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Found 2 results

  1. Gravestorm

    Dofus 2.46 Changelog

    Astrub The city of Astrub and the area surrounding it have been completely redesigned. Improvements have been made to the visual appearance, configuration, navigation, quests, and monsters of Astrub City, Astrub Forest, Astrub Fields, Astrub Rocky Inlet, Astrub Meadow, part of the Astrub Tunnels, and the Cemetery of Heroes (renamed Astrub Cemetery). The class statues in Astrub have been removed. Now all players coming from Incarnam will arrive at the same spot: The Temple of the Twelve. The visual appearance of the Field Dungeon and Sand Dungeon has been improved. The sub-areas Astrub Outskirts, Tofu Corner, Gobball Corner, and Astrub Mines have been removed. A new sub-area with a new monster family has been added: Astrub Quarry. The visual appearance of the bridge to Pandala has been improved. A public paddock allowing players to restore energy and equip mounts has been added to the Astrub area. The number of different houses in Astrub has been reduced (from 74 to 20). To ensure that every homeowner gets a house of the same size, houses in Astrub have been grouped into multiple instances. Therefore, there are up to 4 times more house instances in Astrub. Chest contents have been automatically migrated to the new house. New roads and route markers added in the Astrub area will make it easier for players to get around. The Astrub Rocky Inlet, Cemetery, and Tainela sub-areas are now accessible to non-subscribers. Changes have been made to the visual design of the monsters in Astrub: Astrub Tunnels: Sick Arachnee, Arachnausea Astrub Meadow: Blue Larva, Orange Larva, Green Larva, Yellow Larva Astrub Rocky Inlet: Kloon Snapper, White Snapper, Blue Snapper, Orange Snapper, Green Snapper Astrub Fields: Famished Sunflower, Country Guardian, Evil Dandelion, Demonic Rose, Wild Sunflower, Scarecro Astrub Sewers: Sewer Arachnee Cemetery of Heroes: Gargoyl Amakna Countryside: Arachnee Astrub Forest: Miliboowolf, Prespic, Boar, Squirrol, Bearman The old main quests in Astrub have been removed and replaced by new quests. Many quests in the Astrub category have been removed; some have been replaced by new quests. Incarnam Joris is no longer found in Incarnam. In the Celestial Temple, he has been replaced by Ganymede. It will now be Ganymede who guides new players through the tutorial. The two monsters that players fight in the guided tutorial have been replaced. The alchemy workshop in Incarnam has been moved to [-2, -2] so that it is on a different map from the Zaap. To travel from Incarnam to Astrub, players will now use a magic portal. You can still find the celestial balloon in Incarnam, but it's been moved to a different map. Improvements have been made to the way instances work in Incarnam: During periods of heavy server activity, players will now be more equally distributed across instances. The status of resources on adjacent maps is properly displayed on 16:9 monitors. The status of resources is updated correctly. The "Youth Idol" quest is now called "The Ring of Living Dangerously"; it now requires you to craft a Brainbox Ring instead of an idol. In the quest "The Watchful Eyes of the Gods", the number of fights needed to complete the quest has been changed from 3 to 1. In the "Secret Pancake" quest, the recipe now appears in the crafting menu when the quest is in progress. "Stroll in Ecaflipus" quest: As Kerub Crepin is no longer in Incarnam, the quest now starts in Astrub. In the "Natural Products" quest, the objectives to craft a Hunting Knife and make Flesh Bullion have been removed. In the "Hope and Tragedy" quest, quest landmarks have been added to the objectives. It is no longer possible to enter merchant mode at the exit from the Incarnam Celestial Temple. Marketplaces Marketplaces have been restructured so that there are now only three types, each corresponding to an inventory category: Equipment Marketplace Consumables Marketplace Resource Marketplace Items up for sale will be automatically transferred to the new marketplaces. The purchase menu has been updated to allow users to search by item level or characteristics. This new interface is currently optional and still in beta. To access it, press the button marked "Beta Buying Mode" in any marketplace. Marketplaces are now accessed by clicking on a panel instead of by speaking to an NPC. Marketplaces have been added to the following areas: Frigost Village, Coastal Village (Otomai Island), Breeder Village (Koalak Mountains), Sufokia, and Pandala Village. The following marketplaces have been removed: Kolosseum (artificers), Trool Fair (Fairyworks), and Amakna (Krosmaster figurines). The error message appearing when an item found in a search can't be selected because it has a higher level than the marketplace has been modified for clarity. Professions Profession XP gained from harvesting has been doubled. The visual appearance of grains has been improved to better distinguish them from certain background elements. As a result, the appearance of the Cania Fields and Inglasses' Fields has been changed. A player's action queue will no longer be interrupted when the player levels up. The secret recipe system has been replaced by conditional recipes: Some of the old secret recipes are now standard recipes, and appear in the menu without any preconditions. Certain recipes that were secret will now remain linked to special professions, and will therefore not appear in the standard interface; you will have to interact with a specific workshop for them to appear. This is the case with Fairyworks, for example. Secret recipes linked to quests are now conditional recipes, and only appear when a specific criterion (typically linked to a quest) has been fulfilled. However, you can still make them visible by checking a box in the professions menu. Note that most quest recipes linked to specific professions have not changed. Therefore, they can only be viewed at special workshops. It is no longer possible to harvest a resource when doing so would make the character over-encumbered. This will cause an error message to appear. For the Hunter profession, any meat that can be dropped by monsters will now appear in the Resources tab in the professions menu. Recipes for potions used to create substrates have been updated: Memory Potion: The Vilinsekt Antennae have been replaced by Nettles. The amount of Sage has been increased. Potion of Old Age: The Arak-hai Glands have been replaced by Flax. The amount of Rice has been increased. Ancestor Potion: The Twansgenic Cawwots have been replaced by Rye. The amount of Malt has been increased. Loafing Potion: The Hemp Fibres have been replaced by Corn. The amount of Millet has been increased. Quests The "Treasure Chest" and "Terra Carta" quests are now in the Main Quests category. "The Treasure Chest" is now a level 20 quest. The levels of several main quests have been increased: "Terra Cogita's Manuscript": The quest level has been increased from 25 to 50. "Mysteries in Pandala": The level has been increased from 25 to 30. "Pandala: Its Goddess": The level has been increased from 25 to 30. "Pandala: Its Villages": The level has been increased from 25 to 30. The level of the Pandasiman Master monster has been adjusted accordingly. "Pandala: Its Fresh Air": The level has been increased from 25 to 30. The levels of the Solitary Confinement Guards have been adjusted accordingly. "Lenald Legend": The level has been increased from 30 to 35. The level of the Evil Dopple monster has been adjusted accordingly. The level of the "Pandavignon" quest has been increased from 20 to 30. In the "Pyramid of Fear" quest, the Portal Energy monster and the Spark of Energy summons now properly use their various spells (they would occasionally go a turn without attacking). In the "White Dragon" and "Shu Polish" quests, the quest items Draconic Wax, Draconic Wick, and Blibli Wax can now be crafted at standard profession workshops. In the "Party Pooper" and "Who Framed the Wabbit?" quests, question marks now appear over the heads of the NPCs who allow you to complete the objectives "Make sure that the ceremony goes as planned," "Contract a Lenald to kill the Prince of Wa," and "Enter the castle during the wedding." The following quests starting in Astrub that ask you to visit areas that require a game subscription can no longer be started by a non-subscriber: "Kerub's Crib" "Barnaby in Space" "The Treasure Chest" In the "Norrdeal" quest, the fight with Hyrkul is now more difficult. When an item is given as a quest reward, it now appears above the character and in the info channel in the chat menu. In the quest "The Hero of Plants vs. Veriun Dead", a specific combat map has been added. Idols All synergies between idols have been updated: Idols whose limitations can be bypassed in the same way (for example, by not