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Gravestorm

Dofus 2.42 Changelog

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ded gaem

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Posted (edited)

In my opinion Ankama have lost the idea of a game THEY wanted to create and instead created a game based off what '' the people'' wanted, with every update it's getting worse and worse, without having ''the people'' work for them, they're simply creating updates blindly and not really taking the game into any direction what so ever, it's simply

1 .''Ok we haven't released anything for a while...let's just open up a new area that offers very similar equipment to what's already available with a boss that requires them to have a PHD in physics to work out''

2. ''nerf and then rebuff a class because the update they released wasn't properly tested and ended up causing certain spells/classes to be slightly more beneficially than the others'' A classic case of this being CC damaged shields on huppermage's/iop's or range damage shields on cra's, it REALLY wasn't hard to see in advance that this would've been an issue.

 

Honestly, Ankama will never have a ''balanced'' game and will continue to aimlessly update classes & dungeons. 

''Back in my day'' of 1.29, the grind of a dungeon was alot more fun, where the hardest thing you'd have to work out would be where you'd have to finish your turn so you didn't get instakilled in kimbo's glyphs, but the rewards for killing the dungeon where also beneficial but based off luck, which kept the grind entertaining, not to mention the content actually being do-able for all classes and not leaving you feeling like you'd constantly have to class change to keep up with updates.

I guess what i'm trying to get at here, is that the constant circle of release update > revamp > rebuff > change > repeat is getting a bit tedious & tiring, i want to be able to play and get to know a class without the fear of it constantly being reworked.

Edited by Tezar
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Posted (edited)

23 minutes ago, Tezar said:

In my opinion Ankama have lost the idea of a game THEY wanted to create and instead created a game based off what '' the people'' wanted, with every update it's getting worse and worse, without having ''the people'' work for them, they're simply creating updates blindly and not really taking the game into any direction what so ever, it's simply....

 

 

However, when a good majority of the community is complaining about content being inaccessible due to the difficultly resided within, is it wrong to take the communities criticism into account to please the majority (not all) of the community?

 

It's worth taking into account that Dofus is an MMORPG, thus it has the ability to be reworked and revised over. As time moves on, new equipment and content is released, allowing classes to be stronger as they have access to new items. This is a simple cycle which applies to almost every single MMORPG (hell, recently games as well, such as FFXV adding more story elements to enhance the overall experience of the game as somethings didn't make sense).

 

As far as I know, Tot's 'vision' of Dofus (and all the other games/animations) was to make a multi-media universe -where players can experience the lore and story in great depth as they advance through the content (in Dofus' case). Catering dungeons only for the elite completely contradicts what Ankama is aiming for, as people wouldn't be able to access such lore and story. Hell, due to the recent complexity in content, people whom wish to play for fun and/or with others will still be restricted as there is so much they can due.

 

This is a great generalisation, but I'm baffled as to why certain people (I'm assuming hardcore gamers) are against the idea of making dungeons more accessible to others. I can only assume it'd be due to pride.

Edited by Yehart
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call me an idiot, but i loved endless farming of crackler dun or dragonpigden :D 

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19 minutes ago, Tezar said:

I guess what i'm trying to get at here, is that the constant circle of release update > revamp > rebuff > change > repeat is getting a bit tedious & tiring, i want to be able to play and get to know a class without the fear of it constantly being reworked.

 

I completely agree, Ankamas method for releasing content for the last few years has been realease, wait until someone finds easy method or bug, let all the people who can afford to immediately class change/ has alts to copy easy/cheese strat. revamp the game so that method no longer works, then wonder why no one wants to go do this content.. I mean think about when QoT was released and you could do both the achieves just by hiding in the corner and letting bombs kill all the mobs, how many of those people ever went back to beat queen after  the update? Instead they got to just sit on their embroids and watch as the price went up and make profit... 

 

 

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Posted (edited)

48 minutes ago, Yehart said:

 

However, when a good majority of the community is complaining about content being inaccessible due to the difficultly resided within, is it wrong to take the communities criticism into account to please the majority (not all) of the community?

 

You've completely missed my point, they've gone from a game where they created content which was tried & tested and easily do-able on every class, to releasing content that ''the people'' wanted. The community has been complaining about content being ''too hard'' or ''too inaccessible'' since F3, so what? a good 4 years atleast? But now the game doesn't actually include ''fun dungeon content'' it's just a complete stress and will always remain class restricted due to the games nature. You go from easy dungeon content (around level100~) to ridiculously over complicated (from colousses, so 110~) To go with that, the achievement system completely killed the market for pretty much EVERY resource, it's not that hard to realise the game used to be a lot more fun with reasonable crafts but with a low chance to obtain said resources, from dungeons that are do-able for everyone.

 

I'm also not arguing against them making dungeons easier and more accessible, i just don't think they'll be able to fully make the game accessible and return it to it's former glory due to them rolling full steam ahead blindly for the past 4-5 years.

