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Showing content with the highest reputation since 03/18/19 in all areas

  1. 8 points
  2. 7 points
    3 gearless leechers + sidekick. This is a Count/Klime run with 200 Score, Nomad and Limpwrist (For Klime), done as a 4v8. Went in thinking it's impossible, apparently not.
  3. 6 points
  4. 5 points
    TEMPORAL ANOMALIES The vestiges of Zaaps have been found in various places around the World of Twelve and the dimensions. What's more, it would seem that all the Zaaps have started to malfunction. The Incarnam and Astrub zones, and the cities of Bonta, Brakmar and Sufokia, and Amakna Village are not concerned. The monster star system has been replaced by a new area bonus/penalty system. Details of this new feature are available in this Devblog article. Ten temporal anomalies have been added for this update. Each corresponds to an era and contains its own emblematic character. They are: Creation of Xelor's Clock (year 0) > Rushu's Larvae Djaul's trickery and the birth of Bolgrot (year 10) > Shuccubus Crimson Dawn, the emblematic battle between Bonta and Brakmar (year 26) > Crimson Dawn Champion Third war between Bonta and Brakmar (year 388) > Julith End of Leorictus's reign in Bonta (year 567) > Leorictus the Grimacing King Shortly before Ogrest's Chaos (year 788) > Noximilian the Clockmaker Ogrest's Chaos (year 789) > Dathura Percimol's adventure (year 865) > Percimol End of Korvus Korbiau's career (year 961) > Black Crow Discovery of the ancient Tower of the Brotherhood (year 974) > Unearthed Agony FLEASTER A new event zone is available. It offers adventurers: 3 new monster families to fight, new quests to complete (including 9 repeatable activities), 37 new achievements to complete, new rewards, and new equipment (including 3 sets). INFINITE DREAMS The Infinite Dreams button is no longer deactivated while in the Dreams, and now lets you return to the world on the Normal and Epic servers. The tooltips on this button have been changed to warn players that they are entering an aggression area on the Heroic server. Various improvements have been made to the Infinite Dreams interfaces: The room name has been added when hovering over the portal or in the guardian selection interface. Rewards are now sorted (rewards in dream points, then in fragments). Various texts and tooltips have been modified. Reward names have been added to the corresponding tooltips. All visual references to overall erosion have been removed. The world map can no longer be opened when in the Infinite Dreams. Characters are no longer in danger of finding themselves on a dungeon keeper's map when they disconnect during a fight in the Infinite Dreams and the server restarts. Toxoliath's Nightmare: The glyph is generated on the start-of-turn cell, and not on the start-of-combat cell. Batofu's Nightmare: The effect is applied correctly. Dazahk Freezammer's Paradox: The effect is applied correctly when no enemy is in close contact with an ally when the ally starts their turn. El Piko's Paradox: The effects are triggered properly when El Piko is in the Tactic C state. Nileza's Paradox: The effect no longer applies when an ally is pushed or attracted. The Batofu's Paradox description matches its effect. The effects of the following modifiers appear correctly: Crocabulia's Nightmare Kanigrula's Nightmare Drhossil's Nightmare Solar's Paradox Count Harebourg's Paradox Missiz Freezz's Dream Koolich's Dream The Fleaster Island monsters have entered the Well of Infinite Dreams for the duration of the event. Rewards linked to legendary pets have been added. SPELLS Not all glyphs will necessarily interrupt movement from now on. For movement to be interrupted, an effect that changes the game state must be triggered. These effects include: effective MP loss, all movement effects (pushback, attraction, teleportation, telefrag, transposition, etc.). This should significantly reduce the number of cases where characters come to a halt on a glyph. Pushback damage is correctly affected by the multiplication effects of damage inflicted or suffered. Following a modification to the Rise and Shine spell, the summons Mirh did not have any spells once level 10 was reached. This issue has now been fixed. The Pendulum spell's effective damage was greater than the damage displayed. It now matches the damage displayed, in line with the modifications announced in version 2.48. The Condemnation spell must now be cast on an occupied cell, in accordance with its description. The Sacrier Clobbering spell has been modified so that the change in Suffering is done after damage, as is the case for all the other spells that change Suffering. The damage triggered by the Steamer Trident