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In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives.
 

The days of opening the Quest Book hundreds of times to check your progress in the An Eternal Harvest quest are over. Now, you can play in comfort!

 

How It Works

When you receive a new quest, it will be automatically added to the Quest Tracking interface (you'll be able to deactivate automatic adding and add quests manually via an option in your Quest Log).

The Quest Tracking interface will open once you begin tracking a quest and will close when there are no more quests to track. You'll be able to track 3 or 5 quests, depending on the option selected. If the interface is full when you receive a new quest, it won't be tracked.

You will also be able to track quests directly from the Quest Book using the "Track" button, by clicking on the "pin" icon in the quest list or by clicking on an objective's "landmark" icon!

The names of the stages will no longer appear in Quest Tracking. You'll simply see the quest name and the objectives, which will update automatically. To find out more about the stage, you can consult your Quest Book.

 

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You can use the pin-shaped button to activate or deactivate specific tracking of certain quests.

 

Each quest added will display the 3 first objectives and will activate the associated landmarks if there are any, so as not to overburden the interface and the landmarks on the map and the minimap.
If, however, you would like to see all of a quest's objectives, you can display them using the "See More" button. A "See Less" button will display just the 3 first objectives again.

As soon as an objective is attained, it will disappear from the list and the next one will appear.

 

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The Quest Tracking interface for the An Eternal Harvest quest, for which the landmark is activated for the first three objectives.

 

Quest objectives are given a specific color for each tracked quest. This makes quest tracking easier, especially when you're looking at the map or the minimap! The quest name is displayed when you pass the cursor over the area where it's located on the map and the minimap.

You also have the option of minimizing the interface to a simple icon, placed at the edge of the window (movable). You know, just in case you'd like to pause your "Doing Quests" activity in favor of the "Tearing Apart Mobs" activity!

 

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"I'll do some quests later! Over here, Droopik!"

 

Interactions

By right clicking on a quest you can:

  • Stop tracking this quest.
  • Display or hide quest landmarks on the map and the minimap.
  • Move the quest up in the list.

By left clicking on a landmark you can activate or deactivate the landmark on the map or on the minimap.

By right clicking on an objective you can:

  • Remove the objective from quest tracking. If there is only one objective, this will also remove the quest.
  • Hide the landmark for this objective.

By left clicking on the green item name or monster name, you can open the bestiary where you will find more specific information about it.

Please note that various information messages (commonly known as "feedbacks" in the studio) are displayed in the chat, in particular to warn you that you've reached the maximum amount of quests trackable in the interface when trying to add a new one.

 

Options

  • Track 3 quests maximum / Track 5 quests maximum
  • Automatically track accepted quests
  • Automatic resizing of the window: this option is selected by default. If you untick the box, you will be able to change the height of the window to suit you. The width of the window can always be changed, whether this option is ticked or not.
  • Hide all landmarks
  • Font size: small - medium
  • Opacity of the window background: 50% - 70% - 90%

We hope you'll find this new interface especially helpful during your adventures in the World of Twelve. As for me, I wish you all the best in game! Now, I'm going to get back to the mock-up of the interface for...

 

Q & A

Why don't the landmarks always show the exact location of the objective?

This is mainly due to transitions between external and internal areas, which are problematic for us (especially underground, in the mines, etc.). This is an area where we'd like to make some improvements.

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This should help make questing more appealing/easier for more people. Lovely.

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this is fine 

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I just need someone to do all these old quests for me now :3

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