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Gravestorm

Dofus 2.45 Changelog

229 posts in this topic

do they not understand that if a blanket rule of the game were "triggered effects do not trigger in melee combat", there wouldn't be so many mule enutrofs?

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This update is going to change the value of Kolo-tokens A_LOT. (And the value of stuff you can buy from it)

I got almost one million of this tokens now (spell points from 4 chars)

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Why even PLAY Enutrof anymore? I'm fucking done.

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Someone can help me understand the use of the new Spell "Harmony"? because I don't find -100pm for 2 rounds something appealing

Edited by Viw
nvm

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The -100 MP is for just 1 turn. It's basically the old Sylvan Power.

But instead of becoming invulnerable you can become nearly invulnerable depending on the amount of summons (not just dolls) you have put into the match.

And you're only losing MP, not AP, too. So you can cast Harmony, and prepare the next turn, possibly placing yourself strategically. Then next turn you can use your AP from there. The next turn you can use your MP again and still have damage sharing active.

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Dofus.png

Gain 150 Shield Points when your character is moved in any way or carried.

Edited by Gravestorm
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they nerfed boliche because they added a masqueraider dofus?

 

fuck off

Edited by Decker
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40 minutes ago, Gravestorm said:

60 Pushback Damage

resist* :')

 

basically they are nerfing sapeuh's trapline and pb iop kek

 

tho i wonder does evasion count as being pushed (':

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The description says its only activated by movements from enemies, but also mentions that pandas carry activates it? Only by enemy pandas then?

Edited by Topmaster

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Why would they make so class-specific dofus... they're supposed to be universal and not just for those crappy 3v3 kolossium fights...

Edited by white cat 22

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The beta servers have been updated, here is the list of changes made:

    
The bonuses of the Dofus Forgelave are corrected: they displayed those of the Abyssal Dofus
    
The dungeon entry maps no longer include monsters (so it is no longer possible to be attacked by monsters).
    
The maximum number of objects displayed in Markets now takes into account the Omega levels.
    
Omega levels no longer have an impact on the character rating in Kolossium. The ratings of all characters are reset on the beta servers.
    
Several visual fixes are made in the Magmatic Marches area.
    
The access from the Magmatic Steps to the Desolation of Sidimote area at [-26,22] was not possible, the steps are now functional.
    
The access from the Magmatic Steps to the Brakmar City Walls area at [-27,27] was not possible, the steps
are now functional.
    
The coordinates of the map [-30,21] (
Magmatic Steps) are restored.
    
Outdoor Aquatic Zone, Toxin Gang HQ, Inglorium and Crackler Mountains: Several fixes were made to cell blocking, line of sight and scenery positions.
    
Bethel Tower: Several fixes are made to scenery element positions.
    
The visibility of Petrified Trunks in combat is improved.
    
Bethel Akarna's combat-related game performance has been improved: its invocations are replaced by scenic elements and no longer slow down the loadings or AI of monsters and invocations.
    
Quest The anger of the gods: the first goal is now valid on arrival in the Domain of the gods.
    
Quest The Fatal Weapon: The objective to report Salikrones to the Sadida Priestess is displayed correctly and can be validated.
    
Quest The Toxin Gang: The "Surviving Toxin Attack" quest step can now be validated.
    
The display of Omega levels on the ornaments is improved (they are less pixelated).


Pandawa:

    
The Karcham and Chamrak spells work correctly: the Range bonus is correctly removed and the carried entity has its Line of Sight turned off.
    
Karcham and Chamrak keep their Range bonus if the target remains carried until the Pandawa turn.
    
Ebriety: HP and Resistances of the Incapacitating Barrel are corrected.


Sadida:
    

    The Inflatable: Intelligence characteristic of the Inflatable is corrected.
    
Plant Influence: Treant dies properly at the end of its turn.


Eniripsa:

    
Affection Word works correctly.


 
Ecaflip:

    
Fate: Roulette can no longer move.
    
Summoning Claw: The description no longer mentions heals.


Eliotrope:

    
Parasite and Affliction are corrected (the spells awarded were not good).


