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Extreal

Dofus 2.39 Changelog

121 posts in this topic

Here we go, translation incoming:

 

http://forum.dofus.com/fr/1557-discussions-generales/2196745-version-2-39-beta

 

Saharach/Ohwmyi chapter 2:
The second chapter of the Saharach/Ohwmyi extension is available. It includes a new level 170 and a 200 dungeon, 2 new wanted notices, quests, items, and achievements.
Experience:
Wisdom no longer has a multiplicative impact on bonuses of the challenges and age of the groups of monsters (expressed by the number of stars). These two bonuses are now impacted by the level of the character. Characters with low wisdom should gain more experience, characters with an average wisdom should gain as much experience and characters with high wisdom should gain less experience. We made this change to reduce the impact of wisdom on experience gains and to reduce the differences in progression speed between weakly and significantly optimized characters.
Kolossium:
A character is now considered to have given up after two consecutive rounds in prolonged absence and instead of at the end of a single one.
A character who abandons a first fight without penalty and takes part in a second fight is no longer expelled from the latter when the first fight ends.
The Karmeleon petsmount can now be bought with a rating higher than 3500 (compared to 4000 before the update).
During the opening of the Kolo interface, the icons displayed in front of the names of the characters are no longer abnormally replaced by pink icons.
The maximum Kolo score per team of a character is now properly recorded and displayed.
Costumes:
A new costume system makes it possible to equip an object that modifies the appearance of the character.
In the 2.39 update, two costumes are available in game: the Guild costume (made by tailors) and the costume of the Ancient Saharachian (achievement reward related to the island of Saharach).
Heroic Server:
The Kolotokens are now obtained in a 1-to-1 exchange rate with Doploons from the NPC Merchant of the temple (instead of 1 Kolotoken for 2 Doploons before).
Prices in Kolotokens of items sold by the Annabelle Huaire NPC are divided by 2.
Monster group backups are now properly synchronized with character sets (this rollback helps to avoid duplicating or deleting objects owned by monsters as a result of a character's death in the event of rollback of the Heroic server). The area).

Epic Server:
Prices in Kolizetons of items sold by the Annabelle Huaire NPC are divided by 2.
Performance and optimization:
Interface engine performance is improved, interfaces with a lot of data (usually the longest to display) are more responsive.
The world map opening speed has been greatly increased.
The interface for viewing the fps and the memory used by the client (via the / fps command) is simplified.
Breeding:
The interface of breeding of frames is improved (the ergonomics and the readability of the interface are improved).
In the equipped mount interface, the button to mount the mount is now greyed out if the character is underwater with a mount that can not be used underwater.
In the breeding interface, the tooltip over the time elapsed since the fertilization of the mount now displays a correct text.
The request for confirmation when feeding a mount is deleted.
Transferring more than 800 mounts or certificates to the stable no longer causes disconnection.
Fights:
Hovering over the sword of a fight including a team with several siedkicks now correctly displays combat information.
The HP gauge now changes appearance when the character gains shield points.
Hit points are displayed correctly over 4 digits (without being truncated) when entities overflow when client texts are at their maximum size.
The DOFUS client no longer hangs when the Monster Monster rolls over with damage preview enabled.
In viewer mode, the icon indicating the entity playing its turn is correctly displayed when the lower interface strip is moved.
Double the Sram is no longer displayed with a frame when the mounts display is deactivated.
When a Dokoko is equipped, the damage preview no longer displays any care when no care is applied.
The care preview is displayed correctly for the flying spells of life when the character uses a Dokoko.
The counter Sylargh takes place correctly when the monster invokes allies on a trap.
The interface displaying the name and level of the character starting his turn correctly resizes when the character's name is short.
In the battle list interface on the map, and above the combat launching swords, when viewer mode is prohibited for combat, a crossed-out eye symbol is displayed.
When a Xelor is affected by the Telefrag state and a Xelor of the opposing team that was affected by the Telefrag state loses it, the first Xelor no longer loses the status symbol above it.
The interface of the Challenges folds and unfolds correctly using the shortcut to close all the movable interfaces.
The error message displayed during an attempt to join a fight on the monsters side is improved.
In the lower banner, the display of the viewer activation button is improved.
Cells near the folded "Timeline" can be correctly targeted.
When a character gains a level after a fight, if he ticked the option "Warn when a friend, guild member, or character on the card gains a level", his friends and guild members Are correctly warned (but not the other characters on the map).
The spells of a companion in combat are displayed correctly even if the character controlling him dies first.
Fatal blows:
A new interface allows to select the fatal blows that the characters can trigger in combat.

