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The_Golden_One last won the day on November 19 2020

The_Golden_One had the most liked content!

Community Reputation

109 Excellent

About The_Golden_One

  • Rank
    Lousy Pig Knight
  • Birthday 09/28/1996

Profile Information

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  • Interests
    Football, Dofus, YouTubing

Dofus Details

  • Dofus Server
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  • Alignment
  • Dofus IGNs
    Golden-Etemaii, Golden-Armarine, Golden-Diamondine, Golden-Mendez

Recent Profile Visitors

3213 profile views
  1. I've got some haikus left that I wish to trade with anymore who's got a few. I can also buy them if necessary. I'm not going to bother listing them so either hit me up on the forum or just pm me on Golden-Etemaii whenever you see me on during the evenings.
  2. Me too, I'm ready to help from next week.
  3. I've got Prontosaur the Punctual and possibly another arch that you need. I will check and contact you here or in-game. Edit: I checked and I only have one which you don't have- Prontosaur. We can trade whenever we meet online.
  4. My friend and I killed him. He is apparently a very easy bounty to kill. Each character must hit him at least once per turn for him to not gain (as much) vitality each turn. If this is done, he is extremely easy to handle.
  5. I've decided to create a small corner which could also be used in the future by whoever wants to kill this thing (Lost Dimension bounty) since information is extremely scarce. I've asked around and I couldn't glean much of an understanding on how this bounty works and how it is best defeated. What we know: -Goes invisible on turn 1 but once found never goes invis again -Summons 1 pouch per turn with 100 lock, 2.5k hp & shield and a glyph around them -Gains around 9-10k hp per turn (though there seems to be some way to prevent that) -Hit damage compounds the more you leave him alive, totaling to almost 2.5k-3k per hit eventually -Steals ap in aoe What we don't know: -What the pouch gylphs do (they seem to be somehow correlated to killing No-Face) -How to prevent No-Face from gaining 9-10k hp per turn If you've killed No-Face in the past and can shed some light on how to kill it, please do so! Thanks a lot
  6. Thank you so much for your reply. I decided to drop the iop for a rogue to have better map control while still dishing a ton of damage. Hopefully I'll be able to complete the dungeons I have in mind. Thanks again
  7. Hey guys, as I'm pondering whether I should return I was thinking about the question in the title. My team right now is the following but I'm not hesitant to change my setup after so many years of playing with the same team. Panda 200 (tank) Sram 200 (str/int/agi) Eni 200 (int/heals) Iop 200 (str) I'd like to complete top-tier dungeons and quests, something which I was unable to do with this team given that I had no mp rape/elio portals and whatnot to stabilize monsters. I'd appreciate any input. Thanks
  8. Completed it with the thanks of Veldin and more fantastic people who even declined payment. Truly, thanks a lot.
  9. Cool, I'll contact you in the coming days when I'd hopefully have the rest.
  10. Hello friends, I need 3 carvers and 5 smiths for my final quest in Frigost "Work is Happiness". Both carvers and smiths need to be lvl 200 and have their respective maghi at lvl 200 as well. It's aids I know but I thought that I might as well try here. If you've got any of these professions (as well as the magus version, remember) hit me up here or in game Golden-Etemaii. I'll add you and will contact you once we have the required people. Thanks.
  11. I couldn't disagree more with what you said here. What you call a "banal illusion" is my and many others' reality. Most of us don't have the time or desire to spam-attempt dungeons with the wrong characters. It took me a long 46 attempts (counted) to kill QoT without a cra/enu/elio (won't mention Meno & other dungeons). I mean- I won in the end so it shouldn't matter, right? Wrong. If the only way of winning the fight in an adequate time frame is having a specific set of characters, then there's something seriously wrong with the planning of the game. Another point I'd like to make is that my argument here will probably fall on deaf ears since there are a multitude of extremely talented players here who have completed QoT in 5 minutes or other laudable feats that most other players can only admire. Understand that these are extreme circumstances and that the average player in the contemporary gaming world doesn't derive pleasure from continuous torture. Regarding the