spell on reception of pushback damage did not increase between levels 1, 2 and 3 of the Trident spell. The damage added by Trident are now as follows for levels 1, 2 and 3 respectively: 7-8, 9-10 and 11-12. The Magnet spell had a effect stacking limit when the spell didn't apply any bonuses or penalties. This restriction has therefore been removed. When a pet loses a Range bonus, it now loses only the effect of the bonus instead of all its Range. The Selective Word spell now plays a flame animation when it inflicts a critical hit. The description of the Xelor Drying Up spell has been adjusted to match its real effects. In some languages, the Heads or Tails spell had the same translation as its variant Tails or Heads. The spell Tails or Heads now has its own translation in all languages. In some languages, the translations for the Immobilising Arrow spell and its variant Paralysing Arrow have been modified. SPELL PREVIEW The caster is no longer targeted in the preview by a linear spell cast in a southeasterly direction. Preview (click here to show the preview). When using the Dolly Sacrifice spell on a Sram's double, the damage displayed is no longer doubled. Management of certain buffs has been improved. The preview displays damage from walls of bombs, runes and traps for their owners. For other players, it displays "???" because the damage depends on the individual caster's characteristics that are not available to other players. Preview correctly takes into account the effects of damage reductions that apply to a character with non-zero elemental resistances. The movement preview now displays correctly when using star-shaped-area spells. The damage reduction on characters with few health points has been fixed. The preview for spells that teleport to the first available cell works properly. Management of effects triggered by the loss of MP or AP has been improved. Management of critical triggered effects has been improved. Management of vitality reduction effects can no longer be shared. Management of effects that do not affect a limited number of targets has been fixed (e.g. Fulminating Arrow). Preview of the Lord Crow's Paradox effect in the Infinite Dreams has been fixed. ITEMS The critical resistance penalty of the Rykke Errel's Bravery legendary cape was abnormally low, at -20 instead of-30. The value of this penalty is now correct. The Bloody Belt (the Iop class belt), which adds 2 Range to the Fracture spell, didn't work correctly. Indeed, the last cell of the area of effect didn't inflict any damage. This problem has now been fixed. The bonus for the Fortification spell provided by the Cape Adossia (the Feca class cape) now works properly. The Wa Wobot Crown Air-damage bonus has been replaced by a Fire-damage bonus to match the set items. This modification is not retroactive and the item must be smithmaged using existing crowns to get the new effect line. The old effect line is now considered to be exotic smithmagic. Pets and mounts can now learn a new legendary power. Unlike what the in game text says, the legendary power won't be available for the moment for non-evolutive pets and petsmounts (for example: Karmeleon), nor for breeded mounts. However, it is expected that these powers will be available later, although we have no date to announce. The level to equip the pet Thing is now 60. Corrections have been made to the smithmagic system to better handle detection of characteristics with a value greater than their theoretical maximum. Because of this, the outcome of using a Transcendence rune should be more coherent. MONSTERS Outside of combat, monsters no longer favor moving toward the top-left part of maps. Kerighouls now cast their spells correctly when there are summons adjacent to them. Missiz Frizz's Snowdrift spell has been modified so it will no longer be triggered in a chain. ARTIFICIAL INTELLIGENCE Several cases preventing the AI from ending its turn correctly and very often making it wait for the end of the turn have now been fixed. The aggressive AI will move closer to its opponents if they are surrounded by enemy entities, and they will try to move on each turn if possible. That means no more Sacrificial Dolls and Blocks gathering dust because of three woeful trees. The now AI manages maximum effect stacks better. QUESTS Xelor's Emissary waits for adventurers in front of the clock house in Amakna Village to guide them in their fight against the temporal anomalies. These very first quests opening the narrative chapter Resonance are accessible to characters of at least level 50. Players who have completed the A Painful Separation and New Heir quests can fight Crocoburio and Grougalorasalar again using Meriana's Orbalantyr. The Hot P.A.N.T.S. and