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  1. Past hour
  2. Proxy-Error

    Post your goals and achievements

    Good fucking game.... What was the Fraktal modifier btw? I mainly ask as I have a Zombrute in my Fraktal room option -.- And I can't seem to pass it, and that's with a mere floor 27x too at 401 I imagine that's a LOT more cancerous, RIP that mob hp/range
  3. Yesterday
  4. Pagonis

    Post your goals and achievements

    What the actual fuck. 7 Hours???
  5. What follows is Google Translated. TEMPORAL ANOMALIES Remnants of zaaps have been found in various parts of the World of Twelve and in the dimensions. In addition, it seems that all zaaps have started to malfunction. The monster star system is replaced by a new zone bonus / penalty system. Details on this new feature is available in the devblog article . PWÂK A new event zone is available, offering adventurers the chance to face new monsters, complete new quests, complete new achievements and gain new rewards. INFINITE SONGES The Infinite Dreams button is no longer disabled when in Dreams and now allows you to return to the world for Normal and Epic servers. The tooltips on this button have been changed to warn the player that he is entering an aggression zone for the Heroic server. Different interface enhancements for Infinite Dreams have been made: Add the name of the room to the overview of the portal or in the guardian selection interface. The rewards are sorted (rewards in dream points and then in fragments). Different texts and tooltips have been modified. The name of the reward is added to the tooltip. Any visual reference to global erosion is removed. The map of the world can no longer be opened when one is in the infinite Dreams. Monsters from Pwak Island enter the Well of Infinite Dreams for the duration of the event. Rewards related to legendary pets are added. SPELLS All glyphs no longer interrupt the move. For the movement to be interrupted, it is necessary that an effect changing the state of the game be triggered. Among these effects are included: the effective loss of PM, any displacement effect (thrust, attraction, teleportation, telefrag, transposition ...). This should greatly reduce the number of cases where characters stop in a glyph. As a result of a change to the Saut du Lit spell, the incarnation Mirh no longer possessed spells once level 10 was reached. This problem is now resolved. The actual damage of the Pendulum spell was higher than the damage displayed. They now match the damage displayed, as per the changes announced in version 2.48 . The Condemnation spell must now be cast on an occupied cell, as described. When a companion loses a Scope bonus, he no longer loses all of his Scope but only the effect of the bonus. The Selective Word spell now plays a flame animation when it's critically hit. In some languages, the Pile or Face spell had the same translation as its Face or Stack variant. The Face or Stack spell now has its own translation in all languages. In some languages, the translation of the Arrows of Immobilization spell and its Paralyzing Arrow variant is changed. PREVIEW OF SPORTS The launcher is no longer targeted in the preview by an online spell launched towards the southeast. Preview (click here to view preview) When using the "sacrifice poupesque" spell on the double of the Sram, the displayed damage is no longer doubled. Management of some buffs is improved. The preview now displays damage to bomb walls, runes, and traps for their owner. For other players, she displays "???" because the damage depends on the characteristics of the thrower that are not accessible to other players. The preview correctly takes into account the damage reduction effects that apply to a character with nonzero elemental resistances. Displacement previewing is done correctly when using a star-shaped area spell. Damage reduction on characters with low health has been corrected. OBJECTS The critical resistance penalty of the legendary cloak "Rykke Errel's Bravery" was abnormally low at -20 instead of -30. The value of this penalty is now correct. The Iop class belt, the Hynere Strap, which adds 2 PO to the Fracture spell did not work properly. Indeed, the last box of the area of effect did not do damage. This problem is now fixed. The bonus for the "Fortification" spell brought by Cape Hadosse (Feca class cloak) now works correctly. On the Wa Wobot Crown, the Air Damage Bonus is replaced by a Fire Damage Bonus to match items in the set. This change is not retroactive and the object must be smeared on the existing crowns to retrieve the new line of effect. The old line of effect is now considered exotic forgemagie. Pets and Mountaineers can now learn legendary power. MONSTERS Out of combat, monsters no longer favor moving to the upper left of the cards. Kérigoule now correctly cast spells when invocations are in contact with him. Missing Frizz's Fare spell is changed to no longer fire in a chain. ARTIFICIAL INTELLIGENCE Several cases that prevent the AI from completing its turn correctly and often causing it to wait for the end are now being handled. Aggressive AI will get closer to its opponents if they are surrounded by enemy entities and will try to move each turn if possible. Finished the Sacrified and Blockers who take the dust because of three unfortunate trees. The AI better manages the maximum cumulations of effects. QUESTS The Envoy of Xelor waits for the adventurers in front of the clock house, in the village of Amakna, to guide them in their fight against temporal anomalies. These first quests that open the Narrative chapter Resonances are accessible to characters at level 50 minimum. Players who have completed the quests "A Painful Separation" and "A New Heir" can challenge Crocoburio and Grougalorasalar again using the Orbalantyr of Mériana. Quest "Hot SLIP" and "A game of hide and seek": additional objects are taken into account for the validation of the objectives "Defeat the Royalmouth in his greenhouse, with no other equipment than a slip, or thong, or underpants" and "Wear underwear and go back to Nara". These items are: Iholo Brief, Bonta King Slip, Slipwaii, Khan Karkass Brief, Whip String, and Leolhyene Thong. SUCCESS The successes of the event "The call of Draconiros" are disabled. Rewards for these pending successes can not be recovered. INTERFACE It is possible to access a temporal anomaly through the zaap interface. It is possible to see the bonuses / penalties of territories and dungeons, as well as the temporal anomalies in the interface of the map of the world. The buy button in the advanced auction house no longer becomes inactive when it is used too quickly. It is no longer necessary to close / open the interface to correct this problem. A problem if quick releases were made quickly is fixed. When you put an object up for sale in the merchant mode store, the tab does not change if you are in "everything". When an object is removed from its store, the current object moves to the next object in the list (even after closing and reopening the interface). When you open the "Attacks" tab in the alliance interface, guild collector icons no longer disappear from the card or mini-card. When searching on the world map, the icon of the searched item appears on the map again. The name of the zone is added to the overflight of the subfield on the world map. The recommended level of several sub-areas has been modified to better reflect the proposed difficulty. If two nearby features have damage return effects, they do not fire each other in the preview of spell effects. The interface aspect of the associated recipes has been improved. Menu buttons have tooltips that change based on their current status, not the one at game launch. The pictogram of a zone of aggression has been modified. In the contact list, the contact's visual is no longer displayed. A duplicate of information is removed in the tooltip display of server types. A problem of displaying the criteria of trades on certain objects like the bag of the harvester is corrected. The time of the reset of the daily wins in Kolizeum is displayed. The loss of control of an entity (invocation, companion, etc ...) is correctly managed in the client. OPTIMIZATIONS Optimization of different texts with special characters in the game. Optimization of the search and sorting in the auction house and the encyclopedia. Acceleration of the launch of the game Acceleration of game interfaces Accelerate the calculation of paths in combat mode and out of combat. Limit character updates on the screen. Stabilization of the number of frames per second during the removal of an aura. Changing characters consumes less memory. VARIOUS The bars of Rabmarac Nougat can now be obtained on the following monsters: Dazak Martegel Solar Bethel Ilyzaelle Anerice the Shushess Mantiscore Count Razof Chalœil Ush Galesh Pounicheur Kardorim The following familliers can be obtained in game: Squirrel Chenapan Tirubim Titcham moumoute Raknaille Tiwabbit Kiafin Miniminotot Crocodyl Serpète Toukancre Black Tiwabbit Cromagmunk Sourisette Cells available in combat are modified on the map of R'lyugluglu Plateau in the Depths of Sufokia in [27,28]. Preview (click here to view preview) Spoiler (click here to view the spoil) Following the feedback of some players, various spelling corrections were made in the text of the game. The element of the triton haven-bag that was displayed incorrectly in the list of objects is corrected. A box where it was impossible to put items in the Pwak haven-bag is corrected. A refresh of Alliance Fights is fixed. A crash when opening the BAK is fixed. The activation of Ankama Shield no longer blocks in step 3 (sending mail) for some players. https://www.dofus.com/fr/forum/1557-serveur-beta-test/2295515-version-2-51-beta
  6. BontaMerchantant