taking any damage) now always have a negative synergy, while idols whose limitations complement one another have a positive synergy. Idol scores required for dungeon achievements have been lowered: For the simplest achievement, the required value depends on the dungeon level: Level: Score 10: 8 20: 15 30: 23 40: 30 50: 38 60: 45 70: 53 80: 60 90: 68 100: 75 110: 83 120: 90 130: 98 140: 105 150: 113 160: 120 170: 128 180: 135 190: 143 200: 150 For the difficult achievement, the required value is now 200 instead of 300. Mounts and Breeding When a mount has just given birth, its status is correctly updated in the stable. In the paddock menu, the mount tooltips are no longer cut off. Previously, they could sometimes display text such as "pregnant (1 hour" In the mount menu, the experience bar now shows the XP progress for the current level instead of overall progress from level 1. The mount certificate tooltips now display key information about the mount: name, bonus, level, pregnant/fertile status, number of reproductions remaining, sex, mountable status, and abilities. You can now access a mount's family tree via the pop-up menu (right click) for its certificate. Recently generated mount certificates are no longer placed at the very bottom of the player's inventory after reconnecting. Smithmagic Generation of Smithmagic Runes has been reduced by 20%. In the co-op smithmagic menu, it is now possible to use bulk transfer. In the co-op smithmagic menu, the "All," "Equipment," and "Consumables" buttons for the crafter are no longer accessible. Combat Effects of type "moves closer to the target" work properly when cast on a target in a different row: The caster now moves toward the target in a straight line, unless the target lies exactly on a diagonal to the caster, in which case the caster will move diagonally. For example, this applies to the Ouginak's Yapper (its movement effect when the Ouginak attacks), the Huppermage's Flood, and the Masqueraider's Cavalcade. Certain triggered effects can now trigger other triggered effects, with a maximum of once per spell cast. This mainly applies to class spells. For example, the pushback effect of the Rogue's Remission correctly triggers the effects that may be triggered by a pushback. Previewing movements in combat no longer suggests crossing Glyphs and bomb walls when it's possible to go around them. When a pushback resistance penalty is applied, the target's characteristic sheet is now updated correctly. The preview of a position swap will no longer appear if the target is a character carrying another character. Any variations in spell recast intervals are correctly accounted for when applied to a character during a sidekick's turn. For example, when a monster in the Prey state is killed by a sidekick, the recast interval for the Prey spell is correctly reset for the Ouginak. When fighting an invulnerable monster, if the invulnerable state is inactive for a turn before reactivating, the invulnerable icon correctly reappears above the monster. The state icon appearing over characters and monsters will correctly move to their feet if it leaves the map. During the active character's turn, their range of movement is now displayed around them. This feature can be disabled in the options menu. In combat, any null values in a character's characteristic sheet are grayed out. When hovering over a fighter, the area in which the character can move is no longer sometimes incorrectly displayed when Lock is applied several times. When a Pandawa is being carried by a Bamboo, and the Bamboo gets pushed back: If the Bamboo is killed, the Pandawa remains visible. If the Bamboo is not killed, the Pandawa correctly ends up on the cell the Bamboo was on before the attack. The limit on the number of fights per day has been removed. Characters' voices when casting certain spells in combat are back! Cra Crushing Arrow: The previewed area of effect is displayed properly. Can now be cast during the first turn in the game. Paralysing Arrow: The AP removal can no longer be unbewitched. Punitive Arrow: Previewed damage is no longer abnormally higher than actual damage. Fulminating Arrow: Critical hit damage has been removed. Damage has been increased to partially compensate for the loss of critical hit damage. The spell rebounds correctly if the initial target is killed. Base rebound damage has been reduced (it was abnormally higher than the initial damage). Tormenting Arrow: Damage has been reduced. Recall Beacon: The Summons is now considered a static Summons: It no longer has any turns, but still counts as a Summons and can be moved. Tactical Beacon: The Summons is now considered a static Summons: It no longer has any turns, but still counts as a Summons and can be moved. Ecaflip Roar: In the chat channel, the power bonus is displayed properly for each enemy target affected. Previously, it would only appear once, regardless of the number of targets. Eliotrope Portals: Portals are correctly reactivated at the start of the turn for a Summons whose summoner entered a portal during their turn. Sinecure: The color of the spell's icon has been corrected to match its element. Conjuration: The effects are correctly removed when the target takes damage. The damage increase percentage has been increased: 20% → 30%. Persiflage: There is now a stacking limit of 2. Damage has been increased. Curative Palm: Heals are now a percentage of the target's health. If the spell is cast through a portal, the target receives 20% more heals for 1 turn. Conflagration: Now only heals the main target instead of healing in an area of effect if cast through a portal. Reduces damage dealt by enemies near the target (within 2 cells). No longer has a specific effect when cast through a portal. The stacking limit is now 1. Focus: The recast interval has been removed. The number of casts per turn is now 2. The number of casts per target is now 1. The Power bonus has been reduced. The Power bonus is now applied immediately, and the bonus is higher if the spell is cast through a portal. Distortion: As long as the Totem is still alive, allies that pass through a Portal get healed for 8% of their health. Stupor: AP cost has been reduced: 3 → 2. Eniripsa Furious Word: Previewed damage is no longer abnormally higher than actual damage. Agonising Word: Previewed damage is no longer abnormally higher than actual damage. Pernicious Word: Previewed damage is no longer abnormally higher than actual damage. Word of Recovery: The Unhealable state no longer disappears when the Eniripsa dies Huppermage Glacier: Gradual decrease in area-of-effect damage is now correctly applied. Sun Lance: Correctly triggers elemental combinations on targets in Water state. Iop Outpouring: The preview no longer shows shield points on the target (unless cast on oneself). Tumult: The damage preview correctly accounts for the number of targets. Accumulation: Base damage has been reduced. The damage bonus can now be unbewitched. Osamodas Relay: A teleportation preview has been added. Crop: The teleportation preview displays correctly. Favouritism: It is no longer possible to apply the effects of Favouritism to the Summons of another Osamodas if the second Osamodas has already used Favouritism on one of their Summons. The recast interval has been increased: 2 → 3. The damage bonus has been reduced: 30% → 25%. Albino Tofu: MP removal from Albino Tofu Peck is no longer reapplied if the target is already under the spell's effect. Rogue Kaboom: Bonuses are correctly displayed for spectators who join the fight after the bonuses have been applied. Cadence: Damage triggered by nearby bombs is correctly accounted for in the preview. Seismobomb: The bonus to allies under the effect of Kaboom is now 2 Range instead of 140 Power. Weigh Down: The number of casts per turn has been increased: 1 → 2. Musket: Damage has been increased. Sacrier General: The maximum level of Suffering is now 5. The bonuses per level of Suffering have therefore been doubled. The changes of appearance and associated bonuses now take effect at level 3 of Suffering. Berserk: The power bonus is still 100 per power level, so the maximum has decreased from 1,000 to 500. Perfusion: The duration has been increased: 1 → 2 turns. The area of effect has increased in size to a 2-cell circle. The number of casts per turn has been reduced: 2 → 1. The stacking limit becomes 1. The spell's effects can now be unbewitched. Blood Pact: Now applies the Unhealable state to the target. Mutilation: Now gives the caster a power bonus for 2 turns. The amount of Suffering applied has been reduced: 2 → 1. Punishment: Now heals the caster for 5% of their health per enemy affected. No longer causes damage. Penitence: No longer requires line of sight. Convalescence: Now removes 4 turns of bewitchment from the caster. Coagulation: The duration of the bonuses for Lock and healing received has been increased: 