Hey there, I am a lvl 200 feca from Rushu currently sitting at +10k achievement points. I have given the new feca a chance I really have, but they just seem very weak in their current state - at least for the epic-level dungeon achievements. The feca revamp did address a lot of the problems fecas had: a lot of useless spells (shields was made into 1), low mobility, 'boring' glyphs etc. But the fecas defensive side took a huge dump with those changes. We lost the huge res% spells, immunity was made less awesome, spell rebound got removed and so did the ever so awesome fraction. While that happened fecas offensive were somewhat boosted, but some clear weaknesses were also added: Cloudy attack's minimum range was set to 3, backlash was made diagonal, natural attack no longer boostable and even though the defensive spells were made weaker, the damage wasn't really boosted. Currently there is no need for a feca in any end game dungeon, we are not doing anything other classes wouldn't be able to do and I think that is a shame. I don't want to go back to the old feca, that's not what I am asking for, cause even though fecas are now weaker, they are still more fun to play, and I believe the pvp aspect of fecas is also a lot cooler now. What I want is more freedom on the offensive side, at the moment we are very limited to being at the right range - diagonal to use backlash, at range for using bubble and cloudy attack, cc range to use typhoon and shiver, and somewhat close to use natural attack. While we don't want to cc all the time, +range only benefits very few of our spells and if we want to cc we might not be able to cast our other spells or even backlash if we are not diagonal. I think Ankama nerfed the fecas defensive side while not buffing the offensive enough - if that was the plan. Either let us tank with better defensive spells or make our offensive side even stronger.