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VcentG last won the day on April 17 2013

VcentG had the most liked content!

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About VcentG

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    Destroyer of Idiocy
  • Birthday 10/19/1990

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    Pumpkin, Villain, Cancer, Muse

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  1. This is honestly where I want to get in the game. Because it's like... That's all I want to do, enjoy a nice tactics mmo, with other people. But that's not what the game wants. It wants me to run around talking to NPCs and reading ridiculous conversations with NPCs with "options" in chat (that don't affect anything, they either cancel the conversation or lead to the same response). Quests aren't their strong suit, go back to PvM. Even on the solo server seems like its hard to find groups (and not just for me at low level). Not sure if 90% of the english speakers are in Europe or what. Really just seems like solo will never work for me xD. When people say they just do professions or zaap sit or don't play the game when other people aren't on it kind of seems weird to me. We're paying to play this game, and the lack of other people basically means we can't. Something's not right about that. Everyone keeps telling me to finish astrub quests, but the kicker is i can't because I need to do kickroach and can't get a group XD.
  2. Wakfu 2 here we come? but yeah it's definitely weird. I mean you dont even have to kill the game to work on a new one. Just stop updating and ride the wave until it crashes while you utilise resources elsewhere.
  3. I'm on my phone with 4% battery so I'll be brief. First off can I just say this is the most chat I've seen in the past 2 weeks I've been scouting the forum XD. For those agreeing with my points or at least some thanks. Because I thought I was gonna be slammed by everyone and told I'm just a noob doing everything wrong. As for disagreements...I will admit some of my post may be ignorant (like saying idols are good) I have only just seen what they can do and it seemed like a nice way to boost difficulty.... which is great in a tactics game. Did they ruin the economy and such? No clue. As for the p2p is easily affordable for 8 chars unless you're zaap sitting? This is 100% not true. Or wasn't when I quit before. I literally made dofus videos.... do you know how many runs I did a day? The new achievements and recipes have destroyed the market for rare materials from dungeons because they're simply not rare anymore. So you're suggesting i should spend ALL my time doing other stuff I dont want to do just to buy p2p and do it all over again next month? Kind of weird ideaology dont you think? In fact money seems to literally come from exo maging or doing quests and selling your dofus lol. 1 requires capital for runes or other professions to get runes. The other requires... questing... gear sales work too but anything that sells for a decent amount that isn't oversaturated doesn't come from farming dungeons or normal mobs. So no... you are not just "zaap sitting" if you can't afford 23mk (last I checked it was 690 an ogrine I think... it's in the dofus again thread) a month just for p2p not even including trying to better your characters. This is why a BASE economy would have made this game amazing for everyone. It keeps the rich from being astronomically higher than others. While some can barely afford to get out of piwi set at lvl 50 *cough* (to be fair piwi sets are much better and I did buy toady set and mad tofu cloak). Most of the materials I've gathered (even after doing some higher level stuff with other people) sells for 1 -80 mamas each. I got dark pikoko nuts. Which used to go for 40-150kk at different times depending on saturation... sell for 15kk on solo account server. There's no base economy so values of items drop too far. And the rich who can afford the very few rare items on the server can literally monopolize it. And the next guy only has to undercut him by 1mk and it looks like a steal but in reality is still way overpriced. And yes quests do build lore. I have nothing against quests. I said they are fine. But look at something like WoW (I know I shouldn't go there XD) you can quest your way through that game or you can spam dungeons. Both work. Both will get you to end game. Dofus? It's literally quest 24/7 now. Fight every once in a while. (If more quests were just fight this or that for mats and less run around I would actually probably not care). Also golden one. I do agree on some parts. But I dont mind the boss invulns. Because it's kind of a