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Official website: https://waven-game.com/en TABLE OF CONTENTS Links to different posts in this thread about official information regarding Waven Ideas/Objectives, Mechanics and Images. (November 27th, 2016) (Scroll down below the Table of Contents) Artwork. (December 23rd, 2016) WIP Video. (September 1st, 2017) World and Lore. (September 21st, 2017) Characters, Combat and Items. (September 27th, 2017) Q&A. (October 1st, 2017) Wakfu Gauge. (October 5th, 2017) Exploration, Bonta Area and NPCs. (October 13th, 2017) Haven Dimension. (October 19th, 2017) Animations. (October 25th, 2017) Dofus Fragments. (November 2nd, 2017) 3D Decorations, Ambiances and Combat. (November 22nd, 2017) Spell Deck. (November 30th, 2017) Q&A. (December 3rd, 2017) Q&A. (December 8th, 2017) Music. (February 1st, 2018) Combat Interfaces. (February 9th, 2018) NPCs. (February 20th, 2018) Images and Concept Drawings. (February 28th, 2018) Boardgame Mechanics Video. (March 2nd, 2018) Graphical Design. (March 15th, 2018) Boardgame Gameplay Video. (March 23rd, 2018) ???Update???. (May 17th, 2018) Live feed of Dofus 3 news from the conference: Core Game The production has started 1 month ago. It is still being worked on to not be as childish as some people say. January, February or April, the release of a demo showing the game. The lore is related to Wakfu Season 3, takes place several decades after Dofus 2. Dofus 3 will be made by a new team of developers, Dofus 2 and Dofus Touch will still exist with the same team of developers. Change in payment model, will follow something like Dofus Touch. (F2P) Will be playable on several devices, PC, Mac, tablet, mobile, servers will be the same. The game will be focused on combat, combat will be similar to Final Fantasy Tactics. PvM and PvP will be separated/balanced, will let players advance in either one. Most content will be level based, adapting to the character's level. Fewer servers, rather the populated areas (like the Haven Dimensions, Dungeons, maybe even the whole world if there are a lot of players) will be managed by instances (like Incarnam in Dofus 2). Creation of "bots" in-game to farm resources, craft, etc. for the player (no fighting bots). Separate the Drops from Professions. Exchanging between players will be limited to some daily quota or between guild members. Hero System from Wakfu will exist (multi accounting with 1 character, like Sidekicks), multi accounting will be the base of Dofus 3. Esports. Objectives: Characters Unique characters, will have lots of customization for role players (even height). Characters will have lots of spells, but they will need to choose which ones they want to fight with (spell decks, something similar to the upcoming Spell Variants in Dofus 2). Characters will change appearance depending on which spells they use. Unsure about the groups of characters yet, thinking about 6, 8, or even more. Two more elements are added, Light and Dark. Iop visuals: Iop transformation to the Dark element with certain spells: Different types of Iop, depending on the spells used: Research on different templates of the characters, especially the customization aspect: The World Regular maps and the maps the character fights in will be different (not fixed maps, but random maps). Haven Bag dimension where players will start the game in, they will have houses to evolve and a zaap. Haven Bag Dimension: Haven Bag evolutions: Reduction of the size of the world, but an increase in Dungeons, each area will have one of the 6 bosses. Reduction of the size of the combat maps. Before entering a Dungeon, an estimated time of doing it will be shown. +-6 Mini-Dungeons per area, they will have 1 room, completing all Dungeons will yield a key to the normal Dungeon with 5 rooms, where one of the 6 end game bosses will be present, depending on the area. The maps will be interactive (items to break, traps). Areas of the game: Mini-Dungeons: 6 end game bosses to fight: Monsters: Human Arachnee Tower Dungeon: Dungeon visuals: Combat in the Dungeon: Something: Visuals Visual preference is minimalism and animations, rather than a static world. Some visuals: Bonta: Combat: Tot: Back to Table of Contents.