boss invulnerabilities, again- very strong disagreement here. If you think that all dungeons will be the same if they were all vulnerable proves to show me that you have very little experience with the bosses of other games, where, for the most part, there is an ideal method for killing it but other methods are also welcome. This is my issue here, there is only ever 1 way of defeating invulnerable dungeon bosses in Dofus and as a result, (to intertwine my other point above) specific characters are required. I also feel that you sabotage your entire point with the sentence I made in bold. You are so very correct here. Expanding mechanics beyond the same old do-this-procedure-to-vuln-for-X-turns-&-repeat schtick will only improve the game and offer players the opportunity to use unconventional character compositions. I'm also disappointed that you closed off with the same-old "If you don't like it then leave" catchphrase that so many people regurgitate when a topic like this is brought up. I voice my concerns because I love the game and I feel that its appeal can increase substantially if certain mechanics are reviewed.
  12. Thanks for this thread, really great insights going on! The game is great but whenever I think of Dofus a part of me gets depressed. The reasons are aplenty but most of which only boil down to really serious issues like: -End game dungeons difficulty + specific characters requirement I loathe the fact that unless I have a specific composition of characters, I can forget ever successfully running a dungeon. Why do I have to have an elio/cra/enu to run 99% of dungeons? Why can't I run them with whichever character I want? If not, what's the point of playing with said character if it's allure lies only in PvP or nothing at all? This is one of my biggest pet peeves with the game. I can eventually manage to complete the dungeon with my chars but at what cost? At the cost of countless brain cells lost as a result of 50+ futile attempts. Nowadays, I have much less time to play the game and I feel that I speak for everyone when I say that the one thing that nobody likes is to come home from work, hop on Dofus and die twenty times to a dungeon boss. -Immunity of dungeon bosses What's with all this immunity horseshit lately? Almost every end-game boss is immune nowadays and in order to vuln it we have to complete a specific procedure that normally requires specific classes. Why? Why can't there be more than 1 way to complete a dungeon? Push this, pull that, hit it on turn 3, hide behind a wall and if you wait X turns it gets vulned! Where in the fuck is the fun in that? -Outdated houses A few years back I took a hiatus (1-2 years) and left with the hope that houses would get revamped. I raged pretty hard when I returned to realise that not only did they do absolutely nothing to houses but instead implemented the colossally useless Haven Bags instead. As if houses need a change. The only interactable items in a house are the chests, stairs and a door. Oh, my apologies for forgetting the eternally-paramount clocks and mirrors which prompt a little sentence in your dialogue box. Sure, they wanted a money-grab (Haven Bags) but this really disappoints me when they could have implemented ideas such as: 1) Furniture interaction 2) Addition of furniture/chests/workbenches via recipes/ogrines 3) Purchasing of new rooms to store stuff 4) Addition of the option to have your own garden (plant flowers, trees etc) or even cave extensions (for ore veins) Etc. I've refrained from opening dozens of cans of worms but the recurring motif of this game is that it's wasted potential. The game could be so much more appealing if certain issues were taken into account. Apart from that, the fact that there is absolutely zero advertisement being done outside France is suffice to show us that the opinions of the international community matter very little if anything at all.
  13. The good news is that after I posted the same thread on the official forums, an admin caught wind of it and let the devs know about the bug. If we're lucky this whole thing can be over when the 2.48 update hits.
  14. Use the cras as shields and keep the dwarves at the back since they hit quite good in range and aoe. The cras are pretty useless from my experience as they only apply poisons that hit less than 200 dmg per turn. It's best to value the dwarves and try to keep them safe and within safe distance from any monsters. There's not much else to the fight though. You have to keep trying different formations and tactics until you eventually do it. Good luck, that fight was a pain.
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