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      Server Merge and Changes to Imps Village   04/30/17

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Gravestorm

Revaluation of the Dofus

44 posts in this topic
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In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.


Our main goal is to succeed in better differentiating the bonuses of the Dofus and the trophies so that each of the items will have their place and not have a competing item which is unequivocally more powerful.
We think that the system is much richer and more interesting if the Dofus, like trophies, can be combined and chosen depending on the objectives chosen by each player.

So in the majority of cases, we've concentrated on adding unique effects that are triggered during combat when certain conditions are met (as for the Turquoise Dofus, for example).
These effects generally require that the player adapt their playing style to take advantage of them. They can also be countered by opponents if they adapt their playing styles in response.

Ochre Dofus

This Dofus keeps its fixed 1 AP bonus, but also gains an extra 1 AP bonus if the character hasn't suffered damage since their last turn. This extra combat bonus is not subject to the limitation of 12 equipment AP.

This ability makes the characters who successfully protect themselves from damage (or who are rarely priority targets) more dangerous, but can also be countered by opponents damaging the Dofus bearer each turn.

The way to get the Ochre Dofus is slightly changed in 2.40, because soul stones for capturing monsters will no longer be provided by the quest.
Soul stones must be crafted, or purchased from other players. We're making this change because a substantial part of the soul stones used in the game come from remainders from the Ochre Dofus quest, and we would like to progressively revalue the use of Kolossokens.

The Lair of the Giant Kralove's opening has also been changed in version 2.40: the 48 slabs to be activated will no longer have class or gender criteria. So you "just" have to bring together 48 different characters who have access to Otomai Island and get them onto the 48 slabs.

Crimson Dofus

This Dofus keeps its current bonus of 80 Power, and the character gains 1% damage for 1 turn each time an enemy attacks from a distance [attack from enemy (is)suffered from a distance] (bonus can stack 10 times).

This ability lets characters who manage to stay far from their enemies increase their damage but opponents can counter it by staying close to or avoiding distance attacks against the Dofus bearer.

Emerald Dofus

This Dofus keeps its 200 Vitality bonus and the character gains 10% of their Health Points as shield points for a turn if they finish their turn in contact with an enemy.

This ability rewards an offensive, close-range use of the Dofus. Opponents can counter it by being sure that the Dofus bearer can't reach them.

Vulbis Dofus

This Dofus keeps its 1 MP Bonus and the character gains 10% more damages if the caster has not suffered damage since their last turn.

This ability makes more dangerous the characters who successfully avoid being targeted, but can also be countered by opponents damaging the Dofus bearer each turn.

Abyssal Dofus

The functionality of this Dofus has been completely reworked, and now offers a 1 AP bonus if the character is in contact with an enemy at the start of their turn and 1 MP bonus if they are not in contact with an enemy at the start of the turn. These AP and MP bonuses are not subject to the maximum AP and MP equipment restrictions.

This ability offers a multipurpose Dofus whose bonuses depend on the actions of the bearer and their opponents. Its use can be countered, but the Dofus will provide a bonus in all cases.

Cawwot Dofus

This Dofus keeps its 60 Wisdom bonus and the character gains 25 AP Dodge for 1 turn if they suffer an attempt to remove MP and they gain 25 MP Dodge for 1 turn if they suffer an attempt to remove AP. These two bonuses do not stack (an AP Dodge bonus replaces the MP Dodge bonus, and vice versa).

This will make it more difficult to simultaneously limit a character's AP and MP. In certain situations, it may be a good idea to remove AP or MP from an ally possessing this Dofus in order to give them a temporary AP or MP Dodge bonus.

Watchers Dofus

The way this Dofus works has been changed. It now lets allies in line with it at the beginning of the turn regain 7% of their Health Points (previously, they had to be in contact with the Dofus bearer).

Ice Dofus

This Dofus doesn't have an equivalent and competing trophy, but we still want to reinforce its use. Its damage bonus has therefore been changed from 20 to 25.

Other Dofus

We feel that the other Dofus are sufficiently balanced and used, so we are not currently planning to modify them.
 

  • Turquoise Dofus: there is no equivalent trophy and we feel that guarantees it a place and sufficient interest.
  • Dolmanax: it remains very powerful, considering its prerequisites and additional bonuses given by its characteristics, and has no equivalent among the trophies.
  • Dokoko: there's no equivalent trophy, and its healing capacity is unique enough to guarantee it sufficient utility.
  • Kaliptus and Grofus: these two Dofus have a unique Prospecting bonus that isn't present among the trophies, and they're stackable.
  • Dotrich: no change will come to this particular Dofus.
  • Cloudy: there's no equivalent trophy, and it is still sufficiently powerful.
  • Dofawa: one day, this Dofus will be changed, and it will change your character's words so that every "Dofus" becomes "Trophus".

 

Q & A

Are you planning to create distinct slots for the Dofus and the trophies?