A Game of Hide and Seek quests: Extra items are taken into account to validate the "Defeat the Royal Mastogob in Its Greenhouse, Wearing Nothing but Your Favourite Undies" and "Find Some Underwear and Return to Nara" objectives. These items are: Potsan Pants, The King of Bonta's Pants, Adora Briefs, Khan Karkass's Briefs, Whipping String, and Leopena G-String. The Otomai mini-dungeons Hidden Lab and Floramor's Clearing now have two monsters in each room. These monsters do not have loot. Real Library Rats quest: Fighting the library rats is now only done in solo mode. ACHIEVEMENTS The achievements for the The Call of Draconiros event have been deactivated. The pending rewards for these achievements can no longer be collected. INTERFACE You can reach temporal anomalies through the Zaap interface. You can see the bonuses and penalties for territories and dungeons, as well as the temporal anomalies, in the world map interface. The buy button in the advanced marketplace no longer becomes inactive when used too quickly. You no longer have to close and reopen the interface to fix this problem. A problem that occurred if many items were put on sale quickly has been fixed. When putting items up for sale in the merchant mode shop, the tab no longer changes if you are in "all". When removing items from your shop, the current item now moves to the next item in the list (even after closing and reopening the interface). When opening the "Attacks" tab in the alliance interface, the guild Perceptor icons no longer disappear from the map and mini-map. When searching on the world map, the icon for the searched item now appears on the map again. The area name has been added when hovering over the sub-area on the world map. The recommended level for several sub-areas has been changed to better match the difficulty offered. If two nearby entities have reflected damage effects, they will not mutually trigger each other in the spell effect preview. The look of the associated recipe interface has been improved. The menu buttons now have tooltips that change depending on their current state, and not the state when starting the game. The aggression area icon has been changed. In the contact list, contact visuals are no longer displayed. A duplicate of information has been deleted when displaying tooltips for server types. A problem displaying profession criteria for certain items such as the Harvester Bag has been fixed. The reset time for daily victories in the Kolossium is now displayed. Losing control of entities (summons, sidekicks, etc.) is now managed properly in the client. The positioning of the conquest help interface has been fixed. If they contained special characters, the descriptions of combat modifiers in the Infinite Dreams were incorrect. This has now been fixed. The options to invite or exclude a player when that player is not the owner of Infinite Dreams have been deleted. When using the "z" shortcut to display monster tooltips while the mouse hovers over one of these groups, the tooltips are not duplicated. The content of the monster tooltips is correctly displayed before and during combat (the level no longer falls off). An external notification when cooperative fabrication is complete has been added. External notifications now work again when logging back in. An error when clicking on an interface whose data have not completely loaded has been fixed (e.g. the quest UI). Clicking on the a monster link in the chat now works in combat again. When resuming a tutorial, the arrow points to the right place. OPTIMIZATION Various texts with special characters in the game have been optimized. Searching and sorting in the marketplace and encyclopedia have been optimized. The game now starts faster. The game interfaces are now faster. Paths are now calculated more quickly in combat mode and outside of combat. On-screen character updates have been limited. The number of frames per second when removing an aura has been stabilized. Changing characters now uses less memory. MISCELLANEOUS When a movement causes a character to walk on a cell where they are partially locked, that stops their movement. Nougat Rabmarac Bars can now be obtained from the following monsters: Dazahk Freezammer Solar Bethel Ilyzaelle Anerice the Shushess Mantiscore Count Razof Catseye Ush Galesh Colousses Kardorim The following pets can now be obtained in the game: Mischievous Squirrel Kerubaby Ratcham Mastostroke Tarzantula Tiwabbit Wosungwee Miniminotot Crocodyl Solid Plissken Toucantankerous Black Tiwabbit Cromagmunk Mouselet The cells available in combat have been changed on the map of Rygurgal Plateau in the Depths of Sufokia at [27,28]. Preview (click here to show the preview). Following feedback from some players, various spelling corrections have been made to in-game texts. The component of the Triton haven bag that was displayed incorrectly in the list of items has been fixed. In the Fleaster haven bag, a cell on which items could not be placed has been fixed. A problem refreshing alliance fights has been fixed. A crash when opening the KE has been fixed. Activating the Ankama Shield no longer blocks at step 3 (email being sent) for certain players. The Timeless emote works properly when it is played on a mount. https://www.dofus.com/en/forum/1-log-book/334847-eliocalypse-resonance