Before you dive in oysters and chocolate, let's briefly review the year 2016. Tot also takes the opportunity to give you a brief overview of 2017. In short, because all the details will be given to you in Gamakna! Good evening everyone, I hope you are well and that you are already planning to enjoy the end of the year. First of all, I would like to apologize for one thing: we promised you more communication and exchanges and I know that in recent months we have not fulfilled our commitments. The reasons are as many as the projects we have to manage, but in reality there is no excuse to have. So I'm sorry about our lack of feedback on some topics and I hope to catch up with this "intermediate" topic. It is not a true "letter to the community", but it will look a bit like it, from a distance, in the mind. I promised you something great at the end of the year to replace this famous letter to the community, and I am sorry to say that this will not happen until early January. But wait is worth the candle because it is unheard of for a studio ... Well, ok, I may add a little to put pressure on the team, but for us it's still one of the major subjects of 2017 and I will talk about it in more detail a few lines below. To close this little introduction, know that I will also take the opportunity to make a point with you on the premise of what 2017 will be in terms of content for different games. I want to make it clear that the lines are drawn but nothing is fixed. So here is the opportunity to gather your informed opinions (do not hesitate to leave us comments). GAMAKNA: The interactive magazine As I told you a while ago, we've been working a new way to communicate with you, more pro, more efficient, more complete, more regular, more full of things. It bothers me deeply because I wanted it to be Ankama's "Christmas present" to Ankamians, but the project is so big we're going to be late. The idea is to make a virtual magazine bimonthly decorated with a few exclusive series. We have invested in a rather incredible solution that will allow us to present our concepts and productions in the form of texts, visuals and videos. The images can be fixed, animated, interactive... We have a lot of possibilities. On the other hand, we just do it, we test the project so do not expect to have all this in the first issue. But gradually, we will try things. Until even maybe place small games in it. The whole will therefore be as playful as instructive and available as well on computers as on mobiles and tablets. You will discover below some visuals of the work in progress but in general, imagine the Dofus Mag which comes back to life, free and full of information about all the projects of Ankama. As I wrote above, a few exclusive series will highlight the news. For example, we are already planning a special one for Krosmoz E-sport and another on Krosmaga. The advantage of this project is that it fits our relationship with you and that it excites (in the right way) everyone in-house. KROSMOZ 2017: Our thoughts E-sports / Ouginak class / Level 200+ / Server merging / ... As every year, we have a global theme for all games related to the Krosmoz universe. The year 2017 will be based on the "Brotherhood of the Forgotten" in relation to season 3 of the WAKFU series. Whether it is Dofus, Wakfu, Krosmaster or Krosmaga, we are going to have updates that speak of this group of characters that has been raging for centuries in the universe of Krosmoz. The other more "functional" theme that we will develop is that of E-sport. It's been a while since you've been talking about it and we're going to do everything we can to develop that part as it should. We will give you details very soon on all this. DOFUS 3 Thread regarding Dofus 3. (New Dofus 3 artwork) We announced to you that the video of the conference on Dofus 3 would be available... I regret to announce that our friends of the TGS can not provide it to us (I fear that the reason is "we forgot to record", so the subject is avoided). But it does not matter, we'll do another :). Concerning this project, I would like to share with you the development and the decisions that we will take. With a little distance and following the first exchanges with you, we decided to use Unity as main technology rather than HTML5 as with Dofus Touch. This will lead us to a longer production, but will allow us much more graphic flexibility. You will have access to the video presentation of the project in the 1st issue of the Gamakna and a dedicated forum will open its doors in the stride to start sharing our tracks with you. KROSMAGA The last one of the studio is like a charm. The baby is well arrived, the dads and the moms are tired but happy. While the game is in beta, you are already more than 40,000 to have tested it and, quite crazy thing, we turn to 15,000 distinct players not day. We take the opportunity to announce that the very first official tournament will be born in January! The game will be released in official version in the first quarter of 2017 on mobiles with its arena system and its first dungeon. I also take advantage of it to thank all alpha and beta testers (except those who roll me on without shame). WAKFUNDING and WAKFU Season 3 Thank you once again for your tremendous support during the Wakfunding. The series is progressing well and we are at 6-7 episodes produced. Maybe I miss a step back, but in terms of animation series, I think we have here our most impressive work. It's beautiful, it's beautiful and beautiful! Even if the writer (me) has not written any stuff for it, at least you will have beautiful pictures to put you under your eye ^^. Good news, we got the agreement of our partners to present the first episodes in preview on some events. And this will be done in January / February for the lucky ones. The series has taken a decidedly more adolescent-adult turn, I hope you like it. In any case, we look forward to your feedback. And personally, I can not wait to see our torturers-critics-background understand that "everything was planned". PRINCESS DRAGON: The top secret project we won't say much about Well... I'm not telling you anything, I'm just showing you a little visual. It is a film project that we develop "underwater" with JJ, my pooch pooch. After the non-success of the film DOFUS - Book I: Julith, we launched a pre-production on another feature. History to forget depression, misunderstanding, sons of criticism... Finally story to change ideas. The project is definitely for children with the idea of going through the classic channels of production (understand: "lower our standards because we took pride on the first film" :)). It's a story we've been developing for a few months, and I'd like to talk to you a lot, but JJ does not want me to show you more than one image. He doesn't mess with people. We won the right to present the concept to the Cartoon Movie in March and we will tell you more based on the returns. If you're interested, obviously. Bah, at least in the meantime it will make you a beautiful wallpaper: Meetups: Another very important point of next year is our willingness to meet you to do stuff. We have somewhat calmed the salons in the last two years, but with the idea of organizing more competitive events we will resume our tours. We are selecting a series of events, if you have any in mind, do not hesitate to let us know. Final words: I suggest you continue the discussion with me on the forum to answer your questions. It's time to enjoy it, I have a week of holidays and I risk getting bored. In any case, I wish you all a very good holiday season. Krosmozment, Tot Click here or scroll down to read further.