Quests:
6 new quests are available in Sufokia Bay.
It is now possible to replay the special combats of the Primordial Dofus quests. To do this, simply go down in the cellar of the house of Meriana and select a combat by examining the Orbalantyr. It is necessary to have completed the corresponding quests to have access to these fights.
Series of quests around the world: following the change in position of the Key Master, the quest log steps are updated.
Quest: He was once in the West: Foluk's Blessing is properly withdrawn before the fight against Amakna's Land. For the characters who have already completed the quest, speaking to Mériana will remove the blessing that has become useless.
The character's name is displayed correctly in the quest interface, in NPC dialogs.
In the quest interface, the objectives are displayed correctly from one quest validated in an ongoing quest after consulting several stages of the same quest validated.
The interactive zone of the secret entry of the quest "A mine of unearthed" is corrected.
Success:
2 new achievement are added to enhance the completion of some quests in Sufokia Bay.
The objectives of the achievements "I Am Legend," "Final Destination" and "The idol in the skin" are amended to reflect the addition of Hose Father Ver.
Trades:
In the list of artisans, registered craftsmen appear correctly if they are aligned.
In the list of craftsmen, the distinction between those who ask for payment and those who work for free is correctly displayed and updated.
The experience and the level displayed in the list of business interface are updated correctly when the character gains levels of forgemage.
The amount of Teeth Gold requested Crackler is reduced in the following recipes: Helmet Crackler, Amulet plains Crackler, Boots Crackler, Craquelocape, Belt Crackler Blade Crackler, Craquamulette, Hammer Legendary Crackler, Kloume, Ravager Mineral Water, Loopine's Ring, Woman's Belt in Gold.
The recipe for the Key of the Rocky Peaks of the Cracklers is modified.
Monsters:
The graduation rate of the resources of Captain Meno monsters Dantinéa and larva Koutoulou is standardized with that of other dungeon keepers. This means that it is increased and that it no longer varies according to the number of opponents.
Artificial intelligence :
Monsters deal more effectively with the effects of triggered damage that could affect them (or their allies) after an attack.
Interfaces:
It is now possible to use advanced transfer options in the crushing and recycling interfaces.
In the main bar of the interface buttons, a problem that can prevent them from being updated (status on or off) is solved. This occurs when we went up and down a frame, or when unblocked a new feature like Kolossium example).
It should no longer be possible to block certain movable interfaces by placing them at the top right of the screen.
The map of the Minotoror labyrinth is now correctly displayed.
On the login screen, the link to the help in the event of a connection problem is updated.
In functionality options, one for automatic zoom indoors is deleted, the option is no longer supported since the move to 16/9.

