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Gravestorm last won the day on April 20

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About Gravestorm

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  1. Dofus Dungeons - Blog

    <- Previous blog post | Back to Table of Contents | Next blog post -> Post from Dofus Dungeons blog from April 23rd, 2018. Focus on the Bow Meow Mini-World - Part 2 Last week we introduced you to one end of the Bow Meow Mini-World, its first dungeon and family of monsters "The Abyssinian Basin". Today we move to the second dungeon of the area and its charming hosts: the Bengal brothers! The Bengal Brothers' Hut Change of scenery, but the place is hardly more welcoming: plucked Gwo Tofu, fresh carcasses, cut ham, blood pools... The Bengal Brothers are ruthless hunters and their benchmark is neither more nor less than a slaughterhouse and a game depot. Macabre? A little… Character design imagined by Emilien: The family consists of 4 monsters: Bengal Brother 1: Small but strong, he has nothing to envy his two brothers for, except perhaps their athletic build... Slightly slow and limited in his movements, he prefers to encourage the movement of his brothers to take advantage of the situation. Bengal Brother 2: Second of the siblings, he is as skilled as he is thoughtful and none of his shots are randomly carried. Staying in range is not really a good idea. Bengal Brother 3: The eldest of this family of triplets and certainly the most rabid, his fury is sometimes so intense that it has repercussions on his two brothers and makes them all the more dangerous opponents. Bengal "3 in 1": The union is strength and the brothers have understood it well, when they are one, they are as formidable as they are ferocious. Finally, a small WIP of the combat map, made by Snowy: <- Previous blog post | Back to Table of Contents | Next blog post ->
  2. Dungeon Rusher Events

  3. Changelog - Part 1/3 (2.46 Equipment changes)
  4. Show off your new colours

  5. Happy 420 brotatos, 50% off green resources.
  6. How to make Kamas in 2018?

    Can use the Phishing Rod.
  7. Dofus Discord Chat Server

    We've made a brand new channel dedicated to Temporis, the new seasonal server, come join us and start planning! https://discord.me/dofus
  8. Dofus 2.46 Changelog

    The LIVE servers have been updated, here are the changes made: Spells and combat: The damage from the Force of Nature spell is correctly increased when a tree is created via the Sadida's Poisoned Wind spell. Previewing the effects of the Fulgor spell no longer causes performance issues. Glyphs are correctly displayed if they are applied to cells with a height when tactical mode is used. In some cases, the Pathogerm would abnormally reset the time before its death even though it was attacked by all elements on the last turn. This problem has been fixed. Quests: It Shouldn't Happen to a Pet: It is now possible to retrieve the corresponding following character if it was lost during the goal "Observe how the Bow Wow behaves with the Astrub mine Sniffalrats" by speaking to the Loyal Bow Wow NPC. The Ring of Living Dangerously: The quest is no longer reset when a character leaves the Celestial Temple before making the ring. As a result, the resources available in the profession room can only be harvested once. Forest Walk: The Pandawa Sign is now removed when validating a quest goal. Talking to Igor Ant allows you to remove the Sign if it is still in the inventory for characters who have already completed the quest. Uprising Damp: The Rotceres Pickaxe is removed during the validation of a quest objective. Returning to the Astrub Council Hall will remove the pickaxe if it is still in the inventory. The Reginator's New Clothes: NPC Nina Chichi agrees to pick up one of the two requested items (Vine String or Large Green Leaf) if one of the goals has already been validated. The NPC Telma Faker agrees to exchange another Vine String for a Chimeric Feather, if the character no longer has the item in his inventory, as long as the goal was validated. Miscellaneous: The tooltips displayed for conquering territories are now correctly formatted. The positions of interfaces are now correctly saved per account and no longer per system/computer used (it is therefore possible to use different interface positions for several accounts used from the same system). Parchment and spell tooltips will now update correctly when modified by other spells (for the Sram spells modified by triggering traps for example). Interactive parchments no longer display text outside of them. The marketplace interface in beta mode did not open properly in certain cases and has been fixed. The level filter of the encyclopedia and marketplaces now work correctly while in beta mode. The "Reset Filters" button also resets the search bar in the encyclopedia and the marketplaces in beta mode.
  9. Dofus Dungeons - Blog

