against the relevant Boss during the event. The availability of character names is properly updated when a character is created, renamed, or deleted. Following the returns of some players, various spelling corrections were made in the texts of the game. The redirects used for the interactive URLs displayed in the chat interface work correctly when the URLs are incomplete. The naming rules for character, guild, and alliance names are improved and relaxed. The naming rules now apply to group names. Characters attempting to teleport to a house where they are already in it no longer consumes the House Potion (or Guild House Potion) and receive a message that they are already at their destination. The Ouginak Class Spell correctly displays the name of the spell that will be learned. When a player disconnects another by simultaneously logging into the same account, a message warns the logged-in player as the disconnected player that they are likely to be the victim of an account theft and invites them to secure their account. The creation of characters on a server is limited to accounts belonging to one of the communities supported by that server. Animated pictograms for map change are displayed correctly when the option to display the animated scenery elements is disabled. Beta Patches Marteau de Katrepat: AP cost changed: 4 => 5,Critical Hit chance changed: 4 => 8 Strange Wand: Uses per turn changed: 2 => 1, Minimum Range changed: 3 => 2 Anerice: She is now immune to Vertigo, Trap of Silence and Paralysing Poison spells, Cooperation: Anerice teleports near the nearest enemy ghoul instead of exchanging places with it. Kérigoule: MP changed: 2 => 4, Area of Effect for the spell Tranche changed: circle of 2 cells => circle of 3 cells. Cra Dopple: Lashing Arrow is replaced by Punitive Arrow. Dantinea: The placement positions of the map are changed. The cells of appearance of Grokillages are modified. Goulclier: The distance damage penalty is replaced by a melee resistance penalty. The number of quests requested to complete the "In Search of Fate" Achievement is reduced from 1500 to 1300. This new value takes into account quests that can not be validated due to a character level that is too high; It also helps to minimize the impact of the Almanax quests on achieving the Achievement. We do not wish to make the Achievement of all Almanax quests necessary to obtain certain Achievement because these quests indirectly involve connecting every day of the year and we do not want to impose such a rhythm of play . A new Achievement is added: "In search of renown", for completing 1100 quests. Ouginak: Tibia correctly increases Rage at level 1. The bestial form now increases damage by 10%. Cra Class Set: Removing the Line of Sight for Poison Arrow (former Lashing Arrow) is replaced by increasing the number of uses per target.
From today, you'll no longer hear "Have you got one? Do you know where I can find one? I've been looking for days, I've had enough", but rather "What rank are you? Which god did you take?" And that's because the doors of Krosmaga Beta are now open to everyone! But what is Krosmaga? If you haven't had the chance to test the game out, and you want to see what it looks like before jumping in sword blazing, here's a preview: Krosmaga is an online collectible card game where you embody a god! In your hands, you'll have colossal power, be able to cast spells and to summon creatures. The aim in each match is to capture your opponent's Dofus while protecting your own. Needless to say, you'll need to use strategy. To learn the game's basics, have a look here! Next stop, the open Beta! Gone are the days when you searched for Beta keys at any cost! From December 12th, you can access Krosmaga in total freedom. To properly celebrate the event, we've got a gift for all our players on all our games worldwide: a Gold Booster! Enter the code KROSMAGABETA on this page and unlock 5 cards in Krosmaga, including at least 1 Infinite card – one of the rarest cards in the game*. What's more, if you reach at least rank 6 in Krosmaga and you play DOFUS, DOFUS Touch, WAKFU or KROSMASTER, a surprise awaits you directly in-game: In DOFUS, the Duelist Emote In WAKFU, the Mystery Card Emote In DOFUS Touch, the White Ninja Set In KROSMASTER, the Season 4 Krosbox Duelist Emote (DOFUS) Mystery Card Emote (WAKFU) White Ninja Set (DOFUS TOUCH) Season 4 Krosbox (KROSMASTER) Jump right in: the Alpha and Beta testers are waiting for you no matter what! Don't hesitate to interact with them, whether it's on the game forums or on the Facebook and Twitter accounts. Moreover, if you're one of the first people to have tested Krosmaga, we're getting a little gift ready for you, to thank you for having helped and supported us throughout the Beta phase. It'll most likely appear early next year! Click Here to Download Krosmaga (Android) * Valid once per account; all you need is an Ankama account to activate it!
UPDATE 15/3: Hi guys, Back in December I wrote about an upcoming beta for my gaming community/matchmaking site, Gaming Circle - and there was a great response! Well, we received a lot of great feedback, and the site has evolved a LOT - both in content and functionality - since then. And we're finally pleased to be officially launching! It would mean the world to me if you guys could take a minute or two out of your day to sign up, complete you profiles and let me know what you think of everything (either via an IV PM, by posting below or using the site's Contact Form. Please let me know if you have any questions about the site, politics, wedding dresses or antique clocks (etc, etc)! Cheers, Adam --- ORIGINAL POST 24/11/15: Hi everyone! For those who don't know, I'm currently working (in conjunction with a few others) on a gaming community/matchmaking website called Gaming Circle. In a nut shell, it allows gamers to easily connect with one another, from a database of over 4,000 (and growing!) titles across all the main gaming platforms. (Head over to the site if you'd like to know a bit more!). UPDATE 24/10: You can also find out more (with images!) here! The project started way back in February 2014, and since then I've sought help from you guys on one or two occasions, and the response has been amazing! We're currently in the process of final tweaking/testing - but we need your help once more. So, how can you help? We're hoping to run a beta test for the site - which will culminate in a short Q&A to determine the future direction of the site (eg what you like/dislike; if there anything else you'd like to see, etc) - and we'd love to have you on board. We're not completely sure at this stage when this will happen (though it will certainly be this year), but you can sign-up to our mailing list to be notified when everything kicks off. UPDATE 24/10: We're aiming to kick off the site's closed beta on November 16th! UPDATE 23/11: Gaming Circle's closed beta kicks off TOMORROW! UPDATE 25/11: Gaming Circle's beta is now live - a big thank you to everyone who signed up! If this is something you think you'd be interested in, click here to sign-up. Feel free to post below or drop me a PM if you have any questions! Thanks so much for all your help and support! Adam Psst... If you want to stay in the loop, you could also follow us on Twitter or like our Facebook page. We also post the latest gaming news, reviews and videos - if that's something you're into. :)
Help ! I want to kick some Beta ass, but Beta finds it hilarious to give me a nice long list of programming with a beautiful sentence - which i assume is bad because it's red - which for some unknown reason IV ISN'T LETTING ME POST IT OR IT TOTALLY OMITS THIS PARAGRAPH I have a MacBook Pro, Version 10.7.5 with a 2.4 GHz Intel Core 2 Duo processor, if that means anything to anyone... As you can probably guess, I'm not a computer whizz so this technical shit is driving me crazy... Please try not to include any jargon so I can understand what I've got to do to resolve this problem. I had this exact same problem in the past on my actual Dofus, and after 3 days it was somehow fixed (there was no backup during those 3 days)... I hoped I was going to have a similar situation but it's been about 2 weeks and nothing has happened. Here's a link of the fun i'm experiencing, in the hopes that you guys can enjoy it as well: http://gyazo.com/df4e813087075da784b2697c0e7373ea #icri #iknowhowJonSnowfeels