1 → 2. The bonus value has been reduced: 30 → 20. Bloodthirsty Madness: Damage taken is reduced by 25% for 1 turn. Becomes the variant of Berserk. Riposte: Becomes the variant of Life Transfer. Condensation: Range has been increased: 3 → 5. The attraction distance has been increased: 2 → 4. Ravages: Range has been increased: 5 → 6. AP cost has been reduced: 4 → 3. Damage has been reduced accordingly. Gash: Damage has been increased. The damage preview has been corrected. Nervousness: The damage preview has been corrected. Motivating Pain: The damage preview has been corrected. Fury: The damage preview has been corrected. Decimation: The damage preview has been corrected. Sadida All dolls and trees summoning spells have a recast interval shared among all allied Sadidas in a fight. Voodoo Curse: The stacking limit of the effects now works properly on infected targets. Force of Nature: If a tree is killed while there are still at least 5 others on the field, the damage bonus is correctly preserved. Shake: Damage has been reduced. Inoculation: The area-of-effect preview now appears correctly on a Leafy Tree. Vegetal Influence The infected state placed by a Treant remains displayed for two turns instead of just one. Foggernaut Sonar: The Ambush state can no longer be unbewitched. Xelor Reflect: The teleportation preview displays correctly. Temporal Paradox: Teleportation preview for carried targets now works correctly. Pendulum: The preview no longer abnormally displays symmetrical teleportation. Masqueraider Tortoruga: The shield's value is halved on Summons. Plastron: The shield's value is halved on Summons. Diffraction: The shield's value is halved on Summons. Scudo: The shield's value is halved on Summons. On a critical hit, the shield's value is increased: 13 → 14. Trance: The shield's value is halved on Summons. Contextual Help A new contextual help system will now appear when you open most menus for the first time. This system briefly explains the various functions of the active menu. The automatic contextual help can be disabled in the menu options. A new "?" button is now available near the button for closing a menu. When this button is enabled, the user can then click on part of a menu to get an explanation of how it's used. Encyclopaedia A new menu is available: the Encyclopaedia. This menu lists all items in the game, separated into three main categories: Equipment, with the ability to filter items by category or level and search for items based on characteristics. Consumables Resources The bestiary has also been incorporated into the encyclopaedia. Ensembles A new ensemble system is replacing the custom set system. This new menu can be accessed from the characteristics menu or by using the default shortcut E. It works similarly to custom sets, but also covers the character's spells and characteristics. This system will allow you to save a character's setup (their equipment, distribution of characteristic points and spells) using a single button to equip the setup whenever you want, with the same restrictions as custom sets. Each character has a maximum of 18 ensemble slots. Ensembles that provide modified characteristics cannot be used if the character does not have an active unlimited orb. New icons are available to differentiate saved ensembles. Interfaces Discussion channels: The Recruitment and Trade channels are no longer local and can be read from anywhere in the world. You can no longer talk in the Recruitment, Trade or Community channels while in jail. Messages sent in the Recruitment, Trade and Community channel are no longer sent to people in jail. The delay between messages now depends on the number of people signed into the relevant channels. It is no longer possible to share items in the Community channel. Dragging and dropping an item or spell into the chat menu now inserts a link to the item or spell in question. When entering combat, the chat window no longer pops up automatically if it changes width. World map and minimap: If the menu is open in one's Haven Bag, the Haven Bag's modification buttons no longer sit on top. The button to "Display my position and centre the map" has an updated appearance. The conquest button in the filters has an updated appearance. The button to "Hide/show the grid" has been removed, but the option is still accessible via the pop-up menu (right click). The text in the search field more clearly states what you can search for. The tooltip explaining Alliance versus Alliance has been removed, replaced by the contextual help system. Filter preferences for the minimap are saved separately from those for the large map. Filter preferences for the minimap are saved separately from those for the large map. The minimap correctly remains disabled after a fight if the option to show it is unchecked. Previews: The experience preview shown when hovering over a group of monsters displays correctly when a sidekick and idols are equipped. The damage preview on an infected target is no longer sometimes doubled. The health steal preview is no longer displayed if the target is invulnerable. Previewing the Pulsar spell no longer displays damage when the caster has negative MP. Previewing certain spells that unbewitch the target and then deal damage now accounts for the removal of certain defensive bewitchments (shield points, for example) before the damage is applied. The pushback damage preview is correctly displayed as non-critical damage if the caster has a pushback damage bonus. The damage preview is correctly displayed if the caster has a bewitchment minimizing random effects. In the fight with the Lava Spirit (Brakmar alignment quest), the preview is correctly displayed when the monster casts the Incendiary Flame spell. Tooltips: In the spell interface, the text "Right-click the spells for options" was incorrect, and has been replaced by text that mentions the ability to pin the tooltip: "Pin the tooltip (Shift)". Spell tooltips now have a simple mode (without a detailed explanation of effects) and an advanced mode. You can easily toggle between the two modes by pressing Ctrl. Constant tooltips in combat show up correctly for the targets of spells that don't cause damage (pushback or teleportation, for example). The names of dimensional modifiers are now shown in the corresponding tooltips. In tooltips for items, clicking on the name of the item's crafter now correctly displays its pop-up menu. When the hotkey for a menu button is changed, it is correctly updated in the tooltip for the button in question. In tooltips for items, conditions related to having a certain quantity of an item are now displayed correctly. In the achievement interface, if an achievement reward has already been collected by another character on the same account, the tooltip text for the grayed-out button has been corrected. Quest tracking: In the quest tracking menu, "see more" lines no longer appear in place of objectives which may have already been completed. The quest tracking menu no longer improperly appears after reconnecting to a fight. The quest tracking menu no longer appears during the video that plays when the game is launched. An issue was fixed where you couldn't pin a quest to your quest tracker if an inaccessible stage of the quest had been selected in the quest journal. Non-subscribers (user-friendliness): The warning screen about features restricted to subscribers only has been improved. When opening a Haven Bag chest, non-subscribers will now receive a message warning them that they will be unable to store or remove items. For non-subscribers, when clicking on a harvestable resource higher than level 60 but lower than the player's profession level when they were subscribed, an error message appears. For non-subscribers, in the item crafting interface, when confirming the creation of an item above level 60 but below the player's profession level when they were subscribed, an error message appears. When hovering over a map boundary, non-subscribers are now warned if they are about to enter a subscriber-only area. Keyboard settings and hotkeys: In the menu settings, the reset buttons are now disabled if the options selected are the same as the default. In the support settings, the button for reporting a bug now works correctly when the client is in a language other than French. In the aura settings, the drop-down list has been expanded so that the text is always displayed in full. In the options, in the window for choosing hotkeys, the confirmation hotkey (Enter by default) can no longer be deleted. The button allowing you to delete all hotkeys is displayed correctly (it previously didn't appear as a button). Hotkeys using the Shift and ^ keys now work properly. Alert values are correctly reset when the cache is cleared. The default hotkey to open the idol menu is now W (instead of E). Spells and spell shortcut bar: In the pop-up menu for spells (right-click on the spell shortcut bar), new "pin" and "share in chat" options have been added. When a damage reduction spell (like the Feca's Rampart) reduces several damage lines of a single attack, the reduction value correctly shows the total damage reduced. In the spell list, in the special spells tab, the option allowing you to show all spell acquisition levels is no longer displayed. It is now possible to replace a spell with its variant using the corresponding pop-up menu (right click) in the shortcut bar. The page of a selected shortcut bar is correctly saved when returning to the same context or upon reconnecting. Spell variants no longer automatically fill empty slots in the first spell shortcut bar. Combat: When in combat, the "End the turn" button is correctly grayed out before the first turn. The in-combat grid display is correctly saved when the old tactical mode is selected. Links between Eliotrope portals no longer occasionally linger after a fight when transparency is used. In combat, checking or unchecking all professions when signing up for the artisan lists (via the professions menu) no longer causes the player to disconnect. The end-of-combat interface has been simplified; it now contains less information. You can still display more detailed information by clicking the "Expand" button at the top right of the interface. Tactical mode correctly reactivates after reconnecting to a fight. Guided tutorial: Irrelevant menus are disabled during the guided tutorial. When the guided tutorial starts, the menus are correctly hidden during the character appearance animation. Guilds and alliances: When a player attempts to reach their home using the owned home interface, the error message correctly indicates the type of potion required if the player is out of Home Potions. In the guild menu, the "Customisation" and "Perceptors" tabs have been reversed. The menus for guild perceptors and alliance fights cause less client-side slowdown, particularly when there are many fights in progress. In the Bulletin tab of the guild menu, the "Change" button is no longer sometimes accessible to unauthorized characters. In the list of prism fights in the alliance menu, when a fight is already underway upon opening the menu, it is correctly displayed without the preparation progress bar. In the interfaces for guild perceptors and alliance fights, the fighters' classes are now displayed. Server selection and character creation: When creating a character, the rules for choosing a nickname have been clarified. In the menu for changing characters in game (Esc when a character is already logged in), the character list displays the updated classes after a class change. In the server list, the Portuguese and Brazilian community is now called Portuguese/Brazilian. In the game server list, single-account servers are no longer displayed as a distinct server type. The single-account designation is shown next to each appropriate server. In the account username selection window, the warning message stating that this username cannot be changed was outdated, and has therefore been removed. Inventory: It's once again possible to use the arrow keys on the keyboard to navigate social interfaces and inventories. The estimated value of items in the player's inventory is no longer shown on mouseover. Clicking on an equipped item or empty slot in the inventory now causes a list of all compatible items to appear. Selecting one will equip the item directly. In interfaces that show a character and allow you to turn them around, the direction of rotation has been reversed to be more consistent. In the inventory, the button to open the idol menu is now darker. Other interfaces: Documents (books, scrolls, wanted posters, spyglasses, maps, etc.) have been updated graphically. In the interface for creating community challenges, the lower banner is now correctly centered. In the bestiary, the icon indicating that a monster can attack the character will display correctly in all cases (previously, it did not always show up if the character was a lower level than the monster). The level-up menu now correctly sits on top of all other menus. The help notification when leveling up can no longer be displayed for characters that have already reached level 200. In the item crafting interface, the number of items crafted is correctly refreshed if modified before selecting a recipe. The client window displays properly after disconnecting while the window is minimized. Clicking on a menu will make it appear on top of all open menus. The text displayed after clicking on a harvestable resource that is a higher level than one's current profession level has been improved. The ornament and title interface opens on the last tab selected. Achievements Old quest achievements in the Astrub category have been removed and replaced by new achievements. The quest achievement "A Dream Disciple" has been removed and replaced by a new achievement. The quest achievement "With the Big Bods" has been removed and replaced by a new achievement. Around The World In 27 Dungeons The quest "Let's Get Back on Topic" has been added. Dungeons First Edition The quest "Chunderbirds Are Go!" has been removed. The "Rikiki Dungeon" quest has been added. When a character dies and is revived on a Heroic or Epic server, the active character's account-linked achievements are correctly reset, which no longer produces a visual inconsistency when previewing the character's achievements. The "Astrub Outskirts", "Amakna Castle Gobball Breeding Station" and "Tofu Corner" achievements have been removed. The "Astrub Mines" achievement has been renamed "Astrub Quarry". The "Astrub Deep Tunnels" achievement has been renamed "Astrub Sewers". The "Cemetery of Heroes" achievement has been renamed "Astrub Cemetery". The objectives for the "Training Ground" achievement have been modified, and its level has been increased: 20 → 40. The objectives for the achievement "The Smell of the Countryside" have changed. The objectives for the "Local Architecture" achievement have changed. The "Field Vermin” achievement is correctly validated if the associated monsters are confronted outside of Astrub. Piwis The achievement's level has been increased: 10 → 15. The Piwi Feather resource given as a reward has been replaced by the Sesame Seed resource . Illnimals The Arakmutated Eye, Sick Arachnee Hair, Arachnausea Intestine and Tofu Beak resources have been added as rewards. Field Plants The Dark Rose monster has been removed from the achievement. Larvae The achievement has been separated into two achievements: "Larvae" and "Big Larvae". The first consists of larvae from the Astrub Meadow. The second consists of dungeon larvae. The level of the "Larvae" achievement has been decreased: 50 → 20. The resources awarded correspond to the monsters in each achievement. Beachsters The achievement has been separated into two achievements: "Snappers" and "Beach Monsters". The level of the "Snappers" achievement has been decreased: 60 → 20. The level of the "Beach Monsters" achievement has been decreased: 60 → 50. The resources awarded correspond to the monsters in each achievement. They're So Cute Though! The "Field Vermin", "Tofus" and "Mushes" achievements have been removed. The "Strubian Rats", "Rotceres", "Vilinsekts" and "Rest Beasts" achievements have been added. The achievement's level has been decreased: 50 → 40. Sick Rats The achievement has been renamed "Strubian Rats". The Sewer Arachnee monster has been added. The achievement's level has been increased: 20 → 30. The resources awarded have been changed. Vilinsekts The resources awarded have been changed. Night Monsters The achievement has been separated into two achievements: "Night Monsters" and "Rest Beasts". The first is for all the current monsters except the ones in the Cemetery of Heroes. The second is for monsters in the Cemetery of Heroes. The resources awarded correspond to the monsters in each achievement. They're Asking For It The "Sick Rats" achievement has been removed. The "Field Vermin", "Tofus" and "Mushes" achievements have been added. Big Tofus The achievement's level has been increased: 110 → 120. The resources awarded have been changed. Treechnidians The Puny Treechnid monster has been replaced by the Major Arachnee monster. The achievement's level has been increased: 45 → 50. The resources awarded have been changed. Items & Equipment The recipes and bonuses for most items below level 100 have been updated. The icon for the Lavaxe in item tooltips has been corrected. Champion Set items can no longer be smithmaged. Novice Set items have been renamed. Count Harebourg's Shield (event reward) can no longer be smithmaged (the modification is retroactive, and smithmagic bonuses applied to this shield have been removed). The Thing pet now gains only a single Vitality point (instead of 10) when it devours the souls of 10 monsters or