I like the idea of nerfing popular leeching areas. They could push it even further and finally remove exp gained dependence on wisdom character has. Most characters are useless with full wis build, so this shouldn't be an option (there are exceptions like full mp red enutrof or reducting feca, but those two not full wis will still work). This wouldn't stop leeching, but it would make leeching endlessly boring and maybe would encourage people to put on sets for their 100s when other 7chars are 200s and actually do something with this 100lvl "leecher" in bwork set, couse bwork set or naked char, still'd get same amount of XP, therefore small but free dmg would be nice. This could maybe resurrect economy issues of items <190level. (I'm saying this being person with multiple 200s and leeching another characters from time to time. Yes, I find it stupid, but there is no better option. If in-fight involvement worked as it should after changes and would be more efficient than leeching on full wis, I'd be glad to put on jellix set on 60, ancestral on 114 and moowolf on 143lvl to do something with the char I want to level up in fight).
Same for prospecting, but this is even more ridiculous for me; any characteristics besides Vit give some bonus to character either outside of battle or inside battle bonus, but not in dmg output. Wisdom gives XP bonus and AP/MP red/res, Strength gives pods, Chance gives flitzpunkten, agility gives dodge/lock and intelligence gives heals bonus. How can be pods bonus from strength compared to better drop rates? Now when comes to dropping quest stuff my str/int/agi iop having 108pp struggles with 1 out of 100needed stuff, when in same time Enu being chance/wis could have 200 if he didn't need only 100. It's annoying. Maybe even making only quest items same drop rate not depending on pp would make it more acceptable.
If prospecting was separated from chance stat it would be much better. Maybe even prospecting on items would metter then.