requirement so people dont run in and hulk smash it instantly and remove any form of tactics. It is semi annoying that EVERY boss seems to need it but yeah... what else can ya do? I mean I prefer having at least some kind of strategy that makes it more tactical. I'm sure there are other ways. Hell they could make the boss just not spawn til waves or something. Isn't that how wakfu works? Surely with their new advancements they could pull stuff off like that. So I agree but also dont have a better solution so I accept it as it is. Oxi you are definitely right about the big leaps. I dont mind big leaps when you know they're good. But is it just me or does Ankama tend to be cryptic about their big updates and then it's like BOOOOOM. I can't even recognize the game from what it was before. Some of that's good and some is bad. Anyway at 2% and I dont want it to shut off and I lose all this so... it's nice to see you all chatting even if we have disagreements. But no matter how you slice it.... dofus is dying or at least as someone said internationally. But that WILL come to bite them so it's worth noting that it's still important.
  4. After coming back to the game I see a few really nice changes, and a lot.... of not nice ones. Although some were in place before I left and I'd merely forgotten how horrendous they were. I almost want to make a video pointing out all of the glaring issues, but I don't think the ears are on or we would have never gotten this far down the rabbit hole. I do like the game, but the decline in players ( we all know what server merges mean ) is blatantly obvious (wiki is outdated on many things, even IV is just a shell of itself, past the top 4-5 posts, everything is from years ago), also they literally have the old version out again (it's not a good sign when people are playing the terrible graphic, high pitch squeal (yet somehow can't stop listening to) music with way less cool features, version of your game). Who is running this ship and how do we change captains? For a basic example of things that seem to be good/bad choices: Good: -Animations - Spell animations look awesome. But this only turns into a double negative once my point is made in the bad. -Class changes - I'm still a newb at all the new stuff, but a lot of new changes look REALLY cool. (osas shape shifting? wtf) -QoL changes - New things like the haven bag, multi-launching clients, and tons of simple things like that add up. -Pets/Mounts - All cool and different, useful. -Dofus - Effects are nice and makes them worth even more to get. -Idols - Upping the difficulty for more gain? That's what makes the combat even spicier. -Ogrines - A few more things for sale with ogrines. For instance now you can get livinitems or parasymbics, etc (I think before you couldn't? Would only be whatever comes with p2p but now you can just flat out buy them). More micro-transactions and less p2p would be beneficial. Bad: -Questing - I like questing here and there. But let's be honest, the biggest draw of this game that differentiates it from others is that it is a TACTICS combat MMO. The game has literally become quest simulator. Run around for 20 minutes to 1 NPC, run back, fight monster, run around do more. Repeat. And don't even get me started on things like Almanax. And so many of the dofus have to be locked behind long drawn out quests now? Now don't get me wrong, quests are great, but I think the problem is they appealed to the minority by forcing questing, not the masses (and the masses pay the bills). Rather than forcing anything, they should have made split paths for everything. You want to spam a dungeon 200000 times for your first dofus drop? that's 1 way, or you could do this quest. Why can't we have both? Just equalize the difficulty levels. -Recipes - The "new" item recipes are terrible. Requiring pebbles, irrelevant mob materials and other junk. Yes, I get what they were going for ("let's make everyone useful!") but again it forces a player to do too many things they don't want. If the draw of the game is the combat, and I clearly like PvM since I'm spamming dungeons. Why do I now have to go and find some way to make money (because pvm mats hardly sell except super rare ones) to buy pvp mats? To make equipment? Again the problem here isn't that the recipes contain the item, its that the player is forced to do something completely irrelevant to anything that makes sense. I'm making a hat.... out of his (PvM Monster) head... please explain why I need a random pebble from PvP? -P2P - This one is not really a change, but rather a lack of change. When your game is dying, perhaps you should look into why, and not just keep charging head first into a wall. Most