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Yrona

Ask a Mage

1413 posts in this topic
23 minutes ago, Hell-Angel said:

Did anybody level any magus using this method recently? Wondering how much it'd cost.

It is not cheap, but fastest way. I did level 5 maguses on alts when I was doing cloudy quests :^)

 

26 minutes ago, SamTheKing said:

Can you elaborate? I don't think I fully understood. What do you mean by old damage? Get all stats to 0 then spam damage runes, lower stats again, then spam damage runes? 

 

Not elemental (fire,water etc)

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2 hours ago, Jappar said:

Not elemental (fire,water etc)

 

So that just means stock up on dmg runes? Awesome, thanks for the tip 

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I'm playing again and found out I don't remember anything about maging (I'm jewellmagus and shoemagus). Can you guys give me some tips or advice on how to practice this trade? (I'm already lvl 200 magus)

 

For the moment I'm not really interested in doing exos, I just don't want to ruin people's items.

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5 hours ago, Braz said:

I'm playing again and found out I don't remember anything about maging (I'm jewellmagus and shoemagus). Can you guys give me some tips or advice on how to practice this trade? (I'm already lvl 200 magus)

 

For the moment I'm not really interested in doing exos, I just don't want to ruin people's items.

holy blast from the past it's braz!

 

The best way to learn is to get a low level item and mage it. Best to learn the rune values when it comes to sinks.

 

I recommend any level 60-100 item you don't mind destroying. make sure it has several types of stats and something like + dmg as the runes are cheap and will teach you how to use sinks.

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7 hours ago, Yuna said:

holy blast from the past it's braz!

 

The best way to learn is to get a low level item and mage it. Best to learn the rune values when it comes to sinks.

 

I recommend any level 60-100 item you don't mind destroying. make sure it has several types of stats and something like + dmg as the runes are cheap and will teach you how to use sinks.

Hey Bets Yuna!

 

Thanks for the help. I maged some items and offered free magings* for a few hours. Maging high level items seems way harder now with the amount of stats to keep track of (I've no idea what on earth critical resistance is XD).

 

* no items have been harmed... except for a Belteen that lost it's AP but fortunately AP runes are 1/10 of what they used to cost and I fixed the item somehow.

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Hi,

so as far as i understand, the sink helps sinking stat to an equip, be it natural or unnatural stat of the equip.

 

So my question, how much sink do you guys wait for before putting the ap/mp runes on an exo?

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You're slightly misinterpreting it. Sink is essentially the space left behind when a rune drops minus the weight of the rune which was added. You can then refill this space without the risk of any further runes on the item dropping until the total weight lost is reached again. However, it will not actually increase the chances of runes landing. It just prevents a fail knocking off further runes. This is why mages look for high weight runes such as an MP to fall off and crit back on to perfect items.

 

In the case of an AP exo, if you exo'd with 20 sink, a failed AP attempt would remove a runes worth 80 in weight from the item as the first 20 are 'absorbed' by the sink. This sink does not increase the chances of an AP landing, this is set at 1% or 1 / 100 tries on average. You're better off spending any spare sink perfecting the item before an attempt than using it to save runes, as the increased value of the item will outweigh the cost savings unless you get exceptionally unlucky. 

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oh wow, thanks for the enlightenment.

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Hi. I have been told that it's better to try landing the exomage (ap or mp) after getting a +sink than a -sink. Does this actually affect the chance of landing an exo? 

 

Also, why do some ap/mp exomaged items have 10 init on them?

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@Feca3212 You only need to read two posts up to answer your first question, but in short no, it doesn't. For the second question, there was a trend to add 10 Init to AP maged items as the maximum power for an exo is 101 with AP being 100 and 10 Init being 1. For some reason this then caught on to MP maged items, allegedly it makes the item look nicer and serves no other purpose than to increase the size of your internet penis.

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Does that mean

13 hours ago, Rob said:

 For the second question, there was a trend to add 10 Init to AP maged items as the maximum power for an exo is 101 with AP being 100 and 10 Init being 1. For some reason this then caught on to MP maged items, allegedly it makes the item look nicer and serves no other purpose than to increase the size of your internet penis.

 I had been told previously that doing this helped you to avoid losing other stats if the exo failed, as it would take off the exo vit/init first. Is this incorrect?

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That is correct. When you fail an AP exo (100 sink), your item will lose 100 sink worth of stats. Exo'ed stats always drop first, so the 10 ini would drop first, making you lose *only* 99 sink worth of other stats. Not really a reason to do it though, because landing the 10 ini will take up some sink too.

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The one power worth of runes you've just saved would have been lost every time the attempt to add 10 Init results in a failure, subsequently dropping stats equal to or greater than 1. Using 10 Init to avoid losing other stats is the argument of the uninformed I'm afraid. @Sommanker

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