    Are you returning or leaving? Check this out.

    If Henual doesn't work out for you head on over to Eratz and message 'elderwiss' or 'cadderly' in game. Cadderly has started a nice little niche of English players.
  7. Cadderly

    Cadderly's 1.29 goals and info

    Shoemaker to 80! What a freaking grind.
  8. To celebrate the 25th Dungeon Rusher that took place in February, we've got a surprise in store for you: Not one, but four dungeons will be available to you from March 29 through April 1! What's more, you're the one who will choose which dungeons will be included, through a short survey! 25 rushers and already 30 dungeons have been explored through the Dungeon Rushers, Rewinds, and the DR World Tour! That merits a little party, right? So for the next rusher, it's up to you to select the four dungeons where you can try to collect the famous boss shield! Tell us your favorite and least-favorite one in each of the categories on the available list – low, mid, high, and end game level. The leading dungeon in each category will open its doors from Friday, March 29 (4 p.m. Paris time) until Monday, April 1 (10 a.m. Paris time). TAKE THE SURVEY! See you on Monday, March 25, the survey closing date, to discover your future targets! https://www.dofus.com/en/mmorpg/news/announcements/984419-dungeon-rusher-rewinding-fourfold
  9. I just created an account and subbed on Henual! IGN: Palin-Drome/Sarla Will touch base when I get time to actually play tomorrow
  10. Last week
  11. Credit to @Owyn for this graphic summarizing the survey's results (eyeballed but based on Ankama's graphics/data): Note that the color gradients are per column - the redder, the lower the value compared to the rest of the column, the greener, the higher compared to the rest of the column.
  12. Seri

