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Scour last won the day on June 14

Scour had the most liked content!

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1178 Illustrious

About Scour

  • Rank
    King Gingersnap
  • Birthday 10/04/1995

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Dofus Details

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  • Dofus IGNs
    Scour, Roughage, Wallop, Fractal, Choujiu, Shyrest

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4206 profile views
  1. Finally got around to knocking this achievement out! :D Took a few tries (and no paragons ).
  2. what do you expect everyone from shika quit
  3. I've always found myself to be having the most fun in this game when I'm getting the shit kicked out of me with friends. I'd suggest you grab some pals and hit either Dreams or some percs until you get laid waste to. Hope the boredom passes soon, and if it doesn't, I hope you find another game that intrigues you.
  4. Update 2.52, entitled "The Revenge of the Feathered Dragon", will soon be online! While the main focus is on the mysterious Vulbis Dofus, that's not all it includes. Discover what's in store in the following news update and trailer! The new update "The Revenge of the Feathered Dragon" will be appearing in-game this July! Here's what's inside: The Vulbis Dofus is now a quest reward The long-awaited arrival of the class rebalancing update in the game Crocuzko Island opens, accompanied by a revamp of the Dreggon areas And a reset of the rules for Kolossium season 4! Uh... Careful there, you're drooling like a Bwork and it's kind of awkward... Pull yourself together and go check out the trailer already! https://www.dofus.com/en/mmorpg/news/announcements/1011128-revenge-feathered-dragon-what-expect
  5. You son of a BITCH. Granted. Your exams go well - you place in the 90th percentile - but it's discovered that you used a number 2.5 pencil instead of a number 2. You are ostracized and laughed at by your community and your exams are shredded in front of you while they dance and make merry at your dismay. I wish that Echo had more people.
  6. I do miss the droppable gear aspect of this game ... I think that they received a large consensus to add back rare drops into the game and they're doing so with mixed success, but I don't know, I don't think it would hurt for low level gear to be droppable and for it to slowly phase out as your level increases. P:
  7. You can tell Dofus is a game made by the French, because here we see an exact modern day replication of why the French Revolution happened.
  8. A live stream on our Twitch channel just ended, covering details on the upcoming Sacrier and Osamodas class improvements. Here is a summary of the overall modifications that you can test out as of tomorrow. OSAMODAS With their new summon charge mechanic, Osamodas will now need to use their Elemental Spells to be able to summon their creatures. The purpose of these changes is to get Osamodas to actively participate in combat alongside their summons, rather than having to depend on them. This is why Osamodas can now control all their class summons. These changes will be accompanied by a range of new elemental spells that should create more exciting variant choices and make the game turns less monotonous. Advantages of the new Osamodas over the current one: Free control of all Osamodas summons. A balance between elemental paths in terms of summons and spells. One extra Air spell. Two extra Earth spells. Three extra Water spells. Three extra Fire spells. Better multi-elemental options. All summons available from level 1. Better performance in fights where summons are not an option. Limitations of the new Osamodas compared to the current one: Number of summons limited by spells. The death of a summon is more cumbersome. Summoning a particular creature requires planning. Annihilation of "summon spam" at low level (hard blow for the Osamodas player). Re-learning the class will be needed. SACRIER To make the Suffering system more flexible and exciting, Suffering will directly depend on the Sacrier’s Vitality. Each Vitality tier will correspond to a Suffering level: for example, a Sacrier at 50% to 40% of its max Vitality will have its Suffering at level 6. The Suffering can no longer be negative, and ranges from 0 to 10, with each Suffering tier/level granting bonuses ( on final damage dealt and reduction of final damage suffered) of increasing importance. Sacriers can no longer deal significant amounts of damage (nor reduce them) while having all their Vitality; instead, they will have to take risks and suffer damage to be able to benefit from these bonuses, which translates into a more accurate representation of the 'berserker' role Sacriers are supposed to perform. Sacriers’ Vitality becomes a resource in its own right, which sometimes will have to be used in order to obliterate enemies, and sometimes preserved, in order to survive or protect allies by tanking. Therefore, this new Suffering system allows Sacriers who willingly put themselves in harm’s way to be better rewarded, and a Sacrier at death’s door will be too big of a threat, impossible for its enemies to ignore. For this reason, Sacriers will have more tools to manipulate their Vitality, whether with self-mutilating spells or healing/life-steal spells, which will allow them to manage their Suffering at the same time as their Vitality. https://www.dofus.com/en/mmorpg/news/announcements/1005302-class-improvements-osamodas-sacriers
