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Xak last won the day on June 29 2012

Xak had the most liked content!

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About Xak

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    Plain Boar
  • Birthday 06/23/1983

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  1. Yo Xak what's up man? I got Chrono Trigger for the SNES lovin' it ;-)

  2. Xak

    Building New computer

    You keep mispelling "Corsair" as "crosair"
  3. Xak

    Spells for Agi Iop

    Brokle is maybe the least important on your list. Leveling it only changes the cooldown, and I can count on 1 hand the times where cooldown was the reason I didn't use it... Vitality is an essential pvp spell. In pvm it only really plays a role vs. enemies with significant erosion, which only really appear at end game. You can consider it lower priority if you are pvm only. If you play without healers, I'd raise the priority, as it can help you survive challenging fights. Precipitation is, again, an essential pvp spell. In pvm it is best used to take advantage of the 2nd power turn, enabling you to use more ap for damage while the spell is active. The poor agi caps of iops only further exaggerates the effectiveness of power, and you will want to use precip to exploit that. Intimidation's use is largely based on team composition and strategy. Useful for positioning things in aoes, but it is up to you whether you need it leveled to 6. Good for keeping things away, but keeping things away may not be that useful to you.
  4. Xak

    Post your goals and achievements

    You can't get it the first time through count, so at least part of it wasn't misleading.
  5. Xak

    Int Iops in pvp

    you win the championship belt!
  6. Xak

    Int Iops in pvp

    This isn't really a fair criticism. There have been plenty of times in recent dofus history where "1 spell" was in fact OP, and there wasn't a viable defense against it. I don't think Joim has met the burden of proof needed to demonstrate that precip is "OP" and not merely strong, but a complaint about a spell isn't, in and of itself, demonstrating a lack of maturity or a need to "get better."
  7. Xak

    Int Iops in pvp

    All lies! I'm hybrid, thread is about int iops! But you are exactly right. I use precip only when I believe I can finish off, or my allies will be able to finish off the character before its/healers/fecas turn. If you go back to the iop dev blog when they gave us precip, the spell is working as intended. There are some spell/turn plays available to me as hybrid that are not very good for pure int iops. I also don't think I am the target of this thread. I am a full exod/turq/ochre char through frig 3 facing inferior geared opponents. Right now, frig 3 gear alone makes people seem Op. Screw you Eith! Your wrath sucks!
  8. Xak

    Int Iops in pvp

    I don't understand this... are you planning on passing your next turn? SS has 5 range... Iop is now an 8/3 iop because of your soothe, and you have a UP out... This is also assuming a viable 12/6 int iop set. I mean, are you saying a 12/6 character shouldn't have an advantage vs. 10/5 or whatever you are? I don't mean to suggest Iops are not strong in pvp, but your point is essentially that an Iop does enough damage with only 8ap that you can't possibly win. @Joim: Ochre's exos are the exception? Are you complaining about Iops without ochres/turqs/exos or are you just losing to better geared opponents? What server is so young that you can't make your own exo's or hunt your own ochre? Kwakwa isn't exactly a difficulty prohibitive dungeon. If the int damage of the Iop is so threatening to you and your team, might I suggest oh... an int croum? oh, server too new... how about an int res bwak? I don't like playing against xelors, so I made ap res trophies. I don't like dying to wrath, so I made earth res bwak/croums. Pvp is an adaptive thing. You build against the largest threat. For a long time, Iops damage wasn't that exceptional when everyone could cc everyone else relatively equally. Now they shine in damage but they still dont do much else. Map manipulation is a bit exaggerated here. The burst damage capacity of Iops is as related to Power as it is Precipitation. The value of precipitation is not the most damage the iop does with 4 ap on a precip turn, but the least damage. I assume they wouldn't choose 2 leek pie, for example, over fate when absent the 4 ap. The only time i can think of fate REQUIRING the last 4 ap is in conjuction with friction when the range only becomes available on the last cast. But then its a 2 ap friction +3ap spell, vs. 5ap jump and -15/18% to the remainder of the ap used.
  9. Xak

    What do you want in a guild?

    While a search function would be useful... You can just click the heading above the names and alphabetize the list. All the colums are sortable, in fact.
  10. Xak

    Int Iops in pvp

    Uh... more than a little exaggeration here. Duel hits 30% and 33% of eroded hp. to hit 1.5k with 33% (the low end of your range and the top end of the spell), you'd have to have lost 4,500 off your max hp... so MAYBE a sac can go from 5500 down to 1000 max... but I don't think duel is the problem at that point...
  11. Xak

    Frig 3 Dungeons Spoilers

    Yeah, the neutral part scales from 0 at full hp to about 800 at low hp, + its 3 hits and he gains 400 damage when you vuln him.
  12. Xak

    Frig 3 Dungeons Spoilers

    This is the approach my wife and I used, and we managed to keep 6/8 alive to kill klime. Despite that, It took us like 20 tries to win on 8. Be very careful about avoiding klime starting in corners or along walls. For us, panda's main job (once it was down to klime) was freeing both glyhs and positioning klime so characters had enough mp to make it to each glyph. Usually free 1 with karch/cham or terror, and the panda's glyph with drunk + barrel. It let us keep characters with limited pushback alive all the way to the end. We have a fairly low damage team, so it was important to have as many alive as possible. You may need to tweak initiative order to make it easier, as well. If you know your own ability to do damage, get klime down to a nukable point, then blitz away his last hp without worrying about finishing on glyphs. If you fail to kill, you lose, but without having to worry about glyphs its a lot easier to do the damage. Be willing to sacrifice characters to save more important ones throughout the fight. If your damage is low, you can also perma damage him and heal him along with your team until you feel you can nuke. Should still be aggressive though, as your own max hp will get whittled down if you play too cautiously. Lastly, if you vuln klime with pushback with someone who goes late, be attentive. If he finishes on his own glyph, his invuln state is re-activated and he needs to be vulned again. Stain/unb him to reduce the duration of the +dmg buff he gets from finishing his turn on a glyph. His attack is 3 hits, and he will hit hard even at high hp with the buff. Its particularly problematic if your characters have high lock, as he really doesn't like to dodge.
  13. Xak

    The Future of the Dofus (Eggs)!

    I think there is a valid compromise hiding in here, and it is the model of the ochre and its Eternal Harvest quest. A player with kamas can buy all regular/boss/arch souls, and do only a minimum of pvm content. If the ochre were account bound, it would simply put the emphasis on the arch trading market rather than selling the dofus itself. The dev blog even suggests that they value this, so I wouldn't go jumping to any conclusions yet.
  14. Xak

    Ask a Mage

    The way you describe is correct for getting the best possible final maging outcome. However, it comes with greater risk. The AP/MP/range is more likely to land with a critical success while the sink is present, while the exo is more likely to land while the sink is present and the ap/mp/range is off. If you mage the high power stat on first, you will get a smaller exo the majority of the time. If you mage the exo first, it will get wiped by the high power stat a pretty fair percentage of the time, putting you back where you started. With limited resources, I'd put the high power stat back on first, and then count the sink as you try the exo. For the not-budget-concious, do it as you describe. Now I have a question: IF you completely mage a negative stat off an item, can subsequent fails put the negative stat back on?
  15. Xak

    the magics ended (hahah....)

    Ss, this is really sad news. Ana is sitting here all shocked. You know you will always have a home on Shika, and a humpy dumpy family to welcome you back warmly. I really wish you good luck in your studies and everything else, but if you miss Dofus you know where to come.