Jump to content
  • Imps Blue
  • Blueberry
  • Slate
  • Sky
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Emerald
  • Imps Green
  • Chocolate
  • Charcoal


  • Content count

  • Joined

  • Last visited

  • Days Won


--VU-- last won the day on February 28 2017

--VU-- had the most liked content!

Community Reputation

116 Excellent

About --VU--

  • Rank
    Plain Crackler

Profile Information

  • Gender

Dofus Details

  • Dofus Server
  • Dofus Class
  • Alignment

Wakfu Details

  • Wakfu Server
  • Wakfu Class
  • Nation

Recent Profile Visitors

877 profile views
  1. Obtaining the crown

    Can't say I give a fuck^H^H^H^Hwub either way about themes but what I can say is that I want to thank (a) Kyek for all the time he sacrificed for the community and (b) Rob for stepping up to the plate despite the obvious black hole for time this could become. Aside: If only we could find someone equally dedicated to the wiki to trim it down to the pages not available in the official db and ensure that the remaining pages are up to date.
  2. The Panda spell Vertigo still exists but it doesn't poison anymore. At least the char classes I play have lost all their AP and MP poison spells. I find this change unnecessary.
  3. Dofus 2.45 Changelog

    You're talking about the beta changes. I'm talking about 2.45, where Fuze and Gluing don't work together at all.
  4. Dofus 2.45 Changelog

    You cannot target anything but your rogue with Fuze. It has range 0 and area of effect: everyone. It blows up bombs outside of l.o.s. 27 squares away.
  5. Dofus 2.45 Changelog

    That can't be right. Fuze explodes all your bombs and hence doesn't need a line of sight to begin with.
  6. Where is the Feca emote?

    Why would everything be for sale, all the time? I don't remember when and where I got my /feca. It could've been a subscription gift.
  7. Monster Aggro Changes

    For what it's worth, I've run another test in the new area. I autopiloted to the dungeon entrance (or what I though it would be, couldn't find an NPC to talk to). That worked without aggro. I then ran around the area, even collecting the odd Waste Item for a quest, talking to NPCs but never standing still much and was not aggroed either. When I ran past mobs they started oggling me but left me alone. So something has changed for the (marginally) better.
  8. Monster Aggro Changes

    Suppose I arrive at a map in an aggro area. I stand still for a few seconds because map loading takes time, lag etc. Even if I'm not aggroed in those few seconds, the instant I try to move, I'll be hit. That is wrong. I recommend you do some testing yourself.
  9. Monster Aggro Changes

    Was the beta supposed to be updated with the 60sec immunity to aggro? If so, then that didn't work at all. I made it 4 maps into the new area before I wass aggressed, not even 5 seconds after I entered the map.
  10. Monster Aggro Changes

    Another consequence of this hare-brained idea is that it's impossible to take a map for KotH anywhere with aggro mobs. I've just tested this theory in the bandit territory. After a few seconds some shitty lvl 40 Rogue Bandit attacks. Update: the exception to this rule are aggro areas with a dungeon because dungeon entrance maps have no mobs. So whoever controls that map is probably going to win the KotH.
  11. Monster Aggro Changes

    I conducted another test. I ran 4 chars into the new area. Monsters there are aggro. Running as fast as I could, I made it half way through the third map in before all 4 were aggroed, some on the 4th some of the 3rd map. One of the chars got lucky and won his solo fight, but of course he was insta-aggroed by a big mob right afterwards and was kindly informed that he couldn't use a recall pot in this phase of the fight. This is unplayable.
  12. Monster Aggro Changes

    I've tested this unvoluntarily (on the test server) by stepping out of the lake palace door. I was insta-aggroed by koalak mobs. The second a fight finished, thanks to the usual lag, I was aggroed by the next mob. This went on for about 20 fights or so, before I got lucky and managed to hot-key a recall pot. My level did not protect me from those pesky koalaks. I find the overall idea interesting but the current implementation is total BS. There should be an extended truce period after the first aggro or the trigger times should be much longer than they are now.
  13. [Contest] The number

    And I can now reveal that I could not be bothered to play at all. (In terms of strategy, I would've had to go in much earlier with announcements and also post them on official forums in all languages.)
  14. [Contest] The number

    Let's get the fun started. I've used some alts to tip the first 11 eligible numbers.
  15. [Contest] The number

    Technically, optimising your guess could be based on applied game theory, which is a branch of mathematics.