  5. 4 points
    nice qued-quit xdddddddddddddddddd w8 this is not clickb8 tho tldr: I’m quitting, bye :^) Full text: Dear ImpsVillage Forum users, I bet most of you have already noticed my absence both in Dofus game and on the ImpsVillage Forums. This post is not supposed to change anything in my life or your life. Instead it will have solely an informative purpose where I would like to make it clear with everyone once and for all. I will be straightforward and simply announce my decision to quit playing Dofus game forever. The main reason is quite simple, for I no longer have enough time to play Dofus anymore even considering the fact that I still love this game despite all of its drawbacks. Should I be more precise, I would say that I no longer have time to enjoy the game to the fullest because the majority of Dofus activities (especially the endgame content) not only requires way too much time in front of a computer but also demands a lot of thoughts and plannings in advance. Now those are no more things that I could afford with my current lifestyle. In fact, Dofus is a game that does not really have any true final goals, the players give a goal to themselves so that they could enjoy the game for themselves to its fullest. Now that I do not have enough time for the game I cannot give myself any goal to accomplish anymore, making the Dofus game meaningless for me. There are sadly other reasons to my decision. My favorite guide website, the dofuspourlesnoobs.com has been inaccessible in my country for more than a year. The CyberGhost VPN 6 cracked full version program which I had been using to get around the restriction is now no longer working. So far I could not find any replacements to that VPN in terms of being free, reliable and without any traffic restrictions which meant a harsh inconvenience in using it on a daily basis. Moveover, recently the impsvillage.com website has also become inaccessible(!) with most of ISPs in my country. (So basically you are reading a post which is published via a random free VPN.) That was the final trigger in my decision. It seems that everything is stopping me from interacting with anything connected to Dofus, making it less less convenient for me to play the game. And as stated above I unfortunately no longer have a privilege to circumvent those troubles. My subscription has also ended at the beginning of February. I believe there is nothing vital that would hold me in the game anymore. On this note I would like to announce my plan to gift my account to two persons who I think deserves it the most: - @bulgari, also known as Osama, a person who has actually made a huge impact in my gaming experience since the time I was still an unknown player and thanks to whom I have become so successful in this game, no matter what impression he gives to everyone today; - @Goast, also known as Arthur, a second person with whom I have had one of the best Dofus gaming experience in my “late gaming period” and with whom I have enjoyed doing most of endgame contents (including doing Ivory Dofus quest line together almost from a scratch) which I could not do with Osama due to his frequent hiatus. I am giving away this account with all the security details and all the account belongings to them and allowing both of them to do whatever they want with the account because I cannot really care anymore. But to be honest nothing would really change because both of them have already had my login details for a long time and this post is simply a formal and official statement for other people to know. (I hope you people will not report me for breaking ToU 4.3.1 <З) Of course I cannot stress enough how thankful I am absolutely to everyone else who has played any role in my Dofus journey. I wish to thank everyone regardless of the influence they had on me, be it positive or negative. The list of those people starting from Osama and the awesome Platinum members ending with random people I have encountered inside and outside the game would be so big that I would not possibly be able to remember and mention everyone. But I can surely say that if you are at least reading these random