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Gravestorm

Dofus 2.45 Changelog

182 posts in this topic

Price of sparkling pebbles is a joke 50kk ea one... Will they do something with this? :)

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Sure, maybe they should just increase the required amount sparkling pebbles needed in recipes by three to five times the normal amount, and there you go haha xD

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I'm half expecting the devs to add more stuff to the kolo store after a while without proper announcement, so that the prices will go back up after people spent on cosmetics.

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9 hours ago, ElMatematico said:

I'm half expecting the devs to add more stuff to the kolo store after a while without proper announcement, so that the prices will go back up after people spent on cosmetics.

I think the devs have already ran out ideas and scraped the barrel by making chameleon rehashes of current gear for cosmetic items.

 

...Which they then made pay-to-acquire rather than as Kolossotoken sinks or Omega perks.

Edited by Tibalt
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Does any1 know when ankama will turn off the buying spell points option in kolossium?

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The servers will be updated tomorrow, here is the list of changes made:

 

    Titles and ornaments unlocked via Achievements can be correctly earned multiple times per account.
    
Default tactical mode colors are dimmed to provide a more readable default tactical mode. The colors of several tactical modes specific to certain areas are also improved.
    
The preview of the AoE of the Greed spell is displayed correctly.
    
The interactive doors (labyrinth of the Dragon Pig, gate of the giant Kralamoure etc.) open and close properly.
   
The Death of My Life Quest:
It is possible to recover Clarisse again by returning to where she was if she ever stops following the character prematurely.
    
The Day of The Assassins Quest: It is now possible for the characters who have not yet defeated the assassin to recover the necronyx sword from the blacksmith Gobanos if they do not have it in their inventory.
    
The Day of The Assassins Quest : The number of HP of the death assassin is reduced, the effect of the spell "Torpedor of the Magypus" now lasts 6 turns.
    
The icon of the cloak Colorivante is corrected.
    
With an equipped Incarnation, the levels of spells are correctly displayed according to the level of the Incarnation. Acquisition levels are no longer displayed.
    
The two spells given in the quest "It Took a Hair" are again obtained.
    
It is again possible to finish the Chafers bow fight normally in the quest "Reconnaissance Mission to the Graveyard".
    
The mounts do not disappear visually in the pens.
    
In some cases, mounts may not be placed in stables, this problem should be corrected.


Aggression of Monsters:

    
During an exchange with a Perceptor, the content of the Perceptor's inventory is now automatically transferred to the character's inventory in the event of a monster attack (instead of being lost).
    
Monsters no longer attack characters who read placards or interactive documents (but they still attack characters who read a book from their inventory).
    
The time to trigger a monster assault is increased from 3 to 10 seconds (this value could eventually go down or up).
    
The concept of systematically aggressive monsters is removed. It will remain in play only the aggression of the monsters towards the characters of too low level (monsters whose level is higher than that of the characters of at least 50 levels). We maintain this function because we believe that low-level characters must take risks if they wish to venture into areas much higher than their own.

 

 

Special Spells:

 

     The duration of the Cawott glyph is corrected and is now 8 turns again.

     Summoning of Chaferfu: Critical Hit is removed. The spell now has a 1 in 5 chance of summoning a Charferfu Lancer.

     Summoning of Arachnee: Critical Hit is removed. The spell now has a 1 in 5 chance of summoning a Major Arachnee.

 

 

Cra:

 

     Casting Crushing Arrow doesn't cause it to be displayed twice in the chat.

     The icon for Striking Arrow is added.

 

 

Ecaflip:

 

     The stacking limit for Ecaflip's Audacity is correctly applied.

 

 

Eniripsa:

 

     Striking Word: The glyph is placed even if the target is killed by the spell's damage. The spell can now only place one glyph per target per turn. The glyph is no longer placed around allies.

     Seductive Word: The animation is fixed.

     The Critical Hit for Resounding Word works correctly.

 

 

Enutrof:

 

     Hard Cash: The animation is fixed.

 

 

Feca:

 

     The damage dealt by Fulminating Glyph is correctly displayed in the spell's tooltip.

     Reinforcement now has a minimal Range of 2.

 

 

Huppermage:

 

     Morph: The effects are correctly played even if the target is killed. The stacking limit of the effects is now applied per element. As such, it is now possible to stack each bonus twice. The casting limit per target per turn is now 4.

 

 

Osamodas:

 

     Slimy Toad: Toad Slobber no longer affects allies.

     Black Toad: The animation for Sialoquentoad is fixed.

     Sedimentation: The animation is fixed.

     Natural Defence: Range (3 -> 7) and Cooldown (4 -> 2) are fixed.

 

 

Pandawa:

 

     Bamboo: If the Pandawa stays on their Bamboo, they correctly do not get the ability to carry back.

     Nausea: If the target is killed, the repelling effect is applied anyway.

 

 

Sacrier:

 

     The Critical Hit for Blood Bath works correctly.

 

 

Sadida:

 

     Casting the Bane spell no longer causes the line "Bane infection" to be displayed in the chat.

     The animation for Harmony is fixed, it should no longer play once for each target affected by the spell.

 

 

Sram:

 

     Contempt: The animation is fixed.

 

 

Foggernaut:

 

     Trawler: Range of Trawling is increased by 1.

     Hypertension: Correctly lets the player cumulate several Evolution III turrets (no longer abnormally puts the other turrets back in Evolution II)

     Recursiveness works correctly even when Compass has been cast on a turret.

 

 

Xelor:

 

     When the effects of Time Rift come to an end, the Synchro correctly casts its End of Time spell if Temporal Instability has been cast before.

     The AP removal effect from Xelor's Sandglass works correctly even if the caster is under the effect of Mummification.

 

 

Monsters:

     The Summons of the Osamodas Dopple play correctly (they played unnaturally).
     Ougaa: The power of the monster evolves correctly when confronted in group: It evolved when it was confronted by 1 to 5 characters instead of 4 to 8 characters.
    
Larvicily: Its Spell Reflect is replaced by Damage Reflect.

Edited by Gravestorm
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30 minutes ago, Gravestorm said:

Aggression of monsters:
    The concept of systematically aggressive monsters is removed. It will remain in play only the aggression of the monsters towards the characters of too low level (monsters whose level is higher than that of the characters of at least 50 levels). We maintain this function because we believe that low-level characters must take risks if they wish to venture into areas much higher than their own.

 

Good riddance, this game is good again.

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