MMOs don't even bother being p2p anymore. It's a terrible strategy for most, and they usually end up dying (....odd). The price for p2p should really just be adjusted to make solo accounting more affordable (because solo accounting sucks unless you like running around and only doing quests, because trying to find a group (especially low level) is near impossible, but then again, the only solo account server has been merged with so many people that don't speak the same language.... so I guess its just exponentially going downhill). And also changed so that multi-accounting is actually more affordable for those that want to go that route (again, why force either it's a game with 200000 sets, different elements, different mounts, different pets, different dofus load outs, different idols and what? 15 classes? and yet they keep FORCING things). -Economy - Another not change, but also should have been updated. The 100% player controlled economy kills the game when X player gets rich and decides to monopolize things, and player Y, keeps undercutting everyone so that the price drops to nearly nothing. Having a few minimum prices for things would have stabilized this and made it so that any player can always thrive, as long as he's doing SOMETHING. Gobball mats will always be worth SOMETHING, kollosokens will always be worth something. Unless you are literally zaap sitting you will be working towards profit. Note: by "SOMETHING" I mean a decent price for the item, not 1 kama, because yes, technically that IS something. Fixes: -Stop locking EVERYTHING behind quests. No I don't want to do quests to get turq dofuses! You know how amazing it was to spam that over and over and finally drop one? It was an amazing feeling. Those feelings don't exist anymore, now the "amazing feeling" people think they have now is relief. Similar to being tortured for days and finally its over. That's not the same, I'm sorry. This is not only one (if not only??? aside from wakfu) tactics MMOs out there, and yet... you know the one thing you don't really spend much time doing? FIGHTING IN TACTICS COMBAT. If you are a solo accounter, you may feel like you do. But that is mostly due to multiple people not being on the same wavelength and simply taking longer to complete fights. If you are a multi-accounter and you spend all your time doing tactics combat, you are selling ogrines or something for kamas, cause mob mats are worthless. -Dual recipes, or change them. PvM stuff is PvM stuff, PvP stuff is PvP stuff. If you want sparkling pebbles and crap to be in recipes for gear.... do like other mmos and make pvp-specific gear. Don't merge the 2 and force it. Because player A, doesn't want to pvp. and player B doesn't want to pvm, and rather than let them shine at what they do and be rewarded for it, you want them to either mix how they spend their time (which is bad in a p2p game, i'm paying just to play, don't ruin the time I have to play with BS) or spend money buying the others mats (which would be fine except low-mid level, this sucks terribly, also PvM mats have been ruined by the achievements giving boss mats making them a joke... they're supposed to be the rarest part of the recipe!?). -P2P - again, more micro, less up front cost. I have money, I would like to support the game... unfortunately unless I want to buy 100 years of p2p, there's nothing I can do to give them money. Shooting yourself in the foot with that, considering how big cosmetics are in the game. It's literally the easiest thing they could do for more money AND player interest. Didn't mean to come off so ranty, but I was never good at condensing my thoughts to get my point across faster. Plus does it even matter? NO ONE'S TALKING ABOUT ANYTHING ELSE ANYWAY. But anyway, my point is... when running a game and you make changes, and see that its bringing less players, not more... why do you keep heading that direction? When I left this game it was flourishing (though never as much as it probably was originally) but things were definitely 10x more active than they are now. Are they tired of having the game and just want to run it into the ground? But then why make cool changes like the ones I said XD. I'm just lost as to what they want. And this is the end... Where I have to end it with something spicy, to get the people going. So since i am... stuck in NA, how about: Make Dofus Great Again.
  5. Ogrines are account wide or server wide? If I'm playing on the single account server, should I sell my stuff on echo to buy ogrines since its useless to me? I mean it makes sense that they would be account wide, but then couldn't people just do that to instantly be the richest person on a new server? xD
  6. VcentG