blocks of my awkward text you are already playing a small role in my Dofus life. I really do not know if I will return back to the game or not but I absolutely do not regret giving away everything I have accumulated during my gameplay because during all these years of playing Dofus I have come to realization that should I actually come back to the game I could have always started from scratch and came to the top provided I would actually have free time and also awesome friends like the Platinum members (and many others too) to assist me in my new journey. Dofus will always have a special place in my heart. I have truly enjoyed every single moment spent in the game, be it sitting in front of a zaap away from keyboard or dying in a dungeon trying to do numerous achievements with my noob Sacrier or bullying guildmates and getting bullied by them everyday in Platinum’s guild chat. Again, thank you everyone I have come across at least once in the game or on the forums or the social networks for enriching my gaming experience. Thank you ImpsVillage for an awesome community and the “Post Price Please” legacy. Thank you for all the memes and troll posts on this forum since I believe only humor can save this world. Thank you for bearing with my cringy and immature way of writing comments on this forum with shortened words, I really had fun interacting with ImpsVillage community in that way and I hope you do not have anything personal against me for that. Always stay passionate about what you do inside and outside the game, always be true to yourselves. Love you all, Quadro P.S. QnA w/ Qued: Q: qued pls tell us ur joking we want u back af!!! A: Nope I am dead serious :^) Q: qued wut iz ur name??? A: Maybe next time :^) But I am neither Putin nor Natasha, sorry to disappoint you all :с Q: qued r u dofus mod??? A: Nope, in my opinion being a Dofus Moderator is actually one of the useless things you can do in Dofus (except for generating jokes about it xD) Q: qued r u even a real russkie??? A: хD Ok, I am sorry for lying to you, I am actually Vietnamese but I was born in Russia and I live mainly in Russia :^) Yes I have a Vietnamese name, yes I speak Russian better than Vietnamese. I do not drink though. Q: how old r u qued??? A: 21 Q: wtf qued arnt u like 70+ or smth??? Q: wut do u even do for living??? A: I am a student ;р Q: qued why do u even lack time??? A: The responsibility I have now in my life is pretty high for me to allow myself to sit in front of a computer playing games for several hours straight. Q: qued gibe kems pls??? items??? anything??? A: No :^) Q: wut gonna hapen w/ pletinum utube chanel??? is even alive??? A: Dunno :^) Q: qued r qued and just-monika same person????????? A: Yes they are с: Q: ty qued we had our doubts til now!!!!!!!!! Q: qued r quedro-[rus] and quedro same person??? A: Yes they are Q: pls qued we kno u gonn play dofus touch!!! traitor af!!! A: No, I will not be playing Dofus Touch for the same reason why I am quitting Dofus: I no longer have any means to invest myself into such a long term game. Q: did u kno quinotaur and timeless r same person????? A: Guessed so, but there is nothing a random person like me can actually do with that knowledge. Q: will u still visit impsvillage??? A: I might lurk around the ImpsVillage Forums sometimes but I will no more be as active as before. It will be the same for all the social media related to Dofus. Even now I am already no longer relevant to this game due to my absence, so no real point getting myself involved into the Dofus community anymore. Q: qued but ur q&a dosent hav question i wunted to ask!!! wtf refund pls!!! A: I am deeply sorry, maybe next time :^) Q: wen next tiеm??? A:
  6. 4 points
    Credit to @Owyn for this graphic summarizing the survey's results (eyeballed but based on Ankama's graphics/data): Note that the color gradients are per column - the redder, the lower the value compared to the rest of the column, the greener, the higher compared to the rest of the column.
  7. 4 points
    The official 1.29 servers are long standing Spanish communities which pre-date the release of 2.0. Many of these gifts were likely acquired through their original means and may not have been attainable since.
  8. 3 points
    Shoemaker to 80! What a freaking grind.
  9. 3 points
    I recently subbed a month on 1.29 for my daughter as a 12th birthday present. I sat with her and walked her through each class on the selection screen and she gravitated towards an osa. After playing, she liked the game and fell in love with gobballs. When we team up and I kill them, she always gives me crap ha. Anyway she wanted a gobball cake for her cake of choice, so my wife made her one. I think she did a great job!
