• Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
Sign in to follow this  
Followers 0
Zechmeister

Achievement Reminder

In my opinion, I would recommend that Amakna will be creating a option box which is called Achievement Reminder, where almost similar as challenges in fight.

 

The main reason I would propose this, is because most of the players may not know they have failed the achievement yet they still go on with the fight, after they ended the fight, they didn't know what is the actual reason of failing the achievement.

 

I'd say Dofus can make something similar as Defence of the Ancient (DOTA), League of Legend (LOL), and so forth by giving game replays to players after ended the fight, but this is literally impossible for Amakna team since it requires high-level technology and expertise.

 

For now, I think Achievement Reminder might be useful where players exactly know when the time they failed achievements and make improvements in the next run. Please take my idea as consideration, thank you.

Edited by Zechmeister
1 person likes this

Share this post


Link to post
Share on other sites

i think this has been suggested on official forums before already, but ankama hide their lazyness by claiming "it's part of achievement to remember the achievement" hkek

Share this post


Link to post
Share on other sites

Well they're right. I've had times where I failed tight or barbaric without noticing, but that's all part of the achievement (it's like a vulbis drop rate where I actually don't notice it failed). If you need this, you probably just need to pay more attention to the fight while doing achievements.

3 people like this

Share this post


Link to post
Share on other sites

Would be a nice idea for just the 200 wave dungeons but don't see it as really required for any other fights.

Share this post


Link to post
Share on other sites

The general trend in this thread seems to be "this isn't necessary". It's not necessary. I'd still like it anyway. Something doesn't need to be necessary to make gameplay more accessible/fun. Teleporting to dungeons wasn't necessary but it was a smash hit. 

Share this post


Link to post
Share on other sites

To be fair, why would anyone continue to walk to dungeons when you could save time and teleport, that just made sense to implement, where as with this suggestion, it doesn't really accomplish anything that can't or isn't already being done which is paying attention to the achievement your doing.  When I'm committed to accomplishing an achievement I just made a point to do it like everything else in life. I know this is guna sound like a "duh" answer but I feel like it needs to be said, 'just don't forget', hell, people fail challenges and they have a reminder, what does that tell you?

Edited by anthonyclark

Share this post


Link to post
Share on other sites
On 11.10.2017 г. at 10:41 PM, anthonyclark said:

To be fair, why would anyone continue to walk to dungeons when you could save time and teleport, that just made sense to implement, where as with this suggestion, it doesn't really accomplish anything that can't or isn't already being done which is paying attention to the achievement your doing.  When I'm committed to accomplishing an achievement I just made a point to do it like everything else in life. I know this is guna sound like a "duh" answer but I feel like it needs to be said, 'just don't forget', hell, people fail challenges and they have a reminder, what does that tell you?

Most of the time i want to see if i failed the achievement, not something to remind me to not fail it. For example a week ago i did bethel zombie. One of the monsters mp raped me without noticing and i thought i failed zombie since i had only 4mp after i used my mp instead of 5. Luckily i didn't quit and got my achievement but if i quit i would have lost the battle and bethel zombie is definitely not an easy achievement as it took me a lot of time to do it.

2 people like this

Share this post


Link to post
Share on other sites
On 1/21/2018 at 8:23 AM, Thelordofthetraps said:

Most of the time i want to see if i failed the achievement, not something to remind me to not fail it. For example a week ago i did bethel zombie. One of the monsters mp raped me without noticing and i thought i failed zombie since i had only 4mp after i used my mp instead of 5. Luckily i didn't quit and got my achievement but if i quit i would have lost the battle and bethel zombie is definitely not an easy achievement as it took me a lot of time to do it.

 

Yeah, to add on to this it SUCKS to see if you've failed Statue, Zombie, or Versatile because it's hard to keep track of those challs in the thick of the fight. It would be really nice to have something to show you when you failed a chall or not. (Zombie especially is a really easy challenge to stealth fail. I feel your pain.)

Share this post


Link to post
Share on other sites

Yeah statue gets me all the time, (Kimbo) wondering if I've failed it already. The option to see if you have failed achievements would be an awesome thing to see implemented!

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.