In spell tooltips, information about invocations and bombs is displayed correctly.
In spell and object tooltips, some colors are modified to be more readable. Positive effects no longer have a "+" added at the beginning of their line.
The organization of some context menus is improved.
If the "Show adjacent cards" option is disabled, the black bands remain non-interactive after restarting the game client.
In object tooltips modified by forgemagic, the modified damage is correctly displayed in the Damage section.
In Resource Tooltips, the level is not colored according to the level of the character.
In weapon tooltips, if it is not likely to cause a critical hit, a dash is displayed to indicate it.
In some cases the size of the tooltips of objects might not correspond to their contents (text could exceed tooltips), this problem is corrected.
The shortcuts "Ctrl" and "right click" are no longer displayed in the tooltips of the active effects of the consumables (these two shortcuts are not usable in this case).
In the spell interface, the critical probability of the equipped weapon is correctly displayed.
Object tooltips are correctly positioned when their descriptions must be truncated.
The creation of favorites in the zaapis interface works correctly (in some cases some favorites were not correctly displayed).
When a zaapi allows access to several destinations on the same map, deleting or adding to the zaapi's favorite works correctly (favorites of all affected destinations are updated).
In the interface of territorial conquest in AvA, tooltips of the scores are no longer displayed if no score is visible.
It is no longer possible to create a guild or alliance during a server backup (the guild or alliance creation process could not succeed during a server backup).
In the advanced features interface, the scroll bar no longer rises when a characteristic is changed.
It is no longer possible to enter an absence message exceeding the maximum length allowed (abnormally long absence messages were not correctly taken into account and saved).
In the advanced features interface, tooltips display correct values when overcoming negative bonuses (when objects with penalties are equipped for example).
In the tutorial, during the fight against the scarecrow, the arrows correctly indicate the starting positions possible during the preparation phase.
The appearance of alerts is improved.
New explanatory tooltips are added in the enclosure interfaces, zaap and on the shop.
The names of characters, titles, guild names and alliance names are correctly centered in the tooltips of characters.
The interface of emoticons and attitudes is now movable.
Information about naming rules is added to the DOFUS account pseudonym selection interface.
In the shop interface, the scroll bars are reset correctly when an item window is opened.

The reader interface is updated to match the new interface theme.
In the real estate agency interface, home and enclosure prices are displayed correctly when the small screen font is used.
On the world map, the color of the level of the zones changes according to the difference in level between that of the character and that of the zone.
A pop-up menu is added to the mini map so that you can set the indication filters.
The help tool for the Conquests interface is displayed correctly with the font size for small screens.
The Points of Interest icons are displayed at the correct size on the Incarnam map.
In the house code entry interface, the readability of the code digits is improved.
Certain interface texts (map coordinates, interface title and character creation interface) do not change size when changing the font size of the client, in order to improve their readability.
On the world map, the text of the Perceptors tooltip appears correctly and no longer impinges on the text of the other points of interest.
The scroll bar is correctly positioned in the parchment interfaces.
The screenshot without displaying the interfaces is disabled when the world map is displayed.
Incarnam's long views are correctly displayed on the wide screens.
The tooltips for points of interest on the world map are correctly recorded during a screenshot.
The map change arrows appear correctly when the character arrives on a map of a new area and the mouse cursor is already positioned to move to a new map.
After emptying the client cache, the font size is now correctly saved.
In the spell interface, sorting by name correctly takes accents into account.
Almanax's daily notification is now disabled by default.
The tooltip text of the "Bouh" attitude is improved when the latter is not available.
In the context menu of the objects, the option to access the associated recipes is no longer visible if the object does not intervene in any recipe.
The store is no longer accessible for accounts connected in restricted mode.
The legibility of shaded text is improved.
All colors used in interfaces are now outsourced in the colors.xml file. This change simplifies the creation of custom themes by players.
In the tooltips of spells, objects, quest interfaces, Success, Almanax and rearing, when a shortcut is not defined, the game no longer displays an empty shortcut in parentheses.

In the character selection interface, it is no longer possible to select blank lines in the character list.
In the server selection interface, the number of characters (if less than 6) is now represented with green silhouettes, while the free character slots remain gray.
In the character creation interface, during a class change, the old class of the character is grayed out.
In the quantity selection windows, it is no longer possible to enter more than 0 (zero).
It is no longer possible to click behind the unlocking window of the Havre-sac.
The information interface displayed after the character's death now takes on the size required to display full text, even when the small screen font is used.
In the community challenge creation interface, the monster search results drop-down list is improved (no selection is possible if the search returns no results).
In tooltips of usable objects, the number of remaining uses is correctly displayed (it is no longer abnormally displayed as a total number of uses).
The appearance of the Veteran Rewards interface is improved.
In the list of friends, enemies and ignored, the default content of the search field disappears correctly when the focus is placed on that field.
In the social interface, the use of shortcuts to open inactive interfaces (those of guild or alliance with a character not part of a guild or an alliance), no longer causes errors.
In the characteristics interface, clicking on the location of guild and alliance faces opens the directory on the corresponding tab for a character with no guild or alliance.
The zaapis interface does not open on the last opened tab when there is no destination available.
In the in-game shop, it is no longer possible to search for empty text.
The abbreviation of the alliance name controlling the zone is no longer superimposed with its coat of arms at the top left beside the coordinates of the map.
Discussion interface:
When a player sends a message to another player who has changed characters in the meantime, the message is automatically redirected to the new connected character and the sender is notified that his or her recipient has changed characters.
The first color change of a chat channel is correctly taken into account.
The four buttons to manage groups of chat channels are now anchored in the lower right instead of in the upper right.
Clicking on the link of an object that comes from a recipe correctly displays the theoretical effects.
The icons on the tabs of the chat interface do not overlap after they have been modified.