As you already know, after two seasons and three special episodes, the WAKFU series is back for a third season. We're on the right track to thrill you with visual delights and stories that warm your heart, but there's still a long way to go. As usual, we've been looking for a solution that's a little more off the beaten track... Fully financing an animation project without compromise is a real struggle. Finding the right partners, discussing with them, trying to convince them and tempering the changes they would like to make takes time. On the other hand, we do have one solid pillar: Our community. You like what we do, the way we do it, and we already have your support. Who better to form a partnership with than you? The WAKFUNDING concept As we've already said, progress on WAKFU season 3 is coming along well. But if we want to maintain the same level of quality until the end, we need to find some additional funding... So, how can we continue this project with the same ambitions and freedom, counting on you, BUT without asking you to contribute more than you already do on a daily basis? The answer's simple. WE'RE the ones who are going to offer you even MORE! How about if we offer you some new items and packs? And what if these exclusive items and packs finance our latest ambitions for WAKFU season 3? Whether you play DOFUS or WAKFU, or you're simply a fan of the series, the aim of Wakfunding is to establish a privileged exchange between YOU and US, to build something together, and for everyone to come out a winner. Every Thursday throughout November, we will be offering you new items and packs. Treat yourself and enjoy the satisfaction of knowing that you're contributing to the creation of your favorite animated series! And that's not all! Everyone who contributes to Wakfunding will get digital bonuses from the series in December: Kim Etinoff's presentation: Creating season 3's characters (French language, with English subtitles) Vincent Lamassonne's presentation: Season 3's backgrounds (French language, with English subtitles) Season 3 concept art collection Background pack THE IN-GAME OFFERS OF THE WEEK Below, you will find details of the offers of the week in your game: Drhellakna Petsmount Experiment Emote Otomai Fatal Blow Sadida King Shield Available until Thursday, November 10 2016 For more information, go to the Wakfunding page. Come back next Thursday for new content and packs! ALL THE SERIES ONLY OFFERS Now in the Ankama Shop What if you're not a player, but you still want to play a part in the series' creation? No problem! Two new packs of items and goodies inspired by the WAKFU series are now available* in the Ankama Shop! WAKFUNDING fan pack: €44.90 (limited to 500 copies) A Tofu plushie A Gobbowl plushie A double card allowing you to get the Shushivin Hat for DOFUS and the Dragonic costume for WAKFU A Krosmaster pack including the figures of Yugo, Remington, Ush, Maskemane, Percimol, and Atcham from the WAKFU, the animated series special episodes. WAKFUNDING sponsor pack: €199.90 (limited to 150 copies) A Tofu plushie A Gobbowl plushie A double card allowing you to get the Shushivin Hat for DOFUS and the Dragon costume for WAKFU An original illustration (a genga) from WAKFU, the animated series season 1 or 2 (non-contractual visual, the actual illustration that will be sent to you will be chosen at random) A Krosmaster pack including the figures of Yugo, Remington, Ush, Maskemane, Percimol, and Atcham from the WAKFU, the animated series special episodes And last but not least, a reedition of the 22cm high resin Percedal figure! Treat yourself while contributing to the financing of the 3rd season of your favorite animated series! For more information, go to the Wakfunding page. Come back next Thursday for new content and packs! *Please note: the WAKFUNDING Fan and Sponsor packs will be sent in March, 2017 WAKFUNDING FAQ Here are some answers to some of the most frequently asked questions we've seen over recent days about Wakfunding: How is the financing for season 3 different? Starting production for season 3 took an enormous amount of effort. For reasons relating to orders and budgets, this season only has 13 episodes. The two distributors who pre-ordered the series from us are Netflix and France 4. As France 3 is no longer involved, the allocation we receive from France Télévision Group's budget is twice as small, for a season that has to be two twice as successful, technically speaking. Luckily, in France, we can receive assistance from the CNC, but this is dependent on the amount of money invested by distributors. The higher the budget, the more assistance you can get from the CNC. As it stands, the financing we receive from the distributors is too low, and we could potentially not be able to receive this assistance. We therefore find ourselves in a situation where, to continue our series, we have to find alternative solutions. Wakfunding's aim is to achieve the following points: Complete these 13 episodes with the quality they deserve; Prove to the CNC that our series receives sufficient funding to be eligible for assistance; Find out if a system of this type could be used to finance the next 13 episodes. How is WAKFUNDING coming along after the first two weeks? Up until now, it's looking pretty positive! Above all, we want you to know that we're staying level-headed about this. We've always been aware that it would be difficult to raise the remaining budget for season 3 in one month. Nevertheless, we can see that the community is reacting very positively and showing a lot of enthusiasm, which gives us hope for the future. It's still too early to proclaim a victory, but up to now, players are answering our call for help, and there's every chance that we might be pleasantly surprised. Why not put the season 3 Blu-Ray box set up for pre-order? The Blu-Ray will be produced by the France Télévision group. For the time being, we don't yet know how many copies there will be, or what languages will be included on the disk. What's more, we still have to sign international distribution agreements, which can limit our room for maneuver with regards to shipping the Blu-Ray to certain countries. Wakfunding is an international project, but we don't have enough visibility to be able to commit to shipping the Blu-Ray on a global scale, and we don't want to have to back out of our promises. Don't worry, though, the series will be internationally available via other channels, starting with Netflix. The series will be localized depending on the geographical distribution zones.