Osamodas Redesign: WIP!The most attentive of you will have noticed a little bit of information that discretely slipped into the calendar last week. We are already planning a September release for the long-awaited Osamodas class redesign!
Oh yes, Update 2.35 only just reached your server this week and we are already spilling the beans about the September update! According to the content schdule, the two other major project in the pipeline for 2.36 are wide-screen format and interface overhaul. We are working hard to meet our deadlines... but you already know all that. What we're focused on today is a little development that we announced last week: an Osamodas redesign! When we say redesign, we're not mincing our words either! We have revised game mechanics, modernized the design of the class, updated spell effects and more... So prepare to discover a new generation of Osamodas! Right now, we are at the very beginning... early days, early days... well, you’ll see what we mean. But we still want to share our ideas and plans with you, so we thought, let's GO FOR IT! Come on now! Let's get CRAZY! Just show them! But remember: everything is strictly WIP* and it is possible and likely that there will be substantial changes between what we show you now and September. *Work in progress GAME DESIGNObviously, the "summoner" role of the Osomodas class will remain at the heart of their game play. We currently plan to have 3 principal elemental paths: Air, Fire and Earth (each with its own particular specialty). One of the new game mechanics proposed for this class is to "fuse" with its summons during battle, which will change its attributes and characteristics. Each elemental path is associated with a specific summons:
Air: the Tofus specialist
Fire: the Wyrmlings master
Earth: the Gobballs guardian
As for the spells, we are starting out with 5 utility spells and 5 spells for each elemental path. One of the utility spells, the "animal link" spell is devoted to the fuse ability in combination with the "Symbiosa" summons, which allows an Osamodas to control their summons for 1 turn. As for the "Spiritual Leash" spell... we aren't changing that one, oh no, it’s already perfect as it is! Air-type spells are specialized to avoid contact, allowing you to push away, attack without line of sight or harass enemies. Fire-type spells favor healing and allow you to unbewitch enemies. Earth-type spells reinforce tank abilities, allowing you block the retreat of enemies, draw them out and reduce their power. CHARACTER DESIGNWhen we say "fusion", think makeover!
Hee hee, no, not that kind of makeover... Xa has done some concept art that explores what the final result of a fuse state might look like. Then, Rumo harmonized those sketches into sprites that suit the DOFUS universe. Here's the current result:
But that's not all! The Osamodas sprite is also scheduled to take on a more mature appearance. There’s still a long way to go, but here are the first drawings:
FX DESIGNWhether it’s a new spell or a modified spell, we still need some new effects! Like the Eniripsa, Iop or Xelor before them, the Osamodas will shine in combat thanks to some brand new animated effects! Here’s the proof: first drafts of the new animations:
So, that’s what we have done so far. We hope that these tidbits of information will inspire you and awaken the wild beast sleeping in the heart of every Osa! As far as we’re concerned, our goal is to give you a redesign that is a change from what came before and create new game mechanics that are even more fun and enjoyable to play without increasing the difficulty. We’ll say it one last time: We’re still in the planning stages and things are likely to change in the coming weeks. We can't wait to hear your opinion, so don't forget to tell us what you think!