A system in which the Dofus and the trophies have their own unique slots seems less interesting because there would be less choice than the current system (there aren't enough different Dofus). The current system offers a considerable number of viable combinations of trophies and Dofus, and it makes it so the player must choose. It's the compromise that seems most interesting to us.
 

Do you plan to create a set bonus with the Primordial Dofus?

Sets provide an extra bonus when certain items are equipped at the same time. This could reduce the number of viable choices for players, because the loss of the set bonus is generally such a penalty that it discourages the use of other, more diverse, items. The number of combinations of viable items is often reduced by the mere presence of set bonuses. This is the reason that we, for several years, have reduced the maximum size of sets and released trophies which offer greater bonuses to characters using few set bonuses. So we are not planning on adding a set bonus for the Primordial Dofus; we don't want the combination of several Primordial Dofus to be categorically more powerful than other combinations of Dofus and trophies.
 

When will you add new Dofus?

A new Primordial Dofus with an unprecedented bonus will be added in 2017. The reunification of the Primordial Dofus is coming…

Edited by Gravestorm
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YES i might actually start playing again now

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rip trophus 2k15-2k17

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I disagree with the changes to ochre quest and kralove, but everything else looks awesome

 

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I like them because I have lots of soul stones stashed away that never get used.

 

Kralove makes a lot of sense.

 

Thx for free 5 dmg from ice dofus

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Kralove does make sense, but it'll make opening it less satisfying. I think it would have been a lot more necessary if the servers weren't being merged, but either way its not a big deal. Abyssal dofus looks pretty good too ;o

 

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This makes my full Dofus panda a lot more stronger :)))))

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kaliptus/dotrict stakable???

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I like the Kralove changes.. 

 

When they say primordial dofus, do they mean original dofus (so ivory/ebony ?)

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2 minutes ago, Quadro said:

kaliptus/dotrict stakable???

Yeah, you can equip both of them.

Edited by Gravestorm

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Text was changed after I made them aware that they said "Kaliptus and Dotrich" when they meant to say "Kaliptus and Grofus". Grofus gives Prospecting, Dotrich %power.

 

And with stackable they just mean that you can equip both Dofus that give Prospecting.

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They must mean Grofus instead of Dotrich

Edited by Fravanlan
Dang someone was first

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do you guys think the cawwot text is wrong?

you get ap res when someone reduces your mp. why not ap res when you get ap removed. would make cawwot even more viable

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1 minute ago, Rockyou said:

do you guys think the cawwot text is wrong?

you get ap res when someone reduces your mp. why not ap res when you get ap removed. would make cawwot even more viable

 

42 minutes ago, Gravestorm said:
 

Cawwot Dofus

This Dofus keeps its 60 Wisdom bonus and the character gains 25 AP Dodge for 1 turn if they suffer an attempt to remove MP and they gain 25 MP Dodge for 1 turn if they suffer an attempt to remove AP. These two bonuses do not stack (an AP Dodge bonus replaces the MP Dodge bonus, and vice versa).

This will make it more difficult to simultaneously limit a character's AP and MP. In certain situations, it may be a good idea to remove AP or MP from an ally possessing this Dofus in order to give them a temporary AP or MP Dodge bonus.

 

The answer's right there in the next sentence.

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The official forum is such a nice place. People get treated so well when they help the forum find typos.

 

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Edited by Rob
Quoting an invisible post from either forum is against the rules. 1 Warning Point added.
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hh happened to me few times too with fixing typos

ankama best mods 2k4-2k17

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^^^This is why Imps>official forums

 

On topic; I love the changes. The trophies were eclipsing the Dofuses since the stats were either better or equivalent apart from being cheaper. And the Kralove update will help a lot, no more useless recruiting for specific classes. Brilliant

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I was hoping they would do this, yay 12/6(effectively)!

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  • Dofawa: one day, this Dofus will be changed, and it will change your character's words so that every "Dofus" becomes "Trophus".

2pXIsk.gif

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Nice changes, might aswell add vulbis quest already thx

Edited by Topmaster
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nice way of making masqs a little better :D (emerald dofus)

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that moment, when uve been 12/6 for the longest time and gettin laughed at because you wouldnt change to 11/6 with trophies... :^)

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6 minutes ago, -Amos- said:

that moment, when uve been 12/6 for the longest time and gettin laughed at because you wouldnt change to 11/6 with trophies... :^)

but 11/6 sets with trophies were superior to 12/6 or 11/6 dofus sets...

 

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Emerald and Abyssal will have a good synergy. Ochre and Vulbis would too, but their condition is easy to counter. For Kaliptus, at least they should change it so that the stats are maxed and you can't get more than 1 per character, mostly because they can't be destroyed and keep piling up.

 

Now, if I could make a suggestion, it'd be nice if the conditions for Ochre was changed to: If you have 2 or more AP left at the end of your turn, get 1 AP next turn. It gives more control to the player, and you don't just get something from nothing either.

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S>flamiche

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