Market places:

From the list of objects on the left, it is now possible to create a link in the discussion interface to objects (effects with theoretical values) using the shift + click shortcut.
In the interface of the selling hotels, the appearance of the information button is corrected.
In the interface of hotels selling the stones of souls, in purchase mode, in the central part, the overflow of empty lines no longer displays the tooltips of previously viewed objects.
When the tax is higher than the sum of kamas owned by the character, the description of the tax passes becomes correctly red and a tooltip appears on the flyover. If the tax is too high or the maximum number of items on sale is reached, the button for sale is grayed out and a tooltip is displayed when hovering.
Sacrier:
All the spells of the class are modified, an article of Devblog is available at this address: Click here
The characteristic levels of the class are modified and are now similar to those of the other classes.
Character points of Sacrier characters are reset and can be reassigned.

Foot of the Sacrier becomes Punishment of the Flayed
Obtained at level 1.
Sets the Flawed state.
Increases the Launcher's power, but also increases the damage received.
If the caster is below 20% of his life, his damage is increased again.
If the Sacrier is already under the effect of punishment and re-raises this same punishment, he loses all the effects of active punishment.
If the sacrier is under the effect of punishment and launches another punishment, he loses the effects of the old punishment to win those of the new.
The PA cost of the spell increases to 2.
The range changes to 0.
The spell launches on the launcher.
The maximum number of throws per turn increases to 1.
There is no cumulative limit.
The spell has no critical strike.
Forced Punishment becomes Saved Ritual
Obtained at level 1.
The pitcher inflicts Fire and occasional damage to an enemy.
Decreases Target Leak.
The range changes to 1.
The scope can not be changed.
The retry interval changes to 0.
The maximum number of throws per turn increases to 3.
The maximum number of throws per target increases to 2.
Critical hit percentage increases to 5%.
Detour becomes Light Body
Achieved at level 1.
The pitcher causes Air damage and gains 1 MP.
The PA cost of the spell increases to 3.
The range changes to 1.
The scope can not be changed.
The retry interval changes to 0.
The maximum number of throws per turn increases to 3.
The maximum number of throws per target increases to 2.
Critical hit percentage increases to 5%.
Absorption:
Obtained at level 3.
Steal life in the Water element.
The range changes to 1.
The maximum number of throws per turn increases to 2.
Attractiveness:
Can be obtained at level 6.
The PA cost of the spell increases to 2.
The caster loses 5% of his hit points and returns them to Damage if the target is an enemy or if the target is an ally.
Flying Sword:
Can be obtained at level 9.
Invokes a Flying Sword, enhanced by active chastisement. Traveler: Escape and PM bonus. Ecorché: damage bonus. Survivor: Life bonus.
Agile Punishment becomes Survivor's Punishment
Obtained at level 13.
Sets the Survivor state.
Increases the Vitality of the caster but reduces its damage.
The Flying Projection and Safe Position flying spells of life.
If the Sacrier is below 20% of his life, it reduces the damage received.
If the caster is already under the effect of punishment and re-raises the same punishment, he loses all the effects of the active punishment.
If the Sacrier is under the effect of punishment and launches another punishment, he loses the effects of the old punishment to win those of the new.
The PA cost of the spell increases to 2.
The retry interval changes to 0.
The maximum number of throws per turn increases to 1.
The spell has no critical strike.
Spiritual Punishment becomes Motivating Pain
Obtained at level 17.
Causes fire damage to the pitcher and enemies in the area.
Adds a damage bonus to the caster for the turn.
The PA cost of the spell increases to 4.
The range increases to 5.
The spell requires a line of sight.
The retry interval changes to 0.
The maximum number of throws per turn increases to 2.
Critical hit percentage increases to 15%.
Cooperation becomes Projection
Achieved at level 21.
Brings the target to the target and causes damage to the target.
The range increases to 5.
The spell requires a line of sight.
The spell goes online.
The retry interval changes to 0.
The critical strike percentage increases to 5%.
Vital Punishment Becomes Traveler Punishment
Achieved at level 26.
Sets the Voyageur state.
Increases MP and removes the line of sight on all spells except Projection, Flying Sword and Attraction, but decreases its Vitality.
If the caster is below 20% of his life, sets the Intact state.
The PA cost of the spell increases to 2.
The retry interval changes to 0.
The maximum number of throws per turn increases to 1.
The spell has no critical strike.
Assault:
Achieved at level 31.
Swap space with target and cause air damage to enemies.
The range increases to 2.
The PA cost of the spell increases to 2.
The maximum number of throws per target increases to 1.
The spell no longer launches online.
Critical hit percentage increases to 5%.

