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ElMatematico last won the day on December 11 2017

ElMatematico had the most liked content!

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About ElMatematico

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    Wa Wabbit

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  1. 2.46 Idols and new Leech gimmick

    Idols were a mistake. Their fate now is to be dummied out until they exist just for the sake of achievements, because there's no way to get rid of those ever.
  2. Dofus 2.46 Changelog

    By the way, did they change the turquoise quests that require specific idols + scores?
  3. Dofus 2.46 Changelog

    Ok, I wasn't totally clear. The justification for the masq nerf was that the synergy with summons was too high but didn't really matter too much because they used to have very little HP which capped their max shield points. Now we can have very powerful summons with tons of HP, so the cap wasn't enough. All of this was very clear from the changelog and the DWS's most popular teams, so no point on repeating it. And THEN Briss went on to address how the masq is a very dull class revealing some of their planned effects.
  4. Dofus 2.46 Changelog

    Semi-related: Briss answered critics about the masqueraider nerf and hinted to new mechanics that are not fully developed yet. https://www.dofus.com/fr/forum/1557-discussions-generales/2269127-nerf-zobal?poid=12194299 It mentions making damage spells whose damage are in function of curreng shield poins, effects that trigger when shield points run out and "many interesting effects like that".
  5. Dofus 2.46 Changelog

    Idols were nerfed mostly because it made drops worthless. The rune nerf doesn't benefit anyone, they did it because low level items got easier to make. High level equipments stayed the same, but the intention is to burn though pebbles and probably excess drops from idol farming. I tested the sacrier. Mutilation became a bit useless, since it's so fast to reach 5 suffering and the variation is a healing spell that puts gravity state on enemies. The class still lacks any kind of depth other than choosing your map manipulation spells. The flying sword glitches out and leaves you unable to do anything, even end your turn, so you have to wait till time runs out. I'm happy with the favoritism nerf. Not sure if it's enough to balance it, but it's good that they targeted a specific kind of abuse instead of going shared cooldown right off the bat, which punishes repeated osas too much. On the other hand, the masq nerf is irritating. They gave shield points to so many classes but only they got nerfed.
  6. The Hero of Plants X Veriun Dead Quest

    Yes, I didn't know its English name. It spreads necrotik but doesn't reset its cooldown to 1 like when you target the flowers.
  7. Dofus Cube (Dofus 3) - Blog

    I think it was because of economic reasons. It was either the massive credit card fraud they suffered once or the password leaks, I don't remember, but one of those events made them cancel all side proyects and go into damage control mode for a few months.
  8. Ask Ankama

    Seriously, that part about sacriers. "We decided the punishment system was too rigid so we made the suffering system, which is more fluid. We are satisfied with it. However, we are aware of the following problem with the system: It is too rigid." And they just noticed that positive suffering sacriers can't heal themselves properly.
  9. Micro Blogs

    2.47 changelog: >Dofawa is renamed Silver Dofus. >Level is raised to 10. >The vitality bonus is increased to 5.
  10. The Hero of Plants X Veriun Dead Quest

    If you use necrotik in the water buble, it spreads to all enemies around it. Use that to infect 2 or 3 monsters at the same time. Also, everyone that's beaten the quest says the only map that works is the long distance one.
  11. Boss mob monster placement

    Every boss battle has 10 different starting positions. With more loot, monsters are added and previous monsters stay in the same place.
  12. Dofus 2.45 Changelog

    That poison spell needs stacking from the beginning of 2.45 beta and they don't add it. Every other class poison has a stack limit for a good reason. I wish they'd move around masqueraiders variants so that you can exchange spell between masks. I almost never use psycho state since +10% ranged damage is way better than +10% cc damage. I also only use classic state for shields and positioning most of the time, so most classic spells go unused (minus decoy). It would be nice to give up some of those spells for the new coward variants.
  13. Dofus 2.45 Changelog

    I can't help but be frustrated at the disproportionately low damage of masqueraiders' spells, especially as other classes with better damage and map manipulation keep getting better shields.
  14. Post your goals and achievements

    Did you just get lucky the last turn with Count's position or is there a way to know which one is real?
  15. Gamakna

    They can get away with introducing the 6 original dofus because the Wakfu series revealed there are 6 more eliatrope dofus (turns out they come in pairs).