    <- Previous blog post | Back to Table of Contents | Next blog post -> Post from Dofus Dungeons blog from April 19th, 2018. Character Classes Last month, we asked you to choose the 4 classes that will complete the preselection of classes for the release of Dofus Dungeons. It is now time to look at the results and see the 8 classes that will be available in game! The 8 Classes of Dofus Dungeons We have categorized the different classes according to 3 fundamental types of roles in the game: Damage Dealer, Tank and Support, each of them having several possible choices. The ultimate goal being to propose 4 classes focused on damage, 2 classes focused on protection and 2 classes focused on support. The results have moved a lot on the support class side, and although the numbers are still tight, you have decided and we have our winners: Damage Dealer: Ecaflip: 50,10% Sram: 47,43% Rogue: 30,17% Osamodas: 26,35% Huppermage: 25,46% Ouginak: 20,48% Tank: Feca: 44,35% Pandawa: 36,39% Masqueraider: 19,26% Support: Enutrof: 36,61% Xelor: 32,15% Sadida: 31,24% So the 8 classes that will appear in Dofus Dungeons will be: Iop, Cra, Ecaflip, Sram, Sacrier, Feca, Eniripsa and Enutrof: For the disappointed, do not be too much: we must make choices to meet the deadlines of production and output, but if the game is received well, other classes can be implemented later. Characteristics For the sake of ease of understanding of the gameplay and readability of the fights, we have removed or limited certain characteristics. We have 7 main characteristics for a character, naturally increasing with its level: Vitality, Water, Air, Fire, Earth, AP and MP. Depending on the equipment chosen, it will be possible to orientate or optimize a character in 11 secondary characteristics: Lock, Dodge, %Resistances, Final Damage Resistance, Critical Resistance, Pushback Resistance, %Damage, Critical Damage, Pushback Damage, %Final Damage and %Critical Hits. Wisdom and Prospecting are removed. Initiative is limited, we assume that the leader of a group will determine the order of combat, the Initiative system will therefore be applied only to enemies. For all other characteristics, we are considering the possibility of offering Spell effects or bonuses/penalties from allies/enemies, but not to make them too accessible. This will be the case especially for Range, Heals, AP/MP Reduction, etc. In addition, each character will have 3 elementary paths, so as to offer single-element, bi-element or tri-element play modes. <- Previous blog post | Back to Table of Contents | Next blog post ->
  10. Dofus Dungeons - Blog