Sacrifice:
Achieved at level 36.
The effect no longer applies in zone.
The duration of the effect changes to 1 turn.
The minimum range is set to 1.
The scope can not be changed.
The spell requires a line of sight.
The retry interval changes to 0.
The maximum number of throws per turn increases to 2.
The maximum number of throws per target increases to 1.
Transposition:
Can be obtained at level 42.
Exchange space with the target.
The caster loses 5% of his hit points and returns them to Damage if the target is an enemy or if the target is an ally.
The spell requires a line of sight.
Evade:
Now gets to level 48.
Dissolution becomes Blood Bath
Achieved at level 54.
The pitcher inflicts Fire and occasional damage to an enemy.
The allies in contact with the target are cared for.
If the launcher has less than 50% life then the size of the healing area is increased.
The PA cost of the spell increases to 5.
The range changes to 1.
The spell does not require a line of sight.
The maximum number of throws per turn increases to 1.
Critical hit percentage increases to 25%.
Punishment:
Obtained at level 60.
Increased damage to compensate for maximum loss of health due to new levels of characteristic.
Dared Chastisement Becomes Safe Position
Obtained at level 70.
Occurs Water damage and applies an escape penalty to enemies.
If the launcher has less than 50% of life then it reduces the damage suffered.
The PA cost of the spell increases to 5.
The range increases to 2.
The spell requires a line of sight.
The spell goes online.
The retry interval changes to 2.
Fury Becomes Convalescence
Obtained at level 80
Heals the pitcher, but also applies a damage penalty.
The PA cost of the spell increases to 5.
The range changes to 0.
The maximum number of throws per turn increases to 1.
Life Transfer:
Obtained at level 90.
Bloody Fury Becomes Fulgurance
Obtained at level 100.
Teleports online and causes Air damage on crossed cells.
Damage to enemies is increased for 1 turn.
If the pitcher has less than 50% life then he gains a leakage bonus.
The PA cost of the spell increases to 3.
The range increases to 5.
The spell goes online.
The retry interval changes to 3.
Critical hit percentage increases to 25%.
Shared pain:
The caster loses 20% of his life to 10% in the area around him.
The PA cost of the spell increases to 3.
The retry interval changes to 2.