a Boss. Plantouflage Potion: The size of transformed characters has been increased. The icons for fatal blow scrolls are no longer animated. Certificates (for mounts, Seemyools, etc.) and ghosts (mounts and petsmounts) are now shown in the Equipment category in inventories. Emotes for pets that have become ghosts are no longer lost when their owner disconnects and reconnects. If a character unequips the Necronyx Sword when they are also affected by the Necronyx Blessing, the character correctly maintains the associated Necronyx spell. The Molekound now has the same bonuses no matter what monsters it has eaten, up to 200 Vitality and 10 Critical Hits (220 Vitality and 11 Critical Hits with increased abilities). This change is not retroactive. If your Molekound does not have these bonuses and already has a character on its back, it will have to be reset in order to be given the new bonuses. To do this, you must kill it and revive it using an Eniripsa Powder from Oshimo at [9,21]. Note that through this method, your pet will lose its appearance associated with a mimisymbic – if it has one – and its bonuses will be reset to zero. The Royal Gobball Set is now level 30 to match its dungeon. The power of its items and set bonus, as well as item recipes, have been updated accordingly. Prespic Set bonuses are reviewed: they globally have less wisdom but now give Intelligence, Fire damage, Vitality, and Dodge. The Kitsu Amulet level is increased: 26 -> 58. Its bonuses are adjusted accordingly. The Kitsou Set's bonuses are reviewed: the Wisdom bonus is replaced by a Power bonus. Changes have been made to the visual design of the Bearman, Mush Mush, Larval, and Sponge sets. The following items have been removed: Small Concentration Boots Concentration Boots Great Concentration Boots Little Bwork Blade Bwork Blade Great Bwork Blade Little Knight Sword Knight Sword Great Knight Sword Small Fwell Sword Fwell Sword Great Fwell Sword Small R'Unique Hammer R'Unique Hammer Great R'Unique Hammer Small Dakn Staff Dakn Staff Great Dakn Staff Small Pushn Shovel Pushn Shovel Great Pushn Shovel Koutoulou's Small Shovel Koutoulou's Shovel Koutoulou's Great Shovel Small Crystal Staff-Ball Crystal Staff-Ball Great Crystal Staff-Ball Small Gobball Horn Bow Gobball Horn Bow Heavy Gobball Horn Bow Small Dagguise Dagguise Great Dagguise Small Inacleft Stick Inacleft Stick Great Inacleft Stick Small Tabi Staff Tabi Staff Great Tabi Staff Small Mechba Shovel Mechba Shovel Small Chase Boots Chase Boots Great Chase Boots Small Stek Knife Stek Knife Great Stek Knife I Kea Bow, Sale Model I Kea Bow, Standard Model I Kea Bow, Special Model Small Mace Tmosfer Mace Tmosfer Long Mace Tmosfer Small Outar Hammer Outar Hammer Great Outar Hammer Small Clergy Wand Clergy Wand Heavy Clergy Wand Small Mishmashovel Mishmashovel Great Mishmashovel Small Aj Taye Mace Aj Taye Mace Great Aj Taye Mace Small Evening Star Evening Star Bright Evening Star Small Sleeping Shovel Sleeping Shovel Great Sleeping Shovel Houvette's Discreet Wand Houvette's Wand Houvette's Great Wand Small Rowler Blade Rowler Blade Great Rowler Blade Small Craft Knife Craft Knife Great Craft Knife Bloody Craft Knife Small Woukuis Shovel Woukuis Shovel Great Woukuis Shovel Opaque Crystal Bow Crystal Bow Translucent Crystal Bow Small Iron Wand Iron Wand Great Iron Wand Small Deceitful Daggers Deceitful Daggers Beautiful Deceitful Daggers Small King of Borins Bow King of Borins Bow Stylish King of Borins Bow Simple Kings' Staff Kings' Staff Great Kings' Staff Small Pospodrol Hammer Pospodrol Hammer Large Pospodrol Hammer The following items have been renamed: Powerful Concentration Boots renamed to Concentration Boots Powerful Bwork Blade renamed to Bwork Blade Powerful Knight Sword renamed to Knight Sword Powerful Fwell Sword renamed to Fwell Sword Imposing R'Unique Hammer renamed to R'Unique Hammer Tremendous Dakn Staff renamed to Dakn Staff Powerful Pushn Shovel renamed to Pushn Shovel Koutoulou's Frightening Shovel renamed to Koutoulou's Shovel Omniscient Crystal Staff-Ball renamed to Crystal Staff-Ball Royal Gobball Horn Bow renamed to Gobball Horn Bow Powerful Dagguise renamed to Sharp Daggers Essential Inacleft Stick renamed to Inacleft Stick Powerful Tabi Staff renamed to Tabi Staff Great Mechba Shovel renamed to Mechba Shovel Powerful Chase Boots renamed to Chase Boots Powerful Stek Knife renamed to Stek Knife I Kea Bow, New Model renamed to I Kea Bow, Standard Model Fearsome Mace Tmosfer renamed to Mace Tmosfer Imposing Outar Hammer renamed to Outar Hammer Imposing Clergy Wand renamed to Clergy Wand Powerful Mishmashovel renamed to Mishmashovel Powerful Aj Taye Mace renamed to Aj Taye Mace Immortal Evening Star renamed to Evening Star Magnificent Sleeping Shovel renamed to Sleeping Shovel Houvette's Traumatic Wand renamed to Houvette's Wand Powerful Rowler Blade renamed to Rowler Blade Bloody Craft Knife renamed to Craft Knife Imposing Woukuis Shovel renamed to Woukuis Shovel Pure Crystal Bow renamed to Crystal Bow Excellent Iron Wand renamed to Iron Wand Hypnotic Deceitful Daggers renamed to Deceitful Daggers Ultra-Powerful King of Borins Bow renamed to King of Borins Bow Excellent Kings' Staff renamed to Kings' Staff Powerful Pospodrol Hammer renamed to Pospodrol Hammer Monsters Drop rates have been modified for most resources. They have been multiplied by a factor that depends on the monster's level and the old drop rate. The formula is as follows: (Old rate) * ((- Level / 50) + 5) For level 1 monsters, the multiplier is 5. A resource that previously had a 10% drop rate now has a 50% drop rate. For level 100 monsters, the multiplier is 3. A resource that previously had a 10% drop rate now has a 30% drop rate. For level 200 monsters, there is no multiplier. This formula does not apply to equipment, quest items, or items from the Container category, which keep their old drop rate. On certain maps in the Frigost and Sakai mines, fixed groups of monsters (containing a single monster) have been replaced by a random group of monsters containing 1 to 8 monsters. The Aggressive Arachnee monster has been renamed "Sewer Arachnee". This Arachnee is now found only in the Astrub Sewers sub-area (previously, it also appeared in the Milicluster and Edge of the Evil Forest sub-areas). The Squirrol monster now appears in the Edge of the Evil Forest sub-area instead of the Sewer Arachnee (formerly "Aggressive Arachnee"). Anerice the Shushess is no longer immune to the effects of the Vertigo, Insidious Trap, and Paralysing Poison spells. Stabba: Pilfering can now be cast in close combat. Moowolf: If the Moowolf kills its target with the Gutting spell, it properly causes a Boowolf to appear. Weremoggies: They now always transform at the start of the turn (not at the start of their own turn). Therefore, there can never be more than one transformed Weremoggy in a given turn. Calleyat: The double created with the Duplicatsion spell now follows its summoner's appearance. Pathogerm: The monster's behavior has been modified. You must now attack it at least once in each element (except neutral) to avoid resetting the delay before its death. Its Heartburn attack now has one neutral damage line and one line for each element it was attacked with in the previous turn. Its Underground Attack spell now removes MP from the target. Count Razof: No longer loses resistances when a Summons is killed during his turn. Loses resistances at the end of his turn, based on the number of (non-static) enemy Summons on the field. His Hunting Trophy spell can now kill Summons other than the Minikron, after which he gains 1 MP and 200 Power for 2 turns. The loss of resistance now applies to all elements (no longer depends on the last element he was hit with). Piwis: The monsters' characteristics have been increased. Their power, damage, and initiative bonuses have been removed. Power: 100-140 → 0. Damage: 10-14 → 0. Initiative: 200-240 → 0. Nibble: Damage has been increased: 3-5 → 13-16. Damage is no longer tripled for a critical hit. Shelloogie: Damage has been increased: 6-8 → 15-20. Pink Piwi: The monster's level range has been reduced: 12-16 → 11-15. The monster's resistances have been reduced: 25-33 → 13-17. Purple Piwi: The monster's resistances have been reduced: 25-33 → 13-17. Blue Larva: The monster's level and characteristics have been increased: level 11-15 → 16-20. The monster's resistances have been modified. The Larvage spell has been replaced by the Disabling Splutter spell. The Whack spell has been replaced by the Protection Bubble spell. The level of the Blue Larva Skin resource has been increased: 13 → 18. The level of the Silk String resource has been increased: 13 → 18. Orange Larva: The monster's level and characteristics have been decreased: level 21-25 → 16-20. The monster's resistances have been modified. The Whack spell has been replaced by the Sticky Slobber spell. The Flame