  10. 3 points
    Eca is on 1st place in damage output when cra is on 3rd XD gimme some green, I want to smoke what others smoke
  11. 3 points
    They're not really nerfing leeching as much as nerfing everyone's xp and drops. Nerfing leeching would be to set a cap to idol, wisdom or pp bonuses. This is changing global xp and drops from a 100%-300% range to a 50%-200% range. Lower max and min, and in a way that a single player can't influence by itself. It's not "I'll rotate my activities to manage my bonuses" like with a previous anti farming measure, but "the server has ruined these zones, so I'll be forced to drop twice as long". Just a simple example: Lots of people do the daily merkator quests, so it's one of the most populated level zones. It will be at 50% all the time, which means dropping toolboxes becomes more annoying (not only lower chance, also stronger mobs). Many of those players need the daily quests to subscribe with kamas and stay even or get a marginal profit.
  12. 3 points
    You could buy 2.x items from the shop and transfer all compatible ones to 1.29 before they've added the 1.29 shop. They're looking to bring more items to the shop sometime though.
  13. 2 points
    considering its missing a total value of 34 sink which you tried to compensate with 18 (3% res) I offer 1m would love to use it on my Pvm eniripsa
  14. 2 points
    Love these ideas, leeching is certainly a problem in this game and it needs to be corrected. The star system in my opinion though has too many faults and with the proposed changes I can already see two teams of 4 controlling it very easily. On the other hand single players will be left to their own devices. I do think Monology summed up the issues well with wisdom and prospecting. Right now wisdom and pp sets offer no damage and only cater to leeching. If wisdom and prospecting were to be redone entirely, wisdom and pp should not be required to get xp or drops. Instead the challenges could be made more intuitive. Instead of getting random challenges that most times cannot be done, it could be revamped giving a good variety of challenges for each class and team composition while being...well a challenge. My biggest issue currently with these proposed changes is the effect it will have on markets. For example you need a drop near a zaap or in a zone with one. The negative percent can be a real problem if you need to farm a certain resource in that area. While this could be good for markets and create demand I get the feeling this system puts too much control in the hands of those who will just want to profit out of it excessively. I say this having a team of 4 myself so I'm trying to be unbiased here. As for the pets and petsmounts bonuses, I think its unnecessary for now. Will make it way harder to balance in combination with the infinite dungeons gear in my opinion. Already seeing a lot of classes with the right infinite gear reach legend rank because the gear+the class is too op. Some things just complement too well. They need to be wary of this issue. Personally eggs should be the only thing with these special effects. Since the infinite gear has been added, its just added onto the imbalance and I hope they fix it. Sorry for the novel. :3
  15. 2 points
  16. 2 points
    I like the idea of nerfing popular leeching areas. They could push it even further and finally remove exp gained dependence on wisdom character has. Most characters are useless with full wis build, so this shouldn't be an option (there are exceptions like full mp red enutrof or reducting feca, but those two not full wis will still work). This wouldn't stop leeching, but it would make leeching endlessly boring and maybe would encourage people to put on sets for their 100s when other 7chars are 200s and actually do something with this 100lvl "leecher" in bwork set, couse bwork set or naked char, still'd get same amount of XP, therefore small but free dmg would be nice. This could maybe resurrect economy issues of items <190level. (I'm saying this being person with multiple 200s and leeching another characters from time to time. Yes, I find it stupid, but there is no better option. If in-fight involvement worked as it should after changes and would be more efficient than leeching on full wis, I'd be glad to put on jellix set on 60, ancestral on 114 and moowolf on 143lvl to do something with the char I want to level up in fight). Same for prospecting, but this is even more ridiculous for me; any characteristics besides Vit give some bonus to character either outside of battle or inside battle bonus, but not in dmg output. Wisdom gives XP bonus and AP/MP red/res, Strength gives pods, Chance gives flitzpunkten, agility gives dodge/lock and intelligence gives heals bonus. How can be pods bonus from strength compared to better drop rates? Now when comes to dropping quest stuff my str/int/agi iop having 108pp struggles with 1 out of 100needed stuff, when in same time Enu being chance/wis could have 200 if he didn't need only 100. It's annoying. Maybe even making only quest items same drop rate not depending on pp would make it more acceptable. If prospecting was separated from chance stat it would be much better. Maybe even prospecting on items would metter then.