    Dofus again?

    Haha I've thoroughly read your 1.29 posts in the other thread. But honestly 1.29 was a low point for my dofus career. I was never able to flourish. I ran 1 acc and grinded slowly for levels. I also rather enjoy 2.x gfx and dungeons. But yeah. I was never good at making money. I basically would just spam out dungeons and sell souls or mats, or make the equipment if it was worth it and sell that. So I mean it makes sense for me to struggle economy wise since I dont offer hard to get things. But it's just like.... dang 28 bucks a month or 260 a year (up front and no livinitems anymore?) Also demoralizing XD. Ilyzaelle sounds interesting but I really do enjoy my independence. I like running dungeons when I want to run. Being in control of failed challenges (though those seem to be idols now? Or maybe there are challenges and idols?! No clue haven't played. XD) I remember dropping my first turq. I would never have even gotten one if I played 1 acc. I dont know if i could do it. BUT also seems like I dont have a ton of options so maybe I'll try both and see if anything sticks. Thanks.
  7. VcentG

    Dofus again?

    Hi. Gonna hijack this post. Been feeling the itch for dofus again. But my main issue is the price for a non solo player. I dont really want tips on making money. But is the economy still ridiculously hard to thrive in? I never made money for exos or anything. But I just want to find a way to reduce my monthly bill and I can't play 24/7 like the game is a full time job when I have 2 jobs and a life. Obviously an initial payment would be needed but after that am i doomed without being one of the rich exos all day kind of person? After checking in-game, seems the going rate is around 690ish for ogrines, so I would need a profit of 11.5mk a month to sustain 4 characters, but I don't have p2p so I can't see how the market is for things I can actually supply on a lvl 19X non-pro team.
  8. AHK is the best. (Like literally, after checking every software/method people suggest, they all have weird downsides. AHK's "downside" is getting the correct scripts which are readily available.) And if you have a gaming mouse, you don't even have to use your keyboard to switch windows :) So there's that as well. You can literally play 8 accounts 1 handed.
  9. PvP aside, where do these classes REALLY fit into the PvM world. I literally just created one, read all the spells and killed a few things with portals and logged off. So I'm not really sure. But do they fill the healing / damage role to a degree that they could be simply dedicated to it? Mainly interested in healing but I'm not 100% sure because of the portal state requirement. Or is it just another class that can do a few things but just not quite good enough? Either way they seem fun, if only because it's something new. #videomontageofportalplays
  10. Well the first thing you need to do if you want to be successful at pvp is know how each class works. Each class only has so many spells accessible to them so learning them isn't hard. But if you don't know that a sacrier can pull you or that a sadida can soothe you, you're going to have a bad time. I would suggest just taking a quick look at the wiki at each class and look at any spell you don't know. Every spell falls into a basic category of how it works, so it's not that hard. A) The effect/damage(-AP, -MP, -HP, States, -Resistances) it does, B) The angle (linear, diagonal, circle, cone, etc), C) Movement (pull, push, displace, swap, return to position at end of turn, etc) Then I would suggest, just go pvp. You don't lose anything for trying other than time and bread? Although I think you heal from kolo fights IIRC, so not even that. I would say experience and strategy can carry you through a lot of fights unless you're going vs people that outlevel and outgear you to a high extent just to wreck at that level pvp. You can build your set and stuff as you go, there's nothing stopping you from doing it right now. Will you win as much as you would with the perfect set? Most likely not, but you can still win some fights, get xp, monies, and street cred.
  11. Remember when we used to do rats and just cast poisons + Sylvan. Those were the days :^]
  12. ? What koda posted was why he didn't add a vit build to the guide. What nume asked was why would you go vit when you get huge resistances from boozer and have those sexy soft caps on all stats (aka increasing damage of spells). To which I say, because most people that use pandas in pvm just seem to vuln spam / map manipulate every turn. -_- Unless they're a solo panda. But either way, if your panda is rarely attacking, why not be some tanky thing so you can be more aggressive / safe at the same time. Only pandas I really see attacking are people that solo/duo account or have multiple pandas. But I don't play with many other people :) Oh PS. Nice guide :D but why no vit build? (jk)
  13. Basically no matter what form of pvp you choose to do. You're either top knotch or going to get spanked, at least on main servers because some people are just so far ahead with their kamas they have anything they need for any scenario and those are the people constantly pvping. Attacking / Defending percs usually is pretty lame. Even if you do it in a group it's either vs a bunch of crazy pvpers or just a few scrubs that weren't busy at the time. There's rarely a middle ground where it was like "Wow nice fight" it's either "WTF they're op" or "Why did they even bother defending." Dunno about alliance stuff though like KOTH, cause #notinterested.
  14. That depends on what they're doing. Because if by doing so preventing people from doing anything else inside the maze, then I'd say it qualifies.
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