    <- Previous blog post | Back to Table of Contents | Next blog post -> Post from Dofus Dungeons blog from April 16th, 2018. Focus on the Bow Meow Mini-World - Part 1 Today we are particularly excited to present what will follow, as you know, Dofus Dungeons is a succession of... dungeons... spread across different mini-worlds. These mini-worlds, although interconnected by the overall narrative story of the game, are all independent of each other and offer distinct atmospheres, decorations and bestiaries. Over the last few weeks, we have had a lot of iterations on the first mini-world to propose to you when you arrive in the game and we have advanced enough to reveal a little bit about it. So keep in mind that everything is still WIP and let's discover without further delay the Bow Meow Mini-World, area of the great and fearsome Varvara! Background point: Varvara If you have never heard of it, nothing could be more normal: Dofus Dungeons is the first opportunity for her to reveal herself to you. Why can she here especially? You will understand it soon enough. In the meantime, let me introduce Varvara, Ecaflip's scorned wife: Queen among the queens, Varvara was unparalleled in beauty, incomparable grace, and personable to bend to anyone who dared to challenge her. Mastering the art of the divinatory tarot to perfection, she read the cards and played accordingly, ensuring the victory as necessary. Her sensuality as an asset, she had quickly stir up the greed of Ecaflip, his skin devoid of the slightest hair being a real source of attraction for the God of Chance oh so hairy. Of this mutual love was born 22 sons heirs, Atcham being undeniably the favourite of Varvara because of their resemblance. But so beautiful and sweet had she been one day, nothing could prevent Ecaflip from succumbing to other charms, so that Varvara, exasperated by her husband's infidelities, gradually transformed her tender character into a demon of jealousy, and disfigured by rancor, eventually losing the favours of his beloved. One day, she challenged Ecaflip to the dice in the ultimate hope of winning her unwavering loyalty, but despite the favourable prediction of the cards, she was confronted with defeat and banned from Ecaflipus forever. Deceived, rejected and left to her despicable fate, Varvara never ceased to harbour a hatred for her former love. More malicious than ever, she now lives only for one purpose: to reduce it to nothing and become Goddess Ecaflip instead of Ecaflip... Atmosphere and decorations The mini-world is composed of 6 main maps leading to Varvara, and each of them gives access to one or more intermediate dungeons. Upon your arrival on the first map of the Bow Meow mini-world, you will discover a relatively vegetal decoration, it is for us to represent the natural environment of the local fauna and its hunting area. At first, we focused on researching the level design of dungeon maps, so we still can not show you WIPs in the area. But you can at least visualize the concept thanks to the Poolay board: Dungeons and bestiary The first map unveils the first 2 dungeons: "The Basin" and "The Hut". The Abyssinian Basin The first dungeon offers a dark atmosphere, almost gloomy, and a bestiary just as uncomfortable. If you thought that Bow Meow Mini-World would rhyme with green and warm decorations, you are far from the truth. The Basin is an underground fishing area where the Abyssinian Bow Meows live, young kittens rejected by Varvara. It must be said that after his exile, Varvara has developed a clear aversion to males, including her own cubs, who now only serve to fish and hunt to feed the daughters of the family. Behind their appearance of frail kittens hides a strong aggressiveness: hungry they are, they are ready to bite the first comer, especially if it is a chubby Iop or Eniripsa with juicy wings. Here you are warned: Character design of the bestiary imagined by Guillaume, aka Saindoo: The family consists of 4 monsters: Chabyssin: Rejected, aggressive and aggressive kitten, he is lively and has a lot of MP but is running out of steam quickly. Foreman Acute: Judging by his appearance, this old cat did not have an easy life and he made those who are weaker than him pay. Cruel Overseer: Larger and stronger than Chabyssin, he motivates the troops with big lashes, his weapon of predilection. Brutal Guard: Ready to do anything to return to the good graces of his mother, he watches over grain and defends his pelvis at any price. All animated by Laurent (aka Lolzewolf), Julien (Deeamo), Victorino (Viti) & Constantin (Kossantin). And a little preview of the combat map made by Milou: <- Previous blog post | Back to Table of Contents | Next blog post ->
  11. You are an experienced player, an accomplished adventurer… Wait! What am I saying? You are a hero! Your noob days when you walked the World of Twelve for the first time are far behind you. But what if the Temporis server was your opportunity to re-live your adventure, with today's experience? Imagine a brand new server, all fresh and innocent: the black diamond slopes of the World of Twelve, where you are the first to glide through the powder! All those glorious firsts are yours: first resources, first dungeons, first bosses, and first kamas! The Temporis server is all that: a whirlwind of newness and rediscovery. The Temporis server will open its doors from April 25th to July 31st. That's how much time you'll have to rush as never before! For the first time ever in DOFUS, live rankings will let you measure your experience, and that of your friends, your guild and other players. And rewards will be waiting in the end. Ready for this new conquest? FAQ Why recreate a version of a single-accuont server? The single-account server experience was very interesting, and made us want to continue in a new format. With update 2.46, we took into account the importance of immersion at the start of the game, and to this end, we simplified the quests and overhauled the game mechanics to make them more dynamic. Similarly, the profession recipes early in the game have been simplified to make equipment more accessible. For the most nostalgic, the aim was also to rediscover this feeling of freshness and conquering a new "territory", and emphasize the cooperative aspect at the early stages of every MMORPG. We hope that it will give you a lot of pleasure, especially in groups, playing with your friends, guilds, and alliances. You'll need to cooperate if you want to win these rewards: You'll have to reach an achievement level of 2,000 points to unlock the cape and 5,000 points to unlock the hat. And those of you who reach an achievement level of 10,000 points will win an exclusive title. Rewards will be distributed after the server is closed when we are certain of the final results. For the most competitive among you, a ranking – or leaderboard – will be updated live and take into account several categories: the first player to defeat a boss, achievements, professions, etc. How is it different from the classic servers? The difference is that the Temporis server will come to an end. You will, however, be able to transfer your character(s) to the classic servers starting on July 31st. A post to this effect will be published on the website to explain the transfers in detail. What language will the server use? All communities can take part. And what about the economic model? Players who preregister can access the Temporis server for free for 7 days when it opens. This access is specific to this server, and does not include the classic servers. Players who do not preregister and want to play on the Temporis server when it opens will need to have a subscription to access it. The shop will be available, but limited to only cosmetic objects and certain services. Will this server have a Kama Exchange? The server will not have a Kama Exchange (a.k.a. KE) during its lifetime. What are the restrictions linked to the Temporis server? The Temporis server follows the same rules as the single account servers. More information here: access conditions. How can I play on the Temporis server? Click here to go to the preregistration page to ensure priority access to the servers. There, you can choose your class and gender, reserve your character's name and afterwards invite 5 of your friends to join you. Once the Temporis server is open, you can go there and all you'll need to do is customize your character (colours, face, etc.). You can then keep track of your ranking and that of your friends and guild on the leaderboard. Will a place in the forum be created for recruitment and discussions for the Temporis server? We will be creating a sub forum for the Temporis server under the "Servers" forum. Will Dofus Pets rewards be available? Dofus Pets rewards will not be available on the Temporis server. When the character will be migrated to the classic server, what will happen if there is a name conflict? The naming rules will be the same as for a classic transfer. If the name already exists on the destination server, you will be asked to rename your character. Will another seasonal server open without the Single-account restriction? We plan to offer you new gameplay experiences for future Temporis servers. It is under study, and it is still too early to answer. Will profession rushes be rewarded with shields like for the other server rushes? Master Shields will not be part of the rewards that can be earned on the Temporis server. Do I need to be a subscriber? Pre-registered players will be able to take advantage of 7 free access days starting at the opening of the Temporis server. It will be a straight access to this server and will not give subscription access on classic servers. Players who have not pre-registered and would like to play on the server after it opens must have a subscription to access it. Will the transfer at the end of the server be free? The transfer will be free, provided you have available character slots to accommodate your character transfer. Can the Temporis rewards be equipped on another character after the merge or will they be linked to the character coming from the Temporis server? The rewards will be linked to the account. You will be able to assign them to the character of your choice of the same account. Will the transfer to other single-account servers be possible? It will be possible to transfer your character to classic servers (excluding Agride) and to the single-account server. Will the class change be available? The class change service will not be available. When finishing the adventure in the new server, will all the items obtained (resources, sets, mounts, kamas) that are in the bank be sent to the normal servers? Or only those in the inventory? The transfer will follow the rules of a classic server transfer: only items in the inventory or equipped will be transferred. A few days will be given to the players to prepare their last adventure before the end of the Temporis server. Will we have special experience bonuses in the first weeks of the server? No extra experience bonuses are currently planned other than the ones of a classic server. What about seasonal events that have achievements? Regarding seasonal achievements, like the Archipelago of Vulkania for example, they will also be available on the Temporis server. In terms of achievements, what happens to players who play on the Temporis server with their main Dofus account? Unlocked achievements are shared across characters of an account if the characters are on the same server. As such, should you unlock an achievement on the Temporis server that you have already unlocked on your classic server, you will still get the resources obtained as rewards for unlocking said achievements. However, once the Temporis server closes, if you wish to migrate your character to the same server as your main character, that character will then be subjected to the same shared achievement rule as the other characters on that account. Will the Kolossium be available as well? Yes, the ISK will be accessible on the Temporis servers. Do you have a particular time in mind for the official opening of the servers? It is not possible to give an exact time. They will open on April 25th. Is there a plan to do something about the generation of Rose of the Sands on this server? For this first season, the game design of a Temporis server remains identical to that of a classic single-account server. Are Temporis 1 and 2 different servers? Yes indeed. These are two different servers. I wanted to play with a friend, I registered on server 1 but by the time my friend signed up it was full, so he had to register on server 2. What can we do? The pre-registration is just there to allow friends to end up on the same server, before the servers’ official opening. In your case, you can unsubscribe from the Temporis 1 server and pre-register on the Temporis 2 server, and subsequently play with your friend. Will there be event achievements? The Vulkanian Archipelago will open on the Temporis servers, at the same time as on the classic servers, but you will not have access to the Al Howin and Kwismas Island achievements during that time. What about paddocks and houses? Will these be "refunded" at the end of the server or will they be lost? If you buy a paddock or a house on the Temporis server, at the end of the three months, you will lose them in the same manner as of a standard server migration; they will not be "refunded". Will we still have to wait 2 months to buy paddocks? The purchase of paddocks can only be done by guilds that are at least two months old, the same as on a classic server. Will there be a merge between Temporis servers? Since the servers are "temporary" in nature, they are unlikely to be merged. However, we do not exclude this possibility if it proves necessary (the same way we do not exclude the possibility of other servers being created, depending on the demand).
  12. Dofus Dungeons - Blog