Return spell has been replaced by the Dissuasion spell. The Carapace and Larvage spell have been removed. The level of the Orange Larva Skin resource has been decreased: 23 → 18. Green Larva: The monster's resistances have been modified. The Larvage spell has been replaced by the Blinding Splutter spell. The Flame Return spell has been replaced by the Spongy Body spell. The Whack spell has been removed. The monster's behavior is now cowardly. Yellow Larva: This monster is a new addition to the Larva family. Sponge Mob: The monster's characteristics have been increased. The monster's resistances have been increased: Air and Fire -5 → 14. Scrub: Damage is increased and no longer steals health: 6-10 → 15-20. A Range reduction effect has been added. The critical hit rate has been increased: 5 → 10. The spell can only be cast once per turn: 2 → 1. Rinse: The recast time has been increased: 3 turns → 4 turns. Spontaneous Regeneration: the AP cost has been increased: 1 → 4. The critical hit rate has been increased: 5 → 10. The spell's initial delay has been removed: 2 → 0. Heals have been increased. Kloon Snapper: The monster now appears exclusively in the dungeon. Its archmonster is now allied with the Yellow Larva. The monster's level and characteristics have been decreased: level 25-45 → 16-20. The monster's AP and MP have been reduced: 7 → 6 and 5 → 4. The monster's resistances have been modified: 10-26 → 16-20. The Wavelet spell has been replaced by the Joek spell. The Sly Wave spell has been replaced by the Antiks spell. The Repulsion spell has been removed. The level of the Glacial Fluid resource has been decreased: 20 → 18. The level of the Slimy Scale resource has been decreased: 20 → 18. White Snapper: The monster's level and characteristics have been modified: level 10-30 → 16-20. The Wavelet spell has been replaced by the Puff of Air spell. The Sly Wave spell has been replaced by the Earthly Swim spell. The Repulsion spell has been removed. The level of the Beach Towel resource has been decreased: 20 → 18. Blue Snapper: The monster's level and characteristics have been modified: level 10-30 → 16-20. The Sly Wave spell has been replaced by the Resistivity spell. The Repulsion spell has been removed. The level of the Prize Fin resource has been reduced: 20 → 18. Brown Snapper: The monster's level and characteristics have been modified: level 10-30 → 16-20. The Wavelet spell has been replaced by the Burning Sand spell. The Sly Wave spell has been replaced by the Sea Salt spell. The Repulsion spell has been removed. The level of the Suntan Lotion resource has been reduced: 20 → 18. Green Snapper: The monster's level and characteristics have been modified: level 10-30 → 16-20. The Sly Wave spell has been replaced by the Infuriating Wave spell. The Wavelet spell has been removed. The level of the Marine Conch resource has been decreased: 20 → 18. Raul Mops: Harpooning: Range has been increased: 1-6 → 1-8. The critical hit rate has been increased: 5 → 10. Damage is less random; its range has been reduced; and its attraction has been increased. The spell is no longer limited to one use per turn, but to one use per target instead. Sanded Dispersal: The critical hit rate has been increased: 5 → 10. Critical hit damage has been reduced: 21-40 → 16-30. Famished Sunflower: Leafy Care: AP cost has been reduced: 3 → 2. The effect has been increased: 16-25 → 17-26. The critical hit rate has been increased: 5 → 10. The critical hit effect has been reduced: 31-50 → 25-39. Call of the Fields: The list of summoned monsters has been modified and only includes monsters from the same family. The spell now has a recast interval of 1 turn. Piggery: AP cost has been reduced: 5 → 4. The number of uses per target is limited to 1. The critical hit rate has been increased: 5 → 10. Critical hit damage has been reduced: 31-60 → 25-45. A damage increase effect for the caster has been added. Country Guardian: Weed Killer: Damage has been increased: 9-12 → 11-14. The range of the Weed Killer spell is now modifiable. The spell can now only be cast in a line. The Fertiliser spell can now only be cast from the caster. The size of its area of effect has been increased. Demonic Rose: The Poisoning spell has been replaced by the Poisoned Petal spell. The Light Touch spell has been replaced by the Spiny Rose spell. Wild Sunflower: The Barbed Root spell has been replaced by the Pivoting Root spell. Scarecro: Field Protection: Water damage is now Air damage. Fly! You Fools!: Water damage is now Fire damage, and damage has been increased: 13-18 → 15-20. The range of the Field Protection spell is now modifiable. Dark Rose: The range of the Poisoning spell is now modifiable. The monster has been moved to the Bonta Pasture. The Dark Rose Petal and Dark Rose Leaf resources have been added. Aggressive Arachnee: The monster's level and characteristics have been increased: level 14-18 → 22-30. The monster's MP has been reduced: 6 → 5. The monster's resistances have been modified. The Whack spell has been replaced by the Mandibles spell. The Surrogate spell has been added. The Acorn resource has been added, and its level has been increased: 24 → 26. The Aggressive Arachnee Leg resource has been added, and its level has been increased: 19 → 26. The Magic Arachnee Leg and Arachnee Leg resources have been removed. Sick Grossewer Shaman: The monster's level and characteristics have been increased: level 22-26 → 22-30. The monster's MP has been reduced: 4 → 3. The monster's Wisdom has been reduced: 150-190 → 66-90. The monster's resistances have been modified. The Emmental spell and the Summoning of Kolerat spell have been merged into a new spell: Emmental Hole. Effect duration has been reduced: 5 → 4 turns. Ancestral Roblochon: AP cost has been increased: 3 → 4. The spell also reduces enemies' luck. AP reduction has been decreased: 1-3 → 1-2. A critical hit has been added. The Sick Grossewer Shaman Eye resource has been added, and its level has been increased: 19 → 26. The Rat Fang resource has been removed. Sick Grossewer Milirat: The monster's level and characteristics have been increased: level 10-22 → 22-30. The monster's resistances have been modified. The monster's behavior is now cowardly. The Lance Throwing and Poisoned Air spells have been added. The Light Touch, Nibblage, Chomp, and Jab spells have been removed. The Slices of Sick Grossewer Milirat resource has been added, and its level has been decreased: 29 → 26. Sick Grossewer Rat: The monster's level and characteristics have been decreased: level 30-42 → 22-30. The monster's resistances have been modified. Chomp: Earth damage is now Fire damage. An AP loss has been added. The critical hit rate has been increased: 5 → 10. AP cost has been increased: 2 → 4. Nibblage: Neutral damage is now Water damage. An MP loss has been added. AP cost has been increased: 3 → 4. The Light Touch, Release, and Jab spells have been removed. The Sick Grossewer Rat Hide resource has been added, and its level has been increased: 19 → 26. Royal Gobball: Royal Gobball Bite: Neutral damage is now Fire damage. Damage steals health if the target is a Summons. The range of the Gobball Healing spell has been reduced and is now modifiable. The spell requires a line of sight and can be cast up to 2 times per turn (on different targets). The Abolition spell has been replaced by the Woolly Dreadnaut spell. The drop rate for the Royal Gobball Leather resource has been increased. The amount of this resource given as a reward has been increased. The Gobball Leather, Gobball Hoof, Gobball Eye, and Gobball Brain resources have been removed. Gobball War Chief: The Gobball War Chief Hoof, Gobball War Chief Stomach, and Gobball War Chief Leather resources have been removed. Miliboowolf: The Rupture spell has been replaced by the De-entrailing spell. The Rage spell has been removed. Prespic: The Mockery and Ancient Hand spells have been merged. The AP increase has been removed. The Camouflage spell has been replaced by the Hide and Seek spell, and now has an initial recast interval of 1 turn, a duration of 1 turn, and a recast interval of 3 turns. Boar: The Skewering spell has been replaced by the Bladder-Piercer spell. The Forced Charge spell has been added. The Acorn resource has been removed. Squirrol: Windy Flurry: Damage has been increased: 21-24 → 21-28. Kickroach: The monster's characteristics have been decreased. The monster's Wisdom has been increased. Wreckroach: Damage has been increased: 13-22 → 23-38. A critical hit has been added. The Wreckroach spell's area of effect has been reduced. Kickroolahoop: Damage and heals have been increased: 8-17 → 19-30. A critical hit has been added. The spell's range is now modifiable. The spell now has an initial recast interval of 1 turn. