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Everything posted by Scour

  1. The first thing to ask would be: what is "new" to you? Where should someone start from? Also, personally, I would recommend you pop on over to https://www.dofuspourlesnoobs.com/; it has a wonderful guide for every area / quest / achievement / dungeon in the game if you don't mind Google Translate. Another great resource is https://dofensive.com/en which is everything the bestiary in Dofus wishes it could be, and then for your set building needs I recommend http://www.dofus-stuffer.is-great.net/, which is truly a tour-de-force in gear optimization.
  2. Hi all, I'm looking to buy the following items at the following prices. Fourth Earth Fragment - 1mk Third Fire Fragment - 400kk Second Water Fragment - 530kk First Air Fragment - 440kk Second Air Fragment - 575kk Please PM me here or ingame if you're looking to sell any of these items.
  3. Bump. Changed price I'm willing to pay.
  4. Bump. Changed price I'm willing to pay.
  5. Looking to buy 2 Lavasmith Dofus, willing to pay 2.5mk each. PM me in-game on Scour or message me here if you'd like to sell.
  6. Hi, I'm looking to buy an AP Pawl Ouatnos' Ring with the following minimum stats. I'm looking to pay 15-16mk for this. Please contact me in-game on Scour or message me here on IV if you're interested in selling. Price can be negotiated.
  7. Is it no longer possible to mimi a Rikiki Wand onto a real weapon? :0 Didn't know that. :0
  8. fucking finally. finished this on myself and 5 alts. hooooly shit. this took me mooooonths.
  9. This is seriously, seriously impressive. Leveling Jeweler in 1.29 took me weeks of concentrated, singular effort. Even a double exp weekend would have only done so much. Congrats man!
  10. Buckle up, you're in for a wild ride. :')
  11. This is from the changelog from when they simplified dungeons.
  12. Putting these here because I had the thought and that's what this part of the forums is for. :') Idea: you should be able to increase the difficulty of a dungeon for added rewards in the following ways. 1.) You can select any of the dungeon boss' dream modifiers to apply to the fight for extra exp/loot (10%/25%/62.5% bonus for dream/paradox/nightmare). 2.) You should be able to level scale the dungeon (increase only, say about 1% exp/loot bonus per increased level). 3.) To go the extra mile, for any dungeon affected by the dungeon nerfs (e.g. QoT, Catseye, Koutoulou, Klime) you could revert them back to their old mechanics for a large bonus in exp/loot (idk what value to put here so i'll say a 150% increase because holy shit were they hard in comparison). 4.) These bonuses would multiplicatively stack with all other bonuses (wisdom, pp, challenges, idols). Would be a nice way to increase rewards from dungeons and offer a new challenge (as the mechanic changes would be specific to the dungeon, as opposed to a blanket mechanic change you can impose on any mob with idols). If anyone has thoughts on improving dungeon content, I'm happy to hear them. I like talking about this game.
  13. I knew idols didn't matter ... PP doesn't either? Do challenges? TT^TT
  14. Yes, 50 floors after the start (if you're a 200 character). When this says a number that's over 249, you're good. It'll be in the top left of your screen when you're in dreams.
  15. The floor needed is still 250; however, consensus among French players is that idols no longer affect the drop rate of the items. Good luck dropping!