 

I've played for 10-11 years now, and i've watched the game go from ''if you're hardworking and prepared to put the time and effort in, you'll eventually be rewarded, all levels and classes can complete all content.'' to ''unless you're prepared to run a certain class combo, and know these extremely retarded tactics off by heart, you'll never be able to complete our content & find it very hard to make kamas''

Edited by Tezar
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On 27.05.2017 at 5:45 AM, Casino-Royal said:

Communism strikes again

this coment is G O L D

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Posted (edited)

Jesus christ those dungeon nerfs. I was sitting here expecting them to just simplify certain dungeon boss mechanics and make them more obvious and MAYBE turn down some mobs in the hardest dungeons. Instead they just fucking took the nerf gun and shot every single end game dungeon to the ground.

 

I ain't complaining though, seems like I can finally ditch my elio and iop cause these dungeons sure as shit don't require you to have an "optimal" team and that's fine by me.

Edited by Deth
typos
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Protoz'orror not altered? :D

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1 hour ago, Yehart said:

This is a great generalisation, but I'm baffled as to why certain people (I'm assuming hardcore gamers) are against the idea of making dungeons more accessible to others. I can only assume it'd be due to pride.

It's very simple. Pride is one thing (people who worked very hard for specific achievements/ornaments are now laughed at), but more importantly is a way to make kamas. Everyone who invested a lot of time to make specific teams/sets for dungeons and were farming those dungeons are now completely messed up. The markets will overflow with boss resources due to the achievement rewards which EVERYONE will get now and the prices will just continue to drop. 

 

If they gonna do this, I'm all for deleting resources from achievements as someone suggested earlier. The markets will literally be fucked after this.

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14 minutes ago, bobeur said:

If they gonna do this, I'm all for deleting resources from achievements as someone suggested earlier. The markets will literally be fucked after this.



No, I quit 2.0. Don't do this to me. Keep your thoughts to your self and come back 1.29.

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3 hours ago, AverageDaniel said:

While the nerf hammer is still warm, can we also get nerf on some certain quests??? *cough* memories of the amnesiac *cough*

No because the difficult quests will soon be the only thing distinguishing the awful from the good

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Only missing Auto-pilot Mode then I can full AFK in-game FeelsGoodMan

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Can't believe they still didn't nerf Kimbo 

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Posted (edited)

2 hours ago, Tezar said:

You've completely missed my point, they've gone from a game where they created content which was tried & tested and easily do-able on every class, to releasing content that ''the people'' wanted. The community has been complaining about content being ''too hard'' or ''too inaccessible'' since F3...

Now this (and the entirety of your post) I agree with 100%.

 

I believe that Ankama has lost its value of 'fun'. Recently I did a MF duo which took ~3 attempts because I simply YouTube'd an 'autowin' video. The fight took about 7 minutes, and I felt no sense of achievement whatsoever because I knew it'd take far too much time to find another method. 

 

I agree; Dofus has lost its former glory, however, I'd like to believe that this update is a good step in the 'right direction'. Nevertheless, I'd rather have the economy decay to allow everyone to have access to the games content, than to let the hardcore players control resources etc.

 

Edited by Yehart
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On 27/05/2017 at 4:45 AM, Casino-Royal said:

Communism strikes again

 

I, for one, like the communism.

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Quote

Incarnations

    Ektope
:

 

RIP me

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3 hours ago, bobeur said:

It's very simple. Pride is one thing (people who worked very hard for specific achievements/ornaments are now laughed at), but more importantly is a way to make kamas. Everyone who invested a lot of time to make specific teams/sets for dungeons and were farming those dungeons are now completely messed up. The markets will overflow with boss resources due to the achievement rewards which EVERYONE will get now and the prices will just continue to drop. 

 

You do realize this happens all the time? Imagine how people felt who did merk duo before/after elio bug was abused, people who did any of the dimension duos before they were trios, did trio in dimensions before/after yosh idol glitch was patched, people who did not do catseye achs before mobs were invincible on spawn, people who did not do QoT before bomb strat was patched ... My point is Ankama is constant fucking people over with updates/patches. I mean this is the main reason I quit, the time it would take me to set up and prepare to do anything in this game basically would be so long that by the time I was ready to do something, its been revamped/nerfed/buffed. Complaining this is going to make mats cheaper is just you being upset that you're not going to be as rich as you are currently is kind of just annoying...

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Posted (edited)

Quote

The new spell (which is called the Stinging Arrow) offers two new possibilities for the Cra: from pushback to low AP cost, and Erosion.

Finally! What we all have been asking for YEARS!  </sarcasm>

 

Think end-game dungeons are too easy already? Try doing them without alts.

Edited by Happida
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1 hour ago, Bob-skittle said:

 

You do realize this happens all the time? Imagine how people felt who did merk duo before/after elio bug was abused, people who did any of the dimension duos before they were trios, did trio in dimensions before/after yosh idol glitch was patched, people who did not do catseye achs before mobs were invincible on spawn, people who did not do QoT before bomb strat was patched ... My point is Ankama is constant fucking people over with updates/patches. I mean this is the main reason I quit, the time it would take me to set up and prepare to do anything in this game basically would be so long that by the time I was ready to do something, its been revamped/nerfed/buffed. Complaining this is going to make mats cheaper is just you being upset that you're not going to be as rich as you are currently is kind of just annoying...