    <- Previous blog post | Back to Table of Contents | Next blog post -> Post from Dofus Dungeons blog from April 12th, 2018. Evolutionary Multi-Sidekicks In the previous article, Tot evoked our will to propose a system of evolutionary Sidekicks with the objective of offering the possibility to the player who wishes to play alone (remember that the server will be single account) to be able to progress in the game in the same way as a person who plays with friends. An announcement that raised several questions, including a system equivalent to that of Wakfu Heroes in Dofus Dungeons. For this point, the reasons are purely technical, to propose the possibility of playing multiple characters simultaneously from the same account would represent a much too big development site on one hand, and the difficulty to apply it to the Dofus engine on the other, given the repercussions that this would generate for a large majority of present features in game. In other words, it is a system that we can not consider today. However, we want to propose a system of Sidekicks more developed than the one we know in Dofus and approaching that of Wakfu, with notions of progression and optimization like a class of characters. Sidekick Progression As shown in the article Loot & Items, Sidekicks will increase their level thanks to the Resources/Dusts of Progression (whose name is, to our great despair, still not defined) that the player will be able to drop from each dungeon. Like characters, the maximum level of a Sidekick is set to 100. Sidekick Optimization By default, a Sidekick has a range of fixed spells and specific statistics that can increase in parallel with its level, as well as with its equipment: just like the character, a Sidekick will have 4 slots to equip the Amulet, Ring, Boots and Weapon. However, unlike a character, it will not impact the skin of the Sidekick, which will remain fixed regardless of its level and equipment. Obtaining Sidekicks Currently, we are considering 3 types of individual Sidekicks, categorized according to their means of obtaining: Rewarded from quests or achievements. Dropped in some mini-worlds. Purchased from the shop. Each Sidekick is unique and can only be unlocked or bought once per account. Therefore, they will be considered common to all the characters of the same account and can be used at the player's choice. Sidekick Equipment The equipment system of a Sidekick will also be similar to the method applied in Wakfu: via a dedicated interface (thus decorrelated from the inventory), the player can select one or multiple Sidekicks he wants to add to his team, with the limit of 3 Sidekicks maximum. In addition, we are studying the technical possibilities to make a Sidekick of a level higher than that of the character automatically adapt to the latter: if a Sidekick is obtained at level 80 and is equipped by a level 60 character, then the Sidekick will also be level 60, in order to avoid a power imbalance in the team. The progression of the Sidekick would not be lost in this case but simply put on hold until the character reaches the same level. If we will not be able to offer this mechanic, then the equipment conditions will be a specific level and a character will not be able to equip a higher level Sidekick. Or as we know the equipment system currently available in Dofus MMO. <- Previous blog post | Back to Table of Contents | Next blog post ->
  13. Dofus 2.46 Changelog