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. Gluwax: The monster's characteristics have been modified. Smearwax: Damage has been increased: 18-21 → 28-32. Cotton Bud Catch: Damage has been increased: 16-20 → 25-30. A critical hit has been added. The level of the Vilinsekt Antennae resource has been reduced: 40 → 36. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. Roarcher: The monster's characteristics have been modified. Toothpick Shot: Damage has been increased: 6-11 → 7-12. A critical hit has been added. Toothpick Whack: Damage has been increased: 21-25 → 23-28. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. The appearance time has been increased: 240 → 480. Crooket: The monster's characteristics have been modified. Mini Impalement: Damage has been increased: 31-35 → 35-40. Buttonshield Blow: Damage has been increased: 11-20 → 13-24. A critical hit has been added. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. The appearance time has been increased: 240 → 480. Pyrasite: The monster's characteristics have been modified. Burning Blow: Damage has been increased: 16-22 and 6-10 → 27-38 and 11-18. A critical hit has been added. Passionate Insect Cry: A critical hit has been added. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. The appearance time has been increased: 240 → 480. Sacarid: The monster's characteristics have been modified. Roundhouse: Damage has been increased: 26-35 → 41-54. A critical hit has been added. The Wooden Disk resource has been added, and its level has been decreased: 39 → 36. The monster can now only control one Summons at a time. The range of the Summoning of Dustmight spell has been reduced and is now modifiable. The spell now has an initial recast interval of 1 turn. The appearance time has been increased: 240 → 480. Dustmight: The monster's characteristics have been increased. Cloud of Dustmight: A critical hit has been added. Ouassingal: The monster's level has been decreased: 40-48 → 32-40. The monster's characteristics have been modified. The monster's resistances have been reduced. The Quartering spell has been replaced by the Mop spell. Altruism: The spell no longer stacks. Cellular Regeneration: A critical hit has been added. The Interversion spell has been removed. The level of the Ouassingue Fabric resource has been reduced: 44 → 36. The Ouassingue Stomach resource has been added, and its level has been increased: 29 → 36. The Ouassingue Juice resource has been removed. The monster's behavior is now cowardly. The appearance time has been decreased: 1,800 → 480. Ouassingue: The monster's level has been decreased: 40-48 → 32-40. The monster's characteristics have been modified. The monster's resistances have been reduced. Quartering: Water damage is now Air damage. A reduction in bewitchment duration has been added for normal hits. The Altruism spell has been removed. The level of the Ouassingue Juice resource has been reduced: 44 → 36. The Ouassingue Hide resource has been added, and its level has been increased: 29 → 36. The Ouassingue Fabric resource has been removed. The appearance time has been decreased: 1,800 → 480. Garglyph: This monster is a new addition to the Cemetery of Heroes monster family. The Garglyph Tooth and Garglyph Leather Briefs resources have been added. Arachnee: Ridiculous Strike: The number of casts per target is limited to 1: 3 → 1. The level of the Arachnee Leg resource has been increased: 13 → 18. The level of the Magic Arachnee Leg resource has been increased: 13 → 18. Mush Mush: Venomush: Range has been increased and is now modifiable: 1-3 → 1-6. The Sporrify spell has been removed. Moskito: The level of the Moskito Wings resource has been increased: 13 → 18. The level of the Moskito Eyebrows resource has been increased: 13 → 18. Lousy Pig Shepherd: The Sanded Dispersal spell can only target an occupied cell. It now causes damage and attracts targets in a cross shape. The spell has been renamed. The Breeze spell now steals MP from a single target. The Call of the Sea spell now has an initial recast interval of 2 turns. The spell can now be recast every 3 turns. Crab: The monster's level and characteristics have been increased: level 12-16 → 42-50. The monster's resistances have been modified. Pincer: Damage has been increased: 6-10 → 25-36. The critical hit rate has been increased: 5 → 10. The Saltacello and Abscess spells have been added. The level of the Crab Pincer resource has been increased: 14 → 46. The level of the Empty Crab Carapace resource has been increased: 14 → 46. The Crab Eye and Crab Tongue resources have been removed. The appearance time has been increased: 240 → 480. Mumussel: The monster's level has been increased: level 20-40 → 42-50. The monster's characteristics have been modified. The Water Bite spell has been replaced by the Ninjattack spell. The Blubble and Shell spells have been added. The Mumussel Lining resource has been added, and its level has been increased: 44 → 46. Raul Mops: The monster's level has been decreased: level 40-80 → 42-50. The monster's characteristics have been modified. The monster's resistances have been reduced. The Call of the Sea spell has been removed. The level of the Raul Mops Skin resource has been decreased: 60 → 46. The Raul Mops Eye resource has been added, and its level has been increased: 14 → 46. The Slimy Scale resource has been removed. The appearance time has been increased: 240 → 480. Starfish Trooper: The monster's level and characteristics have been increased: level 10-30 → 42-50. The monster's resistances have been modified. Salting: Damage has been increased: 7-10 → 17-24. Duration has been reduced: 5 → 3 turns. The range has been reduced: 1-3 → 0. The critical hit rate has been increased: 5 → 10. Damage is no longer doubled for a critical hit. The area of effect is now a 2-cell star. The spell is now limited to one cast per turn. The Sand Spit and Group Heal spells have been added. The level of the Starfish Eyelid resource has been increased: 20 → 46. The Starfish Tongue resource has been added, and its level has been increased: 14 → 46. The appearance time has been increased: 240 → 480. Gobball: The Screaming spell can now only be cast in a line around the caster. The Screaming spell's MP penalty is now dodgeable and properly applies to enemies rather than allies. Black Gobball: The range of the Malice spell is now modifiable, and its effects have been increased. The Shake spell now has a modifiable range, and the spell can only target an occupied cell. The range of the Gobball Rage spell is now modifiable. Lousy Pig Shepherd: The monster's MP has been reduced. The Hitiniurlars spell now has an initial recast time of 1 turn. Its MP bonus has been reduced. Damage dealt to allies has been increased. The Call of the Lightning spell can now only be cast around the Lousy Pig Shepherd. Spell damage increases for 2 turns after casting. Lousy Pig Knight: The Deforces spell pushes enemies back by just 3 cells. The Severity spell now has an initial recast time of 2 turns; its effects last for 1 turn; and the spell can be recast every 3 turns. The spell's effects are now weaker. Koolich: The spell to summon a Cave Gobball now has an initial recast time of 1 turn. The effects of the Peace Pipe spell have changed: The MP bonus has been reduced; the spell can be cast from a distance; and its recast time has been reduced. The Koolich Breath spell now requires line of sight, and its range has been increased. The spell now has an initial recast interval of 1 turn. The spell can now be cast up to 3 times per turn. The range of the Koolich Call spell has been reduced. Treechnid: The range of the Treecnassion spell is now modifiable. The spell can only be cast once per target per turn. The Treechnid Sap resource has been removed. Puny Treechnid: The Treechnid Sap resource has been removed. Treechnee: The Brush-Up spell reduces the duration of effects by 1 turn (instead of 2 turns). The spell can only be cast in a line. The Sylvan Motivation spell now has an initial recast time of 1 turn. Dark Treechnee: The Summoning of Gloomy Spimush spell now has an initial recast time of 1 turn. Short-Tempered Dark Treechnee: The Summoning of Short-Tempered Dark Spimush spell now has an initial recast time of 1 turn. Ancestral Treechnid: The Paralysing Branch spell can only be cast 2 times per turn. The spell's range has been reduced. The spell now has a minimum range. The spell can only be cast in a line. The Treechnidian Regeneration spell now has an initial recast interval of 5 turns and a recast interval of 5 turns. The Summoning of Major Arachnee spell now has an initial recast interval of 2 turns; its range can be modified; and the spell requires line of sight to be cast. Dark Treechnid: The Paralysing Root spell can now only be cast in a line, and the spell's range is now modifiable. The Summoning of Trunknid spell now has an initial recast interval of 1 turn. The Treebranch spell now requires line of sight and can only be cast 2 times per turn. Its range