The spell no longer has a critical hit

Crâ:
Explosive Arrow:
The AP cost increases to 5
The maximum number of throws per turn increases to 1.
Damage is increased.
The recall interval is shared among all Crâ allies.
Slowing Arrow:
The AP cost increases to 5 at all levels of the spell.
The number of throws per turn changes to 1 at level 6 of the spell.
PA withdrawal increases to 3 at level 6 of the spell.
Damage is increased at all levels of the spell.
The maximum number of effects is increased to 1
The recall interval is shared among all Crâ allies.
We applied these modifications to the class Crâ to reduce the offensive potential in the overly large area they had in PVM and PVP (especially when several Crâs were present on the same team).
Treasure hunts:
The position of the black mask displayed during the treasure hunts is adjusted so as to no longer hide certain indices present on the edges of the map.
The black mask is not displayed at each milestone when the option to display the mask is disabled.
New tomb indices are taken into account.
New indices of logs are taken into account.
New panel indexes are taken into account.
A new index of elongated humanoid skeleton is taken into account.
A new humanoid skeleton index is taken into account.
Dungeons:
Teleportation is prohibited on the last map of the following dungeons: Field Dungeon, Scaraleaf Dungeon, Tofu Dungeon, Haunted House, Larva Dungeon, Snowfoux Lair.
Perceptor laying is prohibited on the last card of the following dungeons: Scaraleaf dungeon, Tofu dungeon, Haunted house, larval dungeon, Snowfoux lair.

Others:
The delay before disconnection for inactivity was increased to 1 hour.
On Mac OS X, launching multiple full-screen gaming clients should no longer cause the duplication of windows for some of the clients.
Using a classic Windows interface theme with a client running full-screen mode should no longer cause interactions with the game's interfaces (completely emptying the client's cache beforehand may Take effect).
Following the returns of certain players, various spelling corrections are made in the texts of the game.
The keyboard shortcuts for administrators or moderators are no longer visible to players.
The emote "Joy" can now be launched by the characters of the Huppermage class.

Edited by Extreal

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  • Le délai avant déconnexion pour inactivité a été augmenté à 1 heure.

 

~The time before dc cause of inactivity has been increased to 1 hour

zaapsitters, they care about u

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  • If "View adjacent map" is disabled, the black bands noninteractive remains after the restart the game client

 

BLACK BARS ARE BACK!!!!!!!!!

 

 

  • Explosive Arrow:
    • The AP cost increases to 5
    • The maximum number of shots per round goes to 1.
    • The damage is increased.
    • The retry interval is shared among all allies Cra.
  • We applied these changes Cras to reduce the offensive potential by too much area they had in PVM and PVP (particularly when several Cras were present on the same team).

 

and fuck me

 

Edited by chedarface
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Edited by Extreal
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Reading through the Sac part of the changelog just made this even worse.. ughhh why is this happening.. why is this real? How could they get it so very wrong??

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46 minutes ago, Extreal said:


It is now possible to replay the special combats of the Primordial Dofus quests. To do this, simply go down in the cellar of the house of Meriana and select a combat by examining the Orbalantyr. It is necessary to have completed the corresponding quests to have access to these fights.

 yay~

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3 minutes ago, Snarkles said:

Reading through the Sac part of the changelog just made this even worse.. ughhh why is this happening.. why is this real? How could they get it so very wrong??

 

Do you realise how much Osamodas has changed since the start of their balancing untill the actual release of them? If they are really this awful then im sure ankama will answer to the 8384859273 complaints and buff them ;) 

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brb in 20xx when they revamp cras.

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COSTUMES!!!!!!!!11!!!!oneoneone1

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Just now, Topmaster said:

 

Do you realise how much Osamodas has changed since the start of their balancing untill the actual release of them? If they are really this awful then im sure ankama will answer to the 8384859273 complaints and buff them ;) 

Yes, I do realize. :D But you misunderstand me.

I didn't say that the "revamp" was, on its own, weak or anything. I said they got the class wrong. :P I'm sure they could balance the strength of the revamp fine eventually, but they still got it wrong. T_T It's not quite the same class, and it doesn't really address the issues Sacs had at (only) endgame. Also, the changes to Utilty spells like attraction and Transposition actually make them worse (at endgame once more).

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8 minutes ago, Snarkles said:

I'm sure they could balance the strength of the revamp fine eventually

Snark please, this revamp is a lost case. Just pack ur bags and take ur L...

 

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Crâ:
Explosive Arrow:
The AP cost increases to 5
The maximum number of throws per turn increases to 1.
Damage is increased.
The recall interval is shared among all Crâ allies.

