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Gravestorm

Dofus 2.42 Changelog

163 posts in this topic

Simplifying dungeons is a good change. Every dungeon should be possible to beat with any class combination, like it probably was in 1.29.

 

But I liked that feel, when we became a 2nd team (with Mono) to beat Tal Kasha on Rosal - Bee was few hours faster :(

 

To keep game satisfying for both sides I'd go this way:

- new endgame stuff should have a 3 month period of op af version

- after 3 months it will go to casual mode.

 

It can keep challenging mode and maybe regulate prices on new gear.

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If you know it'll go casual mode after 3 months, why would you put the effort in doing it within these 3 months?

 

I'm still up for the idea of different levels (maybe not as much as G&G, but you get the idea) with possibly different amounts of rewards

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For personal satisfaction, Colo.

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Then why are all these players, who did the dungeons who will be simplified before the update will hit, not satisfied :s

I get your point but many seem rather annoyed that satisfied 

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Posted (edited)

Well, there always be updates, that will change the gameplay - otherwise the game would die long time ago.

As long as game evolves - there will be people who like the direction where it goes, and people who doesn't. I remember all the hate with 2.0 release.

 

I love to play Dofus, but I'd want to play it e.g. 1-2 hours per day. That's why I didn't even try dimensions with my own team.

I can come back to iop/enu/eni/panda team now. I don't like elio, but it felt I need him to keep ratio try-to-win legit.

I am sorry if I suck, but I love this game and I don't want to die 50 times in row to win (and keep all moves the same in each fight). I don't really play other games.

 

Make endgame available for lvl 200 characters, but also do some stuff for hardcore players.

Don't forget they introduced shields, because of some new hardcore content, that will be released in the end of year.

Lvl 220 dungs? New tier of challanges? (idols made silver Vulkania ornament, still waiting for gold).

Edited by Horxy
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The beta servers have been updated, here is the list of changes made:

 

    The number of quests needed to complete the "In Search of Fate" Achievement is reduced from 1500 to 1300. This new value takes into account quests that can not be validated due to a character level being too high, it also helps to minimize the impact of the Almanax quests on achieving the Achievement. We do not wish to make the Achievement of all Almanax quests necessary to obtain certain Achievement because these quests indirectly involve connecting every day of the year and we do not want to impose such a rhythm of play .
    
A new Achievement is added: "In search of renown", for completing 1100 quests.

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They changed Strange Wand, but did not change Nerotic Wand. Although they both have the same damage. 

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6 minutes ago, veva said:

They changed Strange Wand, but did not change Nerotic Wand. Although they both have the same damage. 

 

nope, they don't have the same damage.

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Posted (edited)

The beta servers have been updated, here is the list of changes made:

 

    Ouginak: Tibia correctly increases Rage at level 1. The bestial form now increases damage by 10%.
   
Cra Class Set: Removing the Line of Sight for Poison Arrow (former Lashing Arrow) is replaced by increasing the number of uses per target.

Edited by Gravestorm

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8 hours ago, Gravestorm said:

Cra Class Set: Removing the Line of Sight for Lashing Arrow is replaced by increasing the number of uses per target.

 

 

Just when I had new kolo set figured out. Glad I didn't buy anything yet :)

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On 26/05/2017 at 7:34 PM, Gravestorm said:

Ouginak

 


We have applied two modifications to the bestial form in order to make it less advantageous. We wish this form to be truly double-edged and that it could penalize the Ouginak if it ever changes when it is not the right time.

    
In Bestial form, the Ouginak can no longer lock enemies.
    
In Bestial form, the damage bonus is removed.

 


Beta Patches

 

    Ouginak: The bestial form now increases damage by 10%.
 

 

I get the impression this is Ankama's definition of being 'double-edged'...

 

latest?cb=20140421143551

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wow rip

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Hi.

 

My cra doesn't have a spell called "Stinging Arrow"

 

pls fix

 

Quote

The new spell (which is called the Stinging Arrow) offers two new possibilities for the Cra: from pushback to low AP cost, and Erosion.

 

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