While I agree with some things that have been said here, I myself don't mind being able to rush a new character straight into the endgame. This is because in my opinion, the high level content is infinitely more interesting than the low level stuff (more unique dungeons, a bigger variety of spells, better gear, better quests, ...). That's not to say that the low level stuff is bad, but I've personally "been there done that". The supergrind was fun for the first time, but I enjoy being able to skip it now that I have less time to play. I personally don't see the value in doing the same low level quests/dungeons over and over again everytime I want to play a new class.
I also think that a lot of quests still hold a certain value: you can save so much money if you do the dofus quests on a new character. An ivory dofus is still like 80mk, ochres and cloudies are like 40mk, ice is 20mk and the ebony isn't even available in the market yet. Doing these quests instead of buying everything everytime does give you an advantage.
I do understand where you're coming from though: the last few updates have gradually removed a lot of features that people who enjoy the grind will miss, making some aspects like doing dopples almost useless. I think Dofus doesn't attract many new players anymore, so they're trying to keep their old players by adding features the majority of them (maxed out players) will enjoy.