    Homemade Gobball Cake

    This is great, I'm jealous!
  13. Fravanlan

    Class Improvements: The Work Continues

    Osa: nerf everything alrighty then haha
  14. Eca is on 1st place in damage output when cra is on 3rd XD gimme some green, I want to smoke what others smoke
  15. We're continuing our study of the changes to be made to the DOFUS classes; we'll present the results of the previous survey and talk to you about the next steps. The first survey on the roles perceived and desired for each class is now closed. We can now present a general feeling and a few keys results below. You can also find explanations, class by class, in their respective forum topics. We were impressed by the number of participants (over 20,000), despite the length and laboriousness of the survey we gave you, so we'd like to thank you. We're taking into account the feedback you gave us on how we ask you for your opinion, and we're already thinking about ways to improve this. There's Nothing Automatic About Nerfing You'll be able to see for yourself – some classes really do diverge between what you think their roles should be and what they actually are. And we know you'll be all "go nerf that thing". Easy amigo – it's not that simple. There's just one thing to keep in mind: There are many solutions for any given situation, and nerfing and upping are not the only weapons in our arsenal. Besides, this is only the first step in our process, and that'd spoil all the fun. We'd also like to remind you of the scope of the actions relating to this project: We'll mainly be acting on the gameplay management and values of certain classes, not a complete overhaul or change of central mechanics. How to Read the Accompanying Table Rather than presenting you with the results by class, which is only of limited interest, we'd prefer to show you how you feel the classes should interact with each other. By role, this is the ranking of the effectiveness of one class compared to the others. You can find the perspectives, class by class, in the topics below: Classes Ecaflip Eniripsa Iop Cra Feca Sacrieur Sacrier Sadida Osamodas Enutrof Sram Xélor Pandawa Roublard Rogue Zobal Masqueraider Steamer Foggernaut Eliotrope Huppermage Ouginak Second Step: The Elemental Paths You can now take the surveys below and tell us your choice about the elemental paths of each class. You are, of course, not required to provide responses for all classes – if you feel you don't have the knowledge required to respond for one or more classes, then you can skip them without any trouble. However, feel free to fill the survey as many times as you need. TAKE THE SURVEY We also observed that a number of you expected these improvements to be incorporated into Update 2.51. As we told you, we want to take the time necessary to complete this project properly, with a logical BETA phase. We'd rather let you know right now: We're aiming to put the changes into production for Update 2.52. We'll see you soon for step three, which will concern spells! https://www.dofus.com/en/mmorpg/news/announcements/984508-class-improvements-work-continues
  16. Monology

    Temporal Anomalies

    I like the idea of nerfing popular leeching areas. They could push it even further and finally remove exp gained dependence on wisdom character has. Most characters are useless with full wis build, so this shouldn't be an option (there are exceptions like full mp red enutrof or reducting feca, but those two not full wis will still work). This wouldn't stop leeching, but it would make leeching endlessly boring and maybe would encourage people to put on sets for their 100s when other 7chars are 200s and actually do something with this 100lvl "leecher" in bwork set, couse bwork set or naked char, still'd get same amount of XP, therefore small but free dmg would be nice. This could maybe resurrect economy issues of items <190level. (I'm saying this being person with multiple 200s and leeching another characters from time to time. Yes, I find it stupid, but there is no better option. If in-fight involvement worked as it should after changes and would be more efficient than leeching on full wis, I'd be glad to put on jellix set on 60, ancestral on 114 and moowolf on 143lvl to do something with the char I want to level up in fight). Same for prospecting, but this is even more ridiculous for me; any characteristics besides Vit give some bonus to character either outside of battle or inside battle bonus, but not in dmg output. Wisdom gives XP bonus and AP/MP red/res, Strength gives pods, Chance gives flitzpunkten, agility gives dodge/lock and intelligence gives heals bonus. How can be pods bonus from strength compared to better drop rates? Now when comes to dropping quest stuff my str/int/agi iop having 108pp struggles with 1 out of 100needed stuff, when in same time Enu being chance/wis could have 200 if he didn't need only 100. It's annoying. Maybe even making only quest items same drop rate not depending on pp would make it more acceptable. If prospecting was separated from chance stat it would be much better. Maybe even prospecting on items would metter then.
  17. - Moved to Suggestion Box because suggestion That's not a bad idea. However, anyone can start a thread of that nature and ultimately it is natural forum activity which will determine whether something is adopted as an 'official' thread on the site. Staff shouldn't be required to be part of that process until it gains enough traction to be pinned, believe it or not despite me being a fascist dictator I still can't force people to post. I'd invite you or someone else from the 1.29 community to open such a thread and promote it to that end and we'll see where it goes. I should note that in the age of live communities such as Discord, forums are becoming much less popular overall. Imps is not what it was several years ago in terms of activity and that is unlikely to change to a significant degree. In a slower moving community, I wouldn't expect to see any rapid adoption of new threads which you might be envisioning.
  18. I second this. I was browsing the 'Post your goals and achievements' forum and some dude playing on the live server just finished a full set that was a bit dated and and some older gear. He was getting ripped on for is damage being 'low' and having outdated equips. I wanted to post pics of me hitting bench marks on 1.29 but after seeing those comments I gave that a second thought lol. I feel that there are enough users here to keep a 1.29 screenshot thread going if we sticky it.
  19. pimpsvillage

