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ElMatematico last won the day on July 2

ElMatematico had the most liked content!

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About ElMatematico

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    Wa Wabbit

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  1. ElMatematico

    Ideal team for pvm end content

    PvM is accesible to almost any composition right now. If by ideal you mean for farming, then something like cra x3 + enu.
  2. ElMatematico

    How long does Dofus have left?

    I think the devs missed an opportunity to implement a proper dungeon difficulty setting in the 2.42 update (general monster nerf). Keep the old mechanics and stats for the hardcore dungeon setting, then the nerfed stuff is used out of dungeons and in the normal setting. Quests and achievements require just the normal setting. Could have given some bonus drop/xp or cosmetic rewards for the hardcore dungeon if they felt it was too niche. It's not like they needed to create extra content for that, and they're not under any obligation to release future dungeons with a hardcore variant either. About the composition debate, while I think it's irrelevant post 2.42, I think the developers didn't always play fair. A lot of strategies were deemed "abusive" and nerfed as they came to light (popularized in youtube videos), but some mainstream cookie cutter stuff (elio/iop or panda/rogue) was left the same. All that in a time when class change was still new and controversial because of the ease to change class for achievements.
  3. ElMatematico

    How long does Dofus have left?

    Dofus got sidetracked for almost 2 years because ToT got an existential crisis and sent a portion of the dofus team to create dofus3/dofuscube/waven/wakfuheroes. They created mechanics and animations for like 3 or 4 dofus-like games, and all they got out of it was some NPC designs (that look out of place in dofus, in my opinion). It's not just the wasted resources, but it alienated a portion of the community when they kept bait and switching dofus development for this other projects. A whole year of "We will add spell variations in dofALSO LET ME TELL YOU ABOUT DOFUSCUBE". They dubbed 2017 the year of communication, but most communication wasn't about dofus. And then they promised a 2018 roadmap that they were in the process of ignoring until they recently killed most of the sideprojects. By now we were supposed to have the ebony dofus, a proper dungeon matchmaking and some proffesion revamp (unless that was covered by fusing markets and doubling harvest xp). My impression is that for a while the devs thought that they could skip on making content and make players create their own content. This is what gave us AvA, idols and community challenges. AvA is exclusive by nature, so a lot of people don't benefit at all from it. Idols were abused to farm with little added difficulty and since their introduction, they've only been nerfed instead of expanded upon. Community challenges were used to scam people for a few days and then forgotten. I think in the future they should look into making community content cooperative instead of competitive. Like, getting bonuses just by being in a guild with many (active) players and such. I'ts not all bad, though. I think the recent pet revamp was mostly positive. The xp values and some of the bonuses are not balanced, but they managed to make a unified system that removed a lot of outdated stuff (pet certificates, pet ghosts, feeding times, pet dungeon) while also adding value to other content and properly integrating pets into the game instead of being treated as boutique items.
  4. ElMatematico

    Redesign of Pets

    They need to fine tune some numbers. A couple of pets are way too good, and feeding resources is too inefficient to be seen as an alternative. 5 years worth of level 200 drops or 40k kolossokens that you get in a week? It's as if I were selling the drops to NPCs for all they're worth.
  5. ElMatematico

    Dofus Beta 2.47.13:1

    https://www.dofus.com/fr/forum/1557-discussions-generales/2281332-version-2-48-beta?poid=12300149 Earthquake doesn't reveal invisible enemies anymore. I feel like this needs some justification. Edit: Justification below.
  6. ElMatematico

    Dofus Beta 2.47.13:1

    But it charges like synchro, once per turn. So every 3 turns you get the equivalent of a masq's reinforcement.
  7. ElMatematico

    Dofus Beta 2.47.13:1

    It's still a bad spell unless they make it charge faster. Having a strong attack every 5 turns is meh.
  8. ElMatematico

    Dofus Beta 2.47.13:1

    https://www.dofus.com/fr/forum/1557-discussions-generales/2281332-version-2-48-beta?page=1#entry12298848 Pets: Rushu's Shushu gives 2 summons instead of 50 at level 100. Tanouki: It gives 50 MP loss resistance and 1 AP at level 100. Cra: Fl├Ęche Assaillante : The power bonus is corrected (it was 150 instead of 100). Eca: Trickery: The element is changed correctly if the target dies. Heads or Tails: In a critical hit, the damage is correctly reduced next turn. Sadi: A specific target can only be hit 3 times via the infected state, no matter what spell was used. This limit is reset at the beginning of each turn (not character turn, but game turn). Xelor: Knell: The spell is correctly modified by the character's stats. Also the farle ingalsse set no longer gives physical reduction (that stat disappears) and a level 160 flower is moved so it can be harvested.
  9. ElMatematico

    Redesign of Pets

    I feel like they should hace devised some cap on these pets considering that some are still level 1 and almost all are level 60 or less. I wonder how much impact these 100 critical resistance pets would have on a fight with critus idol.
  10. ElMatematico

    Ebony Dofus speculation

    8% melee damage if you start next to an enemy. 8% ranged damage if you don't.
  11. ElMatematico

    Dofus Beta 2.47.13:1

    The new shield formula (that is not in beta yet) is 30*character level*%shield/100. So, a level 200 character with a 10% shield gives 30*200*10/100=600 shield points. To remember it easiliy, is as if every level 200 character had 6000 HP with the current mechanic (or 30*level in general). This is clearly a buff to most characters, but it's a nerf to specialized tanks with over 6000 HP. In situations like this, I wish ankama placed more complex formulas. For example, using max{HP,30*level} would mean that you get at least as much shield points as the proposed value, but you can go even higher using your own HP. A 4500 HP lv 200 masq gets 1200/1440 SP plastron, but a 7000 HP sac gets 1400/1680 SP.
  12. ElMatematico

    Dofus Beta 2.47.13:1

    It's funny that they think giving more mp to the suicidal damage sharing mask is a buff. By the way, is that the whole changelog? No bugfixes, PvM balancing or whatever?
  13. ElMatematico

    Dofus Dungeons - Blog

    Ok, not cancelled, but put on hold "temporarily" with all devs being sent back to dofus and wakfu. And it will continue to exist in spirit or whatever. https://dofus-donjons.com/2018/06/20/dofus-donjons-le-point/ Google translate:
  14. ElMatematico

    Dofus Dungeons - Blog

    Dofus Dungeon has been cancelled.
  15. ElMatematico

    2.47 Livestream

    The 3 set bonus is the full bonus, and there is no extra bonus for wearing 4 pieces. It's not a bug.