Huppermage:


    Elementary Guardian:
    
    The Elemental Guardian now has aggressive behavior.
    
    The characteristics of the Elemental Guardian are corrected.
    
    The damage of its Quadramental Ray spell is reduced (but it should do a lot more damage because it now has more base characteristics).


 
Osamodas:

    
Favoritism correctly applies a bonus of Vitality and no longer of Heals.
    
The size of the black toad is corrected.
    
The characteristics of the Boufton and the White Dragonnete are corrected (they were all 0).

 

Rogue:

    
Imposture: the stacking limit is now 1.

 

Sram:

    
Fun trap: the spell is working properly.


 Foggernaut
:

    
Evolution and Transition work properly: a turret can not go from evolution I to III directly.
    
Aspiration works properly on the new turrets.


 
Xelor:

    
Premonition no longer applies Dodge effects on all characters.
    
Glas works properly.


Masqueraider:

    
Ponteira is cast with Coward Mask and not with Psychopath Mask.
    
Coward Mask: MP bonus applies correctly on the caster.

Edited by Gravestorm
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,, The access from the Magmatic Steps to the Brakmar City Walls area at [-27,27] was not possible, the steps are now functional. ''

 

You do not possess the required item.

Any1 know what item?

 

Edited by Punkowiec

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I think you need to continue the Brotherhood questline, not sure.

 

fefe.png

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Yes, i'm stuck on this step cuz can't enter to magmatic steps qq.jpg

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Go to your class temple and start the short quest there that sends you to the gods dimension; finishing it will give you this:

 

2dr9mih.png

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On 11/17/2017 at 2:40 AM, Gravestorm said:

   Bwak eggs can now only be used in the Cracker Mountain area.

:(

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Wééééééééééééécursivité!

anim.gif

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10 hours ago, beehiveone said:

:(

Back to Monster bread :D 

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(Spoiler) Was digging through the beta files - found some of the new armor, shields, reskins, pets, outfit - images in the spoiler below. Do not open with mobile device (hi res, many)-

 

 

 

 3kvxGlv.png

 

Ilyzaelle set lookalikes (reskins?) 

 

k3skEqZ.png
cUxXKVt.png
kqSHCkx.png
ltSGLPV.png

 

 

New outfit: didn't bother stiching together :(

 

8LRKEi2.png
GTqqNoX.png
WOgYonB.png
fsLxLEB.png

 

New set 1 OR possibly livitnem - 

 

LpwRWuS.png
uvcpbi3.png
0bXDy8E.png
ezNB35N.png
7sLbKer.png

 

 

 

Set 2 

 

t2DfDgd.png
fxz8zid.png
SpSwf0r.png

 

 

 

 

 

 

Set 3 -- ok this one is weird xD

AVslTbY.png

 

 

3jxpYEw.png
7deacUg.png
n7WMtor.png

 

 

 

Shields (one of them is count harebourg?)

 

cLg6WxK.png
zqXVhFa.png
pNxqtt2.png

 

 

Weapons (a lot of reskins btw, like zoth warrior axe, but I didnt include them)

 

vcTAoFN.png
am2rzDw.png
zMqRVRR.png
8kvZOdS.png
vy6KmPw.png

Crimson reskin:

 Ep1bCtA.png

 

 

Petsmount: 

 

 

Leftover capes:

The first one is supposed to have flames in the bottom

Qmx4PEu.png
WiKV6zt.png 
zDtrbUR.png

Edited by white cat 22
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I thibk the turtle set is already part of veteran rewards right? And the shushus aren't going to be any more interesting than they ever were I bet, sadly. The harebourgh shield though <3 And the wings cape seems cool as well.

 

Also. The outfit. Isnt that just the guild one? But grey?

Edited by Camogie

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Duel, Fate, poutch, precip, brokle, Poison Wind,  sram double, invsibility of others, living chest and even freakin bwak eggs WOW

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The bwak egg nerf will RUIN dofus.

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ggg.png

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I can't see the weapon skill in beta.

Is it normal or what happened?

I need to drop it again?

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Its bugged, same as leek pie and some other neutral spells. Either buy it again in the markets or drop them.

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