  17. 2 points
    Let's face it, Dofus 1.29 and Dofus 2.0 are two different games. For every post in the current "Post your goals and achievements" thread, 1/40, 1/50 or even more is Dofus 1.29. I actually think nobody really posts 1.29 stuff there because they feel it's not the right place, like posting a car review on a cooking blog. If the 1.29 community could have their own "Post your goals and achievements" thread, I bet they'd post much more often. Simple screens like "Up lvl 80! Time to kick some ass with my new royal blop set!" is what is a big thing in 1.29, whereas in 2.0 that's absolutely nothing. I won't post anything on a thread if I'm sure 95% of the people won't be interested in my post. Considering those kinds of percentages, posting in that case would be SPAM wouldn't it? It shouldn't be much effort to just create another official thread by the admins. I hope other 1.29 players manifest this common interest so the admins can care a bit more. Have a nice day every1.
  18. 2 points
    of course the screenshot with me is all about critical failures... story of my life
  19. 2 points
    Dude...look what I found. Picture of TA from 2008 and there you are!
  20. 2 points
  21. 1 point
    Oh, and these are from yesterday, I missed them. INFINITE DREAMS The attribution of the animal legends was found to be completely hazardous but it is not the case anymore. MONSTERS The monsters of the Waddict family now have the meat associated with their level and no longer that of the higher level. INTERFACE The effect display on infinite Dreams rewards when there are no conditions is corrected. Options to invite or exclude a player when he or she does not own Infinite Dreams are removed. Interface helpers for zone rewards and anomalies are displayed correctly. The tooltip on hovering a linked monster group in the chat is displayed correctly. The bonus text on feature, assembly and recycling interfaces is fixed. VARIOUS Minor corrections were made to the Chocolate Quarry area. The new system of bonus / malus experience and loot is activated. The following dungeons have been opened: Crypt of Kardorim Hungry Sunflower Barn Royal Gobball Court Skeleton Dungeon Bworks Dungeon Clos des Blops Rocky Pitons of the Crackers Dairo's Lair Capital of the Magik Riktus Dragon Pig's Den Bonta Rat Dungeon Captain Ekarlatte's Ring Excavation of the Royal Mansot Gallery of Phossile Kimbo canopy Shadow Pyramid Forgefroide of Missiz Frizz
  22. 1 point
    To celebrate the 25th Dungeon Rusher that took place in February, we've got a surprise in store for you: Not one, but four dungeons will be available to you from March 29 through April 1! What's more, you're the one who will choose which dungeons will be included, through a short survey! 25 rushers and already 30 dungeons have been explored through the Dungeon Rushers, Rewinds, and the DR World Tour! That merits a little party, right? So for the next rusher, it's up to you to select the four dungeons where you can try to collect the famous boss shield! Tell us your favorite and least-favorite one in each of the categories on the available list – low, mid, high, and end game level. The leading dungeon in each category will open its doors from Friday, March 29 (4 p.m. Paris time) until Monday, April 1 (10 a.m. Paris time). TAKE THE SURVEY! See you on Monday, March 25, the survey closing date, to discover your future targets! https://www.dofus.com/en/mmorpg/news/announcements/984419-dungeon-rusher-rewinding-fourfold
  23. 1 point
    Not sure if bug or I felt a bit too much Ecaflip and stole some illegal pods from Ankama.
  24. 1 point
  25. 1 point
    @Germy excuse me, you don't play dofus but you DARE to like a comment on an imps post? YOU'RE APART OF THE PROBLEM. PLAY THE GAME OR GET OUT
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