Going by this example alone, are you complaining that Ankama is... and I quote you, patching their game because people were exploiting bugs and glitches?

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Patching the game is fine, but those people still got to keep their achievements which as bob said laughing in the face of the people who did the achievement the real way, besides the only bug I mentioned was the elio bug in merk, the yosh idol 'glitch' was just a creative way to abuse working mechanics in this game that ankama didn't bother to test thoroughly enough to realize this would happen. So sure you can say I'm complaining that Ankama is patching their game because it's annoying they run a beta for a few weeks thinking that's enough then something like elios are released literally breaking an entire end-game dungeon boss... And this happens all the time Ankama releases content and then will change it within weeks because it is not going as they intended it to go... The QoT bomb strat was not a bug it was just abusing mechanics the way Ankama did not intend, yet all the 'hardcore' end game players got an easy pass to getting the achievements within QoT, or how they made mobs in dimension dungeons invincible for one turn on spawn so that all the people who rushed catseye had a much easier time than the people who did not... 

 

I just mean I've seen countless 'patches' to dungeons that have made the dungeons harder not because of any bug but because ankama saw too many people beating it too fast for their taste...

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I know it sounds crazy but most of these will still be to hard for more than half the player base fyi

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1 minute ago, Spacetech said:

I know it sounds crazy but most of these will still be to hard for more than half the player base fyi

True many are still stuck at Mastrogob.

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15 hours ago, Bob-skittle said:

 

You do realize this happens all the time? Imagine how people felt who did merk duo before/after elio bug was abused, people who did any of the dimension duos before they were trios, did trio in dimensions before/after yosh idol glitch was patched, people who did not do catseye achs before mobs were invincible on spawn, people who did not do QoT before bomb strat was patched ... My point is Ankama is constant fucking people over with updates/patches. I mean this is the main reason I quit, the time it would take me to set up and prepare to do anything in this game basically would be so long that by the time I was ready to do something, its been revamped/nerfed/buffed. Complaining this is going to make mats cheaper is just you being upset that you're not going to be as rich as you are currently is kind of just annoying...

 

Yes it happens all the time, but not as bizarre as this. If you can't even complete F3 with the current gears you should probably consider something simpler. The mechanics (once you know them) are not even complicated, you just have to run/try the dungeon a few times. 

 

I see a lot of people PvM or asking me for help about certain dungeons/mobs. Most of them are not even paying attention to what a monster does, and are completely surprised when I explain them how certain monsters/bosses/invuln mechanics work. 90% of the time, they're just lazy and haven't even considered reading fight chat or checking monster spells/states to see why they get damage/erosion, or why a mob is invuln etc. 

It just bothers me that Ankama has to nerf these dungeons because people are too lazy to read or figure out why something happens in a fight. There are countless topics about those dungeons and mechanics, even about the newer ones with all the info you need. (Except maybe Koutoulou madness effect, since it's not 100% for which things you get a higher number).

 

Also, I'm not even that rich. And even if I were, it's only because I took the effort to learn how to play the game.

It's as if I'd ask my boss to make my work simpler, because I'm too lazy to do it as it is.

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17 minutes ago, bobeur said:

Also, I'm not even that rich. And even if I were, it's only because I took the effort to learn how to play the game.

It's as if I'd ask my boss to make my work simpler, because I'm too lazy to do it as it is.

 

I'm positive that what you consider rich and what I consider rich are on two different levels, and I'm not saying that you didn't earn what you have from your own work, but you have realize this is the exact opposite of a job, this is game we pay people to play and therefore we have all rights to complain about what we find upsetting.

 

From what I can see, you're one of the best PvM players on Echo and you need to realize that most people can't compare to what you consider simple. If people really still haven't been able to beat F3, then that means that for years now almost all the content that has been released has been impossible for them...

 

Yes, I agree and believe anyone who put in a little bit of effort could easily beat f3 and progress through the game but if Ankama wants to push their game in a direction where achievements are the main source of resources and basically not be a game of luck but a game of purely skill reward based game play then I can understand why they want to lower the skill cap.

 

This is one reason I think focusing on achievements as the core part of the game is bad, at least in 1.29 people could play the characters they wanted and grind anything and sooner or later get lucky enough to get the drops. People shouldn't have to be forced to do achievements for materials but if Ankama is going to make this the way the game works then yes they should lower the skill requirements because the more people that can beat this content means the more people playing and paying Ankama.

 

I agree they should reduce boss mats required for recipes and remove the materials received from the beating the dungeon achievement and then reduce the materials received from other achievements in a dungeon. This way if you are unable to do achievements in a dungeon there is still hope of being able to get drops and make the items this way, because currently if you were a 4 man team and you wanted to make QoT set they would need 30 embroids and if they already wasted the mats from achievements then they have to run QoT  20 times before having even half the embroids needed? I simply don't think that the current system is created a way that works for a long lasting content...

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