 

This spell has actually been the same since I started playing the game in like 2007, the fact this has just got nerfed to such an extent is honestly... I'm just gonna stop my comment before I start raging, I really think it's time to quit.. Peace out girl scouts

Edited by Bob-skittle
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Was int cra really that viable before the 508 cra's were introduced?

 

Explosive arrow isn't really a game changing skill in most dungeons or pvp, I don't understand the complains.

 

 

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It has always been easy to way to clean up mobs both in and out dungeons.

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7 minutes ago, Professor said:

Was int cra really that viable before the 508 cra's were introduced?

 

Explosive arrow isn't really a game changing skill in most dungeons or pvp, I don't understand the complains.

 

 

In my experience I've had my share of int cras in Kolossium. When you take into account aoe, it definitely could be game-changing. We'll have to see how much the damage is buffed by.

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the primary way this hurts cras is when you use multiple. for those, no sympathy. 

 

the fact that it's +13/+16 base dmg is something to keep in mind. yeah you're limited to one per turn, but that one is going to be much much bigger, on top of the fact that you can cast another spell, so your dmg with 8ap might very well go up. 

 

Something tells me those few int/cha cras might actually be pretty happy... 10ap for AoE 90 base dmg is...terrifying

Edited by Piro

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2 minutes ago, Snarkles said:

In my experience I've had my share of int cras in Kolossium. When you take into account aoe, it definitely could be game-changing. We'll have to see how much the damage is buffed by.

 It's +13 base for the non crit, +16 for the crit. 

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13 minutes ago, Professor said:

Was int cra really that viable before the 508 cra's were introduced?

 

Explosive arrow isn't really a game changing skill in most dungeons or pvp, I don't understand the complains.

 

 

As someone who is not an AoE spamming cra. My complaint is this... Cras were always abused for their explosive spam, Literally 8 man cra bot teams have plagued this game since the creation. This nerf sucks because the spell was actually useful for normal casual pvm as well and now this spell, unless it's getting doubled in base dmg, is kind of just a useless spell that ankama just destroyed to fix a problem that isn't even our fault to start with...

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4 minutes ago, Piro said:

the primary way this hurts cras is when you use multiple. for those, no sympathy. 

 

the fact that it's +13/+16 base dmg is something to keep in mind. yeah you're limited to one per turn, but that one is going to be much much bigger, on top of the fact that you can cast another spell, so your dmg with 8ap might very well go up. 

 

Something tells me those few int/cha cras might actually be pretty happy... 10ap for AoE 90 base dmg is...terrifying

Well..it's a higher AP cost. 25% more costly, does +13/16 equate to at least a 25% base increase? I'm not on dofus and I haven't played a cra in while. Also two explosives at lower base damage=/=one stronger explosive+frozen arrow. But yes, you have the right attitude, this -could- be an okay change. :)

Oh and 90 base, but with 2 different elements. You can't get as much int/chance as when you go full chance or full int...

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15 minutes ago, Piro said:

the primary way this hurts cras is when you use multiple. for those, no sympathy. 

Yeah and you know what Ankama could of did instead of screw me over. Add a damn global cooldown after 2 cast per turn, FIXES ALL THE PROBLEMS AND DOESN'T RUIN THE SPELL, sorry I'm just so salty atm 

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Also worth factoring in is the loss of the +damage from having two hits as opposed to one, even with the higher base damage on a singular cast that loss of the second +damage roll is quite substantial unless you're rocking a set that somehow totally lacks damage and you have bow skill at lv. 1. 

Not to mention the situations where its more strategically useful to use both explosive casts on different targets seeing as its the (former) most versatile aoe spell and having one cast obviously limits that strategic potential further. Of course Ankama doesnt realise that and just sees aoe + idols = must nerf aoe despite the aoe in question being around for far longer than the idols without presenting too much of an issue when the idols themselves are very obviously the core of the problem.

 

Edited by Tamamo-no-Mae
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Hey but maybe they won't make this change.

Oh what am I saying...

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Fk int cras.

Where are the new sets at, link items pl0xxx. Mac wont open beta just yet >.>

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whats the base damage now on explosive and slowdown arrow?

 

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