    The LIVE servers have been updated, here are the changes made: Optimization and performance: Some animated elements of the game consumed an unusually high amount of CPU and memory resources (even when they were no longer displayed by the client). This problem has been fixed. This change should significantly reduce the performance issues introduced with Update 2.46 but also other performance issues (including those that were gradually degrading client performance). Performance when scrolling the list of items in the beta interface of the marketplaces is improved. Quests: Quest Lumberjacks in Distress: The Unidentified Claw is now removed when validating the quest. For characters who have already completed the quest, talking to the Disciple of Sept will alow to remove the claw if it is still present in the inventory. Quest Mysteries in Pandala (reserved for Pandawa characters): The quest now starts correctly once the quest "Proud to Be a Pandawa" is completed. It is also possible to speak to Shaman Surivitna to start the quest if the dialogue is interrupted. Quest Magypus Rescue: The difficulty of the fight against the three ruffians has been decreased. Quest Secret Pancake: Talking to Telma Faker removes the pancakes left in the inventory if the quest has been completed. Quest The Ring of Living Dangerously: The objective "Show the Courageous Ring to Master Attwerk" becomes "Speak to Master Attwerk". Quest The Reginator's New Clothes: Changes have been made to be able to validate the "Recover a Big Green Leaf" objective even though the character has already given the leaf to Nina Chichi. Quest Health Crisis: In some cases, it was impossible to take the necessary explosives to advance the quest. The interactive element related to explosives has been modified to prevent this from happening. Quest Golemelder: NPCs offer special resources for purchase if the Target Dummy is not crafted. In some cases, completed quests with all validated objectives were not showing as such correctly, which caused to block the progression of certain characters. This problem has been fixed. Miscellaneous: In the achievement Night Monsters, the goal of defeating a Moumouse has been removed. Earthquake and Shake (Sadida Spells) Area of Effect no longer displays the entire map but only the cells around the Leafy Tree. The Idol score needed to get the Daggero (Score 200) achievement has been fixed (a score of 300 was requested).
  14. Scavenger Hunt: Mods & Memes Edition [EVENT]

