I've played since beta 2004 (I want to say summer, some time very long ago). So watching this game develop and start is similar to watching
a child grow, if I am going to be a little bit dramatic about it. This is definitely a great question and I love reading everyone's comments. I think an
easier way to approach this is why we had interest in Dofus in the first place?
I always been a fan of "final fantasy tactics or ogre tactics" and was actively seeking games of that genre. I stumbled on Dofus because of random
searching and the fact that it was an MMO was a huge plus. Even until now (with the exception of Wakfu, which doesn't count) I don't think there is
any game that brings both RPG elements and tactical elements together. Some may argue Atlantica Online, but it doesn't have the field/chess-like
play we all want.
Hence my reason for losing interest (besides getting scammed by Amouri, if you guys remember that whole shpeil), was the fact that the game
started to drift away from being a fun game where you PvP and put things on the line, to a buddy buddy grind system.
Secondly, I think the PvP aspect of the game was a huge perk. I think everyone as a bit of competitiveness in them, and having PvP is an
impetus to improve ones self in many ways, gear, levels, relations with friends and enemies. Being able to join a faction (Bonta or Brak) and
have open PvP with that concept was awesome. I still have screen shots of me ganking the crap out of everyone like Soviet- and made a lot of
friends and enemies. Granted some people didn't like getting aggroed or ganked in a market map (sorry again), but it was fun 99.9% of the time.
Then, started the waves of bots and multi-clienting. This literally killed the social aspect where people teamed up. Remember the days when people
grouped for ghost mobs or dreggon mobs? That doesn't happen anymore. Back then, people grouped together for everything, from trees, to blops, to wabbits, to ghosts, ouginaks, and etc and etc. The only people that didn't group were Ecas, because well AoN is too op and you solo wabbits with that. So the social aspect of the game died.
Then all the PvP aspects of the game died. I'm not going to go explain this as it has been a long dead beaten horse.
I still love the game, it was a large part of my childhood, but yeah.