  16. 2019 was an eventful year for DOFUS, but now it's behind us, and 2020 awaits with its own fair share of new developments and projects. Dear adventurers of the Krosmoz, On behalf of the DOFUS team and all of our teams at Ankama, I'd like to take this opportunity to wish you all the best for the new year, whether it's in your personal life, your career, or your adventures in the World of Twelve! Whenever a page is turned, it's traditional to stop and take a look back. We experienced two different editions of the Temporis servers, saw the beginning of the Eliocalypse with the first chapter of the new narrative arc, "Resonance", took a chocolate break on Fleaster Island, got our hands on the Vulbis Dofus in an epic quest, celebrated DOFUS's 15th anniversary all together at Ankama, and (for the truly courageous among you) took on the Four Horsemen of the Eliocalypse before Kwismas. Not bad! What better way to celebrate 15 years of adventure together than by going back to our roots with the release of DOFUS Retro? We were happy to see many new adventurers who hadn't had the chance to explore the original version of the World of Twelve, along with long-time players who waxed nostalgic at the memory of the great adventure wearing a Gobball set and a horrible roll on the Cawwot Dofus. Now it's time to turn to what lies ahead this year, so here's an overview of what we're planning. Of course, lots of things can change depending on the events and new developments, but all this is definitely on our roadmap as I write these lines! War, Corruption, Misery and Servitude are on the warpath, and the Eliocalypse is spreading rapidly. You're starting to get an idea of the apocalyptic future that could be in store for the entire Krosmoz… But your troubles are far from over. The second part of the Four Horsemen of the Eliocalypse update will be arriving soon, and it'll take immense power if you hope to stop their evil plan. A huge challenge lies ahead if you're going to ward off the visions of a War in Cania and finish the first chapter, "Eliocalypse – Resonance", with a bang! It'll then be time to start a new and exciting adventure with the return of the Temporis servers and their 4th edition. This edition will offer lots of new features and even richer and more surprising rules, and perhaps some… let's just say, unexpected… drop mechanics. We're also taking this opportunity to improve the long-term viability of the Temporis experience and the rhythm of play, both for very occasional players and the toughest challengers among you. Our magic formula has something exciting for everyone – we hope you enjoy it! After a long wait, Pandala Island will be getting a serious makeover this year. Prepare to be mightily impressed by our overhaul of this region – one of the biggest and oldest areas in the game! It's still too early to share any more details, but we're pulling out all the stops to add new touches to Pandala Island that will surprise you while still preserving its original soul. For now, let's just say that when we call this an "overhaul", we're talking about the most ambitious makeover that's ever been done in DOFUS. Finally, the success of DOFUS is due in no small part to its social aspect, which has been a fantastic tool for letting players experience adventures as a guild or engage in fierce confrontations for control of different territories. Still, certain mechanics are starting to show their age, while others never quite fulfilled their original ambitions. We'll be working on these. Here's an initial overview of a few changes coming your way this year. Please keep in mind that this list is far from exhaustive – we're working on lots of other things too, like Kolossium seasons, but we'll have more to say about those later. Moreover, next week we will get back to you with details on the future of the Heroic server. As a reminder, our goal with DOFUS Retro is to provide only bug fixes, and usability and interface updates, but we hope to maintain the promise of an authentic "retro" adventure. That's why we don't plan to add any new content like zones, dungeons, etc. However, we never miss an opportunity to enrich the DOFUS Retro experience, and we'll soon be starting on the release of update 1.31, which will include a first batch of fixes and improvements. This is only the first step for the new team that's just gotten set up! The server merger process is making progress. The servers' population is stabilizing, allowing us to plan for future server mergers to come for DOFUS Retro. To celebrate this merger, in-game community events will be returning to DOFUS Retro, starting with an event to obtain the precious Lakeside Palace! We can't wait for you to adopt all those Dragoturkeys in need of a good home, and maybe even buy yourself a house once the merger is complete! Finally, while we're on the subject of bringing new life to DOFUS Retro, we'll be giving it a makeover with the upcoming release of DOFUS Remastered. This remastered version of the old game client was lovingly developed by Dusk and the teams at Ankama and will offer reworked graphics for the occasion. We've also taken the opportunity to go a little further with the original idea, and we're very happy with the result we'll be presenting to you. As a reminder, this remastered version will be an option you can activate in the Ankama Launcher so you can play the version you choose! So there you have it: a little peek at the adventures that await you this year. Once again, we wish you all the best, and we hope to see you very soon in the World of Twelve! – Logan https://www.dofus.com/en/mmorpg/news/announcements/1087477-few-words-logan-kick-off-2020
  17. I remember hunting the Vassal Set back in the days ... holy shit it sucked so much. Grats!
  18. Granted - Ankama adds genetic collision to Dragoturkey breeding to make the process more interesting and dynamic! I wish that I was more social.
  19. Granted! Your are able to muster incredible motivation in any area of your life - however, as you are a three dimensional creature, you find it impossible to apply this motivation over an area to the volume(s) that you must interact with in the real world. I wish that I am able to successfully type up my research in time.
  20. My god, how many characters did you do it on ..................
  21. I don't understand - did the AP not go back on? :0
  22. floor 313 and this is my third time only getting medium size boxes .......... how do they calculate these scores
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