has been reduced and is now modifiable. The Sticky Tree spell now has an initial recast interval of 1 turn. Venerable Treechnid: The range of the Stick-Up spell is now modifiable. The spell can only be cast 2 times per turn. The Armoured Bark spell has been renamed "Aggressive Bark"; it can now be applied to allies; and it temporarily increases the targets' damage if they have MP removed or are pushed. Arachmutated: The monster's Wisdom has been reduced. The range of the Dust Shot spell is now modifiable; the minimum range has been increased; and the spell can only be cast in a line. The range penalty has been reduced: 4 → 2. The range of the Scary Look spell is now modifiable, and the minimum range has been increased. Damage has been increased: 7-8 → 11-14. Sick Arachnee: The monster's Wisdom has been reduced. The monster's MP has been reduced. The Dark Phlegm spell can only be cast in a line, and its range has been reduced. Arachnausea: The monster's MP has been reduced. The monster's Wisdom has been reduced. The range of the Fragile Web spell is now modifiable. Sick Tofu: The monster's MP has been reduced. The range of the Snotty Peck spell is now modifiable. The Takeoff Attempt spell can now only be cast from the Sick Tofu. Shin Larva: The Stymation spell now removes MP from enemies and increases AP for enemies and allies. It can be recast every 3 turns. The Stickotice spell now randomly summons a monster from the Larva family. Grossewer Shaman: The Summoning of Grossewer Kolerat spell can only be cast in a line; its range is now modifiable; the spell now has an initial recast interval; and its recast interval has been increased. The Grossewer Emmental spell is now cast only in an area around the caster; its recast interval has been reduced; the spell now has an initial recast period; and the duration of its effects has been reduced. The range of the Grossewer Roblochon spell has been reduced. The spell can no longer be cast on an empty cell. The duration of its effects has been reduced, but the effect values have been increased. Grossewer Mental Warrior: The effects of the Psychic Concentration spell are all applied in the same area of effect (2-cell circle around the caster). Trunknid: The Trunknid Wood Wedge, Trunknid Leaf, and Wooden Disk resources have been removed. Vampire: The Vampire Leather Briefs resource has been removed. Vampire Master: The Vampire Leather Briefs resource has been removed. Tofu: The monster has been moved to the Ingalsses' Fields. The monster's level and characteristics have been increased: level 16-20 → 32-40. The Tofu Kiss spell has been replaced by the Peck spell. The Tofoutofhere spell has been added. The level of the Tofu Feather and Silkworm Cocoon resources has been increased: 18 → 36. Creakrock: The monster has been removed. Legendary Crackler: The Granite Stone resource has been removed. Smiths' Chest: The Granite Stone resource has been removed. Rok Gnorok: The Granite Stone resource has been removed. Cybwork: An abnormal Power bonus has been removed: 250 → 0. Cave Gobball: The Cave Gobball Brain resource has been added, and its level has been increased: 26 → 96. Goblin: The Walnut resource has been added. Bwork: The Walnut and Flint resources have been removed. Maps & Areas Snappers have been removed from the Sufokian Shoreline sub-area. The level of the Sufokian Shoreline sub-area has been increased: 15 → 40. The Field Vermin have been transferred to the Amakna Countryside sub-area. The level of the Amakna Countryside sub-area has been decreased: 20 → 15. The level of the Astrub Rocky Inlet sub-area has been increased: level 10 → 15. The level of the Quarry sub-area has been decreased: level 25 → 20. The level of the Astrub Fields sub-area has been decreased: level 20 → 15. The level of the Astrub Cemetery sub-area has been decreased: level 40 → 30. The Sand Dungeon has been renamed Sandy Castle. You can now avoid Captain Fatchark's long speech by finishing the Sandy Castle dungeon. The Gobball Dungeon has been renamed "Royal Gobball's Court". The NPC Rotable the Shepherd no longer automatically gives a Bow Meow at the end of the Gobball Dungeon. NPC Bow Meows have been added to the last dungeon map so you can exchange a Bow Meow for 5 Gobball Wool. In the Madrestam Harbour sub-area, the Crab has been replaced by the Yellow Larva, the Orange Larva, and the Green Larva. In the Kawaii River sub-area, the Crab has been replaced by the Yellow Larva, the Orange Larva, and the Green Larva. In the Asse Coast sub-area, the Mumussel and the Crab have been replaced by the Blue Larva, the Yellow Larva, the Orange Larva, and the Green Larva. Teleportation by marriage is no longer abnormally possible in the first room of the Scaraleaf Dungeon. The visual appearance of the Sacrier Temple in the Amakna Village has been changed. Navigation in the Sidimote Moors and in Cania has been improved: Passages were added between certain adjacent maps that were not connected before. Animations & Characters When a Foggernaut sits down, their leg no longer goes over their knee. The pet correctly appears next to female Masqueraiders. Emotes have been added for characters with one or more Primordial Dofus; these emotes are unlocked if the Dofus are equipped. On a mount, during the animation for the Alcoholic emote (/pandawa), a panda head now appears above the character. The Tofury petsmount has been modified so that the bottom of the guild standard no longer appears in the middle of its face. For the Xelor Fatal Blow, the clock hands on the god Xelor's back now turn when he appears. Added a portrait of the webbed character to the timeline during the fight with the Rac Queen. The posture and positioning of characters on mounts have been improved. The character's posture has been improved for the "Flaunt shield" emote. When a player uses the "Support a team" emote for the DWS and is wearing a guild costume, the guild's logo no longer appears over the standard. Miscellaneous The game version number now appears in the application's title bar. A person attacking a group of monsters will now finish their movement 1 cell away from the group being attacked. The title "Disciple of the Black Watchdog" is no longer displayed in the title interface for Ouginak characters. Globally Pre-Sentient Mount: In the chat interface, the command "/travel" followed by map coordinates separated by a comma or space ("/travel 7,-4" or "/travel 7 -4") can be used to automatically travel by mount (in the same way as clicking on the world map). Once a route has been found, the Enter key can be used to close the interface and start the trip, while pressing the Esc key will close the interface and cancel the trip. When hovering over interactive elements (doors, harvestable resources, Zaaps, etc.) and NPCs, the display of the specific mouse pointer has been optimized. This should limit client slowdown in cases where many interactive elements are hovered over in a single game session. When a player tries to send a message while their character is on a map that has been muted, they receive a message in the chat interface alerting them that the message was not sent. Putting abandoned houses back up for sale will again work correctly for merged servers. Items with at least one exotic characteristic (which is not part of the item's natural bonuses, acquired via smithmaging) are no longer included in the calculation of the average price. The DWS emote “JBZZ Team Supporter” is now “Glorious Battlers Supporter”. The scroll has been modified accordingly. Spell variants no longer automatically fill empty slots in the first spell shortcut bar. The spell bar in Incarnation mode can now be customized without disappearing irreversibly on the next login. Temporary spells are now automatically added to the first open slots in the shortcut bar. When trade with a Perceptor is interrupted, the harvested items are always transferred to the player (instead of being lost). The message displayed when the client is unable to connect to a game server has been improved. Following up on some players reports, various spelling corrections have been made throughout the game's texts.
  2. Bart-simpson

    2.46 Idols and new Leech gimmick

    So for the past few years since the release of idols there have been insane gain in XP with the 508 score. Due to the fact that it was incredible easy to just use as full cra team with enus or just cra team with the release of lashing arrow and then barricade shot afterwards with the variants. Now it seems like the time is changing and Idols are finally getting rearranged so values will not benefit Cras so much but rather idols that in general makes the fight relatively hard for all classes. What I am wondering if what idol combination is the most effective for xp leech now that can be done with only a small pool of classes/characters.
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