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Popular Content

Showing content with the highest reputation since 10/27/20 in all areas

  1. 7 points
    Double post! 18K FUCK YEAH >:DDDDDDDDD
  2. 6 points
    ~_~ if someone is interested in compos https://imgur.com/a/cCEU6al
  3. 4 points
    Evening, Just realised I hadn't posted in about 6 months, I'm sure Coops is pleased. How is everyone? How have you been spending various lockdowns or whatever other policies have been introduced? I was fortunate in the sense that I was able to work from home during the UK's lockdown in Spring/Summer without being furloughed. We've just entered another 1 month lockdown until December, but it looks as though I can continue working from my firm's office, no dining room table for me ...
  4. 4 points
    This was a grind ... the Spirits quest was the most challenging thing about this ornament (my multiple deaths to Founoroshi Duo notwithstanding). Thanks to @Uther-Idea for AFKing in front of Damadrya's Bamboo Grove for me!
  5. 2 points
  6. 1 point
    OK Im not even mad though
  7. 1 point
    Just hit 5k raiting on 3v3 solo queue. I will try to climb up (Sacrier)
  8. 1 point
  9. 1 point
    Hello, Dofus community! My name is Vitalii and I discovered the World of Twelve in far 2007. Even now I am playing from time to time, but much less than before. Anyway, Dofus is a really huge part of my life, so I would like to make a contribution into the Game community. I noticed that there are no good tools for helping with Smithmagus. I mean, there are excel sheets and very simple web applications. But everything is just hard or annoying to use or they are not covering all the scenarios (like negative sink). Since I am a beginner mobile developer now, I decided to work on Smithmagus Sink Calculator and try to make it as much convenient and easy to use as possible, considering my game experience and my perception of good UX. Finally the app got released on Google Play: https://play.google.com/store/apps/details?id=com.vitaz.sinkcalculator I would like to ask you to give it a shot. Currently it has a comprehensive interactive tutorial for easy onboarding. The App allows you to pick the characteristics your item contains and creates the list of corresponding runes. Every magus action in the Game could be reflected in the App by just several taps which makes Sink calculation as easy as it was never been before. The App can work with Negative Sink as well and allows you to proceed with Critical Failures which happen pretty often in Dofus. Also it is doing logs for every action performed for better traceability. Currently the App is available for Android only since it is native and written with Kotlin. But I am planning to make the one for iOS as well if this App would be in demand in Dofus community. Here I have made a walkthrough video, showing the example of simple cloak Smithmagus: Further planned work in the app (decreasing priority): Bug fixing. I know about 2 bugs currently (one on the Item Creation screen and another one is empty History log being generated). Also I will respond if got new bug reports from users. French translation. I would need help from Native French speaking players, please reach me out if you are willing to help. Global progress saving. Currently the progress is being lost once you close the app or start a new magus job. I am planning to use database inside the app to save the progress and be able to see the global history as well as to be able to continue previous magus job. Create a new item using template from previous jobs, automatically generating similar rune/stat list. Start using Dofapi and be able to pick real items, applying corresponding stats automatically. That would make user experience even more smooth. As well as with iOS porting, I would be glad to work on all this if the App will really be in demand. Please feel free to leave you feedback and suggestions about improvements in comments, or sending me emails from the App title screen. Thank you for attention and hope you are going to have great experience with the App and with Smithmagus in general. Good luck!
  10. 1 point
    Finally got this!!!!!!! Very satisfying ... Koutoulou Impertinence and Duo were quite challenging.
  11. 1 point
    I've decided to create a small corner which could also be used in the future by whoever wants to kill this thing (Lost Dimension bounty) since information is extremely scarce. I've asked around and I couldn't glean much of an understanding on how this bounty works and how it is best defeated. What we know: -Goes invisible on turn 1 but once found never goes invis again -Summons 1 pouch per turn with 100 lock, 2.5k hp & shield and a glyph around them -Gains around 9-10k hp per turn (though there seems to be some way to prevent that) -Hit damage compounds the more you leave him alive, totaling to almost 2.5k-3k per hit eventually -Steals ap in aoe What we don't know: -What the pouch gylphs do (they seem to be somehow correlated to killing No-Face) -How to prevent No-Face from gaining 9-10k hp per turn If you've killed No-Face in the past and can shed some light on how to kill it, please do so! Thanks a lot
  12. 1 point
    My friend and I killed him. He is apparently a very easy bounty to kill. Each character must hit him at least once per turn for him to not gain (as much) vitality each turn. If this is done, he is extremely easy to handle.
  13. 0 points
  14. 0 points
    bump , im still buying if anyone has a big stock
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