  9. When’s the last time you posted a mage in here, huh? xD
  10. See I find this impressive because there's a lot of mobs in here that push and yet you STILL cheesed it with Intermittent Invulnerability. Also because I watched you eat it in wave 4 and feel bad. xD
  11. The results of the second stage are now available. We’ve taken our time getting back to you about the class improvements, but it’s all for a good cause… Let us explain. In our first post, we announced our battle plan for the project. We’re going to modify that plan slightly to adapt to the community’s wishes as expressed in previous surveys. The next survey will be posted late May rather than today, and will cover only the Osamodas and Sacrierclasses. We had also told you that we’d only be be adjusting spell values, but we’ll have to go further than that for the Osamodas and Sacrier classes because the changes we need to make will affect the very core of their gameplay mechanisms. We don’t want to make changes to these two classes that will ultimately do nothing to improve the current situation. So here’s the updated project calendar: PHASE 1 Mid-May: new version of Osamodas and Sacrier classes available on the BETA server We’re in a game design process here, so the spell icons and spell animations won’t be finished yet at that point. One week later: A call to the community to respond to our surveys about the Osamodas and Sacriers available from the BETA server only, to get your feedback after you’ve had a little while to get used to those classes. PHASE 2 First half of June: All class improvements will be available in BETA Still no spell icons or animations, so don’t be surprised. Second half of June: Survey(s) available from BETA for all classes. Following the official BETA 2.52 launch (on a date that we’ll share with you in due time), you’ll still be able to continue familiarizing yourself with all the changes, but we really needed a longer BETA phase for this project. During this period, the game designers will have multiple changes to make every week throughout the week, so don’t be surprised if you see the BETA servers being updated frequently during this time (which is actually the whole point, after all). And please remember to read up regularly on the changes being made (for this purpose we will do our best to provide translated BETA patch notes, but they might come with some delay) – don’t rely solely on your first impression ☺ This is all cool and everything, but what the heck happened with this second stage?! To be honest, we did shed a quiet tear for the participants who filled out the survey multiple times just to troll the other classes… not to mention that one guy who filled it out 46 times. He got a whole separate tear of his own — but hey, that’s what tissues are for. Moving on! But the overwhelming majority of feedback was from super-committed players, and we were really happy about that — so thanks to all of you for taking our process seriously and for bringing that same sense of honesty and seriousness to your responses. Just to give you an idea, the person with the most survey responses submitted 76 of them, and almost all of their feedback was accepted. So, just to explain how we sort through your responses (without getting into the details): we take all the responses, determine an average response range (just broad enough but not too broad either, to be precise) and then cut out everything that falls outside of that. "Everyone’s going to get nerfed": FALSE! Seriously, this is super-duper-false. Some of you started panicking a bit when the results of the first phase were published, but you’ll see that the results here are very different. As we said earlier, this is a process that takes time and can change along the way. We share the results with you because that’s a necessary part of keeping you fully involved in the process. But please, take a deep breath and don’t jump to any hasty conclusions! We’ll be honest with you — it’s certainly possible that once everything’s done, some of the the changes we make will be perceived as nerfing certain classes. But the process will always be a transparent one. Find more details about the second stage survey for each class in the respective threads: (I PUT THESE DOWN BELOW) Got questions for us? Ask away, we’ll do our best to answer them! Join us on Twitch tonight starting at 6.30 p.m. and we’ll try to answer as many of your questions as we can in 1 hour! ANKAMALIVE For our non-French-speaking communities, we understand that it’s tough to follow along with the live event in French, but a summary of our answers from the event will be available no later than the middle of next week in English, Spanish, Portuguese and German. Thank you for your patience. Class results down below in spoiler.
  12. 100% events thank you @Owyn for being a tank panda for duo!
  13. AT LONG LAST [00:43] You are now a level 200 Shoemaker. MY JOURNEY IS COMPLETE
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