Jump to content
  • Imps Blue
  • Imps Green
  • Blueberry
  • Slate
  • Sky
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Emerald
  • Ankama Brown
  • Charcoal

Happida

Supporters
  • Content Count

    698
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Happida

  1. But ... now we can't R> abyss xp ...
  2. Yeah, 64 bit works for me. I'm using wine-staging, though I'm not sure if that matters.
  3. You were "obligated" to install the previous updater/launcher too. The only difference was you had to install it separately for Wakfu, Dofus, and other games (although basically the same launcher was bundled with the games).
  4. With Huppermage I can push him 6 cells every turn, which theoretically should make it easy... But when he summons the ghost, he is unmovable for that turn. If the ghost is close to him, I have to put the sword next to it, and either stay there and get destroyed, or run away from the sword which means I won't be able to use it again for 64 turns. Is there any way to control or predict where he summons the ghost?
  5. The nerfs you proposed would hurt single Sadidas a lot more though. Manifold just doesn't hurt your own summons any more. It still hurts allies.
  6. And many ranged fighters feel the maps favor close combat classes too much... Iops are still often game changers in Kolossium, which is why you tend to get targeted if you give the opposing team any chance to hit you. My suggestions are to keep out of opponents' line of sight as much as possible, build vitality and resistance, don't taking for granted the ability to hit on certain turns, but take opportunities when you can finish an enemy, and create opportunities for your teammates.
  7. It's not that bad. Unless you get AP buffed, usually you'll only hit with 3 spells a turn anyway. Even with AP buffs, you can hit two different things so each is only hit through Infected state 3 times. With Sadida teams it's a different story...
  8. When you necro gloot, enemies near it should be automatically necroed. If that's no happening then it's a bug. Necroing the sunflowers first helps a lot to keep allies alive, and as long as necroed roses stay alive, enemies should die without you doing much damage. Even if they get revived, they often get killed before doing much. So necroing monsters is low priority, but if gloot has 2 or 3 of them locked you should take advantage of that. You can swap with the allies before starting fight to make it easier to necro sunflowers first turn, and stop roses from killing themselves early on. I haven't done the fight as a Sram, but assuming you are one, you could try using the invisibility glyph to help allies stay alive or get out of lock, push/pull them to safety, or even use traps to discourage them from suicide?
  9. One thing we know for sure is it's going to be ebola in pvp.
  10. The only way to win is to never post here. Then you shall claim your prize at the end of time. I could have done that myself, but decided to sacrifice myself to give you this advice. You're welcome.
  11. Moved to now since another group was already opening it.
  12. Selpâtre = Surge Foène = Trident Surtension = Hypertension although Google translates it to "Surge"
  13. If you press F3 with the updater in focus, it should show a window with debug and error messages. The latest few lines might help reveal what the cause of the problem is.
  14. Estimated time of project being put on hold?
  15. I scrolled a few characters mostly through dopples and it was indeed very boring. I think I got through the process because there were few other things to do: kolo was pretty dead, my dungeon runs had low success rate, and professions and treasure hunts were just as boring. I hope instead of just removing doploons, they would change dopples to have more "depth" and interactivity instead.
  16. One of the main complaints about the proposed changes is that public paddocks will no longer have free breeding items, so evidently people do currently use them, and that means demand for breeding items will increase after the free ones are removed. Even if you make your own breeding items, you could still be contributing to economic activity by buying wood or other ingredients. If you really make and farm everything on your own, you end up with less time to breed which means your competitors who buy those items will have an edge.
  17. I think it helps at the bigger picture. Not everyone is a breeder, and breeders wouldn't be happy if it were so, because then there would be little demand of their products. Some of the changes will increase cost and decrease efficiency for breeders, but they will increase profits for some other people like handymen. So more people, including breeders, will level up the handyman profession, and maybe then we won't have to pay 300kk for keys, and maybe more people will do dungeons and have the need for better mounts and the kamas to afford them. I might be overly optimistic on this, or I might be missing different benefits of the change, but basically, I don't think it's helpful to focus too much on one single aspect of these changes.
  18. It's a little annoying that the devs keep mentioning the limitations of the Dofus engine as a reason why they can't add/improve certain features, but they decided to create a new game with the same engine, and are planning to add features that are supposed to be improved from Dofus in that game.
  19. I don't have testing to back it up, but I think it would make more sense for damage reduction percentages to be added together. They are basically opposite of vulnerability spells, and Panda's vulnerability spell stacks additively.
  20. The angle of the ray of light in the original image is too tall for it to be passing under the stair case, and the shadow of the stair case would have been visible. What you drew also looks quite unstable.
  21. That's a little bit of impossible architecture. Light is somehow skipping through the dark staircases behind the window.
×
×
  • Create New...