    B> Tatouh/Tatouf

    i got it, help, how do i close? or i ask rob
  20. Azaknami

    Temporal Anomalies

    I agree with others that Leeching, and crazy xp/loot bonuses are out of control. But I feel like the solution could be much simpler. Instead of having big bonuses and then negative bonuses... why not just make the big bonuses smaller in the first place? Like others have said, I think there are much better ways to solve leeching problems. This will just make things more complicated than they need to be. Also second note, why are they adding these legendary pet foods to this system... can any of you remember a system they recently put in the game that you can farm legendary items from but most of the player base doesn't even touch? Yes, Infinite dungeons! Why not add these legendary pet foods there? I loved that system when it first came out but it came boring and repetitive too fast, and unless you need the legendary items there is no point in grinding there.
  21. Woof-Zwei

    Temporal Anomalies

    This is completely fine, leeching won't die, it will be either slower depends how much negative stars gonna affect the xp or it will get back to normal -> for example 4 hitters 4 leechers in other areas than xelo/korri
  22. Abraham Van Helsing

    Temporal Anomalies

    Updates are getting better and better. Personally, I'm all for the reduced XP and drop rate. It's gotten way out of control and people are just used to it. Right now if I need to collect a few uncommon quest drops, I slap on some idols and get them all in a mob or two, that's pretty ridiculous. Yes, they're lowering the average XP and Drop rate bonus which was needed for a long time. I'd argue quest drops shouldn't be affected by idols or any drop multipliers at all, in fact. And as for the mechanics of it, namely, dependant on the activity within the area - how is this not the best solution to leeching? It's about as perfect as it gets. If an area is so easy that you can grind it with leechers, well, I'm sorry, but you deserve the XP and drop malus.
  23. Let's face it, Dofus 1.29 and Dofus 2.0 are two different games. For every post in the current "Post your goals and achievements" thread, 1/40, 1/50 or even more is Dofus 1.29. I actually think nobody really posts 1.29 stuff there because they feel it's not the right place, like posting a car review on a cooking blog. If the 1.29 community could have their own "Post your goals and achievements" thread, I bet they'd post much more often. Simple screens like "Up lvl 80! Time to kick some ass with my new royal blop set!" is what is a big thing in 1.29, whereas in 2.0 that's absolutely nothing. I won't post anything on a thread if I'm sure 95% of the people won't be interested in my post. Considering those kinds of percentages, posting in that case would be SPAM wouldn't it? It shouldn't be much effort to just create another official thread by the admins. I hope other 1.29 players manifest this common interest so the admins can care a bit more. Have a nice day every1.
  24. Scour

    Temporal Anomalies

    Mm, you raise a fair point. I suppose an easy fix to that particular point would be to make negative stars not affect drops. P: I’m a little sad about the max star bonus falling from 200% to 100%, but it’s a new system. I can’t imagine they won’t receive massive feedback from the frenchies. xD
  25. hii am selling some things. prices are negotiable You can contact me via /w Iamthenumberonenub or just comment here :0 ty
  26. ElMatematico

    Temporal Anomalies

    They're not really nerfing leeching as much as nerfing everyone's xp and drops. Nerfing leeching would be to set a cap to idol, wisdom or pp bonuses. This is changing global xp and drops from a 100%-300% range to a 50%-200% range. Lower max and min, and in a way that a single player can't influence by itself. It's not "I'll rotate my activities to manage my bonuses" like with a previous anti farming measure, but "the server has ruined these zones, so I'll be forced to drop twice as long". Just a simple example: Lots of people do the daily merkator quests, so it's one of the most populated level zones. It will be at 50% all the time, which means dropping toolboxes becomes more annoying (not only lower chance, also stronger mobs). Many of those players need the daily quests to subscribe with kamas and stay even or get a marginal profit.
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