    Finally a place to share some homemade memes hoarded over the years. Content.
  • Recent Status Updates

    • Wink-Wink

      Should I play Dofus again.... hmm.
      · 11 replies
    • bobeur  »  Youbutsu

      omg no forum in UtE club !
      · 2 replies
    • Bohemia

      I was thinking to make a Flash Fleatser event myself, when I noticed that the Fleaster Haven Bag had only 2 days left in Shop, but I was told that the gift feature from Shop was disabled at the time; the prizes were supposed to be P1) Fleaster Haven Bag, P2) one mimisymbic and one weapon of choice at 300 Ogrine to mimi winer's weapon, P3) a Beanie Set (cuz I am addicted to coffee ...; that could be used for merch or w.e.) and 5 packs of 10 Brief Fairyworks. Oh, well, it just couldn't be ... The good thing of that was that it would have let me buy and gift pressies across servers.
      I was told to maybe make the contest only on Echo instead, with prizes only there, since for the moment I can't buy from Shop items and gift them to other people.
      So I'll tell you what is the next plan:
      - drawing event, as it was supposed to be, with drawings made in Paint, Fleaser related, regardless if they are Dofus related too or not;
      - not sure if to have only 1 Paint Fleaster drawing per person, or 3, and from those, only the one with best score to be taken into account;
      - not sure where it is best to do it: on Dofus forums, or here on Impsvillage; or maybe have 2 sections: one on each part, and half the prizes on each part?
      - as prizes, I was thinking about 3 - 4 Ice Dt Harnesses (that one could put over their PP mounts when they do souls for lot, like I do); maybe I could add a couple of Armored Dts too;
      - as period for submitting entries, I was thinking about 2 weeks, to give more time to people to participate.
      I'd appreciate any thoughts/ ideas/ suggestions on this.
      Many thanks in advance for your time reading all this/ replaying.
      PS: I'll show you some examples of Paint Fleaster drawing that I have made in about 5 - 10 min e.a.

      · 2 replies